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    CombatACE Facebook Winner
    Erik
    By Erik,
      CombatACE Facebook Contest Winner Week 1 - Ivan Adamek   Meet Ivan Adamek. Ivan is our Facebook contest winner for week 1. Congratulations!     We dusted off the CombatACE Randomizer and carefully plugged it in. Using the punch card reader I input the value list from number 1 through 157. At about card 58 I swore I heard what sounded like, "Would you like to play a game?" but that is a story for another day. I finished with the cards then I stepped back just far enough to touch the [ENTER] key. You could almost feel the raw processing power as the whir of the fans started drawing power from the local grid. Behind the dull gray exterior illuminated by rows of red and amber glowing glass indicators some raw number crunching was taking place. In what seemed like an instant but was actually 13 minutes 24 seconds the all familiar egg timer "ding - fries are done" sound could be heard. I rushed to the output tray listening to the dot matrix printer churning away in a ritttta.... ritttta ..... ritttta .... zip sound of excitement. I waited. A few minutes later and as the puff of light smoke cleared there in the tray appeared the product of all the festivities. Printed in double strike fashion, the number 111 could be seen as our winner. I admit we haven't used the CA Randomizer in a while so it might be just a bit out of alignment but there's still nothing better than that crisp burning electronics smell in the morning. With the results in hand I moved on to the the CA list of fans on Facebook where we find number 111 is Ivan. So let's hear it for our Argentinian friend and winner of this weeks prize, a shiny new CA Subscription Plan courtesy of CombatACE.   Ivan drop us a message on Facebook and let us know what your username is here on CombatACE and we'll get your account upgraded.   Join us next week to see if our randomizer is working or not. Don't forget to join our Facebook page if you haven't done so already to be eligible for next weeks drawing.

    TrackIR 5 Review
    Erik
    By Erik,
      TrackIR 5 Review September 21, 2010 Ruggbutt puts the TrackIR 5 through its paces with some great outcome and performance news. The TrackIR 5 was everything it was expected to be and then some. Awarded "Best of the Year 2010" the TrackIR 5 is a great addition for any flight, racing, or combat rig where nothing short of total immersion is the ultimate desire. Read the TrackIR 5 review you'll be racing your way to order yours today.   READ THE REVIEW    

    TrackIR 5 Review
    Ruggbutt
    By Ruggbutt,
    TrackIR 5 Review September 21, 2010     Immersion.   It's what all flight simmers want for their games. To feel like you're part of the battle. To imagine ourselves as part of a real battle in a real world. To accomplish whatever mission we've chosen and to return our aircraft to home plate in one piece. We like our flight sims to be photorealistic. We like our aircraft flight models to mimics the real aircraft in performance. And sound, there's nothing like the sound of a Merlin engine. Those of us who have heard one for real appreciate it when our virtual P-51 put out the same dulcet tones. It helps us step into the game. Yes, immersion is what flight sim enthusiasts have wanted since we started flying the virtual skies. So we buy hardware, often the newest and most expensive in our quest to become one with the sim. We buy a larger monitor at better resolution. We buy faster processors and more powerful video cards. We throw an aftermarket sound card in and use 5.1 surround speakers. Or we buy a nice headset to replicate the sounds of the planes, weapons, radios, etc. We buy joysticks. We buy a HOTAS (Hands On Throttle And Stick). We buy rudder pedals. We want to be Eddie Rickenbacker. Chuck Yeager. Robin Olds. All of these items helps get us closer to the dream that all of us have. To be a pilot. Commercial, private or fighter, it doesn't matter. We want to fly, as bad as the Wright brothers did.     One of my earliest memories with any type of computer gaming was my grandmother's (then brand new) 386. Yeager's Air Combat was my holy grail. I flew the heck out of it with the keyboard. I'd fly with my face right up against that monitor, trying to spot enemy Messershmitts as far away as Chuck could. Yes, the graphics by todays standards were horrible but the game was enthralling for me. I felt like I was up against some of Germany's finest, doing my best to survive and to protect my wingmen. In those days it was as good as simming got. I spent hundreds of hours flying that sim, often all night and into the early hours of the morning. I was hooked. I went to the computer store and bought Jetfighter 2. The salesman at the store (being the fantastic salesman that he was) talked me into spending a goodly amount of money on a joystick. I couldn't wait to get home and plug it in. I'd hit the jackpot, those Messerschmitts never knew what hit them! I was twice as deadly with my new stick as I was with the keyboard. That's when the hardware race started for me. I speculate that many of you have similar stories. The joystick put me into the game even more so than I've ever been before. How many of you would even consider flying your favorite sim(s) and ditching your joystick/HOTAS? Me neither! No way am I taking that step back.     