59 files
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WideSky V1.0
By cellinsky
Widesky: all new environment for WOI/WOE/WOV (not FE!!!)
WHAT IT IS:
- all new 3D-clouds
- custom colors for sky, haze, fog
- custom colors for noon, sunset, dawn, night and everthing between
- custom sun-glare effect (lensflare must be ticked on)
- all new background textures
- new cloud layers
- much wider sky
INSTALLATION:
!!!!!!!!!!!! Important !!!!!!!!!!!!
Make a backup/copy of youre "flight" folder and name it to something like "flight default". In case you dont like
what you see, just delete it an rename the original folder back. Or do like I do: having different flight folders you can choose......
!!!!!!!!!!!! Important !!!!!!!!!!!!
Extract widesky.zip in youre main thirdwire directory. (WOI, WOE, WOV)
Or extract to a place of youre choise and place all the files in youre "flight" folder.
KNOWN ISSUES:
If you fly close to the overcast cloudlayer you will occasionally see some clipping issues. At least thats what I do with my ATI card.??
ACKNOWLEDGEMENTS:
Thanks to TK and crew for this fantastic series. And to all the modders making an outstanding game even more enjoyable!!!
Suggs and critics:
Marcel "Cellinsky" Aerni
marcelaerni@sunrise.ch
4,316 downloads
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Forests and farms environment mod
By Stary
Forests and farms modification for Wings Over Europe
Version 1.01
-quick fix to repair wrong texture entry no. 102 in germanyce_data.ini
(missing texture bug)
This is a set of new bitmaps and .TOD files for Germany map in Wings over Europe.
It's aim is to create new, realistic looking ground environment, still maintaining acceptable framerate.
Adds lot of trees in woodland areas, some new farm buildings in farmlands, powerlines along the roads, and other little features on the ground.
2,811 downloads
0 comments
Updated
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"Green Hell" VietnamSEA map modification
By Stary
This is my second attempt in giving default map a better, rich-environment look.
This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
________________________________________________________________________________
YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
________________________________________________________________________________
3,416 downloads
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Green Hell 2
By Stary
This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added.
Quick summary:
-Three levels of detail for you to choose from.
-All new jungle graphics
-Cities, the way they should be. More or less :-)
-Objects numbers per tile vary from x2 up to x4 more than in GH.
-All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution.
-More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer.
-Generally nicer views, lower framerates ;-)
3,830 downloads
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Tree Mod For WOE's GermanyCE Terrain
By JSF_Aggie
This is a mod for Wings Over Europe's GermanyCE Terrain, that includes a new tree texture, as well as new .tod's for almost every terrain tile. The .tod files contain positioning information for trees and objects for each terrain tile type. This mod will give you a much larger amount of trees to look at, as well as a higher res tree texture.
Please read the README.
1,750 downloads
0 comments
Updated
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Siberian Sun
By Lexx_Luthor
By introducing additional camera lensflares, I created a very hard and brilliant tiny sun surrounded by a large glare. In optimizing the brightness of the sun and glare, I was pushed to deeply modify much of the Enviro file more than I thought was needed. One result has been the development of a different philosphy on aircraft lighting and its relation to terrain, sky, and cirrus clouds, appropriate to early Cold War strategic operations at high altitude. Another result has been a focus on improving terrain shading at low sun elevation angles.
Included are a number of Enviro files with varying levels of changes, two grafix tga files, and instructions to get started. This is an experimental mod and will be continually developed for my own use, but with some work can be adapted to any taste for any use by anyone. I don't know where to start here, as this goes far beyond just the sun effect. I've started a thread at the ThirdWire webboard with screenshots and will try to describe what I'm doing. If any are interested, it would be helpful if you poast your changes to your Enviro system and screenshots in the ThirdWire thread.
ThirdWire Siberian Sun thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?p=25572#25572
Several topics will be covered as listed below; all of them related to each other which requires a tricky balance among them to optimize the overall environmental effect.
