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Showing results for tags 'iran'.
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Mirage_F1EQ-5_IRIAF
ludo.m54 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Mirage_F1EQ-5_IRIAF Mirage F1EQ5_Iriaf This mod is dedicated to BPAO, nothing would have been possible without him. Islamic Republic of Iran Air Force seized 24 F1BQs and F1EQs flown over from Iraq, during the 1991 Persian Gulf War. As of December 2021, 12 Mirage F1EQs and 5 Mirage F1BQs were in service. This mod is not 100% accurate, Iran used all the EQ versions but for more simplicity we decided to use only one version, the EQ-5, to cover all the IRIAF aircrafts. There is not a lot of informations about the Iranian Mirage, so we did our best to make a realistic aircraft. Based on Iraqi F1EQ-5 v4.0.1 mod with the following changes: all the original Iraqi weapons and pods have been disabled as Iran did not get any of those P7 and sidewinder compatibility added (instead of R550) F5 tanks (underwings stations only) instead of original F1 RP35 US bombs and rockets. Another data.ini version is provided for russians bombs and rockets use instead of US. Covered unit : 102sd TFS This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team Submitter ludo.m54 Submitted 09/01/2024 Category Mirage F1 -
Version 4.0.1
153 downloads
Mirage F1EQ5_Iriaf This mod is dedicated to BPAO, nothing would have been possible without him. Islamic Republic of Iran Air Force seized 24 F1BQs and F1EQs flown over from Iraq, during the 1991 Persian Gulf War. As of December 2021, 12 Mirage F1EQs and 5 Mirage F1BQs were in service. This mod is not 100% accurate, Iran used all the EQ versions but for more simplicity we decided to use only one version, the EQ-5, to cover all the IRIAF aircrafts. There is not a lot of informations about the Iranian Mirage, so we did our best to make a realistic aircraft. Based on Iraqi F1EQ-5 v4.0.1 mod with the following changes: all the original Iraqi weapons and pods have been disabled as Iran did not get any of those P7 and sidewinder compatibility added (instead of R550) F5 tanks (underwings stations only) instead of original F1 RP35 US bombs and rockets. Another data.ini version is provided for russians bombs and rockets use instead of US. Covered unit : 102sd TFS This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
Su-35I Flanker-E IRIAF
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Su-35I Flanker-E IRIAF Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35I Flanker-E IRIAF All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.4.1 Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked Fixed Right and left main gears wobbling Added the AKU170 attachment point for the R77 missile. 1.4.0 added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun 1.3.0 Corrected Autolanding. 1.2.0 Corrected the main left landing gear roll correctly. 1.1.0 Corrected VTOL thrust vectoring control when you press ctrl+/- LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 03/11/2023 Category Su-35 -
Version 1.4.1
258 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35I Flanker-E IRIAF All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.4.1 Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked Fixed Right and left main gears wobbling Added the AKU170 attachment point for the R77 missile. 1.4.0 added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun 1.3.0 Corrected Autolanding. 1.2.0 Corrected the main left landing gear roll correctly. 1.1.0 Corrected VTOL thrust vectoring control when you press ctrl+/- LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
Back in 2004 a book was released by Osprey that likely caused a few (thousand) Internet forum arguments……………...Iranian F-14 Tomcat units in combat by Tom Cooper and Farzad Bishop. The information in the book shattered the typical Western held views and perception of what really might have happened during the eight-year Iran Vs Iraq conflict in the 1980s. The book is probably owned by most Tomcat fans out there and even was referred to positively by both Dave Baranek and his guest Iranian former F-14 pilot (Mikey) in Episode 5 of the Tomcast on YouTube. But what was the controversy all about and how accurate was the information presented? After all information is usually the first casualty of war and it usually takes decades afterwards to even start scratching the surface. Lack of Information Osprey books are normally very well researched using the best information available that they can get released into the public domain. That information can often be cross checked especially in the US where more of this information is available. The problem with the Iran/ Iraq conflict is that most of the official Iraq war records seems to have been lost during the constant state of conflict there. Likewise getting credible information from Iran also involves contacting those who have to remain anonymous due to such