59 files
-
Green Hell 2
By Stary
This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added.
Quick summary:
-Three levels of detail for you to choose from.
-All new jungle graphics
-Cities, the way they should be. More or less :-)
-Objects numbers per tile vary from x2 up to x4 more than in GH.
-All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution.
-More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer.
-Generally nicer views, lower framerates ;-)
3,830 downloads
-
DESERT / ISRAEL2 ground environment update
By Stary
DESERT / ISRAEL 2 ground environment update ("tree mod")
Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.
1,104 downloads
-
Seasoned Wings Over Europe: 4 seasons full pack
By Stary
Seasoned Wings Over Europe:
4 seasons full pack
Environmental addon
for Wings Over Europe
(patched to Oct08)
This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
Read the readme!
1,234 downloads
-
IL2 clouds for WOV and WOI series 1
By gumpy
Ive been working on this mod for quite awhile and I think I have finally
got it working without any bugs or kinks you know the unusual pink or
green cloud floating around here or there on the horizon.It makes the
scattered and broken clouds look great as far as the inclement clouds they
look good from the top but,from the bottom not so much.There has always
been a problem with the bottom of inclement clouds no matter which cloud
mod you use at least that's what I have found.The CLOUD1 TARGA
file comes from the Clouds big mod for IL2 by MANYSH and has been heavily
edited by me for use in the SF 1 series by Thirdwire,I hope he approves of
the effect his file creates for this game and I greatly appreciate his
original work and thank him for it.I have forgotten where I got the
ENVIRONMENTSYSTEM ini it has been along time and so much editing ago the
author of the original has slipped my mind,so if you see your work in here
I hope you approve and I thank you.As far as impact on the FPS I haven't
experienced any loss or if I have it's barely noticeable.This mod has been
created around Cellinksy's "Widesky" Environment Mod so if your not using
it,you may want to get it.The clouds have been tested in WOV
1st series and WOI 1st series it may work in the other 1st series titles
to you'll just have to try it and see.I do not guarantee it will work in the SF 2 series.
834 downloads
-
Hi-Res water normal map
By Paladrian
This is my favorite normal map for water, enjoy!
2,725 downloads
-
CloudSkins Too: PaintedClouds
By ShrikeHawk
CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
BONUS FILE
The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
SPECIAL BONUS FILE
I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
CREDITS
Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.
1,017 downloads
-
Graphical enhancement mod for TW games
By Nixou
Graphical enhancement mod for TW games
Wanna use today graphic features in the old fashion Wings of engine?
This mod when activated enables the Bloom feature ingame, a color correction
and an antialias filter, so you can enjoy the sunshine.
Those settings are configurable through ini file.
YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
*Installation:
-Drop D3D9.dll file directly into you TW game folder
-Drop the enbseries.ini file into the flight folder
If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
and place this one instead of original.
Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
If you are at 30 frames you would drop to 20 frames, so don't be surprised.
Please before any other use than purely personnal, read the license.txt. Thx.
Have fun.
1,086 downloads
-
"Green Hell" VietnamSEA map modification
By Stary
This is my second attempt in giving default map a better, rich-environment look.
This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
________________________________________________________________________________
YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
________________________________________________________________________________
3,416 downloads
-
WideSky V1.0
By cellinsky
Widesky: all new environment for WOI/WOE/WOV (not FE!!!)
WHAT IT IS:
- all new 3D-clouds
- custom colors for sky, haze, fog
- custom colors for noon, sunset, dawn, night and everthing between
- custom sun-glare effect (lensflare must be ticked on)
- all new background textures
- new cloud layers
- much wider sky
INSTALLATION:
!!!!!!!!!!!! Important !!!!!!!!!!!!
Make a backup/copy of youre "flight" folder and name it to something like "flight default". In case you dont like
what you see, just delete it an rename the original folder back. Or do like I do: having different flight folders you can choose......
!!!!!!!!!!!! Important !!!!!!!!!!!!
Extract widesky.zip in youre main thirdwire directory. (WOI, WOE, WOV)
Or extract to a place of youre choise and place all the files in youre "flight" folder.
KNOWN ISSUES:
If you fly close to the overcast cloudlayer you will occasionally see some clipping issues. At least thats what I do with my ATI card.??
ACKNOWLEDGEMENTS:
Thanks to TK and crew for this fantastic series. And to all the modders making an outstanding game even more enjoyable!!!
Suggs and critics:
Marcel "Cellinsky" Aerni
marcelaerni@sunrise.ch
4,316 downloads
-
OTC 2 Cuba tree mod
By Stary
This is tree mod and tiles update for OTC 2 Cuba terrain.
