LATEST NEWS
- 2 replies
- 1,843 views
- Add Reply
- 0 replies
- 1,141 views
- Add Reply
- 1 reply
- 2,247 views
- Add Reply
- 0 replies
- 1,301 views
- Add Reply
- 0 replies
- 997 views
- Add Reply
- 0 replies
- 2,518 views
- Add Reply
Il2 DD Update Dev Blog 288 "Normandie"

By 76.IAP-Blackbird,

Dear friends,
Despite the wonderful weather behind the window that would direct anyone's thoughts towards a vacation, the IL-2 team continues to work at the fastest rate possible in all planned directions. For the most massive one of them, the Battle of Normandy, a number of significant results were achieved during the last few weeks. For instance, the work on the Normandy map objects, including the ones needed for temporary ports in the beachhead area, German fortifications, unique city buildings, and stationary radars are nearly complete. We can already show you some of them in the sim:
In addition, we started the final production stage of P-51B we're creating for the Battle of Normandy. We want to deliver this famous and long-awaited plane to all BoN customers as soon as possible.
There are good news about Flying Circus Vol. II as well -the Western Front map is progressing well and we plan to show it in our Dev Blog soon, while today we can show you two coming airplanes at once: early SPAD 7.C1 with 150 HP engine and two-seater bomber Airco D.H.4:
And finally, Sd.Kfz.10/5 with 20mm Flak 38, the second player controllable mobile AA gun, is nearly complete as well. Here are its screenshots in the sim:
You can discuss the news in this thread
You can discuss the news in this thread
Il2 DD Update Dev Blog 287 "short update"

By 76.IAP-Blackbird,

Dear Pilots, Tankers and Gunners,
Today we have a short Developer Diary for you that shows progress on the Normandy airfields and the cockpit our P-51B/C.
As with our Rhineland map, the Normandy map will include historically accurate airfields. Here you can see how we match up period photos with our in-game map as we build them.
And work continues on the P-51B/C cockpit and below are some WIP shots. Of course, there are some missing details as the work is ongoing and still quite early. We are confident the P-51B/C will be really awesome when completed.
Enjoy!
The Sturmovik Team
Today we have a short Developer Diary for you that shows progress on the Normandy airfields and the cockpit our P-51B/C.
As with our Rhineland map, the Normandy map will include historically accurate airfields. Here you can see how we match up period photos with our in-game map as we build them.
And work continues on the P-51B/C cockpit and below are some WIP shots. Of course, there are some missing details as the work is ongoing and still quite early. We are confident the P-51B/C will be really awesome when completed.
Enjoy!
The Sturmovik Team
Il2 DD Update Dev Blog 286 "B-26, Ar-234, Airco D.H.4, Spad VII"

By 76.IAP-Blackbird,

Dear Friends,
Today we have a very straightforward Dev. Diary for you. We’d like to show you 4 aircraft that we have under development. Two from the Great War and two from WW2.
First, we have the Spad VII.C1 which is under development by our partners at Ugra Media for Flying Circus Vol. II. She’s coming along nicely.
Second, we have the powerful Airco DH.4 that gives Flying Circus some more two-seat bomber options. Such a great looking airplane.
Next, we have the B-26 Marauder that will be flown by the AI in Battle of Normandy. This is one of Jason’s favorite aircraft because his Grandfather John served in a B-26 unit in England and France during the war.
Finally, we have some pics of the Ar-234. Looks amazing!
We continue to build other planes including the Mosquito, Me-410 and the P-51B/C and we continue to test Air Marshal. Also, our new more complex Fuel System modeling is finally entering the Beta stage. It will first be installed and tested on our Bf-109s.
So, work continues on all fronts even as team members take hard earned summer vacations.
Enjoy!
The Sturmovik Team
Today we have a very straightforward Dev. Diary for you. We’d like to show you 4 aircraft that we have under development. Two from the Great War and two from WW2.
First, we have the Spad VII.C1 which is under development by our partners at Ugra Media for Flying Circus Vol. II. She’s coming along nicely.
Second, we have the powerful Airco DH.4 that gives Flying Circus some more two-seat bomber options. Such a great looking airplane.
Next, we have the B-26 Marauder that will be flown by the AI in Battle of Normandy. This is one of Jason’s favorite aircraft because his Grandfather John served in a B-26 unit in England and France during the war.
Finally, we have some pics of the Ar-234. Looks amazing!
We continue to build other planes including the Mosquito, Me-410 and the P-51B/C and we continue to test Air Marshal. Also, our new more complex Fuel System modeling is finally entering the Beta stage. It will first be installed and tested on our Bf-109s.
So, work continues on all fronts even as team members take hard earned summer vacations.
Enjoy!
The Sturmovik Team
Il2 DD Update Dev Blog 285