things as political persecution and death threats. (Even if they live outside of Iran) Trust Today Tom Cooper is probably one of the top authorities on Middle Eastern Combat having published many books with leading Historians….. but this book was one of his first and it had listed almost no source references! You basically had to put trust that Osprey had actually had a look at where this information was coming from. What gets your backs up! The book is only written from an Iranian point of view and thus, to most of us that does not mean you can dismiss it but you need to be weary that there is always more than one side to every story. We also have to accept that the information on the conflict was still not great at this point in time and therefore unlike most Osprey books you had to accept that the information was raw and a higher percentage of it was likely wrong. For an example of the hodgepodge of data, in the chapter “The Fog of Disinformation” it states: “It remains unclear exactly how many air-to air kills were scored by IRIAF F-14s between 7 Sept 1980 and 7 July 1988” It then tells us that a Post war Iranian conference concluded that a total of 71 x AIM-54s had been fired with a further 10 lost (Due to crashes/defection etc) The conference also determined the F-14 had a total of 30 x confirmed kills with 16 of those confirmed AIM-54 kills. The author then states that they have further evidence for 130 confirmed kills total including 40 with the AIM-54. Then if we move to the Appendices, it lists another figure - around 58 “confirmed kills” with the AIM-54 and around 159 total confirmed kills. [more on that later] So then the hodgepodge of information gives a total that might be in the range of 30 to 159 for total claims, and AIM-54 claims might range from 16 to 58 [okay] Accuracy The book was the first time most found out that perhaps the F-14s were used in combat and that stories of the US sabotaging all the missiles etc were not completely true. This is one thing in the book at least that is backed up in some other interviews like here: What is the biggest myth about the Iranian F-14s? “The most tiresome is that the departing US personnel stationed in Iran managed to sabotage Iranian F-14 radar, electronics and Phoenix missiles before leaving Iran in the ensuing days after the 1979 revolution. Let me tell you that I was a young officer during those days at Esfahan Khatami air base. Our wing commanders and senior officers made sure this never happened. We lined up departing American personnel before boarding their TWA aircraft and inspected them all. From: F-14 Tomcat pilot Col. Fereydoun A. Mazandarani (rtd) The Appendices and the art of the Kill Although there is probably a lot of useful information in the book the one area that always seems a tad flaky was the Appendices which lists 159 confirmed kills in total for the Iranian F-14A. It does at least list some sources for the information. What we can do is take information released more recently (including newer text from T Cooper) from the Iraqi side and see what has changed and if it can be matched up in anyway to these confirmed kills. In particular Iraqi Mirages in Combat (2018, Miguel Garcia, Independent) Iraqi Mirages (2019, Tom Cooper & Milos Sipos, Helion) A confirmed kill is not a confirmed Kill In the history of aerial warfare, the difference between confirmed kills stated by one side only and the real actual kills has been like the difference between Jupiter and the Sun! In fact, ridiculous claims are even partly to blame for major blunders such as the USAAF sending in unescorted bombers for so long over Germany in 1943 to their inevitable slaughter. After all, why do you need escort fighters if your bomber crews claims show they have already shot down the entire Luftwaffe! A good airforce should only claim a confirmed kill based on multiple criteria – even gun camera film in the past has not been enough evidence of an actual shootdown. Pilots in the stress of combat are extremely bad eyewitnesses and here we have a conflict where pilots are firing missiles BVR. One explosion in the distance or a radar blip disappearing are not evidence of an actual shootdown. So, a “confirmed kill” by one side is usually better described as a “Claim” instead. 