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Everything posted by Stary
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Dels you rock man! as for the EO display, I see alot of stuff painted on the display texture... have you thought of making some working by using instruments with alpha channel like you did on the side MFDs? Like course, distance etc, those can be added to look as if on the display as you know. Then you simply hide them after switching the mode or off (I think it's only the EO after all) and as stupid as it may sound, no RWR in that plane?
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The Warhawk helps Israel to take a giant step...
Stary replied to Spinners's topic in Sci-Fi/Anime/What If Forum
my current WW2 install seen zero playing time past few moons so I have yet to check some newer mods -
Don't think so, Looks more like thunderstorm mod made things appear like such, to be sure check with any sort of better weather.
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ok, I came to realize it was purely mesh flaps removal Kev
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The Warhawk helps Israel to take a giant step...
Stary replied to Spinners's topic in Sci-Fi/Anime/What If Forum
+1 awesome skin and "feel" to it -
I Wonder if decals could fix it... or the old-way shadow file from secondary level of detail lod... them flaps are a tad useful in flight you know
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exactly! WBS, you make the stuff we've been in dire need of for like ...day one!
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that's great!
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OT:PM me renders and ingame shots to compare myself ;)
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count me in too! I just love those old underdogs! and yes, I simply NEED working, playable Fangs escorting Bulls over Netherlands for my yet-to-be-envisioned 1951 scenarios
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thought so Paulo
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Starting work on India/Pakistan campaign
Stary replied to arthur666's topic in Mission & Campaign Building Discussion
start from 65 and move forward later, that's most logical way (you can later reuse lots of skins etc) -
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View File Su-7 B/BM/BMK cockpit Su-7 B/BM/BMK cockpit for any Strike Fighters 2 title except SF2:Vietnam (lacks Su-7) fully merged installation preferred by Stary Aug 21 2013 Made in and tested with >>MAY 2013<< installation, should work ok with older or newer ones though. Won't work in series1 so move on guys! --------------------------------------------------------------------------------- This is cockpit for Su-7 B/BM/BMK soviet ground-attack family of aircrafts. Basically "stripped down/tweaked" version of my recent Su-9 cockpit, thus not 100% accurate but in my very biased layman's opinion ok for the Su-7 family (unless you're rivets counter that is; then I suggest you stick to the A-4B cockpit you've been using ;)) You'll find some Su-7 variant in any SF2 title except Sf2:Vietnam. Installation: unpack to the aircraft folder of your choice (for example Su-7BM one) and add those lines to your aircraft ini file, in this example Su-7BM.ini, under [AircraftData]: CockpitDataFile=Su7_COCKPIT.INI AvionicsDLL=Avionics60.dll AvionicsDataFilename=Su7_Avionics.INI HangarScreen=Su7_hangar.jpg LoadingScreen=Su7_Loading.jpg ...and that's pretty much all I've included simple hangar and loading screens. Submitter Stary Submitted 08/21/2013 Category Jet Cockpits
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Guess it's what Gunnrunner says
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the more of these stealthy designs I see the more I miss "meat insert sitting on a tube" designs... sorry, somehow all these leave me cold visuals wise, started with F-22, then F-35, Pak-FA and recent drones nailed the coffin more like Superbug or Typhoon please ;)
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Version 1.0
772 downloads
Su-7 B/BM/BMK cockpit for any Strike Fighters 2 title except SF2:Vietnam (lacks Su-7) fully merged installation preferred by Stary Aug 21 2013 Made in and tested with >>MAY 2013<< installation, should work ok with older or newer ones though. Won't work in series1 so move on guys! --------------------------------------------------------------------------------- This is cockpit for Su-7 B/BM/BMK soviet ground-attack family of aircrafts. Basically "stripped down/tweaked" version of my recent Su-9 cockpit, thus not 100% accurate but in my very biased layman's opinion ok for the Su-7 family (unless you're rivets counter that is; then I suggest you stick to the A-4B cockpit you've been using ;)) You'll find some Su-7 variant in any SF2 title except Sf2:Vietnam. Installation: unpack to the aircraft folder of your choice (for example Su-7BM one) and add those lines to your aircraft ini file, in this example Su-7BM.ini, under [AircraftData]: CockpitDataFile=Su7_COCKPIT.INI AvionicsDLL=Avionics60.dll AvionicsDataFilename=Su7_Avionics.INI HangarScreen=Su7_hangar.jpg LoadingScreen=Su7_Loading.jpg ...and that's pretty much all I've included simple hangar and loading screens. -
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Sukhoi Su-9 "Fishpot-B" - DLC AI planes pack 2 -
Stary replied to paulopanz's topic in File Announcements
yes it doesn't Cocas started the La-9, but after peekind into the max file myself it's still very early and he has other priorities... Bunyap's model is fantastic, except 1)lack of static prop 2)shadow issues!!!! 3)nowadays specular and normal maps makes things pretty pretty oh and curent FM is kind of questionary -that's why I had overpowered the engine in my data included with cocpit to prevent wingmen from stalling on take offs -
EJ is a writer sort of, isn't he?