TrackIR is immersion exemplified.   TrackIR has changed simming for me the same way my first joystick altered my experience. I compare it directly with flying your fave sim with the keyboard. I had the baddest joystick sold anywhere and it had an 8 way coolie hat. No way was this piece of equipment going to trump my snap view skills. Boy was I wrong! We rely primarily on sight to disseminate information that helps us complete our tasks. Even more so with computer games. TrackIR mimics how we look around and view the world. We don't "snap" our views to 3 or 9 o'clock in real life. We look around. Everything is fluid. So is TrackIR. You move your head and your in-game head moves as well. How much and how fast is completely up to you. I fly Flaming Cliffs 2 and the A10 sees alot of action. I am a killer on the virtual battlefield. And I have fantastic situational awareness because I'm able to look around just like I do in real life. I can make a gun run in the jet, pull 90 degrees off target and as I'm turning keep the target area in the center of my screen. And I don't even have to think about it. It's that simple.     Hardware.   TrackIR consists of a transmitter/receiver (TrackIR Unit) and a reflector source (Track Clip). Light reflected off of the Track Clip is read by the TrackIR unit and it translates your head movements digitally into similar movements in game. TrackIR has a feature called 6DOF (Six Degrees of Freedom). If your game supports it (many new games do) you can turn your head right/left, up/down, tilt your head right/left and you can move your head forward/. All in your virtual cockpit. When in my trusty A10 I'm searching for targets I no longer have to change course to scan the battlefield for targets of opportunity. I can look around that HUD bracket. Or I can peer around my canopy frame to see that bad man in the Shilka trying to send 23mm death my way. In game,even in a hard bank you can keep the horizon level. No more feeling that your head is seatbelted in place in the pit. TrackIR is one more tool in our aresenal to immerse us in our game and to provide us with superior situational awareness. Every single person that I know (and fly with online) will leave a multiplayer game to start their TrackIR if they've forgotten to before joining a server. I have even teased a couple of my squaddies about leaving and told them "just fly without it". I won't repeat exactly what was said but it wasn't polite. Nope, once you've been bitten by the TrackIR bug you will NEVER go back. Ever.     TrackIR 5 is the model I've been testing. This is the 5th incarnation and upgrade of their product line. I started with a TrackIR 2 and fell in love with it right off the bat. As time progressed the TrackIR 3 was announced, although I didn't upgrade. I secretly thought to myself "they're just upgrading like TV or stereo manufacturers do" and I thought I wouldn't see much of performance upgrade. So I passed on the v.3. Then TrackIR 4 was released. My unit was old and I had some extra cash so I upgraded. I also liked the new Track Clip, there would be no more messing around with those reflective dots! To this day I've never tried a v.3 unit, but the change from the 2 to the 4 was tremendous. It wasn't like a stereo or TV upgrade where the bezels were new but the guts were basically the same. Mind you, this revelation didn't really have the impact it has now since I've tried the TrackIR 5. Trust me on this folks, the 5 isn't just a repackaged upgrade from the 4. There is a noticeable difference. In this case I love to be proven wrong, the crew at Naturalpoint have done a fantastic job with this model. It has a wider field of view than the 4. It feels more refined than the 4 was. I'm not saying the 4 is a bad unit. I'm saying there's a difference between the two models along the lines of how the P-51D was improved over the P-51B. TrackIR 5 is more precise as well. I am using the current version of TrackIR software and I used the same profile that I was using with my TrackIR 4. I did alter my favorite profile as a result of a conversation between Erik (CA site owner) and the folks at Naturalpoint. They requested that I test the new unit with the smoothing slider dropped below 20. Mine was at 40. The reason behind this was that the new unit was so precise that too much smoothing can work against the data the unit it outputting and it can sacrifice precision. He went on to say that the quickness of the tracking might be hard to get used to at first, but in the long run that it will give the user way more control over the unit. I'm glad I was offered this bit of advice. My profile really came alive and I haven't adjusted any of curves in the software. Good call!! The unit tracks fast. As fast as you can move your head. Some of the older units felt like they had a bit of input lag to them, nothing that was a deal breaker because even the TrackIR 2 was a good unit. I equate the input lag to what you feel when you're playing a first person shooter with a wireless mouse. The corded mouse always feels more accurate, quicker to me. Some of you might not even notice it if you own an older unit.   