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Il2 DD Update Dev Blog 299 "Me410 & BON"

By 76.IAP-Blackbird,

Dear Friends,
The cold November is here already and we continue working on our projects. An important milestone for the Battle of Normandy is getting near - its map will be ready to a degree that will allow us to begin the development of Pilot's Career for this theater (meaning that settlements, airfields, roads, rivers and forests will be there). It will be too early to share the screenshots of the map itself at this point since the work on its visual part - texturing and finalizing landscape features, coast and additional detail - happens at the last stage of development according to our workflow. Nevertheless, this stage is not very far away either, since the map overall progresses according to the plan. Speaking of the map, we can say that creation of map objects is finished, including the new city blocks characteristic for Britain, coastal defenses, radar stations, farmsteads for rural areas and, of course, unique landmarks. For creating believable airfields, certain additional airfield objects were created which are characteristic of this theater of war.
The work on various naval and ground units for BoN continues - there are several ship types that participated in the landing, including landing craft and radar-equipped ones, and several vehicles like this British armored car Humber Mk.IV, which is ready for deployment.
The German heavy fighter Ju 88 C-6 and the legendary US fighter P-51B-5 are getting close to release. Progress on the P-51B has been frustratingly slow with several technical delays due to research and software issues. Anyway, it's Flight Model 99% done and only Malcolm Hood visual is on the finish line of production. Please be patient the early Pony will get here we promise! Arado 234, Mosquito FB MK.VI and Me 410 are at earlier stages of development, but they are progressing according to the general plan. In the meantime, the work on the new fuel system is nearly finished and it will make its debut on Bf 109 fighters. As soon as it is ready we'll apply it to all the aircraft of the sim. This new tech will make the fuel system modeling more realistic, damageable in more detail and pilot interfacing with it will be recreated with more fine details. With this new technology up and running, we plan to switch to the development of the launch, guidance and warhead functioning of the V-1 vengeance weapon - its FM and 3D model, including the launch site, are already ready.
There is good progress in Flying Circus Vol. II project is well. The German two-seater recon/strike airplane DFW C.V is the closest one for the release - at the moment its 3D model is nearly finished while its FM is in the works - and we plan to have it in the next update already. Sopwith Triplane should be also released before the end of the year as well as the British heavy bomber Handley Page O/400. Early next year we'll have to finish German bomber Gotha G.V, Western Front map, and two Collector Planes, late WWI fighters.
In addition, there is a lot of WWI-era ground vehicles incoming - for instance, in the next update, we plan to release Jeffery Quad, Benz LKW 1912 and Daimler DR4 in several modifications and tanks - Mark V female, Reno FT and Schneider CA 1. WWI aviators will find their life slightly more complicated due to the addition of the German 37mm automatic AA gun Maxim Flak M14.
All the things listed above are just a fraction of what we and our partners are working on at the moment, so please stay tuned - we'll be able to tell you more about the other development streams in our next Dev Diaries.
The cold November is here already and we continue working on our projects. An important milestone for the Battle of Normandy is getting near - its map will be ready to a degree that will allow us to begin the development of Pilot's Career for this theater (meaning that settlements, airfields, roads, rivers and forests will be there). It will be too early to share the screenshots of the map itself at this point since the work on its visual part - texturing and finalizing landscape features, coast and additional detail - happens at the last stage of development according to our workflow. Nevertheless, this stage is not very far away either, since the map overall progresses according to the plan. Speaking of the map, we can say that creation of map objects is finished, including the new city blocks characteristic for Britain, coastal defenses, radar stations, farmsteads for rural areas and, of course, unique landmarks. For creating believable airfields, certain additional airfield objects were created which are characteristic of this theater of war.
The work on various naval and ground units for BoN continues - there are several ship types that participated in the landing, including landing craft and radar-equipped ones, and several vehicles like this British armored car Humber Mk.IV, which is ready for deployment.
The German heavy fighter Ju 88 C-6 and the legendary US fighter P-51B-5 are getting close to release. Progress on the P-51B has been frustratingly slow with several technical delays due to research and software issues. Anyway, it's Flight Model 99% done and only Malcolm Hood visual is on the finish line of production. Please be patient the early Pony will get here we promise! Arado 234, Mosquito FB MK.VI and Me 410 are at earlier stages of development, but they are progressing according to the general plan. In the meantime, the work on the new fuel system is nearly finished and it will make its debut on Bf 109 fighters. As soon as it is ready we'll apply it to all the aircraft of the sim. This new tech will make the fuel system modeling more realistic, damageable in more detail and pilot interfacing with it will be recreated with more fine details. With this new technology up and running, we plan to switch to the development of the launch, guidance and warhead functioning of the V-1 vengeance weapon - its FM and 3D model, including the launch site, are already ready.
There is good progress in Flying Circus Vol. II project is well. The German two-seater recon/strike airplane DFW C.V is the closest one for the release - at the moment its 3D model is nearly finished while its FM is in the works - and we plan to have it in the next update already. Sopwith Triplane should be also released before the end of the year as well as the British heavy bomber Handley Page O/400. Early next year we'll have to finish German bomber Gotha G.V, Western Front map, and two Collector Planes, late WWI fighters.
In addition, there is a lot of WWI-era ground vehicles incoming - for instance, in the next update, we plan to release Jeffery Quad, Benz LKW 1912 and Daimler DR4 in several modifications and tanks - Mark V female, Reno FT and Schneider CA 1. WWI aviators will find their life slightly more complicated due to the addition of the German 37mm automatic AA gun Maxim Flak M14.
All the things listed above are just a fraction of what we and our partners are working on at the moment, so please stay tuned - we'll be able to tell you more about the other development streams in our next Dev Diaries.
Folds of Honor 2021 charity dogfight event

