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U-33 - the patrol continues...
By 33LIMA,
Western Approaches, 6th June 1940
After failing to locate the first convoy reported, we have at last located another. We're waiting, submerged at 80 metres, ahead of its track, for the leading escort(s) to pass over...
... before coming up to periscope depth and attacking the merchantmen, who range from whale factory ships...
...to more conventional freighters, large...
...and small.
In the event, the convoy approaches quite quickly and by the time I’m at periscope depth, there are merchantmen all around me, in several columns.
My immediate priority is establishing that none of the ships is a collision risk. That done, I start picking out targets, fore and aft. There are so many that I’m a bit overwhelmed. On top of that, some are a bit closer than I’d like...
...while others are within range, but still too far off for a high probability of a hit.
Above all else, experience tells me the heavy seas are going to mean that even shots that are accurate for line will have problems with the wildly undulating sea surface and the ships pitching up and down, on it.
But I'm here, and they're there, right in front of my torpedo tubes! I can't resist the urge to do something about it, here and now, while I can!
...to be continued!
DCS Free to play program announced.
By MigBuster,
11 June 2021
Dear Fighter Pilots, Partners and Friends,
It is with great pleasure that we announce 2.7 has moved to DCS World Stable. We would like to thank you for your continued support and detailed bug reports.
Today, we are also introducing a new Free to Play program that lets you evaluate all of our modules (aircraft and maps) for 14 days. You can play each module sequentially for 14 days or any number of them at a time. Once you have ‘consumed’ the 14 days, you will be given another 14 day free trial period for all modules six months later. Enjoy the offer and please tell your friends!
DCS: F-16C Viper has been receiving some important attention. Recently, the GBU-31 and GBU-38 JDAM bombs have been added, and they are currently in internal testing. We are working at full power to iron out existing Air-to-Air Radar and Navigation System bugs, and these fixes should be released soon to an Open Beta.
In April, we conducted preliminary CFD research of R-27 missiles family aerodynamics. The focus of this research was zero-lift drag correction and missile ballistic refinement. Please read our R-27 Missile Family Report.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
Free Trials
14 Day Access
Fly the DCS: F/A-18C Hornet for two weeks and then DCS: F-16C Viper for another two. You can download new terrains at the same time, whatever you fancy. Each module will give you 14 days to evaluate and enjoy them without any limitations or obligations. If you’ve tried a module and aren’t 100% certain about purchasing, you can re-evaluate six months later. Campaigns are excluded.
And for all newcomers to DCS, you can benefit from a 50% joining discount on your first purchase, whether you buy one module or the whole library! Spread the news.
We truly hope our new free to play system will give you the flexibility you need to enjoy each module and make informed purchase decisions. Thank you!
We apologize that this offer cannot also be made available on Steam.
Check out Free Trials
F-16C Viper
Development Roadmap
In the next Open Beta, you will receive the GBU-31 and GBU-38 JDAM for the Viper! We are now working on fixing outstanding bugs related to the Air-to-Air Radar and Navigation Systems. Enhancements are also being made to the Flight Model in regards to available G and angle of attack modeling.
Once we have addressed the critical issues, we will focus our Viper efforts on completing important Air-to-Air Radar functions: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, and more. The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated. The AGM-154 JSOW and the ALQ-131 and ALQ-184 electronic countermeasure pods are also next in line to be added.
Supercarrier Deck Crew
Development Report
DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks:
Plane director “Shooter” model has been edited to include skinning and geometry corrections.
Improved mesh and skinning for the hands and gloves.
A completely new and anatomically correct skeleton for the hands.
The sailor head model has been replaced with a much more realistic one.
The airboss model has been improved with improved hands and removed beer belly.
Missing Level Of Details (LOD) have been added for all models.
All seated and standing poses have been corrected and improved.
Fixed excessive bending animation of the legs while walking.
Fixed sliding legs.
Fixed the intersection of arms and legs.
Several new idle animations have been added for a more natural look.
Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
All the models have been converted to a new version of the skeleton that will provide more natural movements.