Apart from adding varying coverage of trees, I've also did some retiling, to introduce new tiles for visuals improvement, and to avoid spawning of trees in the wrong place, eg. on runways, also not to have some targets in dense jungle, rather on less covered grounds.
Read the readme!
629 downloads
-
Seasoned WOE: Autumn edition
By Stary
This package includes all the files necessary to transforn default summer GermanyCE terrain into fall one.
Incuded are all tiles repainted, new tod files and objects graphics.
Part of this package is brand new version 2.0 of "Forests and Farms" mod, with added cities and scaled down trees. Also new variables reduce the pop-ups of trees.
It's part of a bigger project called "Seasoned WOE", after finishing all four seasons I'll release data files and instructions needed to create true four-seasons Germany terrain.
553 downloads
-
Better widesky
By Guest
READ THE README!!!
Made By InskyGroups Orsin。
--InskyGroups 2009
1,352 downloads
-
railwaystation
By Gepard
This is a railway station for DRVv1.4.
Should also run with WoV.
1,381 downloads
-
Strike Fighters Briefing Pack
By allenjb42
Strike Fighters Briefing Pack Readme
For some reason the creators of many of the third party terrains that have been released have omitted to include a briefing.ini file with the terrain or have included a blank document. What this means is that when you click on the briefing tab in the mission setup area you will get a black screen and a CTD, which kind of ruins the atmosphere when you're getting pumped up to go out there to defend the free world against the rampaging communist/Nazi etc hordes.
Here is a collection of briefing.ini files for most of the terrains out there that have this problem with what I hope is some appropriate text to get you in the mood for your mission. Feel free to edit them to suit your needs.
I've also included English briefing.ini files for Gepard's Israel and Suez terrains as the originals are in German.
List of briefings included:
AE - Madagascar terrain
AmericaNW - American North West terrain
ANWgreen - American North West terrain (Green)
ANWwinter - American North West terrain (Winter)
DS - Desert Storm terrain
IR - Iran Iraq terrain
Israel 2 - Israel v2 terrain
Israel - Israel terrain
Kosovo - Kosovo terrain
libya - Libya terrain
LibyaWW2 - WW2 Libya terrain
Malvinas - Malvinas terrain
mideast - Middle East terrain
scal - Southern California (Top Gun) terrain
SE - South East USA terrain
Suez - Suez terrain
SW - South West USA (Red Flag) terrain
tiawan - Taiwan terrain (the USAFMTL version)
Ibstallation is simple - just extract the briefing you want to the appropriate terrain's folder, which you will already have installed within your Strike Fighters, WOV or WOE Terrain folder. The only other thing you may need to do is to check inside the individual terrain's folder in the .ini file to make sure that the line
BriefingText=
includes the name of the briefing.ini file. For example, in my Kosovo terrain folder the kosovo.ini file contains the line
BriefingText=Kosovo_briefing.INI
The only terrains that I know you will have to edit are USAFMTL's mideast terrain (which points to the original desert_briefing.ini) and Wrench's WW2Libya (which points to the libya_briefing.ini). All of the rest should work just fine.
Thanks to TK for SF, WOV, WOE, FE and who knows what else, and of course to the creators of all of these fine terrains for enhancing this great game of ours.
Have fun, and good hunting...
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
420 downloads
-
Siberian Sky -- Contrails for strategic air warfare
By Lexx_Luthor
Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY.
This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section.
Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold.
Instructions and advice on game limits of the longer contrails are found in the Instructions file.
Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
======================================================
UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found.
616 downloads
-
Green Hell 2 "shimmering buildings" fix
By Stary
This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
Sorry, my bad.
1,380 downloads
-
New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
By Jan Tuma
New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
created by Jan Tuma ("Honza")
Version 1.0 - 20/11/2008
New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
Terain original created by Brian32
1,664 downloads
-
Buildings&Trees_for_korea
Instalation: unzip in terrain folder.
Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
Espero que lo disfruteis (y disculpad mi pesimo ingles... ).
517 downloads
-
Civil Mod "FireFighters"
By Gepard
CIVIL MOD "FIREFIGHTERS"
=======================
I.
The CIVIL Mod "Firefighters" is made for FIRST EAGLES.
==============================================
II.
I made this mod for my son, because i believe that it is not really good if a 7 years old boy is dropping bombs or firing missiles or shooting guns. So i decided to make a civil version of TK's sims. That my son is a fan of the Feuerwehr (fire brigade in english), gave me the idea to make a mod for the flying firefighters who use agricultural planes or old military planes like the Tracker, the B-26 etc to fight against wood fires all around the world.
This mod includes a modified version of my Vogesen terrain, the Z-37 Cmelak agricultural airplane and modified files to make modern planes usable in FIRST EAGLES.
You can fly firefight missions (mostly suppress woodfires), Search missions (SAR) and you can drop parachutists.
