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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. Part II of the effects packs
      Includes:
      Re-released aricraft explosion
      New small, medium, large bobm effects
      New SAM launch effect
      New Napalm effect
      New 20mm gun hits
      Some new sounds included.
       
      All files get extracted to the Effects folder except for sound files. Those go into sound folder.
      4,288 0
    2. After playing Wings over Vietnam for a while i found original plane/object hit fx rather unrealistic.
      Since i love both PAW and KAW mods i started working on something more resembling WWII guncamera footages.
       
      In this pack are remade *objecthiteffect.ini for most guntypes as per bulletobject.ini descriptions.
      So for lmg, hmg, 20mm, 23mm, 30mm and 37mm there are 6 new distinctive types of effects.
      2,491 2
    3. MontyCZ made this effect for bombing runs in SFP1, bunyap made an easy to use zip file for all
      523 0
    4. Enhanced Explosions
       
      by CA_Stary
       
      For SF, WoV and WoE.
       
       
       
      This mini-pack uses some graphics from my guns_fx, which were in turn based on some .tga files created by Deuces.
       
      In this mini-pack you will find some reworked original effects. Since i've switched from close range WW2 and Korea dogfighting
      to more modern medium range missile engagements (WoE rules!) i started working on some enhancements to stock effects. This is not a complete effect pack
      (Deuces is best at that), rather an addition.
       
      Reworked effects include:
       
      Aircraft explosions -with new big hot fireballs and lots of burning parts thrown randomly into air, now ground crashes look more realistic
       
      Aircraft fuel fire -new longer fire trail than in original, fueltanks blow, random bursts of fuel
       
      Small/medium/large missile air explosions -different from original, now with more intense fireballs, smoke clouds, sparks
       
      Small/medium/large bomb effects (beta) -differ by size and look, i'm not fully satisfied with those, but I decided to throw them in. Think of those as of beta
       
      Also included are some .tga files from my previous guns_fx pack, as some of the new materials definitions use them
      3,200 0
    5. These are direct replacements for the default WoV & SF cargoship and tanker. They have been editted to include a radar emitter, making them visible on RWR displays and allowing them to be targetted by anti-radiation missiles (or any antiship missile that uses passive-radar homing).
      623 0
    6. This file is intended for use with WoV only as it relies on files from the Vietnam_SEA terrain.
      What does it do?
      It adds two of the three terrain object sampans as ground units of the cargoship class. So then, one can use them in custom missions as moving objects. More to it in the sampans_readme.txt .
      342 0
    7. This is an updated dat.ini for WoV's Sumner Fram 2 destroyer model. You must have this model (it's part of WoV) for this file to work properly...
       
      Modifications include radar-controlled 127mm (5" 38) guns, that will engage both sea and airborne threats.
      393 0
    8. Submereged November Class SSN:
       
      Model by Kesselbrut
      Concept by KillerBee
      Data Files and Weps by Fubar512
       
      This represents a submerged Nomber Class SSN, and as such only shows the sub's periscope protruding above the surface. The majority of the model's hit boxes are situated below the surface, making for a rather tough target.
       
      It has a radar emitter located within the periscope mast, so it appears on RWR displays. While it's radar return is miniscule by comparison, it does appear on some Radar displays, as well.
      843 0
    9. This has been sitting around the virtual workshop for a while. As we now have a WWI sim, here's something to shoot at!.............. when some sea turns up! The battleship Iron Duke as she was in the early days of the war.
      1,221 0
    10. For WOV only: I've enabled the stock carriers to have respective carrier #/name on the structure/island. have not figured out the bow yet if its even possible. This is a start though. See picture for clarification.
       
      Carrier list: Note GroundObjectdata.ini is provided and numbered already.
       
      [Object0XX]
      ObjectName=CVA-63
      ObjectFullName=CVA-63 Kitty Hawk
      ObjectDataFile=CVA-63\CVA-63_data.ini
       
      [Object0XX]
      ObjectName=CVA-64
      ObjectFullName=CVA-64 Constellation
      ObjectDataFile=CVA-64\CVA-64_data.ini
       
      [Object0XX]
      ObjectName=CVAN-65
      ObjectFullName=CVAN-65 Enterprise
      ObjectDataFile=CVAN-65\CVAN-65_data.ini
       
      [Object0XX]
      ObjectName=CVA-66
      ObjectFullName=CVA-66 America
      ObjectDataFile=CVA-66\CVA-66_data.ini
       
      [Object0XX]
      ObjectName=CVS-11
      ObjectFullName=CVS-11 Intrepid
      ObjectDataFile=CVS-11\CVS-11_data.ini
       
      [Object0XX]
      ObjectName=CVA-14
      ObjectFullName=CVA-14 Ticonderoga
      ObjectDataFile=CVA-14\CVA-14_data.ini
       
      [Object0XX]
      ObjectName=CVA-19
      ObjectFullName=CVA-19 Hancock
      ObjectDataFile=CVA-19\CVA-19_data.ini
       
      [Object0XX]
      ObjectName=CVS-20
      ObjectFullName=CVS-20 Bennington
      ObjectDataFile=CVS-20\CVS-20_data.ini
       
      [Object0XX]
      ObjectName=CVA-31
      ObjectFullName=CVA-31 Bon Homme Richard
      ObjectDataFile=CVA-31\CVA-31_data.ini
       
      [Object0XX]
      ObjectName=CVA-34
      ObjectFullName=CVA-34 Oriskany
      ObjectDataFile=CVA-34\CVA-34_data.ini
       
      [Object0XX]
      ObjectName=CVA-62
      ObjectFullName=CVA-62 Independence
      ObjectDataFile=CVA-62\CVA-62_data.ini
       
      [Object0XX]
      ObjectName=CVA-61
      ObjectFullName=CVA-61 Ranger
      ObjectDataFile=CVA-61\CVA-61_data.ini
       
      [Object0XX]
      ObjectName=CVA-59
      ObjectFullName=CVA-59 Forrestal
      ObjectDataFile=CVA-59\CVA-59_data.ini
       
      [Object0XX]
      ObjectName=CVA-43
      ObjectFullName=CVA-43 Coral Sea
      ObjectDataFile=CVA-43\CVA-43_data.ini
       
      [Object0XX]
      ObjectName=CVA-42
      ObjectFullName=CVA-42 Franklin D. Roosevelt
      ObjectDataFile=CVA-42\CVA-42_data.ini
       
      [Object0XX]
      ObjectName=CVA-41
      ObjectFullName=CVA-41 Midway
      ObjectDataFile=CVA-41\CVA-41_data.ini
       
      [Object0XX]
      ObjectName=CVA-60
      ObjectFullName=CVA-60 Saratoga
      ObjectDataFile=CVA-60\CVA-60_data.ini
       
      I've placed the files into proper folders:
       
      Unzip and drag and drop into main folder. Keep in mind that this is structure so the Groundobjectdata.ini resides within Groundobject folder which makes for cleaner file structure.
       
      Modified all WOV campaigns to allow use of this mod.
       
      I highly advise for educational purposes to look over this mod before installing so you can get an understanding of what I did. Do not rename files unless you fully understand file structure in this game!
       
      You can use this mod in SF however you will need to follow this tutorial link:
       
      http://www.column5.us/carriers.htm
       
      All WOV stock carriers numbered.
      1,689 0
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