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Fictional Aircraft, Experimental and UAV's

Fictional Aircraft, Experimental and UAV's

117 files

  1. This is an fictional aircraft made by rockwell, but it actually never lift off.
    model and skins made By Aladair(uploaded few weeks ago).
    FM:Unknow author.
     
    i've did some minor changes but i don't think its a job that can be compared with Aladair's job :)
    i also give up to modding the FM because i never got the result i want so, as aladair said: Feel
    Free to modify and re upload, just give the original author's credit.
     
    you'll need the cockpit folder from A-7E Late(by TMF).
     
    special thanks to Canadair(who modified the A-7 avionics to an A-A capable)
    and Spillone104(for the patience to explain me some thins :-] )
     
     
     
    Have Fun!
    1,059 2
  2. Tu-360 Beta by Signum.
     
    Work on a Tu-160 successor began already in the early 1980s, when the bomber was still in the flight test phase. Tupolev produced two designs with different cruise speeds. Tu-260 (Aircraft 230) was designed for Mach 4 and a range of 10,000 km. The Tu-360 was much more ambitious: it was to carry a 10,000 kg offensive load to a distance of 15,000 km at a speed of Mach 6. The design team was led by V. A. Andreyev, who was in charge of aircraft designs powered by natural gas and liquid hydrogen at Tupolev. The Tu-360 was to be powered by six variable-cycle turboramjet engines fuelled with liquid hydrogen. Armament was to be carried in two weapon bays located in the wingroots. According to the draft design, the range requirement could not be achieved, maximum range at Mach 6 being 9,000-10,000 km.
     
    Not me, but Signum is autor of that beta.
    If you have any problem with that beta or you want to help with that project ask Signum or write on polish forum.
    1,041 9
  3. This is a fictional VTOL jet inspired by the Kestrel jet from the Amiga games Zeewolf and Zeewolf 2. It is similar to the Harrier, but lighter and with vastly more powerful turbofan which, while making pop-up'n'fire-attacks a breeze, does guzzle up fuel at a rather alarming rate when in hover mode.
     
    Features:
     
    Custom cockpit by yours truly.
     
    Skin template included for your skinning pleasures.
     
    3 skins:
     
    Ferris-type experimental camo
     
    Swedish Navy Gripen-style camo
     
    USMC Desert camo
     
    ------------------
     
    People whose textures I've shamelessly borrowed/ripped off:
     
    Kesselbrut - Vigi pit for the side consoles
     
    Batman - Random gauges from the excellent F-4J cockpit because I was too lazy to do them myself :)
     
    The rest of the pit is mine, however.
     
    ------------------
     
    Other info:
     
    This is a work in progress and subsequent refinements will be posted as time permits. In the meantime, I'll be grateful for any comments/suggestions.
     
    -----------------
     
    Legal stuff:
     
    Sell or claim this as your own work and I will bust your kneecaps, steal your mother, rape your TV and smash your f***ing head in.
     
    Same goes for trying to sneak this into some payware package.
     
    Nils 'Julhelm' Dücker
    2,220 1
  4. McDonnell Douglas Hornet FGR.3 for STRIKE FIGHTERS 1
     
    This is a 'what if' RAF Hornet FGR.3 with markings for No.4 squadron of the Royal Air Force.
    Erwin_hans was good enough to release a blank skin so it was a easy to knock-up an RAF Superbug. This is a fine add-on aircraft for 'Strike Fighters 1' and 101tfs and Erwin_hans have created a true masterpiece  - one of the very best add-ons available and I'd like to thank them for their hard work in bringing this aeroplane to us. Please note that in this revision I've simplified the effects and sounds to use stock files and you'll want to change the loadout.ini to suit the weapons you've got as, again, I've left it to stock.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the HORNETFGR3 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the HORNETFGR3 into your Decals folder.
    P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini!

    CREDITS
    Thanks to TK for a great little game/sim.
    Thanks to 101tfs and Erwin_hans for creating the first F/A-18F.
    And thanks to everyone in the wider Third Wire community.

    Regards
    Spinners
    Version 2 - 03/03/18
    Version 1 - 25/08/11
    P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini!
     
    1,000 1
  5. F-24 Shadowcat (AFX) Beta 1.0 for Wings over Israel
     
    Model and skin by Julhelm
    FM by Starfighter2
    Avionics by Jat
    Uses F23 cockpit by Dels
     
    Requires F-14 and F-22 sounds and the F-22 afterburner fx.
     
