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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
       
      ********************************* Version 1.1 Update List *************************************
       
      1. Texture updated and resized.
       
      2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
       
      3. Reference materials included.
       
      ********************************* Version 1.0 Original Release ********************************
       
      Version 1.0
       
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap and Wpnssgt - For the original Weapons Pack.
      Mustang - For the great video tutorials.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
       
      What you will need first:
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
       
       
      Notes and limitations:
       
      The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
       
      The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
       
      The paint scheme is 'best guess', based on the few pictures available.
       
      The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.
       
      FastCargo
      6 Oct 07
      2,104 1
    2. *************************************** Version 1.1 Update List ************************************
       
      1. LOD file smaller to reduce disk usage.
       
      2. Pylon reconfigured to more plausible dimensions.
       
      3. Switched to RAR format to reduce upload/download bandwidth.
       
      4. Included reference materials.
       
      5. If you already have the previous version of this file, just copy the Objects directory as per Step 3 in the Instructions, confirming all overwrites.
       
      *************************************** Version 1.0 Original Release *******************************
       
      Version 1.0
       
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap and Wpnssgt - For the original Weapons Pack.
      Mustang - For the great video tutorials.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
       
      What you will need first:
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
       
      Notes and limitations:
       
      The AGM-136A was prototype for a cruise missile that was designed to loiter over a battlefield, then attack a SAM radar when it lit up. Basically, it was a combination a cruise missiles range/duration time, and the AGM-88 HARM ability to kill SAM radars. It however did not proceed beyond prototype stage before being terminated in 1992.
       
      The paint scheme is 'best guess', based on the few pictures available.
       
      The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM...except with more range.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.
       
      FastCargo
      3 Oct 07
      870 0
    3. *********************************** Version 1.1 Update Changelog ***********************************
       
      1. Texture for Pave Knife improved.
       
      2. Textures resized to save disk space.
       
      3. Pave Knife LOD file changed with additional laser sensor detail.
       
      4. Reference JPGs included.
       
      5. Nose.TGA included for transparent part of laser sensor.
       
      6. If you have already installed the initial version of this release, all you need to do is Step 4 of the Instruction block (Copying the Objects directory allowing all overwrites). No other changes are needed.
       
      7. Changed to RAR compression format to save upload/download bandwidth.
       
      ************************************ Version 1.0 Initial Release ***********************************
       
      Version 1.0
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap and Wpnssgt - For the original Weapons Pack and their GBU_USAF.bmp file from which the GBU-12 paint scheme is derived.
      Mustang - For the great video tutorials.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
      What you will need first:
       
      Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Copy of SFP1/WOE/WOV patched to the latest standard (as of 14 Nov 07)
       
      Notes and limitations:
       
      Aircraft weapons stations must have LGB to be able to carry the GBU-12, and LP to carry the Pave Knife. Also, note the Pave Knife was available for only a very few years and was daylight capable only (which can't be simulated in the TW engine).
       
      Dimensions and capabilities for the Pave Knife are notational. Detailed information on the Pave Knife pods was VERY hard to find, so the external model size/dimensions/sensor window size/paint scheme is a lot of TLAR (That Looks About Right). Also, this paint scheme was the first skin I've done from scratch...so there will be errors (hopefully, small ones).
       
      In reality, only a few F-4Ds and A-6s were wired to carry the Pave Knife. So it's a lot easier to get them in game than reality would specify.
       
      The GBU-12 Paveway I model is based on the picture I was able to find on designation-systems.net. It was VERY difficult to find good information on the 500 lb class Paveway I model...most info concerned the 'folding fin' model, which is a Paveway II. I decided to redo the model differently from the stock Thirdwire one, because I felt the stock model was too short and had wrong fin diagrams to be correct. However, the paint scheme was a guess (using the Weaponspack GBU_USAF.bmp as a basis).
       