Side by side comparison between the TrackIR 4 and 5 .     Installation.   Mounting the hardware is a cinch. There is a three legged base for the Tracker Unit that articulates in a wide range of movement. Place the base where you intend to mount your unit and set the Tracker Unit on top. The Tracker is held in place magnetically. You can tilt the unit back and forth to fine tune where the Tracker is seeing the Track Clip. The Tracker Unit is attached to a USB cord, don't plug this in just yet. Software for the TrackIR is not included with the unit. Naturalpoint updates their software so often that they prefer you download it from their website, so you have the most current version. How many of us have bought a video card and thrown away the driver CD right away? I always do as the most current set of drivers are available online. The drivers aren't a large download so bandwith shouldn't be an issue for anyone. Installation is a breeze. Install the program you've just downloaded then plug in your TrackIR unit. It's that simple. TrackIR will run off of a USB hub as well. I recommend a powered hub. Placement of the TrackIR unit can be on top of your monitor, off to the side or even underneath your monitor. All you need is a clear line of sight from the Track Clip to the Tracker Unit. Some people have even turned the unit sideways and mounted it on the side of their monitor. This won't affect tracking as you can change the Tracker's aspect 90 degrees in the software. The Track Clip installs on the brim of a baseball cap. It's a friction fit. I tend to grab my ball caps by the brim and I was continually knocking off the Track Clip. So I punched two small holes where the brim meets the cap, on either side of where the Track Clip fits. I used a small zip tie to secure the Track Clip to my hat. It hasn't accidentally fallen off once!     If you wear a headset and don't or can't wear a ball cap with it, Naturalpoint sells a unit called the Track Clip Pro. It's USB powered and it attaches to the head strap on your headset. It comes in black, white and red. You can buy the unit separately or bundled with a TrackIR 5.   Track Clip Pro in Black     Software.   The first thing you want to do when you fire up your software is check for game updates. When Flaming Cliffs 2 was released there wasn't a default profile for it in the new TrackIR software. You had to make your own. Within a matter of a few weeks Naturalpoint did a game update that included the FC2 profile. The game updates are small and quick download, and you can do it right through the software. You can also choose to be notified of news updates regarding TrackIR. You can also option whether you want TrackIR to start when you boot up, whether to start it minimized or whether to keep it active in your taskbar.     There are several tabs in the software that allow you to pick which profile will be your default profile, or whether you want one to be default for racing, flying, shooters, etc. TrackIR auto detects which game is active and will autoload that profile for you. It's possible to not to have to touch the software again once you have it configured. TrackIR knows if I'm playing ArmA 2 or Flaming Cliffs 2. If you don't like the default profile you can create your own. I took the default FC2 profile and modified it for my needs. You can choose to modify each axis in several different ways (one to one, smoothing, etc) and you can also change the curves of each axis independantly. To the novice this may seem a bit daunting, luckily Naturalpoint has done their homework and most people are satisfied using the default profile for the game that they're playing. You can change the hotkeys to toggle on/off the unit, to center and for "precision". Precision is like a slowed down version of tracking and it works well for when you're at extreme zoom. You can choose to not use an axis as well. I prefer to manually zoom in my pit so I have the Z axis disabled. Some games may use the same hotkeys as is default so you can choose for the TrackIR software to "trap" those keybinds. They won't be sent to the game. You can also change the hotkey assignments.     For those that are new TrackIR owners I recommend you spend some time in the software using the head viewing option in the software. You'll have a solid shaped head that mimics your exact movements. Superimposed with that head is a wireframe head that will show you how far your in game head will travel in comparison. You can also choose several different views of your head. Back, side, top are all there.     