    As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net.
     
    This is a beta release: This means it is to be considered a work in progress, so efforts to improve/bugfix are welcome.
     
    This message will self destruct in five seconds.
    2,764 2
  6. The Advanced Super Tomcat (ASF-14) was a proposed upgrade to the F-14D
    more info here:
     
    http://www.anft.net/f-14/f14-history-f14x.htm
     
    This is my first project so it may have many issues, the known ones are in the readme file.
     
    Installation instructions and more details in readme.
    850 2
  7. This is Typhoid´s F-14D modified to fly for the FAM (mexican air force)
    614 1
  8. Since it has been requested by a few people
     
    In this rar is included airplane FOR SERIES ONE, WITH THE OLD F-111F LOD included.
    This mod is nothing special and the new F-111 is much better. On the other hand thoguh, as far as I know there is no RF-111G with canards and hud and modern avionics made from the new lods.
    Oh this plane is totally fictional, BTW.
     
     
     
    Installation FOR SERIES ONE:(and only)
    content of folder "put in aircraft folder" goes in aircraft folder
    weapons paveacksystem (it is a fake unlaunchable EOGR which gives pavetack capabilities even when LGBs have been launched) and Lau-105AHM are to be added with proper weapon editor FOR SERIES ONE.
    148 1
  9. Here is my completed model of the VF-0S Valkyrie from the anime Macross Zero. I need the help of other skilled modders to complete this aircraft. I made this to be freeware so nobody should have to pay for it and the only other thing I ask is that I be acknowledged as the creator of the original model. Inside the file you will find the model file in Gmax format as well as some performance specs and some illustrations I found at Macross World and Macross Nexus that should help anyone working on the flight model or skin. I have also included some images of the transformation process so anyone working on the animations has some reference to work off of.
     
    Have fun with it!
    2,119 4
  10. Authors:
    MF's F-16 blk10 avionics and hud.
    Some Wrench's nosearts ( I can't resist)
    Stealth skin and mercenary skinby alfonsofondacaro
    F-111F modded datas (of course) by Vark team
    F-111F modded cockpit by I don't know
    Pavetacksystem mod by me (nothing special and idea already used in the B-57G)
    Lau105AHm from various Combatace threads (FastCargo, GoCAD and others)
    Canards lod and bmps by crimsonroamer, placed by 76.iap blackbird and repainted by bobrock
     
    Everything put togheter by me. It is my fault not people's above.
    Also this is really a combined effort. I think I mentioned everyone and asked permission to everyone for what is in the package.
    In case I forgot, it is just my mistake, I apologize in advance, and we will work it out, let me know in PM or on the boards.
    Same if someone wants the files removed, just ask the moderators or me.
     
    Hopefully in the future we can have an easier to install version that includes .lods and cockpit. which for now are not included.
     
     
     
    This plane is completely fictional.
     
     
     
    It is inspired to Dale Brown's novels in which, usually the characters are flying highly modified bombers to save the free world in top-secret and reckless missions.
    The RF-111G appears ina Dale Brown's novl called "Chain of Command" which I actually haven't read, but the idea of a revamped F-111 was too good to pass.
    It makes use of various bits and pieces of stuff made by great modders, such as:
     
    Of course F-111's model and cockpit makers, for starter. Without them we would not have the Varks at all. Their is the credit.
     
    -MF's avionics suite and graphics coming form the F-16A Blk10, allowing modern AHM capabilities, TWS and avionics70 compatiblity, and HUD. tThe suite has been slightly modified to be adapted to the RF-111G, but the credit is Mirage Factory
     
    -alfonsofondacaro's stealth and mercenary skins for F-111F, great jobs done quickly and on request, keep an eye on this guy he will do great things I think!
     
    -Some of Wrench's nosearts, that definately need more visabilty; what is more sexy than a beauful girl painted ona sleek fighterbomber nose? Yes I agree, a real beautiful girl in your bed, I know I know..
    Anyway:
     
    Installation:
    This is not a complete aircraft. You need a good and complete install of the F-111F, with sounds and effects and fuel tanks.
    Most likely you already have the F-111F in your install, if you don't:
     
    -Install the F-111F from the package available at Combatace.
    http://forum.combatace.com/index.php?autoc...mp;showfile=917
     
    Install the F-111's cockpit from Mike Wherner website
    http://www.schmidtwerner.de/products/e_f-111_pit.html
     
    -MAKE a COPY of the F-111F and rename it RF-111G;
     
    -Delete all skin folders in the just renamed RF-111G folder
     
    Copy, and overwrite all content of this download folder into RF-111G folder.
     
