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Il2 Update 4.603 released
By 76.IAP-Blackbird,
Update 4.603
Dear friends,
IL-2 team reports that the new update 4.603 is released. It's a significant one for Flying Circus Vol.II - three airplanes are added to the Early Access program of this project at once.
Also in this update is the long-awaited Collector Vehicle - German AA half-track Sd.Kfz.10/5. It was an interesting experience to develop: this is the first player controllable half-truck chassis in our sim. A lot of work went into ballistics data and other ammo parameters research. Our partners at Digital Forms did a stellar job at references research and creation of the 3D model and myriad of its parts based on them.
Oyster_KAI improved all Flying Circus aircraft cockpits (both Vol.I and Vol.II) and Martin =ICDP= Catney created 4K quality external textures for the German Collector Plane Hs 129 B-2.
And finally, Alexander =BlackSix= Timoshkov finished his new campaign "Steel Birds" about Fw 190 A-5 missions over the Kuban and it is available in the game now (you can get it on our website if you haven't done so already).
Meanwhile, the work on Marshal multiplayer mode, fuel systems and drop tanks, environment graphics, Normandy and Western Front WW1 maps continues and we hope to show you the results sooner than later. This update contains many changes in addition to mentioned above:
Main changes
1. Collector Vehicle 20 mm Flak 38 anti-aircraft gun on Sd.Kfz 10/5 half-track is now available;
2. Pfalz D.XII is now available to all customers who pre-ordered Flying Circus Vol.II;
3. The early version of the Spad VII.C1 fighter with a 150-horsepower engine is now available to all customers who pre-ordered Flying Circus Vol. II;
4. The Airco DH4I two-seater single-engine bomber is now available to all customers who pre-ordered Flying Circus Vol. II;
5. New historical scenario campaign “Steel birds” is now available;
6. All Flying Circus Vol.I and Vol.II airplanes cockpits detail improved (Oyster_KAI);
7. Hs-129 B-2 attack aircraft now has 4K quality external texturing (Martin 'ICDP' Catney); Aircraft changes 8. Fixed invisibility of paratroopers on Ju-52 and C-47 in a multiplayer game;
9. Removed the ability to select a pistol and fire it when the cockpit is closed (it is automatically holstered);
10. Fixed overload indicator for ‘guest’ gunners (other players) in multi-crew airplanes in multiplayer;
11. Maximum wing lift of the Hawker Typhoon Mk.Ib was reduced. Stall speed increased and turn performance reduced. The flight model of the aircraft was reconfigured in such a way that other significant flight characteristics of the aircraft (speed, rate of climb, control stick balancing positions, roll angular velocities) practically did not change;
12. The indicator in the bombsight showing the impossibility of dropping bombs from the current position has been fixed;
13. AI pilots won’t shake their aircraft along the pitch axis when attacking a ground target with cannons that have a mix of different types of ammo;
14. AI pilots won’t ignore a heavily damaged but not destroyed ground target;
15. The angle of a shallow bombing dive for Pe-2, Il-2, Fw-190, Ju-87, Ju-88, Bf-110, Hs-129 aircraft has been increased to 30°;
16. Bomb release sound has been added to all Flying Circus aircraft; Player controllable tanks changes 17. "Turn off the engine" command works as it should and has voiceover;
18. Fixed an infinite rotation of AI-controlled detailed tanks after giving them a turn and stop order;
19. Fixed "turn shaking" of AI-controlled detailed tanks that sometimes happened after stopping;
20. Fixed "looping" of AI-controlled detailed tanks hat sometimes happened after "Turn by 180°" order;
21. Movement to a point and movement according to the mission scenario commands correctly function after issuing commands "Stop and hold position" and "Turn and stop";
22. The camera won’t be randomly stuck in external view after the death of one of the crew members and it won’t be possible to switch to a killed crew member;
23. The gunner now uses a manual turret traverse drive and its different gears if available depending on the aiming correction required (small adjustments are made using the manual drive);
24. Killed gunners won’t visibly "turn" after death;
25. Detailed tanks won’t "bounce" when collided with static versions of vehicles (static_ ...); Graphic effects 26. Ship wake trails and splashes effects are improved significantly;
27. New ship explosion and sinking effects added;
28. Improved ship fire effects added;
29. New aircraft fuel tank explosion effect created;
30. Bomb ground detonations, railroad and road fuel transport explosions are improved and optimized; Pilot's Career 31. New bombing mission types added for all fighter/bombers in all careers (8 types in total): artillery position, fortified area, troop concentration, airfield, river crossing, railway junction, warehouse, bridge;
32. The mission logic in all ground attack and bomber missions has been improved: the player's flight planes returning home with unused bombs and missiles should happen much less often;
33. The player’s fighter/bomber flight in all ground attack and bomber missions should have an escort depending on the type of the player's aircraft and the time period; Other changes 34. The deletion of train cars by the MCU: Delete mission command fixed (previously it only deleted the locomotive, leaving the cars);
35. Fixed a problem with the part of the game interface missing in the screenshots;
36. A default tactical code can be set in the spawn point settings in the mission editor;
37. The discrepancy between the ship movement effects for different players in multiplayer has been fixed;
38. Corrected ballistics and penetration ability of German 20mm rounds used in anti-aircraft guns;
39. Thorny 13 pdr AA anti-aircraft gun firing sound restored;
40. Fixed the “Engageable” flag for GAZ-MM 72K anti-aircraft gun in mission editor (previously AI pilots attacked the vehicle even with it set to 0).