By MigBuster,
C.W. Lemoine, in association with DCS World Events and Folds of Honor, presents the "Fight for Honor 2021" digital combat simulator world dogfighting tournament. Pick any aircraft and dogfight 1 v 1 (guns only) against other players across the world in this charity event to support the fallen and their families. DCS pilots will fight for prizes from Tacview and Folds of Honor.
Competitor briefing (discord): 3 Dec 2100Z (Friday)
Opening Day Rounds: December 4th and 5th*
Closing Tournament Rounds: December 11th and 12th*
*Participants will be flying multiple times on each day, as long as they continue to win. Age requirements: None
Registration: Open 9 Nov 2021 until 1 Dec 2021 at 21:00Z
Registration fee: $10 USD https://fohevents.org/FightforHonor2021/?controller=home
Opening Day Rounds: December 4th and 5th*
Closing Tournament Rounds: December 11th and 12th*
*Participants will be flying multiple times on each day, as long as they continue to win. Age requirements: None
Registration: Open 9 Nov 2021 until 1 Dec 2021 at 21:00Z
Registration fee: $10 USD https://fohevents.org/FightforHonor2021/?controller=home
Il2 DD Update Dev Blog 298 "Arado"

By 76.IAP-Blackbird,

Dear Friends,
The team is on a well-deserved extended weekend and Jason is lost in the middle of America on a research mission, so today’s DD is very straightforward. Behold the jet powered Arado AR 234 B-2 bomber! What sleek lines she has! As you saw last week, the Arado’s unique cockpit is also in development. We are working as hard as we can to make her operational as fast as we can.
The Sturmovik Team
The team is on a well-deserved extended weekend and Jason is lost in the middle of America on a research mission, so today’s DD is very straightforward. Behold the jet powered Arado AR 234 B-2 bomber! What sleek lines she has! As you saw last week, the Arado’s unique cockpit is also in development. We are working as hard as we can to make her operational as fast as we can.
The Sturmovik Team
Wings Over The Reich Dev News

By Polovski,

Hi all,
We added a new NEWS page on the WOTR website which, to kick it off, has been updated with some development news, new pictures with snippets of info from work-in-progress of our new expansion for WOTR. Full details are not released yet of exactly what we are making, but in time all will be revealed... Please visit the News page.
We added a new NEWS page on the WOTR website which, to kick it off, has been updated with some development news, new pictures with snippets of info from work-in-progress of our new expansion for WOTR. Full details are not released yet of exactly what we are making, but in time all will be revealed... Please visit the News page.
WOFF BH&H II PATCH 1.17 RELEASED