By 76.IAP-Blackbird,

Dear Pilots,
Today’s Developer Diary has two cool items to announce.
First, you can’t stage a Normandy invasion without some dashing British gents jumping out of airplanes. So, we built some.
Next, we are excited to announce that our next payware historical Scripted Campaign is coming soon and it’s called – Steel Birds!
Pre-orders will begin next week!
Created by our master mission-specialist Alex “Blacksix” Timoshkov, Steel Birds focuses on Fw-190 A-5 operations in the Kuban theater in late spring 1943. You'll take on the role of the newly appointed flight commander in 5. Staffel of the II./Sch.G 1. Under the command of Hauptmann Frank Neubert this Gruppe has just completed a retraining program and has relocated to Anapa airfield to support the operations of the German 17th Army.
The campaign is set from April 14th to May 16th, 1943 and is centered around the struggle for a bridgehead at Novorossiysk (Operation Neptune), and two major Soviet offensives in the area of Krymskaya, which ended with the withdrawal of German troops to a new line of defense in early May.
The sharp increase of the Soviet air strength in the Kuban led to one of the largest and fiercest air battles ever on the Eastern Front. In this difficult situation, you have to strike artillery batteries, transport and armored columns, airfields and battle formations of enemy advancing troops.
We’ll have more about Steel Birds next week when we formally launch pre-orders for this historically bases campaign. Release is scheduled for August.
Some images from Steel Birds are below.
And finally, we have some images from the new Advanced Quick Mission interface that is coming later this summer. We saved our old “campaign” system technology and have laid it over the existing QMB to give you added depth for missions that can be created quickly. We think this will be an entertaining new feature that will allow you to fly missions with more structure, but not be as big a commitment as the Pilot Career or as simplistic as the QMB battles. This new AQM, alongside our other mission-making tools such as the existing QMB, Pilot Career and Mission Builder, plus all the great third-party apps like PWCG by Pat Wilson and EMG by SYN_Vander gives the Great Battle series an amazing number of options for creating entertaining mission content.
Enjoy!
The Sturmovik Team
Today’s Developer Diary has two cool items to announce.
First, you can’t stage a Normandy invasion without some dashing British gents jumping out of airplanes. So, we built some.
Next, we are excited to announce that our next payware historical Scripted Campaign is coming soon and it’s called – Steel Birds!
Pre-orders will begin next week!
Created by our master mission-specialist Alex “Blacksix” Timoshkov, Steel Birds focuses on Fw-190 A-5 operations in the Kuban theater in late spring 1943. You'll take on the role of the newly appointed flight commander in 5. Staffel of the II./Sch.G 1. Under the command of Hauptmann Frank Neubert this Gruppe has just completed a retraining program and has relocated to Anapa airfield to support the operations of the German 17th Army.
The campaign is set from April 14th to May 16th, 1943 and is centered around the struggle for a bridgehead at Novorossiysk (Operation Neptune), and two major Soviet offensives in the area of Krymskaya, which ended with the withdrawal of German troops to a new line of defense in early May.
The sharp increase of the Soviet air strength in the Kuban led to one of the largest and fiercest air battles ever on the Eastern Front. In this difficult situation, you have to strike artillery batteries, transport and armored columns, airfields and battle formations of enemy advancing troops.
We’ll have more about Steel Birds next week when we formally launch pre-orders for this historically bases campaign. Release is scheduled for August.
Some images from Steel Birds are below.
And finally, we have some images from the new Advanced Quick Mission interface that is coming later this summer. We saved our old “campaign” system technology and have laid it over the existing QMB to give you added depth for missions that can be created quickly. We think this will be an entertaining new feature that will allow you to fly missions with more structure, but not be as big a commitment as the Pilot Career or as simplistic as the QMB battles. This new AQM, alongside our other mission-making tools such as the existing QMB, Pilot Career and Mission Builder, plus all the great third-party apps like PWCG by Pat Wilson and EMG by SYN_Vander gives the Great Battle series an amazing number of options for creating entertaining mission content.
Enjoy!
The Sturmovik Team
WOFF BH&H II PATCH 1.14 RELEASED

