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Soulfreak

+MODDER
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Everything posted by Soulfreak

    pretty cool skins. Great work mate!
  1. 8K reskinning of the Fiat G.91T.3 Tango Gina. covering all squadrons with historical correct Decals etc.
  2. they are hidden in one (insignias) or more (numbers & sqn patches) of the objedttdata cat files. Wich one I don´t know yet. Just try, should be something like insignia***, USAFNum***, SQNPatch*** or something like those..
  3. both are static objects from pureblue´s Anatolia terrain.
  4. Holy cow Volker! Really great work (as always) Any chance for an Aspide A2A missle For the later AMI F-104S versions?
  5. NO, Ramps don´t work in SF2.
  6. Had something similar too, a few month ago. It only helped to assign all controls new.
  7. Latest VSN F-104 mod version released. Includes now the NF-104. Video featuring repaints by me.
    Great work Pete! I really like these! But some tips. You could better use JPG textures, saves a lot of (disc) space. You could make use of decals, so more numbers are selectable in game.
  8. https://www.airhistory.net/photo/248220/6629 Btw, it is an RF-104G! Scramble also says that the later RF-104s that came in late 80s from Germany (Navy) had 4 digit numbers.
  9. Looks like this is the older FS9 version. So the paintkits on Alphasim freeware section should fit (mirroring some textures I guess).
  10. I have 2 different paintkits. One for the early (FS9) one and one for the late (FSX) one,,,, Don´t know wich is used....
  11. I have to check at home if i´ve got the paintkit for the FSX version. The paintkit for the earlier version is available at the Virtavia freeware side, but in a low resolution.
  12. Wasn´t the T-34C original the Alphasim one? Then there will be templates available....
  13. I use an X56 Rhino. Works outstanding for me.
  14. Are those ships set as objects in the terrain or did you put them manually with the mission editor in your mission? If so, try to set them in mission with the mission editor.
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