++++++++++++++++++++++++++++++++++++++++
III. INSTALLATION
1.) You need a clean installation of First Eagles (FE)
2.) Open folder objects/aircraft and delete all subfolders (planes)
3.) Open folder objects/groundobject and delete all subfolders (Groundobjects)
4.) Unzip the Civil Mod into your civil First Eagles installation
5.) to make the O-1E Cessna and the C-130 usable you must include the files O-1E.lod, C-130A.lod, C-130A_LOD002 - 005 in the relating folders. This files are part of original SFP1,WOE,WOV game. You must extract them from SFP1,WOE or WOV objects.cat by using the SFP1E tool which you can find at CombatAce.com
Thats it
With the Civil Mod comes the file meine.ini which you find in Controls folder. This file allows you to use flaps, breaks etc in game. This are the option settings i use in my game. You can replace this file by your own controls file from an other SFP1,WOE,WOV,WOI game.
++++++++++++++++++++++++++++++++++++++
IV.
I want to say thank you to Darreck for the Coolingtowers, RussoUK2004 for the VW, suicidal for the Lamas, Canadair for the Waterdrop effect and all the othersfor hints, files, ideas etc.
*******************************************
V.
CIVIL MOD "FIREFIGHTERS" IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
If you want to modify CIVIL MOD "Firefighters" then feel free to make it so.
+++++++++++++++++++++++++++++++++++++
VI.
Hope you enjoy it.
Michael (Gepard)
============================================
VII.
Made in Germany
Mai 2009
============================================
VIII. TO MAKE IT ENGLISH
I wrote this mod in german language. Into english retranslated files you find in subfolder Terrain/Vogesen Zivil/ENGLISH. Please copy the files Vogesen Zivil-targets and Movement into your Vogesen Zivil folder. MISSIONSUMMARY and MISSIONTYPE in your MENU folder.
I hope that my translated files are good enough. Feel free to modify them.
235 downloads
-
GermanyCE Buildings
By hi ho silver
GermanyCE Buildings
Thanks to stary for his great work
simply unzip and drop the two jpeg's into
the new GermanyCE folder and go fly......
Hi Ho Silver
707 downloads
-
CLOUDS PACK
By dalaiLAMA
CLOUDSMODfor SF1/WO*
**********************************
I picked up my mod color for file Environment thatused the Gumpy for its Clouds mod(http://combatace.com/files/file/12364-il2-clouds-for-wov-and-woi-series-1/).My mod can be used with the other Environment system for WO *.
My mod used a total of 5 types of clouds. These cloudsare different in colour, texture and shapes. I have included a cloudguide.jpg with screenshots, labeledto match the folders, so you can get an idea of what each cloud looks like.
.
**********************************************
INSTAL
Just copy a cloud1.tga from any one of the six foldersincluded in the mod and paste it (just the file, not the folder) into your Flight folder. Always back up youroriginals!
That's all. If you want a different kind of cloud,must select a type and a copy to folder of the flight in the game (copy alwaysCloud1 tga file.)
It is good to have backup files!!!
**********************************************
I hopethat my clouds for you will have an interesting atmosphere in your flightWinter landscape requires other clouds than the summer landscape...
708 downloads
-
Zmatt's Tweaked HDR mod for SFP1 and SF2
By zmatt
**********Enbseries HDR mod for 1st and 2nd gen TW sims**********
First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
http://www.boris-vorontsov.narod.ru/index_en.html
**********Overview**********
This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
**********Installation**********
For Sfp1 and derivatives:
Drop the d3d9.dll in the root directory of your installation.
For WoE that would be C:\Program Files\Wings Over Europe\
Now drop the enbseries.ini inside your flight folder.
Start the game and enjoy!
For SF2 and derivatives:
The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
For Windows Vista and Windows 7:
Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
Where "yourname" is the name of your user account
For Windows XP: (Thanks to X RAY)
d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
**********Use**********
The key combo SHIFT+F12 toggles the mod on and off.
**********Tweaking**********
If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
EnableDepthOfField=0
Taken from the enbseries site:
"EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
**********Update*************
7/26/09
Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.
944 downloads
0 comments
Updated
-
0 comments
Updated
-
SeaModWoV_v1.zip
By Polak
Add/Replacement of sea and shore tiles to Deuces WoV tileset.
1,380 downloads
0 comments
Updated
-
SeaModWoV_v1.1
By Polak
Replaces SeaMod_v1.0 , contains alternative sea and shore tiles for Deuces WoV Terrain version with added corrected alpha layer allowing for better specular water reflection.
3,523 downloads
0 comments
Updated
-
Download Statistics
14,206
Files12,485
Comments26,858
Reviews