    Next we need to install two new weapons.
     
    Copy the content of the supplied weapons.txt in your weapondata, renumber in sequence, and then open the weapondata with weaponeditor and save.
    You will have two new weapons
     
    -A "pavetacksystem" which is basically an unlaunchable missile(EOGR) with no lod attached to a mock hardpoint; it will allow you to "operate" a camera FLIR even after the release of the guided bombs. . Think of it as the software for the Pavetack AVQ-26 (which still needs to be loaded)
     
    -A LAU-105AHM, Dual Amraam launcher-rail.(yes this plane can perform Air to AIR)
     
     
    Finally the content of "put in aircraft folder" must be dropped into your aircraft folder; do not overwrite if requested; most likey you have canards for other planes. in this case backup your canards and drop the RF-111G canards, or keep those you had before, althoguh in this case the RF-111G wil be without canrds, or even worse get the canards you have installed. On Combatace there is thread by FastCargo that explains how to modify with an hex editor the canards.lod. Perhaps a future version will have dedicated canards.
     
    Final notes
    -AVQ-26 pavetack should be kept in all loadouts, and the FLIR can be deployed with CTRL-O command, and to mantain camera FLIR capabilty, the pavetacksystem should be kept in all loadouts too.
     
    Loadouts: there are only weapons included in standard weapons pack. I suggest though to experiment with exotic loadouts as SDB, TacitRaimbows, Jsows, Jdams etc.
     
    Hangar and loading screen are still those coming with F-111 package , maybe some one feels like redoing them?
     
    IMPORTANT final note
    TO improve you BVR gameplay make sure that ALL your planes in the install have a maxvisibility of 12000 in their data ini; you will be able to lock a target, on radar, hit CTRL-R to lock it visually (BVR) and order wingman to attack. In most case wingman will use SAHM, AHM and then IRM. Very cool, until WOI which apprently has an AI very good at breaking radar lock.
     
     
     
     
    Of course all credt goes to mentioned designers and this mod is for freeware use only
    1,247 1
  11. McDonnell Douglas Eagle F.1 for STRIKE FIGHTERS 1
    This is a simple mod of the stock F-15A Eagle to give a 'what if' Eagle F.1 interceptor fighter with markings for No.5 and No.11 squadrons of No.11 Group of the RAF as they might have appeared in the late 1970's.
    This mod will only work with 'Wings Over Europe'. If you have 'Wings Over Israel' then it can be hacked into shape by a little bit of editing to point to the appropriate stock 'Baz' LOD's and files and also swapping the Skyflash missiles for Sparrows in the loadout.ini.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the EagleF1 folder into your Aircraft folder.
    That's it!

    CREDITS
    Thanks to TK for a great little game/sim.
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 2 - 08/04/18
    Version 1 - 22/06/09
    286 1
  12. ************************************************************************
    ************************ UCAVs 1.1 Update *****************************
    ************************************************************************
     
    Updates to the X-45C / X-47C to make them more 'combat ready'.
     
    Extra equipment includes:
     
    Internal ECM
    Expendables
    Laser Designator
     
     
    Weapons adjustment:
     
    Weapons fit into the bays properly...which limits what you can carry.
    Multiple weapons will sequence properly as well when dropped or fired.
     
     
    Aircraft adjustment:
     
    Aircraft now have manual weapon doors.
     
     
    Remaining issues:
     
    No cockpit. Drop in your own...think of it as a synthetic pit for a
    future UCAV pilot.
    Missiles don't drop, but fire as if off a rail. It has to do with the
    type of weapon...most small missiles fire off rails. So, unless you
    alter all the missiles a UCAV can carry...or the LODs are altered to
    make trapeze weapon rails, its one of those things...
     
    Use them for support on your missions, or drop in a cockpit and fly it
    yourself. Get ready for the future...
     
    Alterations by FastCargo
    2,431 3
  13. Handley-Page Peregrine FGA.1 for SF/WoV/WoE/WoI, Post-Patch (9/08 & 10/08) & SF2 Series Installs
     
    A "What If..." aircraft for the early Cold War....
     
