+Heberth Posted April 16, 2012 Posted April 16, 2012 View File Rafale C for SF2 -------------------------------------------------RafaleC BETA 1.3------------------------------------- By CadeteBRA (Heberth Thaylon) THIS IS A BETA! ONLY TESTED ON SF2:ISRAEL sep 2011 THIS FILE DON'T WORKS IN ANY FIRST GEN GAME! (woX/sf1) Any bugs, PM me... I'm using the typhoon pit for now, in the future a correct Rafale pit. ------------------------------ Credits---------------------------------- CadeteBRA ( me) for the model/FM FLOGGER23 (Enoc) for the skin THANKS!!!!!!!!! Craig for the SUPERB AND AWESOME EF-2000 Cockpit! JAT, The Mirage Factory and 331KillerBee for the decals and/or weapons. thank you guys! (if i forgot someone, please PM me and i'll fix it) Loading image taken from here: http://brasilnicolac...r-venda-do.html if you know the guy who take this picture, say: "THANK YOU" for me, please? :D And thanks to Ianh755 for the important help! thank you!!!!!!!!!!! Also, thanks to WhiteboySamurai! great help! ------------------------------INSTALATION------------------------------- 1: unzip into a temporary folder 2: cut/copy or move to your mod folder 3: if asked, overwrite some files 4: play! NOW DOWNLOAD IT! Submitter Heberth Submitted 04/16/2012 Category Rafale Quote
+whiteknight06604 Posted April 16, 2012 Posted April 16, 2012 very cool. I can't wait to take it out for a try. Quote
+ianh755 Posted April 16, 2012 Posted April 16, 2012 I'm really liking this but one thing I found in the data.ini is the weapon groups don't work using the in-game loadout screen as they go higher than 6. I changed mine like this Centreline = Group 1 Ventral L/R = Group 2 Pod L/R = Group 3 InnerStation L/R = Group 4 MidStation L/R = Group 5 Wingtips L/R = Group 6 and I've made the Centreline carry any Pods rather than the two front pylons (which are now normal weapons) which is how they carry stuff in real life. I can send you a modified ini if you'd like? Cheers for the great plane..............................IanH Quote
+Heberth Posted April 16, 2012 Author Posted April 16, 2012 I'm really liking this but one thing I found in the data.ini is the weapon groups don't work using the in-game loadout screen as they go higher than 6. I changed mine like this Centreline = Group 1 Ventral L/R = Group 2 Pod L/R = Group 3 InnerStation L/R = Group 4 MidStation L/R = Group 5 Wingtips L/R = Group 6 and I've made the Centreline carry any Pods rather than the two front pylons (which are now normal weapons) which is how they carry stuff in real life. I can send you a modified ini if you'd like? Cheers for the great plane..............................IanH Of course i want! any upgrades are welcome and thanks!!!!!!! Quote
Wrench Posted April 16, 2012 Posted April 16, 2012 yup, the 'hidden Group 7' no longer works -------------- many thanks for this!! Quote
Vavavava Posted April 16, 2012 Posted April 16, 2012 Thank you very much for a plane that really needs to be here :) Quote
+SidDogg Posted April 16, 2012 Posted April 16, 2012 YAAAAAYY when's the Rafale M comin?! ...seriously. SidDogg Quote
+ianh755 Posted April 16, 2012 Posted April 16, 2012 (edited) CadetBRA - I've made a slight change based on a Rafale pic showing the Pod on the front right only (thought it was centreline in my reference pic), put the right loadout on the centreline and removed the front left Pod as nothing gets fitted to it. I've also added a damage texture, Hangar screen and rafale.ini to use these - http://www.ianhenshall.com/sf2/rafale_wip_01.7z I noticed a few other things. There's no Rafale-1250_FT fuel tank included in the pack, no gun and the "heading bug" in the Typhoon HUD is massive (seems to have changed size and position with Mar '12 patch but don't know why?). I'll PM you tomorrow with some fixes for all that. Have fun! I'm off to bed Edited April 17, 2012 by ianh755 1 Quote
+Heberth Posted April 17, 2012 Author Posted April 17, 2012 (edited) Oh sorry guys, i forgot the gun and tank :( i'll be uploading a new version right now Again thanks! and Sid: SOOOOON Edited April 17, 2012 by cadeteBRA Quote
+Heberth Posted April 17, 2012 Author Posted April 17, 2012 A big thanks to Iahn755 and Flogger23 for all the help! uploaded version 1.1, waiting approval. Changelog: Fixed missing tank and gun ( my bad, sorry) fixed stationg group numbers by Ianh755 Hangar image and damage holes added by Ianh755 Decals are now randomic and Loadout image added, by Flogger Quote
