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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Atlas Cheetah D
The Cheetah C was the ultimate development of the Cheetah series, and was the only fighter aircraft in service with the SAAF until replaced by the Saab JAS 39 Gripen in 2008. Many of the features of the Cheetah aircraft are still classified, and the SAAF is unwilling to reveal too many details. What is known is that in addition to the upgrades described above, the Cheetah C incorporates a more sophisticated avionics and navigation suite and a new pulse-doppler multi-mode radar (ELTA), both of which are regarded as being better than the systems fitted to Block 50 F-16s[citation needed], and one of the most advanced EW systems fitted to a fighter aircraft. The aircraft is also fitted with a data link, though the capabilities of this system are unknown, and it received updated versions of the helmet-mounted sight, HUD and improved HOTAS controls.
Other improvements include the fitting of a single-piece wrap-around windshield with an anti-radiation coating in place of the old three-piece version, a new in-flight refuelling probe with less external piping, new undercarriage and suspension, the deletion of the wing fences, an upgraded version of the Atar 9K50 and a new nose to incorporate the more sophisticated electronics and radar.
Like the Cheetah D, the Cheetah C is capable of delivering precision-guided munitions (PGMs), ranging from laser-guided bombs (LGBs), to GPS-guided weapons and TV-guided bombs. It also has the capability of using stand-off air-to-ground weapons such as the MUPSOW and TORGOS. In addition, it is able to carry a raft of air-to-air weapons, and the SAAF currently equips its aircraft with the V4 R-Darter, a beyond-visual-range (BVR) radar-guided missile, and the U-Darter, a highly capable short-range infrared (IR)-guided missile.
A measure of the capabilities of the Cheetah C is the result of an air-combat maneuvering (ACM) exercise between the Cheetah Cs of 2 Squadron and F-15E Strike Eagles of the 494th Fighter Squadron, United States Air Force at RAF Lakenheath, after which the score tallies for each side were almost exactly equal.
Included 3 models:
-Cheetah D Early
-Cheetah D Late
-Cheetah D FAE (ecuator)
Requirements: DLC Mirage IIIO
Texture Temp by Ludo.m54
Texture - Denis Oliveira
3D mod - Denis Oliveira
Decals - Coupi
Data ini - Coupi
Cockpit and Avioncs ini - Coupi
411 1 -
MI-24P MODEL, MI-24V CZECH TIGERMEET (2004) SKIN
By emresukhoi50 0 -
SF2 "Aces over Europe" 1920x1080 Photoshop Menu Templates
By Viper 05/26/2015
Here are a set of PhotoShop templates for StrikeFighters2 Europe!
Just place your image over the red backgound, merge down and save as a *.jpg file.
Copy the Flight, Menu and PilotData to your mod folder and that's it!
The package includes the default loading screen, main menus, and pilots!
Enjoy!
=Viper=
By Viper63a38 1 -
F-100F Two-seat training version, armament decreased from four to two cannon.
First flight: 7 March 1957; 339 built.
The F-100F two-seat trainer entered service in 1958.
It received many of the same weapons and airframe upgrades as the F-100D, including the new afterburners.
By 1970, 74 F-100Fs were lost in major accidents.
Export F-100F: France 11, Denmark 10, Turkey 35, Taiwan 14.
TF-100FSpecific Danish designation given to 14 F-100Fs exported to Denmark in 1974, in order to distinguish these from the 10 F-100Fs delivered 1959–1961.
This mod uses YAP wild weasel model (the shadow bugged fuel prove was removed!) to portray basic two seater in early use and in service with allied airforces alongside the single seaters.
So You can use with my previous Hun packs:
Armée de l'Air: http://combatace.com/files/file/11566-f-100d-armée-de-lair-complete/
Turkish Air Force: http://combatace.com/files/file/11732-f-100d-tuaf/
Flyvevåbnet: http://combatace.com/files/file/12399-flyvevabnet-f-100d-superpack/
A RoCAF pack is in the pipeline and an US new and updated skins (the F-100D had some relevant upgrades during SF lifetime) is in the works.