Sky colours.
Intense sun and large sun glare.
Terrain shadowing at low sun elevation angles.
Sun glare effect on cirrus clouds and new contrails.
Ambient lighting, and direct sun lighting and sun reflections on aircraft.
Appearance of aircraft, objects, and exhaust/weapon effects against the terrain and blue sky.
Moonlight effects on all the above.
* INSTRUCTIONS *
The project assumes the latest SF1 version (currently, v.08.30.06) and the WoV/WoE equivalents.
Extract into a seperate folder for downloads. Then copy the 3 Enviro files and the two tga files into the sim Flight folder. To select an Enviro file to test with, rename it Environmentsystem. In the game grafix options menu, Camera Lens Flares must be turned ON for the Siberian sun to work, although in each Enviro file listed below at the location of the lensflare data, there are instructions on how to turn OFF the normal camera lensflares if desired while still using the new sun effect. The included Enviro files are...
Environmentsystem-0 --- Fully modded Siberian Sun Enviro file as developed currently, with full functionality of the stock Enviro file except the old sun.
Environmentsystem-1 --- the stock ThirdWire Enviro file with only the Siberian sun added, and the ThirdWire sun taken out. The hard intensity of the Siberian sun effect is rather washed out by the bright sky colours of the stock Enviro file, so...
Environmentsystem-2 --- the above Enviro-1 file with my current changes to the sunheight environment colour blocks (...[Day], [Day1], [Twighlight2], etc...). This offers darker sky colours so allows a relatively more intense sun effect.
In the fully changed Enviro-0, I use a new star tga file (ss-Star), and added changes to the stock [stars] data block. One may easily return to the stock Star tga file or the stock star Enviro data if desired. If you are now running a modded Enviro file, re-name it Environmentsystem-sav or otherwise BACK IT UP so you still have it.
987 downloads
0 comments
Updated
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Enhanced Cloud Top Layer
By Fubar512
The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
Cheers,
Fubar512 and Brain32
935 downloads
0 comments
Submitted
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IL2 clouds for WOV and WOI series 1
By gumpy
Ive been working on this mod for quite awhile and I think I have finally
got it working without any bugs or kinks you know the unusual pink or
green cloud floating around here or there on the horizon.It makes the
scattered and broken clouds look great as far as the inclement clouds they
look good from the top but,from the bottom not so much.There has always
been a problem with the bottom of inclement clouds no matter which cloud
mod you use at least that's what I have found.The CLOUD1 TARGA
file comes from the Clouds big mod for IL2 by MANYSH and has been heavily
edited by me for use in the SF 1 series by Thirdwire,I hope he approves of
the effect his file creates for this game and I greatly appreciate his
original work and thank him for it.I have forgotten where I got the
ENVIRONMENTSYSTEM ini it has been along time and so much editing ago the
author of the original has slipped my mind,so if you see your work in here
I hope you approve and I thank you.As far as impact on the FPS I haven't
experienced any loss or if I have it's barely noticeable.This mod has been
created around Cellinksy's "Widesky" Environment Mod so if your not using
it,you may want to get it.The clouds have been tested in WOV
1st series and WOI 1st series it may work in the other 1st series titles
to you'll just have to try it and see.I do not guarantee it will work in the SF 2 series.
834 downloads
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WoE Shader Effects 1.0
By Fubar512
INSTALLATION:
Assuming you have WoE (ie., "Wings over Europe"), the process is simple...just extract and place the folder named "Terrain" into the your Wings Over Europe Folder, and you're ready to go.
In all other titles, extract the watereffect.fx and the waternormaldot3 into the Terrain subdirectory of your choice.
In Strike Fighters, that would be "Desert". In Wings over Vietnam, it would be "VietnamSEA. In WoI, it's "IsraelME".
This effect is optimized for use with Brain32's WoE terrain using Cellisnsky's widesky 1.0 mod.