By Polovski,

29th June 2021
A new update to V1.14 is available for WOFF BH&H II.
Please see the WOFF BH&H II download page on our website.
WOFF BH&H II CHANGE LOG:
Version 1.14 29 June 2021
1) Fixed an issue with observer availability in Campaign when a squadron changes to Dual Role or Reconnaissance Role.
2) Further work on Cloud Flicker - flickering should be reduced - thanks to Buckeye Bob.
3) Halberstadt D.II and D.III - model fix for throttle in virtual cockpit.
4) Pfalz A.I - fixed bomb loadouts.
5) Some aircraft texture fixes.
A new update to V1.14 is available for WOFF BH&H II.
Please see the WOFF BH&H II download page on our website.
WOFF BH&H II CHANGE LOG:
Version 1.14 29 June 2021
1) Fixed an issue with observer availability in Campaign when a squadron changes to Dual Role or Reconnaissance Role.
2) Further work on Cloud Flicker - flickering should be reduced - thanks to Buckeye Bob.
3) Halberstadt D.II and D.III - model fix for throttle in virtual cockpit.
4) Pfalz A.I - fixed bomb loadouts.
5) Some aircraft texture fixes.
Il2 DD Update Dev Blog 284 "IAR-80A"

By 76.IAP-Blackbird,

Dear Pilots,
Summer is here and it’s very hot in both Moscow and Las Vegas, but we soldier on still working mostly from our flats and homes. This week’s DD features just a couple items, but one is quite a surprise as you will see. But first, let’s admire the upcoming 4K skins made by our steadfast ally and partner Martin “ICDP” Catney. The ugly duckling has become a swan with these new textures wouldn’t you say?
With the new skins for the Hs-129, we are rapidly closing in on ALL planes in Great Battles being upgraded to the 4K standard. The Yak-1b should be next and eventually the Ju-52 will also get a refresh. The entire 4K upgrade has been a huge effort on Martin’s part as well as the previous contributions made by Francisco “BlackHellHound” Bindraban. Please join me in thanking them for their awesome contributions! A shining example of talented community members helping the developers and an effective international partnership.
And now a surprise that came about very recently, but one that has a its roots in Rise of Flight history and one that should end in a positive result for Sturmovik. Today, we share extremely early WIP shots of an important fighter design that saw action against both Soviet and American air forces and late in the war, alongside them. Can you guess what plane it is? There are very few types that have this distinction.
Hide contents That’s right, the Romanian designed and built IAR-80/81 is under development by a third party that we feel has the skills to make it a reality. This will take some time, but we are confident it will come to fruition. Please enjoy this little tease and when we the mesh is further along, we will offer it for pre-order as we always do. Why the IAR-80/81 exactly? Well, believe it or not, there is a lot of good reference information on this plane, so it is one that is possible to build by a single qualified modeler. A lot of what we do as a sim developer, can be described as the “art of the possible”. The IAR is indeed possible to make, so let's do it. And it’s a nice departure from our usual plane-set and is often overlooked in the history books. It will be sold as a Collector Plane, but it will certainly add some more historical flavor to the Battle of Stalingrad theater. There are some other planes we are working looking into finding a way to make. Your continued financial support is most important when we try to make new aircraft.
And we continue to work on the new AQM feature, fuel systems with drop tanks, Air Marshal and even improved cloud technology. All of which I hope to show you pictures of in upcoming Developer Diaries.
And Jason continues to work with talented mission makers on new mission content and Campaigns which we hope to have localized and released soon.