      Speaking of GBU-12 models, this one's fins, because they are bigger, will cause visual conflicts if mounted with one on the center station on a TER. Best thing to do is carry them one to a pylon.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.
      909 0
    4. This is Fictional ( only my own idea ) weapon - rockets pod for six big rockets. This unguided ( free launch ) rocket shoots a cluster bullets around target.
      3D max project of this rocket included inside for modellers. A texture is from weapon pack, not my own.
      830 0
    5. These are 2048 psd files. Enjoy and happy painting LOL
      157 0
    6. F-4Cs of the 366th TFW "Gunfighters" for Wings over Vietnam
       
      Markings for 42 F-4C model Phantom IIs of the 366th TFW at Da Nang from late 1966 through early 1968.
       
      Mike Druzolowski
      289 0
    7. P-47D-25, Generic Post-WW2 Skin for SF, WoV & WoE
       
      A "simple garden variety" natural metal skin for Wolf's P-47D-25 'Bubbletop' Thunderbolt.
       
      This is a 'representative' skin for the F-47D Thunderbolt, in the post-1947 era, right after the formation of the US Air Force. As they were still a few around for a few years, mostly in the Air National Guard, I thought I'd throw together a little something. Now, mind you, these are NOT ANG aircraft, but should be considered as 'front line', as I didn't create ANG style decals.
      The tail serial numbers are actual P-47D serials, just so's your tail fin don't look and feel so neeked.
      I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario.
       
      There are a few changes in the cockpit ini, adding a new sight tga (USAAF Mk.8). Instructions are below, in the "To Install" section.
      And, once again, all the lights have correct positions, colors, including a landing light.
      A new, WoE style Hangar Screen is also provided.
      Information of 'fixing' the loadout problem with the Triple-Bazooka launchers is also supplied
       
      == You MUST also have the latest weapons pak to make use of the WW2 weapons.==
       
      PLEASE read the enclosed readme for full, detailed install instructions, along with other notes of interest.
       
      Happy Hunting!
      Wrench
      Kevin Stein
      230 0
    8. P-51D-30, Generic Post-WW2 Skin and Ini Update for SF, WoV & WoE
       
      A "simple, plain old garden variety" natural metal skin for Wolf's P-51D-30 Mustang, that uses the "P-51D30_V3.LOD", or in other words, the latest version that's available in the "Planes Pak", to be found at CombatAce .
       
      This is a 'representative' skin for the F-51D Mustang, in the post-1947 era, right after the formation of the US Air Force. I did some experimentation with 'paneling'. I just used various verrry light tones of gray to try and create the differing panel sections. The skin itself was created from Wolf's original template, with cleaned up and redrawn panel lines, my 'interperative' rivets, and a new look for the cowl vent/air filter inlet.
      The tail serial numbers are actual P-51D serials, just so's your tail fin don't look and feel so neeked.
      I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario, or even a Korean War one.
       
      As everybody knows how I hate to waste good decals, and just for fun, I transfered over and positioned a whole bunch of the various nose arts from other aircraft. So there's something to look at; and most surely against the Regs in the post-war era....there may be some partial or semi-nudidity on some some of them.
       
      A few changes in the cockpit ini, added 2 new sight tgas (K-14 AA and AG sights). Instructions are below, in the "To Install" section.
      And, once again, all the lights have correct positions, colors, and that nice little retractable landing light lens that Wolf provided for us, in now actually the landing light. --- really, this is the last time I'm fixing it!!!!
      A new, WoE style Hangar Screen is also provided, for those wishing to use the aircraft/skin in a CWGH: 48 style install.
       
      == You MUST also have the latest weapons pak to make use of the WW2 weapons.==
       
      As stated above, there here highly detailed, step-by-step install instructions -- so PLEASE read them, ok???
       
      Enjoy!
      Wrench
      kevin stein
      408 0
    9. This collection include sounds for several jet aircraft for SFP1/WOV/WOE.
       
      Be carefull some are VERY LOUD!!!
      1,739 0
    10. This eggs outta the basket!!
       
      This is an F-4E pack with 3 camouflage patterns based on the jets I worked on the first 4 years of my enlistment as an aircraft structural mechanic in the Air National Guard. This pack represents the entire 163rd Tactical Fighter Squadron, 122nd Tactical Fighter Wing of the Indiana Air National Guard.
       
      Read the readme files!! They explain how things get installed and how they work.
       
      Enjoy!
       
      Drdoyo
      468 0
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