2. Pfalz D.XII is now available to all customers who pre-ordered Flying Circus Vol.II;
3. The early version of the Spad VII.C1 fighter with a 150-horsepower engine is now available to all customers who pre-ordered Flying Circus Vol. II;
4. The Airco DH4I two-seater single-engine bomber is now available to all customers who pre-ordered Flying Circus Vol. II;
5. New historical scenario campaign “Steel birds” is now available;
6. All Flying Circus Vol.I and Vol.II airplanes cockpits detail improved (Oyster_KAI);
7. Hs-129 B-2 attack aircraft now has 4K quality external texturing (Martin 'ICDP' Catney); Aircraft changes 8. Fixed invisibility of paratroopers on Ju-52 and C-47 in a multiplayer game;
9. Removed the ability to select a pistol and fire it when the cockpit is closed (it is automatically holstered);
10. Fixed overload indicator for ‘guest’ gunners (other players) in multi-crew airplanes in multiplayer;
11. Maximum wing lift of the Hawker Typhoon Mk.Ib was reduced. Stall speed increased and turn performance reduced. The flight model of the aircraft was reconfigured in such a way that other significant flight characteristics of the aircraft (speed, rate of climb, control stick balancing positions, roll angular velocities) practically did not change;
12. The indicator in the bombsight showing the impossibility of dropping bombs from the current position has been fixed;
13. AI pilots won’t shake their aircraft along the pitch axis when attacking a ground target with cannons that have a mix of different types of ammo;
14. AI pilots won’t ignore a heavily damaged but not destroyed ground target;
15. The angle of a shallow bombing dive for Pe-2, Il-2, Fw-190, Ju-87, Ju-88, Bf-110, Hs-129 aircraft has been increased to 30°;
16. Bomb release sound has been added to all Flying Circus aircraft; Player controllable tanks changes 17. "Turn off the engine" command works as it should and has voiceover;
18. Fixed an infinite rotation of AI-controlled detailed tanks after giving them a turn and stop order;
19. Fixed "turn shaking" of AI-controlled detailed tanks that sometimes happened after stopping;
20. Fixed "looping" of AI-controlled detailed tanks hat sometimes happened after "Turn by 180°" order;
21. Movement to a point and movement according to the mission scenario commands correctly function after issuing commands "Stop and hold position" and "Turn and stop";
22. The camera won’t be randomly stuck in external view after the death of one of the crew members and it won’t be possible to switch to a killed crew member;
23. The gunner now uses a manual turret traverse drive and its different gears if available depending on the aiming correction required (small adjustments are made using the manual drive);
24. Killed gunners won’t visibly "turn" after death;
25. Detailed tanks won’t "bounce" when collided with static versions of vehicles (static_ ...); Graphic effects 26. Ship wake trails and splashes effects are improved significantly;
27. New ship explosion and sinking effects added;
28. Improved ship fire effects added;
29. New aircraft fuel tank explosion effect created;
30. Bomb ground detonations, railroad and road fuel transport explosions are improved and optimized; Pilot's Career 31. New bombing mission types added for all fighter/bombers in all careers (8 types in total): artillery position, fortified area, troop concentration, airfield, river crossing, railway junction, warehouse, bridge;
32. The mission logic in all ground attack and bomber missions has been improved: the player's flight planes returning home with unused bombs and missiles should happen much less often;
33. The player’s fighter/bomber flight in all ground attack and bomber missions should have an escort depending on the type of the player's aircraft and the time period; Other changes 34. The deletion of train cars by the MCU: Delete mission command fixed (previously it only deleted the locomotive, leaving the cars);
35. Fixed a problem with the part of the game interface missing in the screenshots;
36. A default tactical code can be set in the spawn point settings in the mission editor;
37. The discrepancy between the ship movement effects for different players in multiplayer has been fixed;
38. Corrected ballistics and penetration ability of German 20mm rounds used in anti-aircraft guns;
39. Thorny 13 pdr AA anti-aircraft gun firing sound restored;
40. Fixed the “Engageable” flag for GAZ-MM 72K anti-aircraft gun in mission editor (previously AI pilots attacked the vehicle even with it set to 0).