R-27 Missile
Development Report
In April of this year, we conducted preliminary Computational Fluid Dynamics (CFD) research of the R-27 family of missile aerodynamics. The objective was the correction of zero-lift drag and missile ballistics refinement. As a result of this research, the zero-lift drag coefficient was reduced for all R-27 missile types. Please read our R-27 Missile Family Report.
Thank you for your trust, passion and support.
You make our dreams come true.
Il2 DD Update Dev Blog 283 " Sd.Kfz. 10/5 Flak 38, Pfalz D.XII"
By 76.IAP-Blackbird,
Hello Everyone!
This week we are showing a Dev. Diary a little early because we have some vacation and Covid-related holiday time that interferes with our normal routine. So, before we take a little time off, here are some quick shots of the German Sd.Kfz. 10/5 Flak 38 in the actual game engine. As you can see the textures are not anywhere near ready, but it is starting to become functional including some of the damage model and the gunsights. Once again, our partners at DigitalForms have done a terrific job on the model.
In the images below you can see how a machine gun from a Soviet armored car shot up my engine and ended my mission. The sights on this German gun are quite different from the Soviet 72-K and maybe it’s a bit more user friendly? You’ll have to be the judge when you try it, but it sure is fun trying to knock down planes with either gun!
Again, the textures are not done and this is just an early Beta example and we wanted to show you that progress is being made. The Sd.Kfz. 10/5 Flak 38 will be ready for action later this summer.
In WWII aircraft news – the P-51B/C is scheduled be the next aircraft released as we work on other things like the V-1 ‘Buzz Bomb’. The P-51B/C will be released late summer; the exact date is unknown at this point, but we’ll have updated pics for you just as soon as we can.
In WWI aircraft news, Ugra Media is hard at work on several FC2 planes and the map, but the closest to release is the Pfalz D.XII. She will be ready for our next update.
Recently, when I collected the USAAF squadron emblems for BON, created once again by our friend Isaac ‘Solidkreate’ Chavira, I was inspired to make another poster. This time for the P-47D-22 with all the USAAF Ninth Air Force squadrons that will be a part of the Battle of Normandy Career. There are quite a few that flew the Razorback during that period.
….. and finally, a shot that you have been waiting a long time to see. A Bf-109 with something new under slung its belly. Functional drop tanks are being worked on for several planes, but it will take time to retrofit the aircraft that need them.
Enjoy!
The Sturmovik Team
This week we are showing a Dev. Diary a little early because we have some vacation and Covid-related holiday time that interferes with our normal routine. So, before we take a little time off, here are some quick shots of the German Sd.Kfz. 10/5 Flak 38 in the actual game engine. As you can see the textures are not anywhere near ready, but it is starting to become functional including some of the damage model and the gunsights. Once again, our partners at DigitalForms have done a terrific job on the model.
In the images below you can see how a machine gun from a Soviet armored car shot up my engine and ended my mission. The sights on this German gun are quite different from the Soviet 72-K and maybe it’s a bit more user friendly? You’ll have to be the judge when you try it, but it sure is fun trying to knock down planes with either gun!
Again, the textures are not done and this is just an early Beta example and we wanted to show you that progress is being made. The Sd.Kfz. 10/5 Flak 38 will be ready for action later this summer.
In WWII aircraft news – the P-51B/C is scheduled be the next aircraft released as we work on other things like the V-1 ‘Buzz Bomb’. The P-51B/C will be released late summer; the exact date is unknown at this point, but we’ll have updated pics for you just as soon as we can.
In WWI aircraft news, Ugra Media is hard at work on several FC2 planes and the map, but the closest to release is the Pfalz D.XII. She will be ready for our next update.
Recently, when I collected the USAAF squadron emblems for BON, created once again by our friend Isaac ‘Solidkreate’ Chavira, I was inspired to make another poster. This time for the P-47D-22 with all the USAAF Ninth Air Force squadrons that will be a part of the Battle of Normandy Career. There are quite a few that flew the Razorback during that period.