*NOTE*: I cannot guarantee that it will work to everybody's satisfaction with other ThirdWire titles, terrain sets, or environment mods.
KNOWN ISSUES: Cards that lack FULL DX9.0C support, such as ATI Radeon 9x -X1K series and the nVidia GeforceFX(5) series, may experience pixelation issues when close to the "water's" surface. The only workaround is to either turn off the shaders, or to break down and purchase a card that supports DX9.0C.
This effect is all but unusable in Windows Vista, due to its poor DX9 support.
The .FX files contained in the zip archive based on ThirdWire's original's, and re-compiled & debugged using ATI's RenderMonkey.
2,918 downloads
0 comments
Submitted
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CloudSkins Too: PaintedClouds
By ShrikeHawk
CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
BONUS FILE
The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
SPECIAL BONUS FILE
I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
CREDITS
Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.
1,017 downloads
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Graphical enhancement mod for TW games
By Nixou
Graphical enhancement mod for TW games
Wanna use today graphic features in the old fashion Wings of engine?
This mod when activated enables the Bloom feature ingame, a color correction
and an antialias filter, so you can enjoy the sunshine.
Those settings are configurable through ini file.
YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
*Installation:
-Drop D3D9.dll file directly into you TW game folder
-Drop the enbseries.ini file into the flight folder
If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
and place this one instead of original.
Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
If you are at 30 frames you would drop to 20 frames, so don't be surprised.
Please before any other use than purely personnal, read the license.txt. Thx.
Have fun.
1,086 downloads
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Strike Fighters Briefing Pack
By allenjb42
Strike Fighters Briefing Pack Readme
For some reason the creators of many of the third party terrains that have been released have omitted to include a briefing.ini file with the terrain or have included a blank document. What this means is that when you click on the briefing tab in the mission setup area you will get a black screen and a CTD, which kind of ruins the atmosphere when you're getting pumped up to go out there to defend the free world against the rampaging communist/Nazi etc hordes.
Here is a collection of briefing.ini files for most of the terrains out there that have this problem with what I hope is some appropriate text to get you in the mood for your mission. Feel free to edit them to suit your needs.
I've also included English briefing.ini files for Gepard's Israel and Suez terrains as the originals are in German.
List of briefings included:
AE - Madagascar terrain
AmericaNW - American North West terrain
ANWgreen - American North West terrain (Green)
ANWwinter - American North West terrain (Winter)
DS - Desert Storm terrain
IR - Iran Iraq terrain
Israel 2 - Israel v2 terrain
Israel - Israel terrain
Kosovo - Kosovo terrain
libya - Libya terrain
LibyaWW2 - WW2 Libya terrain
Malvinas - Malvinas terrain
mideast - Middle East terrain
scal - Southern California (Top Gun) terrain
SE - South East USA terrain
Suez - Suez terrain
SW - South West USA (Red Flag) terrain
tiawan - Taiwan terrain (the USAFMTL version)
Ibstallation is simple - just extract the briefing you want to the appropriate terrain's folder, which you will already have installed within your Strike Fighters, WOV or WOE Terrain folder. The only other thing you may need to do is to check inside the individual terrain's folder in the .ini file to make sure that the line
BriefingText=
includes the name of the briefing.ini file. For example, in my Kosovo terrain folder the kosovo.ini file contains the line
BriefingText=Kosovo_briefing.INI
The only terrains that I know you will have to edit are USAFMTL's mideast terrain (which points to the original desert_briefing.ini) and Wrench's WW2Libya (which points to the libya_briefing.ini). All of the rest should work just fine.
Thanks to TK for SF, WOV, WOE, FE and who knows what else, and of course to the creators of all of these fine terrains for enhancing this great game of ours.
Have fun, and good hunting...
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
420 downloads
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OTC 2 Cuba tree mod
By Stary
This is tree mod and tiles update for OTC 2 Cuba terrain.
