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Julhelm

MODDER
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Everything posted by Julhelm

  1. What do you mean both sides? Weld the UV's and that won't happen. You can tell where the seams are as they'll be green instead of white.
  2. Still too much unused space. Try the "pack UV's" command and see what that gives you. It's like laying a puzzle but perseverence pays off. And of course if you have identical pieces like the undersides of airbrakes or wheelbays just map one instance and then tile the others on top of it. Gives you more space for the rest of the plane. Also don't be afraid to cut up the fuselage.
  3. Just select each element and do left/right or up/down or back/front mapping as it minimizes the amount of errors you get compared to the box mapping which tends to not put the seams where you want them. Use cylindrical mapping for things like struts.
  4. Already posted the same example in the WIP thread using an F-1. What's the point of giving sound advice if it's ignored?
  5. That 1000mW laser needs to be regulated more than firearms IMO. Sell it unregulated and you'll end up with a bunch of dumbasses permanently blinding other innocent people 'for kicks'.
  6. Does it look any different from the cockpit of a plane compared to if someone points you in the eye with the things?
  7. Since there are 6 mfds in total there's no need to toggle modes. That would add a layer of complexity that I get migraine from even thinking about.
  8. It's definitely something else. If you clean out your inbox I'll pass you the link to the current beta version.
  9. Is there any reason why a specific aircraft (USN in this case) would cause the game to lock up when selecting this terrain? If I try to create any mission using my AFX the game locks up before loading the hangar screen. However, if I select, say, an A-4 I can then change to the correct plane in the hangar screen. What gives?
  10. No it doesn't, but in the context of the Mig-29's 0-12 kill ratio it doesn't really matter.
  11. Except noone cares about individual pilot skill since aircombat is a team game. And if your team isn't up to par you lose and it doesn't matter how good you are as an individual. Same reason noone can build a good football team around one star only. The last time a military valued individual skill over everything else it eventually ended up as the great Marianas turkey shoot.
  12. You just have to disable the DX10 shaders and it works.
  13. And this refutes the pathetic combat record of arab militaries from 1945 onward how, exactly? It doesn't matter if you have individually skilled pilots if the rest of the military including the leadership is incompetent at best and downright useless at worst.
  14. Well the thing is experience from Iran vs Iraq doesn't really matter when that experience is against an opponent just as pathetic as yourself. The standards of the USAF are infinitely higher compared to those of Israel, who in turn has consistently spanked the various arab forces despite being outnumbered and the opponents having decent tech. So it probably doesn't matter what equipment you give arabs, because they'll be completely worthless when it comes to using it. You could have given the Iraqis F-22's and they'd still get the s**t kicked out of them 12-0.
  15. Well I'm sure the pathetic training standards of the serbian and various arab airforces have something to do with the kill ration.
  16. I know this guy. He's lead artist at Ubisoft Massive in Malmö.
  17. Testing the cockpit lighting: Ford of VFN-90 prowling the desert skies:
  18. Julhelm

    Man tries MRE

    We used to get what was known as "gold cans" where they were just nondescript brass cans labeled "food" and could be either peasoup (which was awesome) or hotdog with beans and tomatosauce (known as "dead mans finger".
  19. It wouldn't surprise me at all if the "new" engine ends up looking exactly like what we have now.
  20. Well he'd only have to match what you've been doing for it to look considerably better. If you compare, say, stock Israel map with your modded one, it makes all the difference in the world. And he has the resources to actually make those kinds of visuals run optimized if he wanted to. But I guess it makes more business sense to spend the resources on modelling more planes and keep the same ugly environment and then complain about how noone buys the expansions.
  21. I like those cirrus clouds a lot. The most annoying thing with TK is that he doesn't seem to understand that improving environment visuals goes a long way towards drawing in more customers compared to adding whatever new plane. I mean, if you look at a screenshot of SF2 with one of Stary's mods, it almost looks like jet-wings of prey. If you look at the stock game, it looks ugly and 10 years dated, no matter how nice the aircraft models are. It's like having a beatdown s**tbox and only ever putting new rims on it. And what really ticks me off is that I know from experience that a lot of these effects like SSAO and DoF that are industry standard today are not only well documented, but can be coded into a rendering engine with a few days of work. And it'd make things look a lot better.
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