….. and finally, a shot that you have been waiting a long time to see. A Bf-109 with something new under slung its belly. Functional drop tanks are being worked on for several planes, but it will take time to retrofit the aircraft that need them.
Enjoy!
The Sturmovik Team
WOFF BH&H II PATCH 1.13 RELEASED
By Polovski,
Hi everyone, a new update for WOFF to V1.13 is now available.
Version 1.13 3 June 2021
1) Fixed a possible error at mission runtime that would sometimes occur for Aces with File Specified AC and Skin.
Ensured that the associated Ace skin would be allocated if possible, or if no more aircraft instances available then the generic AC and skin is allocated.
2) Improved Aircraft instance selections for skin allocations to maximise the number of skins per craft type flying in game.
3) BE2c early version - Removed Lewis drums from Observer’s cockpit. Fixed some other small issues.
Please see our Website for details.
1) Fixed a possible error at mission runtime that would sometimes occur for Aces with File Specified AC and Skin.
Ensured that the associated Ace skin would be allocated if possible, or if no more aircraft instances available then the generic AC and skin is allocated.
2) Improved Aircraft instance selections for skin allocations to maximise the number of skins per craft type flying in game.
3) BE2c early version - Removed Lewis drums from Observer’s cockpit. Fixed some other small issues.
Please see our Website for details.
Il2 Update 4.602 released
By 76.IAP-Blackbird,
Update 4.602
Dear friends,
Today we’re releasing another update, 4.602, that brings to you two new aircraft at once. British Hawker Typhoon Mk.Ib is the first and it is available in Battle of Normandy Early Access now - this powerful, fast and heavily armed machine could handle a variety of combat missions. New tactical numbers and dynamic impact marks technologies already work for it and it has a wide array of modifications - another engine, propeller, gunsight, additional armor and dust filter.
The second star of the day is the late Great War German monoplane Fokker D.VIII, which also supports the new tactical numbers and hit marks technologies. Having the same engine as Fokker Dr.I triplane, but a much better aerodynamical profile, resulted in a significant boost in combat characteristics. The only wing of this airplane had an unusual design for its time - it had load-carrying skin made of plywood instead of fabric. Being a late war plane, Fokker D.VIII could be equipped with Oigee collimator gunsight and was armed with two 7.92 mm LMG 08/15 Spandau. It is now available to all owners of Flying Circus Vol.II.
Moreover, there are 20 new AI-controlled objects added in this update - they were developed for the Battle of Normandy. They are British in origin mostly, but there are additions for the US and Germany as well. Some of them are new types in our project - radars and reinforced concrete bunkers.
In addition to all that, 4.602 addresses a lot of things - many graphical and audio effects are improved, there are several fixes for aircraft and ground vehicles AI, a significant improvement in ballistics, etc. The detailed change list follows:
Main features
1. Hawker Typhoon Mk.Ib fighter-bomber is now available to all owners of the Battle for Normandy;
2. Fokker D.VIII monoplane is now available to all owners of the Flying Circus Vol.II;
3. American paratroopers have been added to the project and can be dropped from C-47. The corresponding missions will be added to the Career mode later;
4. New graphical effects for various armor-piercing shell and bullet impacts added;
5. Improved graphical effects of burning ground vehicles and balloons added;
Aircraft changes
6. Fixed “jaggedness” of some shadow edges in cockpits; 7. Restored canopy glass sun effects;
8. Single AI plane takeoff fixed (in some cases the takeoff run was delayed for too much);
9. Aircraft AI bug fixed which could cause it to ignore points of the airfield taxiway;
10. Fixed visibility of P-51D-15, P-38J-15, Ju-52, He-111H-6, B-25D, Il-2-42 and Il-2-43 at distances over 1 km (they appeared smaller relative to other aircraft);
11. P-51D-15 weapons and chassis can be damaged by collisions;
