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Everything posted by Stary
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Version 1.1 update posted: fixes missing textures on village type objects, please redownload, and my apologies, I allways forget to include some essential file in my mods
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Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Do I see new Furys? On a tablet atm -
have you looked into fade_summer or fade_winter folders? Cause these are right there where needed these are not TOD objects but standard ones and these do have their textures included umm no they do not here: str_huts.zip just in case I added the korea_trees graphics too I'll upload fixed version of full mod ASAP
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yyy.. not me? ahh shucks
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that was my thinking indeed, but of course I think those are incative -though this terrain begs for layered fog like in Il2 or Falcon
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and Blaze95 you think my weather data entries you asked about came from where if not environmentsystem.dll the helos I was pretty certain would be used in North Atlantic... oh well (cue the dramatic music) "...in other news around the globe we here at TWFU would like to remind the Combat Ace community that Strike Fighters 2 haven't been updated since July 4th 2013"
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the weather data doesn't work I think, at least I have noticed no difference -also shoot me if I know where to put these statements, that's why I was duplicating them here and there hoping that one ot the entries would work the clouds don't work as supposed to as the century-old (that is, from 1990s) bug of alpha channels sorting is still there, in some say 50% of the angles is works nice, in the rest it doesn't; the cloud layer I tried to place as simple targetarea object on map, it has 3km altitude, and is as being targetarea entry allways present and not random like Lexx_Luthor's cirrus clouds mod worked, but there he used particles so I was hoping having mesh instead of particles would help with the rendering issues
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sorry been ranting few post above... anyway Kevin there is simple Okinawa tilest/treemod I did in 2012 or so if you need one
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of course, I too have the same maps Kevin, but as an author of this mod I did some experiments and found out that such way as it is this looks better, again for me also you know my stance on cities as we have them in the series, making them -especially say 1950s asian ones here- full of cubes breaks my heart. There's different approach I have in the workshop for Rend's Germany I work on once in a blue moon though, both are of course have their limitations, so it's this or that
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I am pretty sure we can make the mods compatible one with another
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which is what exactly? This is for Korea V3, and I don't know what exactly Do335 did to the terrain itself
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yes I did test with this one how the terrain would look without the city buildings satellite tiles as these are usually coming off unnaturally IMO, so yeah that makes the terrain bit underdeveloped in appearance, so there is little usage for post KAW at the moment
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no Gab, these are separate downloads -Sarcasm is in it's beta state in the topic here: http://combatace.com/topic/85359-sarcasm-20-beta-by-stary/ and some effects are here: http://combatace.com/topic/87101-some-ww2-korea-aircraft-ini-and-fx-tests/
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