I found that this addition to the software gave me a better idea of what I wanted for my FC2 profile. I prefer just a tad of deadzone, and for the first 30 degrees of head travel I prefer only about 50 degrees of view change. I like to ramp up my curves as I turn my head farther to the side. Remember, you can do this for every axis so you aren't stuck with the same speed when looking up as you are side to side. The software is infinitely programmable to cater to anyone's needs. Lets say you have limited mobility in your neck the farther you turn your head to the right. You can adjust the right side curves of your X axis to counter that without affecting the left side curves.     There's a speed control that will allow you to turn up or down the tracking rate. There's a smoothing slider that allows you to super fine tune that profile you've completed. You can adjust the intensity of the infrared LED's on the unit. You can adjust a filter to remove extraneous light that might interfere with the Track Clip. The Tracker Unit has LED's that show the user with a glance what mode it's in. One red LED left side shows the user the unit is active but not tracking and not in game. One red LED right and left side shows the user the unit is active, not tracking but is in game. One green LED left side shows unit active and tracking, not in game. Two green shows active tracking, in game. The software even allows you to dim the LED status lights if you like. Naturalpoint has thought of everything!   Specs.   # Raw Sensor Resolution: 640 x 480 # Reporting Resolution: 96,000 x 72,000 # Field of View: 51.7° # Resolution/Horizontal Degree: 1850 subpixels/degree # Sample Rate: 120 fps # Size (without base): 2" x 1.5" x 0.57" # Weight: 1.8 oz # Response Time: 9 ms   Comparison   TrackIR allows you views from your virtual cockpit that you cannot achieve any other way. An example is the F-15 from Flaming Cliffs . You cannot see behind nor around the Aces II ejection seat no matter how hard you slew your view. Your coolie hat can't help you here. TrackIR can.   Stock view, slewed as far right as possible     With TrackIR 5     There's my wingman! Ahh, but what if it was a bad man in a Mig? You'd never know anything was wrong till your jet fell apart.     Bottom Line.   TrackIR 5 outperforms all previous TrackIR units. By a wide margin. Resolution is more than doubled, FOV is 20% larger. Subpixel resolution ten-fold. What does that mean to those of us that aren't stats junkies? It means that if you're able to upgrade from a 4 or were thinking about purchasing a TrackIR now is the time to do it. Price difference between the 4 and 5 is $50. Spend the $50. I promise you'll be happy you did. The TrackIR 5 is cheaper now than my 4 was when it was brand new. That's another reason to buy. TrackIR is supported by more and more games, 105 at last count. TrackIR isn't cheap. It's roughly the cost of a quality joystick/throttle combo. It's also a peripheral that will see as much use as a joystick or HOTAS setup is. In the importance of peripherals to get I rate it number two right behind a quality joystick. You won't be disappointed.   A few thoughts and ramblings.   The TrackIR takes a little bit of getting used to. Some users experience minor motion sickness until they get used to using the unit. I'm one of those that isn't affected by motion sickness but I did experience a bit of disorientation when I first started to learn how to use the TrackIR. It didn't last long and I have yet to hear of anyone who couldn't get over any disorientation. I had no idea I moved my head around as much as I did when I flew until I got my TrackIR. I got used to the unit very quickly (a couple of hours) and I haven't had any negative effects since. One of my closest friends had a check ride in an F-16, he had use the barf bag. He gets motion sickness, even in automobiles. He had very little trouble with the unit as well.   I've tested or used TrackIR in Lock On, Flaming Cliffs 1&2, Black Shark, ArmA 1/2/OA (Operation Arrowhead), TK's series of flight sims, Microsoft FSX the IL2 series of sims and Dirt 2. It works flawlessly in all. You can visit the Naturalpoint website (www.naturalpoint.com) to see if your sim or game is supported.   There's nothing else I can say except that TrackIR 5 is a MUST HAVE for anyone who is a serious gamer. The amazing thing about reviewing the TrackIR 5 is that I have no negative opinions on it. No negatives about the software either. I can't even think of a "wish list" item for Naturalpoint to add to a software upgrade. Not even the price is a con. It's cheaper than the TrackIR 4 was when it was first released. This is a first folks. I rate the Naturalpoint TrackIR 5, 10 out of 10 points.   Shot of my pit with TrackIR 5 active, this unit is a keeper!    