33 claims on Mirage F1s………. hmm That’s right, the Appendices in the book list 33 F-14A “confirmed kills” (claims) over Mirage F1s. (Garcia M) only lists a total of 32 Mirages lost over the period to all causes! Out of that, only 2 of those dates match any of those 33 events. [what!] So is that 2 actual losses only out of 33 claims listed!! [Oh dear]. But wait you say that independent book from Garcia M cannot be much use, can it? Well, the thing is the 2019 (T Cooper / Sipos) book actually matches the information in the (Garcia M) book closely and almost disowns the 2004 data like a child that doesn’t meet its ideals. The (T Cooper / Sipos) book does mention another 2 of the events out of the list of 33 but in both cases states the missiles fired by the F-14 missed the Mirages. So where does the figure of 33 comes from? - Is it coincidence that the total number of Mirage F1 losses (Garcia M) to all causes comes to about 32 for that period?? Better information? Either way both of the newer books provide information that Iranian F-14As may have shot down 7 or 8 Mirage F1s during the conflict [Yes, slightly less than 33]. Likewise, they also show that Mirage F1s may have shot down 4 x F-14As (a 5th F-14A was hit but flew back to base) Is that accurate? – only time will tell but at least the numbers are going in the right direction [down] Other things noted in the 2004 book are, the Appendices also show most of the Sidewinders and Sparrows used as the type AIM-9P and AIM-7E-4. The more recent information suggests that Iran only had the AIM-9J and AIM-7E-2 and were essentially using ones supplied for their F-4s which had degraded capability because of it. Also, on page 76 the 2004 book tells us (from the Iranian side) that Iraq received Super 530D and Magic 2 missiles. The recent information in both newer books suggest Iraq only received Magic 1 and Super 530F missiles and nearly all their claims were using the Super 530F. So, perhaps some progress has been made in the past 2 decades because instead of these authors shouting at people on internet forums (yes, some did) there is maybe a bit more calm and willingness to look at both sides and the actual data available. The final word on the book is that its real value was not only to highlight that the conflict was very different to published stories about it at the time, but also may have helped inspire those more passionate to get out there and start digging for better information. Sources · Iraqi Mirages in Combat (2018, Garcia M, Independent) · Iraqi Mirage (2019, Cooper T, Sipos M, Helion) · Iranian F-14 Tomcat Units in combat (2004, Cooper T, Bishop F, Osprey) · Air Combat Memoirs of the Iranian Air Force Pilots (2015, Ryan, K, Bishop F, Independent) · Schweinfurt-Regensburg 1943 (2020, Marshall Michel III, Osprey) The Tomcast Episode 5: Iranian F-14s (2020, Baranek, Online): https://www.youtube.com/watch?v=1Q5Y_ai4s2Y Interview with Fereydoun Mazandarani (2020, Hushkit, Online): https://hushkit.net/2020/04/07/interview-with-the-greatest-living-fighter-ace-f-14-tomcat-pilot-col-rtd-fereydoun-a-mazandarani/
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[Fictional] Supermarine Spitfire IXc 'Iran'
Spinners posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File [Fictional] Supermarine Spitfire IXc 'Iran' Supermarine Spitfire IXc 'Iran' for STRIKE FIGHTERS 2 This is a simple mod of the stock Third Wire Spitfire IXc to create a fictional Spitfire IXc in service with the Imperial Iranian Air Force in the 1946-1951 timeline. BACKSTORY When Iran ordered Hawker Hurricanes from the UK in 1940 there was never any real hope of the order being immediately fulfilled due to the urgent wartime demands of the Royal Air Force although 10 war weary Hurricanes were transferred from RAF Middle East Command stocks during 1943. When hostilities ceased the Iranian government asked the UK government for more advanced fighters and this was agreed leading to the transfer of 26 Supermarine Spitfire IXC's from RAF Mediterranean and Middle East Command. All 26 Spitfires were delivered to the Advanced Fighter Training Group of the Flying Training School at Doshan Teppeh during 1946. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Spitfire9cIIAF folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Spitfire9cIIAF folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Extra special thanks to Starfighter2 for the Spitfire cockpit. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 10/04/2021 Submitter Spinners Submitted 04/10/2021 Category What If Hangar -
Version 1.0.1
59 downloads
Supermarine Spitfire IXc 'Iran' for STRIKE FIGHTERS 2 This is a simple mod of the stock Third Wire Spitfire IXc to create a fictional Spitfire IXc in service with the Imperial Iranian Air Force in the 1946-1951 timeline. BACKSTORY When Iran ordered Hawker Hurricanes from the UK in 1940 there was never any real hope of the order being immediately fulfilled due to the urgent wartime demands of the Royal Air Force although 10 war weary Hurricanes were transferred from RAF Middle East Command stocks during 1943. When hostilities ceased the Iranian government asked the UK government for more advanced fighters and this was agreed leading to the transfer of 26 Supermarine Spitfire IXC's from RAF Mediterranean and Middle East Command. All 26 Spitfires were delivered to the Advanced Fighter Training Group of the Flying Training School at Doshan Teppeh during 1946. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Spitfire9cIIAF folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Spitfire9cIIAF folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Extra special thanks to Starfighter2 for the Spitfire cockpit. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 10/04/2021 -