Apart from adding varying coverage of trees, I've also did some retiling, to introduce new tiles for visuals improvement, and to avoid spawning of trees in the wrong place, eg. on runways, also not to have some targets in dense jungle, rather on less covered grounds.
Read the readme!
629 downloads
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Seasoned WOE: Autumn edition
By Stary
This package includes all the files necessary to transforn default summer GermanyCE terrain into fall one.
Incuded are all tiles repainted, new tod files and objects graphics.
Part of this package is brand new version 2.0 of "Forests and Farms" mod, with added cities and scaled down trees. Also new variables reduce the pop-ups of trees.
It's part of a bigger project called "Seasoned WOE", after finishing all four seasons I'll release data files and instructions needed to create true four-seasons Germany terrain.
553 downloads
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Hi-Res water normal map
By Paladrian
This is my favorite normal map for water, enjoy!
2,725 downloads
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Seasoned Wings Over Europe: 4 seasons full pack
By Stary
Seasoned Wings Over Europe:
4 seasons full pack
Environmental addon
for Wings Over Europe
(patched to Oct08)
This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
Read the readme!
1,234 downloads
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Siberian Sky -- moving warm front for strategic air warfare
By Lexx_Luthor
This is purely experimental, rather deep, and is a first attempt at roughly modelling a moving warm front.
This project is off the deep end and assumes success in setting up the cirrus mod here ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567
The different types of clouds almost cover a standard size 1000km map. I try to have the clouds evolve to the storm area in the following manner...
Cirrus in clear skies.
Cirrocumulus in clear skies.
Cirrostratus filling out the sky.
High altostratus covering the sky.
Low altostratus covering the sky.
Low large puffy dark clouds in the storm area (I call it "stratus" but its not really stratus).
Rapid clearing behind the front (assume fast cold front).
For "stratus" and altostratus, I use the Smoke3 and Smoke4 tga files which are NOT in the ThirdWire sims. They can be found in older Bunyap Weapons packs.
I hopefully will be discussing ideas about this at the ThirdWire thread here, probably starting page 7...
~> http://bbs.thirdwire.com/phpBB/viewtopic.p...e1544904e1856b4
484 downloads
0 comments
Updated
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Civil Mod "FireFighters"
By Gepard
CIVIL MOD "FIREFIGHTERS"
=======================
I.
The CIVIL Mod "Firefighters" is made for FIRST EAGLES.
==============================================
II.
I made this mod for my son, because i believe that it is not really good if a 7 years old boy is dropping bombs or firing missiles or shooting guns. So i decided to make a civil version of TK's sims. That my son is a fan of the Feuerwehr (fire brigade in english), gave me the idea to make a mod for the flying firefighters who use agricultural planes or old military planes like the Tracker, the B-26 etc to fight against wood fires all around the world.
This mod includes a modified version of my Vogesen terrain, the Z-37 Cmelak agricultural airplane and modified files to make modern planes usable in FIRST EAGLES.
You can fly firefight missions (mostly suppress woodfires), Search missions (SAR) and you can drop parachutists.
++++++++++++++++++++++++++++++++++++++++
III. INSTALLATION
1.) You need a clean installation of First Eagles (FE)
2.) Open folder objects/aircraft and delete all subfolders (planes)
3.) Open folder objects/groundobject and delete all subfolders (Groundobjects)
4.) Unzip the Civil Mod into your civil First Eagles installation
5.) to make the O-1E Cessna and the C-130 usable you must include the files O-1E.lod, C-130A.lod, C-130A_LOD002 - 005 in the relating folders. This files are part of original SFP1,WOE,WOV game. You must extract them from SFP1,WOE or WOV objects.cat by using the SFP1E tool which you can find at CombatAce.com
Thats it
With the Civil Mod comes the file meine.ini which you find in Controls folder. This file allows you to use flaps, breaks etc in game. This are the option settings i use in my game. You can replace this file by your own controls file from an other SFP1,WOE,WOV,WOI game.
