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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. READ THE README
       
      REQUEST TO ALL MODDERS TO CREATE HAL LCA - TEJAS
      134 1
    2. This model represents a generic tanker, of the type that was in common use from just prior tp WWII, and then well into the late-20th century. It was originally a Google Sketchup model uploaded to Google's 3D Warehouse by "moom", and ported into the series by myself.
       
      From the "ReadMe" file.
       
       
      To install, just extract the oiler folder into your Groundobjects folder, and that it. In the original TW series (SF:P1, WoV, WoE, WoI), you'll find that folder in your main game directory.
       
      In SF2, SF2V, SF2E, and SF2I, the folder may need to be created in My Documents. Please read the knowledge base at www.combatace.com for directions on how to do so.
       
      You may add the model as is, but if you wish to enable its associated sounds, you'll need to add the two wav file sthat I've included, into your sounds folder, and you'll also need to edit your soundlist.ini file, to activate them.
       
      Add the following entries to your Flight/soundlist.ini file (it may need to extracted from the flight data.cat). Make sure that you maintain the numbering sequence.
       
      SoundFile0xx=ShipEngine
      SoundFile0xx=Underway
       
       
      [shipEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=2500.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [underWay]
      Priority=HIGH
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=4
      MaxDist=1500.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      Cheers, Fubar512
      352 0
    3. This model represents a generic tanker, of the type that was in common use from just prior tp WWII, and then well into the late-20th century. It was originally a Google Sketchup model uploaded to Google's 3D Warehouse by "moom", and ported into the series by myself.
       
      From the "ReadMe" file.
       
       
      To install, just extract the oiler folder into your Groundobjects folder, and that it. In the original TW series (SF:P1, WoV, WoE, WoI), you'll find that folder in your main game directory.
       
      In SF2, SF2V, SF2E, and SF2I, the folder may need to be created in My Documents. Please read the knowledge base at www.combatace.com for directions on how to do so.
       
      You may add the model as is, but if you wish to enable its associated sounds, you'll need to add the two wav file sthat I've include, into your sounds folder, and you'll also need to edit your soundlist.ini file, to activate them.
       
      Add the following entries to your Flight/soundlist.ini file (it may need to extracted from the flight data.cat). Make sure that you maintain the numbering sequence.
       
      SoundFile0xx=ShipEngine
      SoundFile0xx=Underway
       
       
      [shipEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=2500.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [underWay]
      Priority=HIGH
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=4
      MaxDist=1500.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      Cheers, Fubar512
      361 0
    4. BETA ( made in December 2008) for classic SF/WOx games
      Thus some things not "up to date" or not to latest standard etc
       
       
      Update includes new HUD and new APG-65 radar ( AB-8B+ version)
       
      NOT tested in / intended for SF2 series!
       
      Final version (and SF2 version) will be released with a general update of the AV-8B Plus by Bobrock
      447 0
    5. Blohm Bolkow "Firefly" Template.
      by Me
      Russouk2004
      This is for My Freeware Blohm-Bolkow "Firefly",available at CombatAce.com...
       
      .....Free use only.....
      56 0
    6. Repintado completo de este magnifico terreno, usando el estupendo tilest de Brain32 para Germany. No me ha quedado perfecto, pero creo que luce muy bien... espero que os guste!
    7. Original download:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=7838
       
      Not much just added a USER_LIST for Afghanistan
       
      EricJ
      191 0
    8. this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look
       
      just copy the .tga files in to your GermanyCE folder and let the existing files overwrite
       
      Note!!!
      you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192
       
      thanks to:
      - Brain32 for his excellent GermanyCE tileset
       
       
      have fun
       
      ravenclaw_007
      491 3
    9. Hi
       
      This is the final version of kfir C2 used in Ecuador (1982 - 2006). Now kfirs in the FAE (Ecuadorian air force) have been updated to Kfir CE (Kfir C10).
       
      Kfirs arrived to Ecuador (South-America) in 1982 and they became in an important fighter in the Ecuadorian Air Force (FAE). Many of them participated in the Cenepa War (Feb 1995) against to Peru. One of them eliminated a peruvian A-37B.
       
      In this model I fixed decals, avionics and skin.
       
      This model is based in the kfir C7 from Mirage Factory.
       
      Bye
      534 0
    10. Hi again, well these are the skins of Grupo 2 , Grupo 3, and Grupo 3 (CAMO) Caza Interceptora of Argentine Air Force, at early '50.
      The num code "I" indicates they are before 1959.
      Bye!!
      --------------------
      Hola, aca les dejo 3 skins para el Meteor F.Mk IV de la FAA a principios de los '50, cuando aún la denominación de la matricula era "I" y no "C".
      Saludos!!
      174 3
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