Iran-Iraq War stopping/crashing
Avrillav posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hello. I have downloaded Iran-Iraq War Terrain/Campaign by Spudknocker. i have installed planes and all required. However, when I start flying the game stops working. I decreased graphic settings, but it did not solve the problem.The screen is frozen and I have to use CTRL+ALT+DELETE to cancel the game. May anyone tell me what is the solution? -
The IAIO Qaher-313
Avrillav posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Hello. Is there anyone to make The IAIO Qaher-313, Iranian stealth fighter which is under construction and development? -
Iraq, Western Asia (2003-2018)
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Iraq, Western Asia (2003-2018) Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment Submitter Menrva Submitted 08/13/2017 Category Full Terrains -
Version 1.05
1,286 downloads
Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.- 9 comments
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Iraq, Western Asia (1980-2003)
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Iraq, Western Asia (1980-2003) Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 02/13/2017 Category Full Terrains- 25 replies
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- 4
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Version 1.07
1,553 downloads
Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.- 12 comments
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Iran-Iraq War Terrain/Campaign
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Iran-Iraq War Terrain/Campaign Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns. Three of the campaigns compose the three periods of the Iran Iraq War- 1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions. 2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder 3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area. Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79! A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder. This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers. Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/ And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/ Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/ The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone! A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign! This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community! I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this! Submitter Spudknocker Submitted 01/29/2017 Category User Made Campaigns -
Version 1.0
2,879 downloads
Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns. Three of the campaigns compose the three periods of the Iran Iraq War- 1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions. 2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder 3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area. Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79! A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder. This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers. Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/ And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/ Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/ The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone! A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign! This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community! I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this! -
Iran's F-4 Phantoms have soldiered on through a decades-long embargo on spares and support equipment, with the jets being maintained by the Iranian industry and parts supplied through the black market. It's thought that just a few dozen Iranian F-4D/Es are actually flyable at any given time. If these reports of Iranian F-4s supporting Iraqi forces are true, it would be an incredibly reckless move by the Iranians as the Obama Administration has stated time and time again that there is no formal military cooperation among the two usual foes when it comes to defeating ISIS in Iraq. But that's assuming we can take the Obama Administration's statements at face value. There have been rumblings that back-channel conversations about the ISIS issue have occurred during the recent Iranian nuclear negotiations. With the US and its coalition partners dominating the airspace over Iraq, Iran's precious F-4s would be at risk of being shot down if they even inadvertently approached a US or coalition aircraft. Alternatively, if the these jets are operating freely over Iraq, and not just racing across the border unannounced and back, it would mean that some sort of agreement has been struck between the US. Such an agreement would be unprecedented and would be inherently risky, as Iranian fighters using non-precision bombing methods