12. Missing luminescent illumination on the watch bezel in Bf 109 K-4 cockpit added;
13. Pe-2 series 35 propellers won’t visibly disappear at medium distances;
14. Hurricane landing lights won’t visibly disappear at medium distances, creating holes in their niches;
15. Bristol Fighter's Lewis machine gun casings ejection location has been corrected;
Player controllable vehicles changes
16. Pz.VI commander cupola wall armor thickness has been corrected (it was doubled before);
17. 72-K AAA: an incorrect operation of the automatic gunsight kinematics at intermediate elevation angles has been corrected (with zero corrections the sight axis appeared much higher than the barrel axis);
18. 72-K AAA: technochat messages will correctly appear in multiplayer for other players that joined its crew; Career mode changes
19. The player can join new squadrons: 587 BAP in Stalingrad and Kuban careers and 46 GNBAP in Kuban career;
20. New targets for "Railway junction air strike" and "Railway junction bombing strike" mission types added in Rhineland career (Bodenplatte): Antwerp, Liege, Mainz, Frankfurt, Bonn, Cologne, Duisburg, Bruxelles, Charleroi, Dusseldorf, Munster, Koblenz, Eindhoven, Tilburg, Nijmegen, Essen, Enschede, Hengelo and Osnabruck railyards;
21. Typhoon Mk.Ib added to Rhineland Career mode: No. 175 Squadron RAF, No. 197 Squadron RAF, No. 247 (China British) Squadron RAF, No. 440 Squadron RCAF, No. 609 (West Riding) Squadron RAF and 16 more AI squadrons;
22. Formerly AI-only 587th BAP in Stalingrad Career can be joined by the player;
23. Formerly AI-only 587th BAP and 46th GNBAP in Kuban Career can be joined by the player; AI-controlled objects changes
24. Simple AI ground vehicles correctly leave trails on unpaved airfields;
25. Simple AI wheeled vehicles correctly collide with static objects;
26. Simple AI tracked vehicles won’t make too sharp turns;
27. Sd.Kfz 251 1C half-track correctly leaves a trail;
28. The antenna of the airfield locator beacon now always stands vertically, regardless of the surface slope;
29. 10.5 cm Flak 38/39 anti-aircraft gun has been added for the Battle of Normandy;
30. QF 3.7-inch AA anti-aircraft gun has been added for the Battle of Normandy;
31. 40 mm Bofors L60 rapid-fire anti-aircraft gun has been added for the Battle of Normandy;
32. 3,7 cm FlaK 43 rapid-fire anti-aircraft gun has been added for the Battle of Normandy;
33. Ordnance QF 17-pounder anti-tank gun has been added for the Battle of Normandy;
34. BL 5.5-inch gun has been added for the Battle of Normandy;
35. Bren Mk.I machine gun in two variations (for firing at ground and air targets) has been added for the Battle of Normandy;
36. AMES Type 7 mobile radar station has been added for the Battle of Normandy;
37. SCR-584 mobile radar station has been added for the Battle of Normandy;
38. FuSE-65 Würzburg-Riese stationary radar station has been added for the Battle of Normandy;
39. British 150 cm anti-aircraft searchlight has been added for the Battle of Normandy;
40. M1-VLA low-altitude balloon has been added for the Battle of Normandy (for now it can’t be bind to a ship);
41. M3A1 half-track has been added for the Battle of Normandy;
42. Sd.Kfz. 222 armored car has been added for the Battle of Normandy;
43. Dodge WC-54 ambulance has been added for the Battle of Normandy;
44. Austin K2 / Y ambulance has been added for the Battle of Normandy;
45. H 634 machine-gun pillbox has been added for the Battle of Normandy;
46. H 630 concrete machine-gun pillbox has been added for the Battle of Normandy;
47. H 272 concrete gun pillbox has been added for the Battle of Normandy;
48. Batterie Todt concrete heavy artillery bunker has been added for the Battle of Normandy;
Other changes
49. Enemy aircraft that appear in AAA QMB during winter should have a corresponding winter skin;
50. Missing preview images added for various objects in the mission editor;
51. Ballistics of bullets, shells, bombs and rockets now take into account the decrease of the air density with altitude;
52. Heavy anti-aircraft artillery ballistics were corrected;
53. Heavy artillery ballistics were corrected (at large distances the flight time and the height of the projectile trajectory correspond to the barrel elevation angle quite accurately);
