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ravenclaw_007 last won the day on April 18
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About ravenclaw_007

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Premier Member
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Male
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Location
Denkendorf , Germany
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Interests
Flying below the treetops
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F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just added a little extra to the HSI , there are now 2 lights the NAV and ILS lights , NAV light is on during normal flight if you going to land the ILS light go´s on and the NAV light go´s off on the NAV function selection panel the BEARING/DISTANCE selector knob and the MODE selector knob is on the NAV COMP position , at landing the MODE selector knob is switching form NAV COMP to VOR/ILS the F-4E_79_PaveSpike cockpit has now 229 functions/lights/animations , the original F-4E_78 TW cockpit has 100 , will see if i can add something more let me know if you like the NAV - ILS idea or if i should remove it i try to get as much as possible in that cockpit to work some how- 31 replies
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F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank You yap it works , sometimes it is better to get some help i solved the Shoot light as well they are now only on with air to air weapons Thank You again -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it is not working , i send you a mail with the old F-4E_79_PaveSpike and the new cockpit so you can try it for your self -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nope , i think in the case of using the IR missile you are to close and you use the boresight mode to lock on but i still have an animation slot and cult make the shoot lights only to show up with air to air missiles by using the Weapont_Type_Selector function , this way everybody can select by them selves for what weapon they like to use the shoot lights , if they know how to edit the entry that is for ARM missiles the shoot light cult be very useful , this way you know that you have a radar in range and the weapon is locked on -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m using the WEAPON_SHOOT_CUE function for the shoot lights , as i mention above the game has its limits and not everything is possible there are 2 options for this Shoot Lights , the RADAR_IN_RANGE_INDICATOR function and WEAPON_SHOOT_CUE function , the first one works only for radar guided missiles the second for all weapons , so far i have not found any way to limit the WEAPON_SHOOT_CUE function to only work with air to air weapons , i wish i cult , the reason i´m using this particular function is that it works with IR guided and radar guided missiles like it should when the game was developed this kind of cockpits was not even considered , i´m trying to get this cockpits to work with the few functions the game gives me and i'm not perfect either , i´m still learning every day something new about this game -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thanks i will use this one hear and remove the green UNKNOWN light for the F-4E_79 cockpit , it is from the TO 1F-4E-2-30 and this one i will use for the F-4E_84 and F-4E_86 cockpits -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i added an other light to the digital fuel indicator , there are 2 lights on the bottom the first is ERR the second FTR , i assume that FTR stands for fuel transfer , since the game emptys first the drop tanks i added the FTR light to the indicator , the light gos off when the drop tanks are empty -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if you like to try be my guest , i have played with the entries and i did not get the result i wanted , i even changed the zero possition from the needle one thing i found out is that the minus value gets the needle moving to the right and a positive value gets it moving to the left , you cant change that [LOS_Indicator] Type=ROLL_INDICATOR NodeName=Needle_LOS MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=-100.0 Set[01].Value=-100.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=160.0 Set[03].Value=160.0 the minus value has to be called first than the zero position and than the positive value , if you reverse it the needle will not move anymore within the limits i also rotated the pivot point of the needle by 180° , no change -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hahaha.... i wish i could do that , i try the WAY_CMD_YAW and the ROLL_INDICATOR and with both it moves in that direction , i was playing with the entries but no possitive result so far the game has its limits and i´m trying to push this limits as far as possible but sometimes i have to surrender to the game engine , i´m happy that i got the needle working some how -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-4E_86_Pave_Spike cockpit with digital fuel counter , everything else is like on the F-4E_84_Pave_Spike cockpit target in sight LGB in weapons range , shoot light illuminates gigital fuel indicator -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-4E_84_Pave_Spike cockpit , the F-4E_86_Pave_Spike cockpit will be next -
F-4E_79_Pave_Spike cockpit
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m almost done with the F-4E_79_Pave_Spike cockpit and like to share some pictures it took me quite some time to get the LOS ( Line Of Sight ) indicator working , what i did now is to set the LOS needle to work only with LGB bombs and use the roll and pitch limits form the F-4E weapons delivery manual to get the LOS indicator working right we would need a roll and pitch function with regards to the target , since we dont have that i use the ROLL_INDICATOR and PITCH_INDICATOR function the green , yellow and red flags work now as they should except if you fly a looping , at the top of the looping the lights start working where the should not work will see if i can fix that i will update the F-4D_78 cockpit and Buccaneer cockpit with the LOS indicator function LOS green flag = 30° - 65° pitch LOS yellow flag = 65° - 70° pitch LOS Red flag = 70° - 180° pitch LOS needle = -110° to 160° roll- 31 replies
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Sierra started following ravenclaw_007
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how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the upgrade to DSCG was about 1974 is that right ??? i´m wondering if i make the 1975 F-4E cockpit as DVST / MSDG or DSCG -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i think i made a mistake , i´m no longer sure that both displays are used , DVST display (the one i use for AA) and the DSCG display was used in the same time periode thats why both of them in the Weapons Delivery Manual , but i think that the AA display belongs only to the DVST display , altough it is not clear in the manual if or if not this AA display is used with the DSCG i´m more and more convinced that it belongs only to the DVST display but at least i found a way for both displays to show up , maybe something that may come handy in the future this are the complete radar scope displays i think belong to DVST only -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i got it workinhg now i made the 2 grids AG and AA as a 3d part and set it in the Cockpit.ini as a light , this way i can controll when the grid is shown and when it is hidden , now everything works like it should the 2 radar screens are controlled with a HUD_MODE_INDICATOR entry in the Cockpit.ini this way the AA grid shows up as soon as you select a AA weapon ( Missile or Gun ) i still have to add the Radar Range display to the AA_PPI than i´m done now i can finish the late F-4E/F and G cockpits a Special Thank You to pvince , your mention of the tga way brought me to this idea , Thank You Very much DSCG Grid for AG AA Grid- 31 replies
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