Wilches Posted April 17, 2012 Posted April 17, 2012 A big thanks to Iahn755 and Flogger23 for all the help! uploaded version 1.1, waiting approval. Changelog: Fixed missing tank and gun ( my bad, sorry) fixed stationg group numbers by Ianh755 Hangar image and damage holes added by Ianh755 Decals are now randomic and Loadout image added, by Flogger The refeuling boom cannot be seeing inside the cockpit. Man, this plane make my week!!! Quote
+Heberth Posted April 17, 2012 Author Posted April 17, 2012 The refeuling boom cannot be seeing inside the cockpit. Man, this plane make my week!!! OK, i'm fixing it, thanks for the help Quote
+ace888 Posted April 17, 2012 Posted April 17, 2012 (edited) Heberth, Another HOT one! Thanks Edited April 17, 2012 by ace888 Quote
Wilches Posted April 17, 2012 Posted April 17, 2012 The correct cockpit POV should be= Position=0.0,3.43,0.60 Thanks!! 1 Quote
+Heberth Posted April 17, 2012 Author Posted April 17, 2012 ------------------------------version 1.2------------------------------------ refeuling boom now showing on cockpit view "useless" pylon removed Thanks Wilches! Quote
+whiteknight06604 Posted April 17, 2012 Posted April 17, 2012 great work and thanks for the updates. Quote
colmack Posted April 17, 2012 Posted April 17, 2012 (edited) I don't know what it is about the Rafale But on the The Cool Wall Id give it 9½ I just think it's one sexy bird... on the bug side I noticed that the pivot point when you make a turn on the ground for the front gear turn makes the entire strut swing back and forth, not the wheels side to side. Edited April 17, 2012 by colmack Quote
+WhiteBoySamurai Posted April 17, 2012 Posted April 17, 2012 Great model, thanks! Here's a fix for the weapons rack so that the AASMs line up better (less fin overlap), and adds proper mass/length/diameter limits to prevent huge missiles from showing up on there: [WeaponData001] TypeName=TR_AASM FullName=Triple Rack AASM Rafale ModelName=TR_AASM Mass=43.090000 Diameter=0.280000 Length=2.652000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=FRANCE SpecificStationCode= NationName=FRANCE StartYear=2005 EndYear=2040 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=2012 ExportEndYear=2040 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=TLR NumWeapons=3 LoadLimit=350.000000 DiameterLimit=0.300000 LengthLimit=3.500000 MaxFuelAmount=0.000000 Attachment01Position=-0.370000,0.150000,0.100000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=0.370000,0.150000,0.100000 Attachment02Angle=0.000000,0.000000,0.000000 Attachment03Position=0.000000,0.575000,-0.140000 Attachment03Angle=0.000000,0.000000,0.000000 Asymmetrical=FALSE AttachAtZero=FALSE HideStationPylon=FALSE Radar display isn't working right. In the avioncs.ini, delete these: [RadarDisplaySearch] PPI=FALSE Symbol[01]=B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=ACQUISITION_SYMBOL Symbol[05]=TARGET_SYMBOL [RadarDisplayAcquisition] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=RANGE_GATE_STROBE Symbol[05]=RANGE_STROBE [RadarDisplayTrack] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=RANGE_GATE_STROBE Symbol[05]=RMIN_STROBE Symbol[06]=RA_STROBE Symbol[07]=AIM_DOT Symbol[08]=ASE_CIRCLE Symbol[09]=BREAK_X Symbol[10]=RANGE_RATE_CIRCLE [RadarDisplayBoresight] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=TARGET_SYMBOL [RadarDisplayGround_Map] RangeSetting=2,3,4 PPI=TRUE MapBackgroundLevel=0.2 MapHighlightLevel=0.6 ScanRate=140 ScanBeamAngle=2.5 ScanArc=60 GroundSearchStrength=50 Symbol[01]=RangeScaleText Symbol[02]=AzimuthCaret // [TargetTrack] SymbolType=TARGET_SYMBOL TextureName=cockpit\RADAR\Radar_Halftarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga Hit1Target=cockpit\RADAR\Radar_TrackTarget.tga Hit2Target=cockpit\RADAR\Radar_Fulltarget.tga ImageSize=0.10 RotateToHeading=TRUE [TargetLocked] SymbolType=LOCKED_TARGET_SYMBOL TextureName=cockpit\RADAR\LockedTarget.tga ImageSize=0.10 RotateToHeading=TRUE And add these instead: [TargetSearch] SymbolType=TARGET_SYMBOL TextureName=cockpit\RADAR\Radar_FullTarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTARGET.tga ImageSize=0.10 [TargetTWS] SymbolType=TARGET_SYMBOL TextureName=cockpit\RADAR\Radar_Halftarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga Hit1Target=cockpit\RADAR\Radar_TrackTarget.tga Hit2Target=cockpit\RADAR\Radar_Fulltarget.tga ImageSize=0.10 RotateToHeading=TRUE [TargetPDT] SymbolType=LOCKED_TARGET_SYMBOL TextureName=cockpit\RADAR\LockedTarget.tga ImageSize=0.10 RotateToHeading=TRUE Scroll down to the