WOFF BH&H II PATCH 1.15 RELEASED
By Polovski,
11th August 2021
A new update to V1.15 is available for WOFF BH&H II. Please see the WOFF BH&H II download page on our website.
WOFF BH&H II CHANGE LOG: Version 1.15 11 August 2021 1) Fixed an issue that would sometimes cause the player to not hear any bullet strikes on his aircraft when in cockpit.
2) Gun shake will no longer occur when gun is jammed.
3) Fixed the following aircraft issues;Fokker D.VII - fuel gauge needle was broken at 25% fuel or less - fixed. Slight improvement to gauge
Nieuport 28 - slight graphical anomaly when viewing the flying wires from Virtual Cockpit view - fixed. Other slight cockpit improvements.
R.E.8 - Added several missing wires, improved various parts. Added a pitot tube.
Albatros D.I - fixed small graphical glitch when viewing rear cockpit area from certain angles.
Albatros D.II - fixed small graphical glitch when viewing rear cockpit area from certain angles.
A new update to V1.15 is available for WOFF BH&H II. Please see the WOFF BH&H II download page on our website.
WOFF BH&H II CHANGE LOG: Version 1.15 11 August 2021 1) Fixed an issue that would sometimes cause the player to not hear any bullet strikes on his aircraft when in cockpit.
2) Gun shake will no longer occur when gun is jammed.
3) Fixed the following aircraft issues;Fokker D.VII - fuel gauge needle was broken at 25% fuel or less - fixed. Slight improvement to gauge
Nieuport 28 - slight graphical anomaly when viewing the flying wires from Virtual Cockpit view - fixed. Other slight cockpit improvements.
R.E.8 - Added several missing wires, improved various parts. Added a pitot tube.
Albatros D.I - fixed small graphical glitch when viewing rear cockpit area from certain angles.
Albatros D.II - fixed small graphical glitch when viewing rear cockpit area from certain angles.
SF2: Operation Desert Storm 30th Anniversary Updated
By MigBuster,
The ODS Dev team is proud to announce the second official release of Operation Desert Storm: 30th Anniversary Edition, now reaching version 0.9.5.
Six months had passed since the first release of January 17th 2021, six months in which the development team did not rest, producing a wealth of tweaks, bug fixes and exclusive, brand new additions to this comprehensive package. Unwanted bugs found their way in the January release, due to time constraints and the team wanting to meet the deadline in time for the 30th anniversary of this historic operation. Now we offer a much more refined and expanded experience, with quality of life improvements and welcome bonuses. Be sure to read the massive (albeit summarized) change log (Operation Desert Storm: 30th Anniversary Edition - Early Access) to learn more about all of the efforts that went into this new release. The package is free for download to all official Modders and Subscribers of the site. Those whose 2021 6-month subscription plans expired have been granted access to the package at no extra cost. Users who acquired the mod via a 1-month subscription plan will have to renew it for access to this brand new release. CombatACE.com admins thank you for your support towards the monthly costs of the site. From the Official announcement:
The ODS Dev team is proud to announce the second official release of Operation Desert Storm: 30th Anniversary Edition, now reaching version 0.9.5.