and their own rules of engagement could result in massive collateral damage. Seeing as Iran is a Shiite-led country, large casualties among Iraq's Sunni population at the hands of Iranian pilots could deepen the ethnic divides that already plague Iraq and greatly complicate an already intricate situation. EXPAND I would bet that the truth lies somewhere in between full-on cooperation and flat-out no cooperation or formal communication, with basic deconfliction of coalition and Iranian air traffic through assigned airspace occurring at the very least. These reports also emerge as other accounts have stated that Iranian commandos are assisting the fledgling Iraqi Army and Shiite militias on the ground and that Iranian aircraft are indeed operating out of Iraqi airfields. So far there has been no substantiation to these claims, with today's image being the first from a decent source that shows direct Iranian involvement in the conflict. This just reminds us that the old adage "the enemy of my enemy is my friend" is really the only guiding light in that troubled region. Still, common ground against even the bitterest of foes should not be wasted, and hopefully, if our militaries are corresponding and working together on some level, that mutual understanding could blossom into a much less volatile relationship down the road. Regardless of the possibility of easing of tensions through military cooperation, if Iran is now truly in the anti-ISIS fighting mix with its air power, things just got a lot more complicated in the skies over Arabian Peninsula. http://foxtrotalpha.jalopnik.com/breaking-iranian-f-4-phantoms-wade-into-the-anti-isis-1665411308
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IIAF / IRIAF "Asia Minor" color code problems
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I am driven nuts by the iranian Asia Minor color scheme: 1) Is the same colors used on all Iranian birds (F-4D/E, F-5E, F-14A)? It seems like the green on the F-5Es is a lot more olive drab while on the F-14s the green is more blueish but this seems illogical to have different paint for different birds. 2) What RGB / Hex values have you been using, for example Volker on the IRIAF F-4Es? I'd like to have uniform values across the board, but I have not been able to settle on a good set of values. Thank you!- 14 replies
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Iran-Iraq war
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Quote from Acig.org Hi guys, as you might have seen from my screenies I have been working a bit on compiling an Iran-Iraq war install, even contributing some missing assets. Yesterday, as by some divine inspiration, I decided to make a new ground war for the campaign. So I made, paper map in hand, a new 32 strategic node ground war. Yep. I am immensly proud of myself I actually discovered a fairly easy workflow for making them, I can detail it if anyones interested. So, what have I got so far: -Campaign starting on the 22nd of September, 1980, detailing the first part of the war. Includes, so far, accurate IRIAF and IrAf squardrons, as per Acig.orgs article in which I have supreme confidence. -Ground War -Collected avaliable resourcet at Combat Ace: IRIAF F-4D by Sundowner, F-5E pack and skins by MF/Paulopanz/Crusader etc. Iran/Iraq map by Wrench&Co, Swing wing Fitter pack for SF2 by eburger,lindr2 & Amokfloo etc. RF-4E by TMF etc -TW resources: IrAf MiG-21MF skin, F14A IRIAF skin DLC, Iraqi Su-7BM skin -Made a new Tu-22 and Tu-22KD skin. -Also incorporated the closed beta MiG-25PD and Mirage F.1 (neither of which were operational already in the fall of 1980, so no biggie for the early campaign) What is still needed -Proper IRIAF F-4E skin. I jury-rigged the F-4D skin for now but is there a real one floating around anywhere? Sundowner? -Su-20/22M/22M3 templates for making proper Iraqi skins -MiG-23BN, MS, MLA and MF skins. I favor the Thirdwire MiGs over Lindr2s but that might just be a matter of personal preference.. (Flogger23?) -MiG-21Bis and PF iraqi skins (Paulopanz?) -The Iran/Iraq map could use some visual love and TOD file goodness as well as some targets in the mountains between cities (just some villages or random stuff like Hill 123, 231 etc) to slow down the pace of advancement for iraqi units into the iranian mountains. Completely out of scope of my know how. I was thinking something more along the lines of this or this. I am willing to contribute making tiles if some mapping guy (Wrench? Pretty please?) would help me incorporate them. -Attack helicopters, first and foremost Cobras and Mi-24/25s, but also UH-1s, Mi-8s and Gazelles. Wasn't there a Hind released already? Couldn't find it. Mostly for AI. So I was wondering if anyone was interested in making this a co-operative effort? If not, I'll just release the campaign files and the Blinder skins and let each one fend for themselves It is a great setting to fly in SF2, we already have most of the stuff needed.