    This is a mod of Pasko's Ho-229, which I modded into the "What If" F-79 'Manta, now modded yet again into an UK built version for the RAF. (did that sound as confusing as it looked???)
    This is a complete aircraft mod, containing everything needed to just unzip and fly. A new pilot figure, and the pylon "seats" will need installing, but that's a pretty simple matter.
     
    The skin, created from new 1024x1024 templates, is based off the original WW2 Luftwaffe one, and has completly redrawn panel and rivet lines. All new decals representing 54 Squadron, RAF have been either created by me or borrowed from Spinners RAF Decals Pak. Period style lighting has been added; running and ID lights, and a landing light. The cockpit, while based off the A-4B, has been extensively edited to make use of the new coding in post-08-patches for the "OpenCockpit", as has the data ini. This allows the external model's canopy frame to work for us. If attempting to use in a pre-patch install, you'll need to make all sorts of adjustments, and even I don't remember them all. Suffice it to say, it's built for post patch -- keep it that way.
     
    A new "WoE-style" hangar screen has been created for this aircraft (usable in ALL versions of the sim). Damage tgas are incuded here as well, just in case you happen to get shot up....
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. If you've already added the weapons provided from another mod or weapons pak, you need not add them again. The data ini has been extensiverly expanded from the Manta mod, to include the new 'fake pilot seat' pylons that have been added for weapons carriage. Depending on the year flown you'll either have US AIM-9B Sidewinders or RAF Firestreak IRMs. It has been set to use the stock 3rdWire 100 gallon drop tank, and the stock UK bombs. The SNEB rocket pod, for use on CAS mission, should be available in just about all the weapons paks.
    Some tweeking of the Flight Model, mostly the "StallMoment" line for the wings, have been incorporated. The aircraft handles EXCEPTIONALLY well for such an old model.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI & SF2. In fact, I tested it EXTENSIVELY in SF2 to be sure it would work ok! Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!!.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Good Hunting!
    Wrench
    Kevin Stein
    462 1
  14. Northrop Grumman "F-14QS" Strike Tomcat
     
    File size : about 13.3Mb
     
     
    Based upon the orig F-14A was made by BPAo and his crew.
     
    Skins for this add-on were made by kei nagase.
     
    Thanks to BPAo and his crew. (I got his permission.)
     
    Thanks to kei nagase. (I got his permission.)
     
    ----------------------------------------------------------------------------
     
    Strike Tomcat has A2A/A2G abilities and HUD has changed for easy flight.
     
    Has a night attack ability.
     
    Default loadout has changed for the best performing.
     
    Not only players but also AIs has BVR/WVR air combat abilities.
     
    And Strike Tomcat has LGBs & TV abilities(it has a Laser-designator).
     
    Strike Tomcat equipped F110-GE-129 engines.
     
    ----------------------------------------------------------------------------
     
    Installaion :
     
    Extract zip file to aircraft directory of WoE or Combined WoV/WoE.
     
    (It doesn't work on SFP1 or WoV.)
     
    for instance) c:\program files\wings over europe\objects\aircraft\
     
     
     
     
    Enjoy it !! (then you can choose Strike Tomcat) :-)
     
    - Land Warrior.
    5,521 1
  15. F-4ES Super Phantom II
    This is a representation of the Super Phantom being worked on at the end of the Phantom era. It was an attempt to extend the life of this jet, but was scrapped because of the F-14 Tomcat becoming operational.
     
    ======================
     
    1. This mod is an addon jet, known as the F-4ES. I used Jennifer's F-4E IDF and Marc Silva's F-4E 2000 data files, adding some of the latest mods such as open canopy and landing lights.
     
    2. NationName is changed back to USAF.
     
    3. Chaff/Flares/Jammer added. Note that F-4Es delivered to Israel before the Yom Kippur War did not have countermeasures installed. During the War, replacement F-4Es from US stocks came with their ECM equipment. Some IDF Phantoms were also upgraded during the conflict.
     
    4. The skin the base USAF camo skin is the stock SFP1 skin. It takes any F-4E skin.
     
    5. Canopy fix by "The Wrench".
     
    6. Uprated J79-GE-10B engines, which also featured improvements to eliminate the tendency of the J79 to leave behind a dirty smoke trail, which had proven a liability in combat.
     