bottom, and change these entries: [HUD_SteeringCue] SymbolType=STEERING_CUE ImageFilename=cockpit\HUD\SteeringCue.tga ImageSize=0.055 // <-- was a gigantic 0.5 [HUD_Steerpoint] SymbolType=STEERPOINT_SYMBOL ImageFilename=cockpit\HUD\Steerpoint.tga ImageSize=0.055 // <-- same here Also, let's make some more conservative/realistic loadouts and separate them by year. Perhaps something like this: [AirToAir] Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[08].WeaponType=MICA_EM Loadout[08].Quantity=1 Loadout[09].WeaponType=MICA_EM Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=Rafale-1250_FT Loadout[06].Quantity=1 Loadout[07].WeaponType=Rafale-1250_FT Loadout[07].Quantity=1 Loadout[08].WeaponType=MICA_EM Loadout[08].Quantity=1 Loadout[09].WeaponType=MICA_EM Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=BGL400 Loadout[06].Quantity=1 Loadout[07].WeaponType=BGL400 Loadout[07].Quantity=1 Loadout[08].WeaponType=BGL400 Loadout[08].Quantity=1 Loadout[09].WeaponType=BGL400 Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 Loadout[05].WeaponType=Atlis II Loadout[05].Quantity=1 [strike_late] Nation=FRANCE StartDefaultDate=2010 DefaultFor=STRIKE Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=Rafale-1250_FT Loadout[06].Quantity=1 Loadout[07].WeaponType=Rafale-1250_FT Loadout[07].Quantity=1 Loadout[08].WeaponType=SBU-54 Loadout[08].Quantity=3 Loadout[08].Racktype=TR_AASM Loadout[09].WeaponType=SBU-54 Loadout[09].Quantity=3 Loadout[09].Racktype=TR_AASM Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=BLG66C Loadout[06].Quantity=1 Loadout[07].WeaponType=BLG66C Loadout[07].Quantity=1 Loadout[08].WeaponType=BLG66C Loadout[08].Quantity=1 Loadout[09].WeaponType=BLG66C Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [Attack_late] Nation=FRANCE StartDefaultDate=2010 DefaultFor=CAS,ARMRED_RECON Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=Rafale-1250_FT Loadout[06].Quantity=1 Loadout[07].WeaponType=Rafale-1250_FT Loadout[07].Quantity=1 Loadout[08].WeaponType=SBU-54 Loadout[08].Quantity=3 Loadout[08].Racktype=TR_AASM Loadout[09].WeaponType=SBU-54 Loadout[09].Quantity=3 Loadout[09].Racktype=TR_AASM Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=ARMAT Loadout[06].Quantity=1 Loadout[07].WeaponType=ARMAT Loadout[07].Quantity=1 Loadout[08].WeaponType=ARMAT Loadout[08].Quantity=1 Loadout[09].WeaponType=ARMAT Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [sEAD_late] Nation=FRANCE StartDefaultDate=2010 DefaultFor=SEAD Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=ARMAT Loadout[06].Quantity=1 Loadout[07].WeaponType=ARMAT Loadout[07].Quantity=1 Loadout[08].WeaponType=SBU-54 Loadout[08].Quantity=3 Loadout[08].Racktype=TR_AASM Loadout[09].WeaponType=SBU-54 Loadout[09].Quantity=3 Loadout[09].Racktype=TR_AASM Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=Rafale-1250_FT Loadout[06].Quantity=1 Loadout[07].WeaponType=Rafale-1250_FT Loadout[07].Quantity=1 Loadout[08].WeaponType=AM39 Loadout[08].Quantity=1 Loadout[09].WeaponType=AM39 Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [strikeNaval] Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=AM39 Loadout[06].Quantity=1 Loadout[07].WeaponType=AM39 Loadout[07].Quantity=1 Loadout[08].WeaponType=AM39 Loadout[08].Quantity=1 Loadout[09].WeaponType=AM39 Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [CruiseMissile] Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[06].WeaponType=Apache(HE) Loadout[06].Quantity=1 Loadout[07].WeaponType=Apache(HE) Loadout[07].Quantity=1 Loadout[08].WeaponType=Apache(HE) Loadout[08].Quantity=1 Loadout[09].WeaponType=Apache(HE) Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 [TOPGUN] Loadout[01].WeaponType=Rafale-1250_FT Loadout[01].Quantity=1 Loadout[02].WeaponType=MICA_EM Loadout[02].Quantity=1 Loadout[03].WeaponType=MICA_EM Loadout[03].Quantity=1 Loadout[08].WeaponType=MICA_EM Loadout[08].Quantity=1 Loadout[09].WeaponType=MICA_EM Loadout[09].Quantity=1 Loadout[12].WeaponType=MICA_IR Loadout[12].Quantity=1 Loadout[13].WeaponType=MICA_IR Loadout[13].Quantity=1 1 Quote
+WhiteBoySamurai Posted April 17, 2012 Posted April 17, 2012 It supposedly can, though I don't know if they have been operationally used so far. Anyway, I wanted a proper ARM instead of Apache/SCALP because cruise missiles don't perform perfectly over land in this game (often crashing into terrain, wingmen refusing to launch, etc.) Cluster bombs or LGBs would probably be fine for SEAD too. Quote
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