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Stary

+MODDER
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Everything posted by Stary

  1. Damn nice skins Geezer
  2. It's for Gepard's Formosa/Taiwan, .tod files from this version can't be used in other terrains (like Europe) because of the way it works -to have windows lit, I had to place two buildings one exactly on top of another (which is helluva of .tod ini editing), the first being windows only (you're correct about using alpha cannel), the second structure itself. Then some simple terrain data.ini edits, to make the solid objects "lighted". Surely there could be some kind of curfew, but I wanted more life to the cities at nite edit: @Fubar512: oh man, when?
  3. The shotgun designed for WHAT? No words for such idiotisms
  4. It's allways about thinking out of the box:
  5. The ejections are simulated (and loged) by the engine but without proper animation and objects, only the disappearing pilots from cockpits indicate the event; there is small effects -based "hack" i did to add the visuals of rocketing out dude and falling chute to the heavy engine fire effect.
  6. Mud moving... that's why I prefer Scooters and Spads where possible.
  7. I think so
  8. Stary

    AV History

    I put it wrongly -i'm happy they consider moving into Thirdwire world, because I'm familiar with they'r work, and recognize it as of very good quality. There is need of new prop/helo flightmodels, that's for sure.
  9. Stary

    AV History

    I'd say it's good news -as I wrote on Thirdwire earlier today -not only the AV History 1% guys are coming to help witch FMs, but they'll also may make others from CFS look seriously onto Thirdwire stuff. But also I must agree with Dave's post. So welcome guys! Slightly OT: In fact the CFS3 engine is better (or rather more advanced) than TK's in some particular and narrow areas like said specular mapping, ground objects and units implementation mostly.Also some aspects of weather system and more detailed terrain mesh resolution. But that's ok for me, I've never been into modding CFS (3), love TK's sims for a long long time. Sometimes play MAW or ETO. And, by the way, IF you haven't noticed already: He who shall not be named is an ass.
  10. it's the VietnamS-JG.tga or VietnamS-GJ.tga (S=sea -to G-farms J-jungle as naming goes), and the files attached to tods are jungle.tga and huts1.bmp The white squares are ruined temple walls of some kind (or so I thought it would represent, while making it in the middle of the night) Edit: Kevin, if it's grass, it's VietnamS-JR or VietnamS-RJ
  11. New textures for Formosa/Taiwan I'm working on
  12. Loks like The Range terrain for Thirdwire...
  13. Seems I got it wrong... the idea of switching cockpits is interesting too.
  14. It's here: http://bbs.thirdwire.com/phpBB/viewtopic.p...d=a&start=8 "Like streakeagle says, we do have a long list of things we still want to do. Because of budget constraints, what we want to do isn't the same as what we can afford to do. So we do have to prioritize things around, and I don't think its any secret that we try to put fun/game ahead of realism/simulation. But ultimately, what constitute "fun" is subjective and different for everyone, what one person might consider fun might not be so fun to the others (air-refueling, another often asked feature, comes to mind And this is just one of those example of what I consider might be a "fun" feature to add TK" hmm... who knows?
  15. Sometimes I wonder if there are other TW products that we are unaware of, that have many features we'd like to see in game, and the "lite sim" series are just "side" products with certain features disabled, ie. the helicopter object type from objectlist.ini: [xObject010] ObjectDLLName=HelicopterObject Or maybe I need a pill
  16. Rain (or any other weather effect) is indeed linked to the camera positions, and moves with the current viewpoint; as far as I know it's not possible to have rain only under clouds, not when doing it via environmentsystem.ini, However doing clouds Lexx-style you could have both clouds and custom rain effect under them. The downside is these clouds (being ground object -attached effects) are all time on, not weather -dependent As for the summer and spring trees -they're in the works (by me) together with reworked HR summer and spring tiles, common rule of 2 weeks apply
  17. Damn! Which one to choose...? Most excellent m8 !
  18. The simplest solution worked... Hint: buying a new card go for NVIDIA, this series causes troubles with ATI
  19. And one more -what patch version are you on -there was one patch with a bug that caused no trees to appear
  20. Coot, what are your terrain detail and ground objects detail settings..? Following the Green Hell 2 readme you should have no problems with installing them in game
  21. Viewlist.ini has nothing to do with the trees (alters views) , it's the .tod, .tga and VietnamSEA_data.ini that must be copied from GH2 to your terrain\VietnamSEA\ terrain Lexx's Siberian Sky mod works flawlessly with GH2, in fact -it's highly recommended!
  22. I think we should ban that "Dave' newbie spammer ...
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