By Polovski,

Hi all,
28 October 2021: A new update to V1.17 is available for WOFF BH&H II. -which provides some superb new improvements.
The improved visuals from new trees, terrain, lighting, updated clouds and more are well worth updating to! Please see the WOFF BH&H II download page on our website for more information. WOFF BH&H II CHANGE LOG: Version 1.17 1) Jasta 66 is now enabled and playable.
2) Revised Scenery Trees and Textures - all seasons, and all snow cover options.
3) Revised Scenery Lighting
4) Revised Scenery Object distance details
5) Revised Terrain Texture Quality settings and Scenery Density settings to improve FPS.
NOTE: Revised Scenery and Terrain Texture detail controls 1 to 5 in Workshops The Terrain Quality (texture sharpness) and the Scenery Density (objects on the terrain) have been revised for WOFF 1.17. The controls now give a better ability to more finely tune and optimise the scenery and terrain to get maximum FPS with the best visual eye candy possible. Good starting points on a reasonably good PC are Terrain Quality 2 or 3 and Scenery Density 3 or 4, - 5 now being for very good GPUs 3080 or better. 6) Revised Clouds, Textures, and Lighting.
This patch of course also includes all the previous updates
28 October 2021: A new update to V1.17 is available for WOFF BH&H II. -which provides some superb new improvements.
The improved visuals from new trees, terrain, lighting, updated clouds and more are well worth updating to! Please see the WOFF BH&H II download page on our website for more information. WOFF BH&H II CHANGE LOG: Version 1.17 1) Jasta 66 is now enabled and playable.
2) Revised Scenery Trees and Textures - all seasons, and all snow cover options.
3) Revised Scenery Lighting
4) Revised Scenery Object distance details
5) Revised Terrain Texture Quality settings and Scenery Density settings to improve FPS.
NOTE: Revised Scenery and Terrain Texture detail controls 1 to 5 in Workshops The Terrain Quality (texture sharpness) and the Scenery Density (objects on the terrain) have been revised for WOFF 1.17. The controls now give a better ability to more finely tune and optimise the scenery and terrain to get maximum FPS with the best visual eye candy possible. Good starting points on a reasonably good PC are Terrain Quality 2 or 3 and Scenery Density 3 or 4, - 5 now being for very good GPUs 3080 or better. 6) Revised Clouds, Textures, and Lighting.
This patch of course also includes all the previous updates
Falcon BMS 4.35 U3 released

By MigBuster,

https://www.falcon-bms.com/
The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U3 - is available for you to enjoy as of RIGHT NOW!
BMS 4.35 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.
U3 is an incremental update on top of 4.35 base + U1 + U2, so you need to have the BMS 4.35 Full Installer package and Update 1 and Update 2 available on your PC. You can both update your existing 4.35 base + U1 + U2 installation as well as perform a fresh 4.35 base + U1 + U2 + U3 installation from scratch, as you like. See the installation instructions below for details.
This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
Installation instructions (they will be shown as well once you run the U3 installer):
_DESTINATION FOLDER: Update 3 must be targeted at the original Falcon BMS 4.35 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.35 base + U1 + U2 installation (choose ‘Manage product updates’), or perform a fresh 4.35 base + U1 + U2 + U3 installation from scratch.
CONFIG FILE: U3 does not replace your existing config file.
Step-by-step details:
(1) The pre-requirement for installing the update is to have the original BMS 4.35 Setup folder available. That is the one with the blue colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It’s the folder wherever you downloaded and extracted the original BMS 4.35 base installer.
(2) Note: You need the original BMS 4.35 Setup folder + U1 + U2, as U3 is incremental only (like all BMS updates).
(3) Next, RUN (do not unzip) the U3 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step.
(4) Note: Running the U3 installer will NOT actually install U3! Instead, it will update your original BMS 4.35 Setup folder + U1 + U2 to include the new U3 data.
(4) After the U3 installer has finished, it will run the blue colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or update your existing 4.35 base + U1 + U2 installation by choosing ‘Manage product updates’. U3 will now be shown in addition to the 4.35 base + U1 + U2 installation.
(5) After the update, when starting BMS, the version string in the BMS UI will now read:
Falcon BMS 4.35.3 (x64) Build 24585_ Here’s the 4.35 U2 -> 4.35 U3 changelog: https://www.falcon-bms.com/
Falcon BMS 4.35.3 (x64) Build 24585_ Here’s the 4.35 U2 -> 4.35 U3 changelog: https://www.falcon-bms.com/