54. In multiplayer, the jittery turning animation of gunners was corrected.
Dear friends,
Today we’re releasing another update, 4.602, that brings to you two new aircraft at once. British Hawker Typhoon Mk.Ib is the first and it is available in Battle of Normandy Early Access now - this powerful, fast and heavily armed machine could handle a variety of combat missions. New tactical numbers and dynamic impact marks technologies already work for it and it has a wide array of modifications - another engine, propeller, gunsight, additional armor and dust filter.
The second star of the day is the late Great War German monoplane Fokker D.VIII, which also supports the new tactical numbers and hit marks technologies. Having the same engine as Fokker Dr.I triplane, but a much better aerodynamical profile, resulted in a significant boost in combat characteristics. The only wing of this airplane had an unusual design for its time - it had load-carrying skin made of plywood instead of fabric. Being a late war plane, Fokker D.VIII could be equipped with Oigee collimator gunsight and was armed with two 7.92 mm LMG 08/15 Spandau. It is now available to all owners of Flying Circus Vol.II.
Moreover, there are 20 new AI-controlled objects added in this update - they were developed for the Battle of Normandy. They are British in origin mostly, but there are additions for the US and Germany as well. Some of them are new types in our project - radars and reinforced concrete bunkers.
In addition to all that, 4.602 addresses a lot of things - many graphical and audio effects are improved, there are several fixes for aircraft and ground vehicles AI, a significant improvement in ballistics, etc. The detailed change list follows:
Main features
1. Hawker Typhoon Mk.Ib fighter-bomber is now available to all owners of the Battle for Normandy;
2. Fokker D.VIII monoplane is now available to all owners of the Flying Circus Vol.II;
3. American paratroopers have been added to the project and can be dropped from C-47. The corresponding missions will be added to the Career mode later;
4. New graphical effects for various armor-piercing shell and bullet impacts added;
5. Improved graphical effects of burning ground vehicles and balloons added;
Aircraft changes
6. Fixed “jaggedness” of some shadow edges in cockpits; 7. Restored canopy glass sun effects;
8. Single AI plane takeoff fixed (in some cases the takeoff run was delayed for too much);
9. Aircraft AI bug fixed which could cause it to ignore points of the airfield taxiway;
10. Fixed visibility of P-51D-15, P-38J-15, Ju-52, He-111H-6, B-25D, Il-2-42 and Il-2-43 at distances over 1 km (they appeared smaller relative to other aircraft);
11. P-51D-15 weapons and chassis can be damaged by collisions;
12. Missing luminescent illumination on the watch bezel in Bf 109 K-4 cockpit added;
13. Pe-2 series 35 propellers won’t visibly disappear at medium distances;
14. Hurricane landing lights won’t visibly disappear at medium distances, creating holes in their niches;
15. Bristol Fighter's Lewis machine gun casings ejection location has been corrected;
Player controllable vehicles changes
16. Pz.VI commander cupola wall armor thickness has been corrected (it was doubled before);
17. 72-K AAA: an incorrect operation of the automatic gunsight kinematics at intermediate elevation angles has been corrected (with zero corrections the sight axis appeared much higher than the barrel axis);
18. 72-K AAA: technochat messages will correctly appear in multiplayer for other players that joined its crew; Career mode changes
19. The player can join new squadrons: 587 BAP in Stalingrad and Kuban careers and 46 GNBAP in Kuban career;
20. New targets for "Railway junction air strike" and "Railway junction bombing strike" mission types added in Rhineland career (Bodenplatte): Antwerp, Liege, Mainz, Frankfurt, Bonn, Cologne, Duisburg, Bruxelles, Charleroi, Dusseldorf, Munster, Koblenz, Eindhoven, Tilburg, Nijmegen, Essen, Enschede, Hengelo and Osnabruck railyards;