Six months had passed since the first release of January 17th 2021, six months in which the development team did not rest, producing a wealth of tweaks, bug fixes and exclusive, brand new additions to this comprehensive package. Unwanted bugs found their way in the January release, due to time constraints and the team wanting to meet the deadline in time for the 30th anniversary of this historic operation. Now we offer a much more refined and expanded experience, with quality of life improvements and welcome bonuses. Be sure to read the massive (albeit summarized) change log (Operation Desert Storm: 30th Anniversary Edition - Early Access) to learn more about all of the efforts that went into this new release. The package is free for download to all official Modders and Subscribers of the site. Those whose 2021 6-month subscription plans expired have been granted access to the package at no extra cost. Users who acquired the mod via a 1-month subscription plan will have to renew it for access to this brand new release. CombatACE.com admins thank you for your support towards the monthly costs of the site. From the Official announcement:
Il2 DD Update Dev Blog 288 "Normandie"
By 76.IAP-Blackbird,
Dear friends,
Despite the wonderful weather behind the window that would direct anyone's thoughts towards a vacation, the IL-2 team continues to work at the fastest rate possible in all planned directions. For the most massive one of them, the Battle of Normandy, a number of significant results were achieved during the last few weeks. For instance, the work on the Normandy map objects, including the ones needed for temporary ports in the beachhead area, German fortifications, unique city buildings, and stationary radars are nearly complete. We can already show you some of them in the sim:
In addition, we started the final production stage of P-51B we're creating for the Battle of Normandy. We want to deliver this famous and long-awaited plane to all BoN customers as soon as possible.
There are good news about Flying Circus Vol. II as well -the Western Front map is progressing well and we plan to show it in our Dev Blog soon, while today we can show you two coming airplanes at once: early SPAD 7.C1 with 150 HP engine and two-seater bomber Airco D.H.4:
And finally, Sd.Kfz.10/5 with 20mm Flak 38, the second player controllable mobile AA gun, is nearly complete as well. Here are its screenshots in the sim:
You can discuss the news in this thread
You can discuss the news in this thread
Il2 DD Update Dev Blog 287 "short update"
By 76.IAP-Blackbird,
Dear Pilots, Tankers and Gunners,
Today we have a short Developer Diary for you that shows progress on the Normandy airfields and the cockpit our P-51B/C.
As with our Rhineland map, the Normandy map will include historically accurate airfields. Here you can see how we match up period photos with our in-game map as we build them.
And work continues on the P-51B/C cockpit and below are some WIP shots. Of course, there are some missing details as the work is ongoing and still quite early. We are confident the P-51B/C will be really awesome when completed.
Enjoy!
The Sturmovik Team
Today we have a short Developer Diary for you that shows progress on the Normandy airfields and the cockpit our P-51B/C.
As with our Rhineland map, the Normandy map will include historically accurate airfields. Here you can see how we match up period photos with our in-game map as we build them.
And work continues on the P-51B/C cockpit and below are some WIP shots. Of course, there are some missing details as the work is ongoing and still quite early. We are confident the P-51B/C will be really awesome when completed.
Enjoy!
The Sturmovik Team
Il2 DD Update Dev Blog 286 "B-26, Ar-234, Airco D.H.4, Spad VII"
By 76.IAP-Blackbird,
Dear Friends,
Today we have a very straightforward Dev. Diary for you. We’d like to show you 4 aircraft that we have under development. Two from the Great War and two from WW2.
First, we have the Spad VII.C1 which is under development by our partners at Ugra Media for Flying Circus Vol. II. She’s coming along nicely.
Second, we have the powerful Airco DH.4 that gives Flying Circus some more two-seat bomber options. Such a great looking airplane.
Next, we have the B-26 Marauder that will be flown by the AI in Battle of Normandy. This is one of Jason’s favorite aircraft because his Grandfather John served in a B-26 unit in England and France during the war.
Finally, we have some pics of the Ar-234. Looks amazing!
We continue to build other planes including the Mosquito, Me-410 and the P-51B/C and we continue to test Air Marshal. Also, our new more complex Fuel System modeling is finally entering the Beta stage. It will first be installed and tested on our Bf-109s.
So, work continues on all fronts even as team members take hard earned summer vacations.
Enjoy!
The Sturmovik Team
Today we have a very straightforward Dev. Diary for you. We’d like to show you 4 aircraft that we have under development. Two from the Great War and two from WW2.
First, we have the Spad VII.C1 which is under development by our partners at Ugra Media for Flying Circus Vol. II. She’s coming along nicely.
Second, we have the powerful Airco DH.4 that gives Flying Circus some more two-seat bomber options. Such a great looking airplane.
Next, we have the B-26 Marauder that will be flown by the AI in Battle of Normandy. This is one of Jason’s favorite aircraft because his Grandfather John served in a B-26 unit in England and France during the war.
Finally, we have some pics of the Ar-234. Looks amazing!
We continue to build other planes including the Mosquito, Me-410 and the P-51B/C and we continue to test Air Marshal. Also, our new more complex Fuel System modeling is finally entering the Beta stage. It will first be installed and tested on our Bf-109s.
So, work continues on all fronts even as team members take hard earned summer vacations.
Enjoy!
The Sturmovik Team