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Everything posted by Soulfreak
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View File Canberra_BI6_SF2_EXP2 Carlo´s Cranberries Vol.3 Canberra B(I) Mk.6 Mod & high Rez Skins This is the RAF used EE Canberra B (I) Mk.6 (update for the Stock Thirdwire-Expansion 2 Canberra) Based on B6 with a detachable ventral pack housing four 20MM Hispano cannon for strafing; also had provision for two wing hard points. LABS (Low-Altitude Bombing System) for delivery of nuclear bombs. 22 produced. This Mod works only if you have Expansion Pack 2!!!! Features: - Kesselbrut´s Canberra Bomber Cockpit - New Hangar & Loading Screens - 3 high Rez Skins (Silver, early Camo & late Camo) - Martin Baker Mk.3 Ejection Seat - Gunpack - Wing stations - Edited the inis (Loadout, working air brakes) - addet new Sound Credits: - Ludo.m54 for the basic Templates - Ravenclaw_007 for the 3d work (Model & Gunpack), ini edits, Mk3 Seat and all other support - Kesselbrut for the Cockpit - Spillone104 for the Sound (borrowed out of a pack he released earlier) - Souli (me) for the weathering effects on plane, the new skins with more Details, hangar & loading screens - Thirdwire for this great Simulation Series & the stock Canberra -------------------------------------------------------------------------------------------------------- Special Thanks to: Steven Beeny from http://www.nazcastudios.com/who providet great references to me about the Canberra. All Guys from http://canberratalk.conforums.com/who helped me with background info and references too. -------------------------------------------------------------------------------------------------------- Mod is for SF2 Expansion pack 2!!! Mod is tested in merged SF2V, SF2E, SF2I with Expansion Pack 2 ------------------------------------------------------------ this Mod is released under the freeware licensing agreement http://combatace.com...ware-licensing/ ------------------------------------------------------------ You have to read the readme.txt!!! I hope you´ll like this Mod. Schapen, 15th January 2015 Carlo "Souli" Vecchi (not Paulo) Submitter Soulfreak Submitted 01/15/2015 Category Canberra
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- canberra
- english electric
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Version 1.0
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Carlo´s Cranberries Vol.3 Canberra B(I) Mk.6 Mod & high Rez Skins This is the RAF used EE Canberra B (I) Mk.6 (update for the Stock Thirdwire-Expansion 2 Canberra) Based on B6 with a detachable ventral pack housing four 20MM Hispano cannon for strafing; also had provision for two wing hard points. LABS (Low-Altitude Bombing System) for delivery of nuclear bombs. 22 produced. This Mod works only if you have Expansion Pack 2!!!! Features: - Kesselbrut´s Canberra Bomber Cockpit - New Hangar & Loading Screens - 3 high Rez Skins (Silver, early Camo & late Camo) - Martin Baker Mk.3 Ejection Seat - Gunpack - Wing stations - Edited the inis (Loadout, working air brakes) - addet new Sound Credits: - Ludo.m54 for the basic Templates - Ravenclaw_007 for the 3d work (Model & Gunpack), ini edits, Mk3 Seat and all other support - Kesselbrut for the Cockpit - Spillone104 for the Sound (borrowed out of a pack he released earlier) - Souli (me) for the weathering effects on plane, the new skins with more Details, hangar & loading screens - Thirdwire for this great Simulation Series & the stock Canberra -------------------------------------------------------------------------------------------------------- Special Thanks to: Steven Beeny from http://www.nazcastudios.com/who providet great references to me about the Canberra. All Guys from http://canberratalk.conforums.com/who helped me with background info and references too. -------------------------------------------------------------------------------------------------------- Mod is for SF2 Expansion pack 2!!! Mod is tested in merged SF2V, SF2E, SF2I with Expansion Pack 2 ------------------------------------------------------------ this Mod is released under the freeware licensing agreement http://combatace.com...ware-licensing/ ------------------------------------------------------------ You have to read the readme.txt!!! I hope you´ll like this Mod. Schapen, 15th January 2015 Carlo "Souli" Vecchi (not Paulo)- 1 comment
- 2 reviews
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- 2
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- canberra
- english electric
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Well Nick, before installing mods etc. you have to understand how the SF2 Family works. SF2 is much different from SF1 & WOX Series. So i recomment you again to read (and understand) our great knowledgebase. ;-) http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Once you have undertand how SF2 works it is all easy.
