Jump to content

Julhelm

MODDER
  • Posts

    1,877
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by Julhelm

  1. I'm not excusing anyone. I just want people to be aware there are other factors to the illegal immigration problem than just the illegals. I wish all employers were like Ruggbutt here, but sadly they are not and those who do exploit illegals or unemployed interns or outsource their operations to el cheapo lands are hurting society back home.
  2. Why? Because a big part of them are cheap f***s who either employ illegals for slavewages or simply ship their entire manufacturing and QA operations overseas to places where labor is cheap and they don't have to worry about pesky things like unions and labor protection laws? Should I just do like the rest of you do and blame the illegals for everything? What about the fact that over hear, in the absence of illegals, they're just systematically taking advantage of unemployment internships instead because they're free labor? As long as you have pricks gleefully taking advantage of this cheap labor they're going to keep coming. Fortify that border all you want, they'll keep smuggling them in by the boatload as long as smuggling in illegals is cheaper than legally hiring employees. Especially since these people never seem to end up in prison where they belong.
  3. Iron Eagle 3 is the best of them all.
  4. Blame the f***ing entrepreneurs whose only concern is getting the cheapest labor possible. Illegals wouldn't be a problem if there weren't heaps of unscrupulous capitalist f***s who gleefully take advantage of the illegals and employ them for cheap while shafting ordinary honest folks. As an aside, I don't think it should be so damned difficult to move to another country legally. I mean, it takes at least a year to even get a f***ing visa into the US, while thanks to the EU I can move to the UK or Germany tomorrow and only have to worry about sorting out the tax forms.
  5. Like I said he can load the model as an .obj in xNormal and see it with normalmapping in a realtime engine and check for himself. If you can't see them you can't tweak them.
  6. You can preview the maps in xNormals modelviewer.
  7. Are you using a small tiled texture like 128x128 or big highres where everything is mapped separately? If the latter is the case it wouldn't hurt to bake some ambient occlusion in max or xnormal to give some definition to the details.
  8. False dilemma. We should be able to have both. After all, SSAO is standard feature in games these days. It is also substantially easier to add compared to gameplay features.
  9. Depth of Field and Screen Space Ambient Occlusion would be neat.
  10. Well I'd want to have a more blueish tone during the night instead of yellow SF moonlight.
  11. Nights are messed up in this game. It'd be nice to have some manner of color correction.
  12. I'd trade the planes for better stock environment.
  13. Mustang is a high altitude finesse fighter and not turn&burn dogfight shooter plane.
  14. Somewhat. It's a combination of tweaked environmentsystem.ini and tweaked post process shader. What I want is to get the lighting more like that of Wings of Prey. The stock lighting is terribly bland.
  15. Playing around with the post process shaders...
  16. D'oh. Someone posted pics of the germanyce one so that was what I was talking about.
  17. I've always wondered why the roads are almost white? It's the only thing keeping me from liking this particular tileset as the rest of it is brilliant.
  18. Oh cool. I'll fix it so it doesn't go black when killed then.
  19. View File North Dakota Tanker North Dakota Texaco tanker v1.0 for SF2 This is an attempt at making a better-looking target as compared to the stock cargoship. I think this looks better. Be advised this uses normalmapping and is thus incompatible with versions of the game earlier than february 2010. Works fine in DX9 however though you'll not see any per-pixel lighting. Won't work in 1st gen games so don't even bother. Pictars: Installation: Simply extract the contents of the package into your ground objects folder. It'll overwrite your stock cargoship so that, you know, it'll actually show up in missions. Known Issues: Destroyed model absolutely refuses to show up ingame. However I've included the lod file so any enterprising souls can give it a go. Credits: Model & textures by Nils 'Julhelm' Dücker Disclaimer: You MAY NOT use any part of this package in any payware package or otherwise take credit for it without first consulting me. Any problems post on the combatace boards or mail to NilsD <at> bredband <dot> net Submitter Julhelm Submitted 05/07/2010 Category Cargo and Transports
  20. 670 downloads

    North Dakota Texaco tanker v1.0 for SF2 This is an attempt at making a better-looking target as compared to the stock cargoship. I think this looks better. Be advised this uses normalmapping and is thus incompatible with versions of the game earlier than february 2010. Works fine in DX9 however though you'll not see any per-pixel lighting. Won't work in 1st gen games so don't even bother. Pictars: Installation: Simply extract the contents of the package into your ground objects folder. It'll overwrite your stock cargoship so that, you know, it'll actually show up in missions. Known Issues: Destroyed model absolutely refuses to show up ingame. However I've included the lod file so any enterprising souls can give it a go. Credits: Model & textures by Nils 'Julhelm' Dücker Disclaimer: You MAY NOT use any part of this package in any payware package or otherwise take credit for it without first consulting me. Any problems post on the combatace boards or mail to NilsD <at> bredband <dot> net
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..