    Lockheed Martin Receives $10 Million to Migrate MH-60 Helicopters
    Erik
    By Erik,
      Lockheed Martin Receives $10 Million to Migrate MH-60 Helicopters to the Joint Mission Planning System   Lockheed Martin   OWEGO, N.Y., September 21st, 2010 -- The U.S. Navy awarded Lockheed Martin [NYSE: LMT] a $10 million contract to develop software that will enable MH-60R and MH-60S multi-mission helicopter aircrews the latest technology to pre-plan their missions for maximum success.   The U.S. military’s Joint Mission Planning System (JMPS) was developed by the U.S. Navy and Air Force based on a commercial-off-the-shelf architecture that standardizes how aircrews file their mission flight plans. JMPS will replace other legacy mission planning systems.   Lockheed Martin will develop a software module configured to JMPS containing the newest mission characteristics unique to MH-60R and MH-60S multi-mission helicopters. Those missions include anti-submarine warfare, anti-surface warfare, airborne mine countermeasures, search and rescue and ship-to-ship cargo resupply.   “The MH-60 module will give Navy SEAHAWK® pilots access to the military’s most advanced mission planning tool, allowing pilots to easily capture and load pre-planned data in a format compatible between both helicopter types,” said George Barton, director of Lockheed Martin naval helicopter programs. “Once airborne, the aircraft’s avionics will know what mission to prosecute, the intended route and navigation waypoints to use, the communications frequencies, weapons and, sensors it will employ, as well as other critical information.”   The software modules will be loaded onto a planning system laptop that allows MH-60 pilots to select preconfigured mission plans, compile weather data, maps, navigational routes, targeting data and the types of weapons and sensors their aircraft will use for a mission. The finished mission profile is transferred to a memory card and uploaded to Lockheed Martin’s Common Cockpit™ avionics suite — the digital cockpit aboard both helicopter models.   During the next 30 months, Lockheed Martin will develop and test software for the MH-60 module, also known as a unique planning component, in Owego, N.Y. Subsequent tests will be conducted at Naval Air Weapons Station, Point Mugu, Calif., and the Naval Air Station, Patuxent River, Md. JMPS-based mission planning computers with the MH-60 unique planning component will be available for deployment in 2012.   MH-60 SEAHAWK multi-mission helicopters are designed and manufactured by Sikorsky Aircraft Corporation. Lockheed Martin provides the digital cockpit for all MH-60 helicopters, and is the prime systems integrator for the MH-60R. The Navy plans to buy 300 MH-60R and 275 MH-60S aircraft.   Headquartered in Bethesda, Md., Lockheed Martin is a global security company that employs about 136,000 people worldwide and is principally engaged in the research, design, development, manufacture, integration and sustainment of advanced technology systems, products and services. The Corporation reported 2009 sales of $44.5 billion.         Lockheed Martin           <h1></h1>

    First Production C-5M Super Galaxy Takes Flight
    Erik
    By Erik,
      First Production C-5M Super Galaxy Takes Flight   Lockheed Martin   MARIETTA, Ga., September 21st, 2010 -- Lockheed Martin’s [NYSE: LMT] first production C-5M Super Galaxy made its first flight here Sept. 19 sporting the new “Super Galaxy” tail flash and nose art. It is set to be delivered Sept. 30 and will arrive for duty at Dover Air Force Base, Del., in November.     Lockheed Martin

    AERO Vodochody plan a new project
    Erik
    By Erik,
      AERO Vodochody plan a new project   Aero   Prague: Ministries of Defence of the Czech Republic and Brazil yesterday signed an agreement in terms of which Aero Vodochody will cooperate with the third global most important aircraft manufacturer a company Embraer on development and production of a new military multipurpose transport aircraft KC-390. „Aero very much appreciate an opportunity to cooperate with such a company as is Embraer, which successfully contribute to global aerospace production. Aero is honoured to be able to enter the new Embraer´s project and consider this as an acknowledgement of our qualities. It is a great message for development and prestige of aerospace industry of the Czech Republic and Aero presume cooperation with Czech companies. I believe it is a way how to succeed in today´s global competition,“ said President and chairman of the board of directors of Aero Vodochody Ladislav Šimek.   Negotiations of Aero with Embraer on cooperation for KC-390 project should be closed down in the fourth quarter of 2010.   Embraer KC-390   Tactical multipurpose military transport aircraft. Twin-engine jet-powered aircraft with 23,6-tonne payload rating. First flight of this aircraft is scheduled in 2014 and first delivery to the customer at the end of 2015.       Aero

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