WHAT's NOT IN:
- The F-100F.LODs model files: you must own YAP (*) or Training Missions (*)
WHAT's IN:
- a SF-2 ported new plane
New Skins:
- USAF: 11 new Silver '50/'60 skins;
- ANG: 2 new (1 silver and 1 camo) skins;
- AdA: 7 new (5 silver and 2 camo) skins;
- TuAF: 3 new (2 silver and 1 camo) skins;
- RDAF: 8 new (5 silver and 3 Green) skins;
- RoCAF: 2 new (1 silver and 1 camo) skins;
- new FM and take off routine;
- Historical decalsets;
- Inis edits
- weapons;
- new screens;
- working/autoclosing canopy (key=10)
CREDITS:
- YAP: model;
- Sundowner: original YAP skins (not included) but used for new ones;
- Baffmeister: FM & tweakings;
- Paulopanz :skins, decals, edits, screens;
- Mue: lod viewer, no hope to complete the job without;
INSTALL:
- put YAP lods in F-100F plane folder
- transfer all in your mod folder
That's all.
Enjoy
@paulopanz
By paulopanz374 7 -
This upload covers the Stockholm Class Corvette of the Swedish Navy. It has a Bofors 57mm MK3 Naval guna nad provition for 8 RBS-15 missiles
This is a initial Beta version for your evaluation, I need some help finding issues with the model and its performance in the game, so any critic will be welcomed
By angelp141 1 -
This is my first release for the community. It covers the Norwegian Skjold Class Patrol Craft (some sources refers them as fast corvettes). Two different skins are included, since i found two different color schemes for this craft in Internet. Any comment or constructive critic will be appreciated.
Thanks to the people who helped me with this craft, specially WhiteBoySamurai for the gun model and 3d max tips; and JonathanRL for the ini files edits.
By angelp127 0 -
PBP-2-3S Monsun dual IR rack
A dual Atoll missile rail that was designed and used outside the USSR during the 60's with the Polish and East Gearman (LSK) Air Forces on the MiG-21PF(SPS) fighter jets untill the MiG-21MF/Bis versions entered in service.
Model was created based on the few available pictures and scale model brochures so could have minor diferences.
The rack model is for Thirdwire SF2 series.
Installation: Follow the content of ReadMe file
Copy all files into specific folders.
Optional:
In case you want to use this pylon on MiG-21MF/Bis versions you can find the relevant setting data in the given txt files - only for outside pylons. If you have a stock _data.ini then simply copy each section (systemname/station) to your main AC file and save it. In case you have an edited _data.ini file then change station and pylon ID-s as required.
For stock set simply copy over the loadout.ini and allow to overwrite. In case you have a modified loadout file then copy over the relevant sections and renumber as required.
The weapon data.ini is set with "SpecificStationCode" so it will only show up on those weapon stations where the parameters are set so no double loading will happen.
Credit:
Model,texture,ini edits by me.
Previous testings done by Gepard, dast24 and me.
Stock files: TW
This addon to be used/modified according to the CombatAce Freeware Agreement.
Enjoy!
Logan4
By logan4271 0 -
WW2 Palestine 2 Terrain (Full Scale) for SF2 5/1/2015
= For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
**Note: This Is A WW2 Version -ONLY-!!!**
This is a (yet again??!!) another mod of Gepard's Israel 2 terrain. Like the "modern version", it's has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original '3W Desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and expanded.
It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may -NOT- be compatable with the DAT MTO All-Inclusive Mod. This has not been tested.
The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible (again, not really!).
I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Allies & Axis) proper items. Of the ones included, many of these you should have from my other MTO terrains, some you may not. Some are even "new(ish)".
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth . Long loading times may also be experienced due to the number of objects being loaded.
When in game, you'll see:
"Palestine, WW2 (Full Scale)"
Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence (they are listed in the Nations.ini). Like the modern version, this terrain is =NOT= carrier capable in =any= SF2 Environment; which is really sad! (see notes).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section may make for entertaining (and essential!) reading.
It's most important that the legal disclaimer at the bottom be read AND complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Good Hunting, and Happy Landings!
Wrench
Kevin Stein
By Wrench249 0
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