On a serious note, the pandemic really slowed us down as we are prevented from being on our office and seeing each other face to face. Working from home is not always ideal for a collaborative effort like developing Sturmovik, but we continue to do our best and fill irritating personnel needs as soon as we can. We had hoped 2021 would bring a quick return to normalcy for us, but sadly it has brought a whole new set of challenges for us as a team beyond the usual technical ones as the pandemic sticks around. So please have patience with us and know that the team is doing their very best under less-than-ideal circumstances.
See you in the skies and on the battlefield!
The Sturmovik Team
Summer is here and it’s very hot in both Moscow and Las Vegas, but we soldier on still working mostly from our flats and homes. This week’s DD features just a couple items, but one is quite a surprise as you will see. But first, let’s admire the upcoming 4K skins made by our steadfast ally and partner Martin “ICDP” Catney. The ugly duckling has become a swan with these new textures wouldn’t you say?
With the new skins for the Hs-129, we are rapidly closing in on ALL planes in Great Battles being upgraded to the 4K standard. The Yak-1b should be next and eventually the Ju-52 will also get a refresh. The entire 4K upgrade has been a huge effort on Martin’s part as well as the previous contributions made by Francisco “BlackHellHound” Bindraban. Please join me in thanking them for their awesome contributions! A shining example of talented community members helping the developers and an effective international partnership.
And now a surprise that came about very recently, but one that has a its roots in Rise of Flight history and one that should end in a positive result for Sturmovik. Today, we share extremely early WIP shots of an important fighter design that saw action against both Soviet and American air forces and late in the war, alongside them. Can you guess what plane it is? There are very few types that have this distinction.
Hide contents That’s right, the Romanian designed and built IAR-80/81 is under development by a third party that we feel has the skills to make it a reality. This will take some time, but we are confident it will come to fruition. Please enjoy this little tease and when we the mesh is further along, we will offer it for pre-order as we always do. Why the IAR-80/81 exactly? Well, believe it or not, there is a lot of good reference information on this plane, so it is one that is possible to build by a single qualified modeler. A lot of what we do as a sim developer, can be described as the “art of the possible”. The IAR is indeed possible to make, so let's do it. And it’s a nice departure from our usual plane-set and is often overlooked in the history books. It will be sold as a Collector Plane, but it will certainly add some more historical flavor to the Battle of Stalingrad theater. There are some other planes we are working looking into finding a way to make. Your continued financial support is most important when we try to make new aircraft.
And we continue to work on the new AQM feature, fuel systems with drop tanks, Air Marshal and even improved cloud technology. All of which I hope to show you pictures of in upcoming Developer Diaries.
And Jason continues to work with talented mission makers on new mission content and Campaigns which we hope to have localized and released soon.
On a serious note, the pandemic really slowed us down as we are prevented from being on our office and seeing each other face to face. Working from home is not always ideal for a collaborative effort like developing Sturmovik, but we continue to do our best and fill irritating personnel needs as soon as we can. We had hoped 2021 would bring a quick return to normalcy for us, but sadly it has brought a whole new set of challenges for us as a team beyond the usual technical ones as the pandemic sticks around. So please have patience with us and know that the team is doing their very best under less-than-ideal circumstances.
See you in the skies and on the battlefield!
The Sturmovik Team