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Danke Martin, dir auch schöne Feiertage und lass es krachen! ;-)
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Yes it is, nowhere, cause it isn´t done yet.
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Raz´s = Razbam.
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Very nice work Paulo (and of course Veltro)! Uh FAW.7 will we get this skin too???
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Great work my friend!
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In der target.ini passt es... :-(
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Before you add anything Nick, you should start every game 1st. Then automaticly the nod folders will be created. After taht you can add the mods you want into the specific mod folder of the game you want to add it. I really recommend that you browse through the SF2 knowledgebase and learn the basics, cause SF2 is much different from SF1. The Lightning comes with Expansion pack 2, or you have to convert the SF1 Lightning to SF2 Standart. http://combatace.com/files/file/736-lightning-fmk6/ You should browse through the download section, it is very well organized. And most of the things you are looking for are there. ;-)
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Michael, ich hatte in den letzten Tagen mal wieder Zeit an dem Terrain zu basteln. Nun habe ich aber ein Problem. Ich möchte eine neue Targetarea hinzufügen (Factory 2013 von Wingwiner). Habe mir die Koordinaten wo sie hin soll mit dem TFD Tool geholt, alle Inis angepasst usw. Aber ich kann die Targetarea nicht als Ziel für eine Mission auswählen. (Im TFD Tool wird sie angezeigt). Kann es sein, das die Fläche die ich im TFD Tool als Karte sehe wesentlich kleiner ist im Spiel? Falls ja, kann man es soweit ausdehnen das es alles abdeckt? Würde halt auch gerne noch eine Range einfügen....
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Welcome back Nick! I remember you very well from simhq back in the days. SF2NA = Strike Fighters 2 North Atlantic you can get it in the Thirdwire online store. https://store.thirdwire.com/store_w7_all.htm The most hunters and Lightnings come with Thirdwire´s expansions pack 2. The saved games folder is under your local user f.e. : C:\Users\Carlo\saved games Kind regards, Soulfreak
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For 2: In the Mission Editor from TW you can only select an loadout profile for the AI flights. f.e. Strike / A2A long range etc. What armant is then loaded is written in the loadout.ini of the Aircraft.
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Alternate TFD Terrain Tilemap editor/viewer
Soulfreak replied to gerwin's topic in Mods & Skinning Discussion
Yesterday i worked a lot with your great tool Gerwin! I really love it!!! On little advise, which i think makes the use a lil bit more comfortable When putting the "I"nfo key, can you add that in the information box of the current texture also shows up the position (number) of the texture in the terrains data.ini? -
Decal not showing on any USN F-4
Soulfreak replied to 1977Frenchie's topic in Mods & Skinning Discussion
pls post the entries of the decals.ini sounds like a wrong path, wrong filename or a missspelling in the ini. -
For the A-1H / J check out these files: http://combatace.com/files/category/612-a-1/ A-6s are AI planes only in SF2 series. You can add the WoV cockpit or maybe the one from Razbam (if you got their Intruders) Yes it is worth adding Green Hell. You can add the effects & the Sarcasm mod.
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Ihn bekommst du besser über Facebook.
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Nee aber mit geschrieben. Hat viel um die Ohren.
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Very nice work Eric! Would be cool if you could do something similar for the stock SF2 Europe A-10. ;-)
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For the F-4D didn´t Sundowner made some Highrez ones? And Volker got a "new" F-4D on his wip list...
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As I see Fubar´s pic, is a 2 seater planned too?