21. Typhoon Mk.Ib added to Rhineland Career mode: No. 175 Squadron RAF, No. 197 Squadron RAF, No. 247 (China British) Squadron RAF, No. 440 Squadron RCAF, No. 609 (West Riding) Squadron RAF and 16 more AI squadrons;
22. Formerly AI-only 587th BAP in Stalingrad Career can be joined by the player;
23. Formerly AI-only 587th BAP and 46th GNBAP in Kuban Career can be joined by the player; AI-controlled objects changes
24. Simple AI ground vehicles correctly leave trails on unpaved airfields;
25. Simple AI wheeled vehicles correctly collide with static objects;
26. Simple AI tracked vehicles won’t make too sharp turns;
27. Sd.Kfz 251 1C half-track correctly leaves a trail;
28. The antenna of the airfield locator beacon now always stands vertically, regardless of the surface slope;
29. 10.5 cm Flak 38/39 anti-aircraft gun has been added for the Battle of Normandy;
30. QF 3.7-inch AA anti-aircraft gun has been added for the Battle of Normandy;
31. 40 mm Bofors L60 rapid-fire anti-aircraft gun has been added for the Battle of Normandy;
32. 3,7 cm FlaK 43 rapid-fire anti-aircraft gun has been added for the Battle of Normandy;
33. Ordnance QF 17-pounder anti-tank gun has been added for the Battle of Normandy;
34. BL 5.5-inch gun has been added for the Battle of Normandy;
35. Bren Mk.I machine gun in two variations (for firing at ground and air targets) has been added for the Battle of Normandy;
36. AMES Type 7 mobile radar station has been added for the Battle of Normandy;
37. SCR-584 mobile radar station has been added for the Battle of Normandy;
38. FuSE-65 Würzburg-Riese stationary radar station has been added for the Battle of Normandy;
39. British 150 cm anti-aircraft searchlight has been added for the Battle of Normandy;
40. M1-VLA low-altitude balloon has been added for the Battle of Normandy (for now it can’t be bind to a ship);
41. M3A1 half-track has been added for the Battle of Normandy;
42. Sd.Kfz. 222 armored car has been added for the Battle of Normandy;
43. Dodge WC-54 ambulance has been added for the Battle of Normandy;
44. Austin K2 / Y ambulance has been added for the Battle of Normandy;
45. H 634 machine-gun pillbox has been added for the Battle of Normandy;
46. H 630 concrete machine-gun pillbox has been added for the Battle of Normandy;
47. H 272 concrete gun pillbox has been added for the Battle of Normandy;
48. Batterie Todt concrete heavy artillery bunker has been added for the Battle of Normandy;
Other changes
49. Enemy aircraft that appear in AAA QMB during winter should have a corresponding winter skin;
50. Missing preview images added for various objects in the mission editor;
51. Ballistics of bullets, shells, bombs and rockets now take into account the decrease of the air density with altitude;
52. Heavy anti-aircraft artillery ballistics were corrected;
53. Heavy artillery ballistics were corrected (at large distances the flight time and the height of the projectile trajectory correspond to the barrel elevation angle quite accurately);
54. In multiplayer, the jittery turning animation of gunners was corrected.
Il2 DD Update Dev Blog 282 "Fokker D.VIII"
By 76.IAP-Blackbird,
Dear Great War Pilots!
We are hard at work trying to finalize update 4.602 and the Fokker D.VIII is in final testing and implementation. So, this DD is dedicated to that deadly monoplane the Germans sent to the Western Front late in the war. The 'Flying Switchblade' makes it's debut in Flying Circus next week if testing goes well. Enjoy these beautiful images of it in action!
Have a safe and happy Memorial Day weekend to our American community members!
The Sturmovik Team
We are hard at work trying to finalize update 4.602 and the Fokker D.VIII is in final testing and implementation. So, this DD is dedicated to that deadly monoplane the Germans sent to the Western Front late in the war. The 'Flying Switchblade' makes it's debut in Flying Circus next week if testing goes well. Enjoy these beautiful images of it in action!
Have a safe and happy Memorial Day weekend to our American community members!
The Sturmovik Team