++++++++++++++++++++++++++++++++++++++
IV.
I want to say thank you to Darreck for the Coolingtowers, RussoUK2004 for the VW, suicidal for the Lamas, Canadair for the Waterdrop effect and all the othersfor hints, files, ideas etc.
*******************************************
V.
CIVIL MOD "FIREFIGHTERS" IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
If you want to modify CIVIL MOD "Firefighters" then feel free to make it so.
+++++++++++++++++++++++++++++++++++++
VI.
Hope you enjoy it.
Michael (Gepard)
============================================
VII.
Made in Germany
Mai 2009
============================================
VIII. TO MAKE IT ENGLISH
I wrote this mod in german language. Into english retranslated files you find in subfolder Terrain/Vogesen Zivil/ENGLISH. Please copy the files Vogesen Zivil-targets and Movement into your Vogesen Zivil folder. MISSIONSUMMARY and MISSIONTYPE in your MENU folder.
I hope that my translated files are good enough. Feel free to modify them.
235 downloads
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GermanyCE Buildings
By hi ho silver
GermanyCE Buildings
Thanks to stary for his great work
simply unzip and drop the two jpeg's into
the new GermanyCE folder and go fly......
Hi Ho Silver
707 downloads
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CLOUDS PACK
By dalaiLAMA
CLOUDSMODfor SF1/WO*
**********************************
I picked up my mod color for file Environment thatused the Gumpy for its Clouds mod(http://combatace.com/files/file/12364-il2-clouds-for-wov-and-woi-series-1/).My mod can be used with the other Environment system for WO *.
My mod used a total of 5 types of clouds. These cloudsare different in colour, texture and shapes. I have included a cloudguide.jpg with screenshots, labeledto match the folders, so you can get an idea of what each cloud looks like.
.
**********************************************
INSTAL
Just copy a cloud1.tga from any one of the six foldersincluded in the mod and paste it (just the file, not the folder) into your Flight folder. Always back up youroriginals!
That's all. If you want a different kind of cloud,must select a type and a copy to folder of the flight in the game (copy alwaysCloud1 tga file.)
It is good to have backup files!!!
**********************************************
I hopethat my clouds for you will have an interesting atmosphere in your flightWinter landscape requires other clouds than the summer landscape...
708 downloads
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railwaystation
By Gepard
This is a railway station for DRVv1.4.
Should also run with WoV.
1,381 downloads
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0 comments
Updated
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Cirrus clouds for SF/WoV maps (beta) SP4 update
By Lexx_Luthor
Original cirrus clouds, replaced by these newer effects here...
~> combatace.com/files/file/6567-siberian-sky-cirrus-clouds-for-missions-and-terrains/
----
original description...
:
:
*Beta* test, updated for SP3 and SP4 generation of Patches, of very large layers of high altitude cirrus clouds that can move across SF/WoV maps and can be set to any desired altitude (you can fly through these clouds). Cloud effects are created by a type of "ship" object that follows a waypoint across a map. Read the Install file, it describes what's going on here.
The website is a thread on this at the ThirdWire SF/WoV forums.
Thanks to TK/ThirdWire and all the modders who made this Aw-Sim possible. Thanks to Polak for encouraging me in this.
873 downloads
0 comments
Updated
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Madagascar (AE) tree mod
By Stary
Madagascar (AE) tree mod
for SFP1/WoE/WoV/WoI
version 1.0 20.07.2008
This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface.
959 downloads
0 comments
Submitted
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Heavy snowfall weather
By Stary
This tiny mod adds heavy snowfall conditions when flying in inclement weather.
Fits best the snow covered terrains (MajorLee's DBS, ANW winter etc.)
Very hard to find your airfield flying in this weather!
740 downloads
0 comments
Submitted
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