    7. Loading and Loadout screens were done by Doghouse.
     
    8. The Loadout file is the one done by SuperCharger and Doghouse as the coop mod used in multiplay. It uses stock weapons and is totally Multiplay safe.
    However, this addon jet is not unless the other players have it as well.
     
    9: The landing lights mod by dfang and Russo has been included and is already installed.
     
    10: New radar includes a terrain avoidance radar as well.
     
    11 This aircraft takes a little longer to load up in the game. Be patient, it's well worth the extra few seconds.
     
    12 Please don't credit me with this aircraft. I've done nothing but to have taken all the various mods and work of others, put it all together and repackaged the product. If you want to credit anyone, credit those I've mentioned above. And to those of you who I've neglected to mention, please accept my apologies, it wasn't intentional. Also, anyone wanting to mod this work further go right ahead. Don't bother asking permission because it's already given. I give this jet to the SFP1/WOV/WOE/WOI cmmunity to play with and have fun, it now belongs to you.
    1,564 2
  16. Royal Navy FG2 with 7 skins
    1,239 0
  17. Happy April Fools!
     
    The Avro Canada Avrocar was originally designed as a vtol fighter-bomber, and was picked up by the US government. The low power of the engines, however meant that it could only lift off with ground effect about 1 metre, thus making it the world's first hovercraft, but not a terribly great fighter-bomber...
     
    I made this as a challenge to myself in about two evenings, so it's kinda rough (port hardpoint doesn't work, no animations, etc.), but fun nonetheless. To make it true to the original concept, I scaled it up ~15% and gave it a flight model based on an A-4....
     
    Have Fun!
    1,185 0
  18. This is a conversion for The Wrench's Tomcat FR.1 giving it new 'Spey Mk301' engines, the 'Definitive' version of the British Tomcat.
    1,671 0
  19. A modification of AD's wonderful A-7E with Sundowner's skins into a fictiona 'what if' Corsair GR.1 for the RN/RAF
    1,007 0
  20. Modification of AD Skyraider to "What If..." Royal Navy service. Contains all files needed; 2 new skins - all new decals, NEW Hangar Screen - only available HERE!.
    Full instructions and 'historical' notes in read me!
    1,144 0
  21. A new skin and modified .ini files to create a 'What If' Fleet Air Arm Hornet.
     
    Chaser
    1,222 0
  22. What-If Aviation proudly presents the BAe Systems Skyhawk FG.3a! Based on the Third-Wire A-4F model.
     
    Skins by the very talented Sundowner.
    929 0
  23. New skin and some ini mods for Russo's superb N model Jug.
    Represents the 36th FBS, had they had Thunderbolts. Ini mods reflect latest patches, and the addition of formation and landing lights. Includes serial and buzz numbers for 36 aircraft. Serials are actual P-47N numbers.
    You must have the latest weapons pack for this to work. Also, please read the readme for more informations
     
    With thanks to Russo for the aircraft, and especially for the templates!
     
    Enjoy!
    Wrench
    Kevin Stein
    657 0
  24. "What If..." version of Zur's Canadair Sabre as (almost) used by the Israeli Air Force. Full mod, that creates a new country-specific aircraft.
    Mods to avioncs, gunsights and loadouts. Complete with 2 skins for late 50/early 60 style 2-tone, and 1970s style 3 tone. PLEASE read the read me for more details and installation instructions.
     
    With thanks to Zur and all who helped.
     
    Wrench
    Kevin Stein
    449 0
  25. West German Luftwaffe A-4E Skyhawk for SF, WoV & WoE:
     
    This is a mod the stock 3rd Wire A-4E Skyhawk joining the ranks of "What If..." they had been purchased by the West German Air Force, to replace their Fiat G-91s while awaiting the arrival of the Tornado IDS, in the light to medium attack/strike role. (due to 'unforseen delays' in the Toros)
     
    I feel an aircraft like the Scooter is almost perfect for the European environment: light, fast, manuverable, good weapons fits, easy to fly and maintain, survivable, etc.
    Did I mention it was fun to fly???
     
    This is a full aircraft mod tested in SF, WoV, and totally designed for WoE.
    This aircraft is designed with the latest Weapons Pak in mind, and has had it's loadouts adjusted accordingly.
    I also 'split' the hardpoints, to allow for asymetrical loads on the outboard pylons.
    It uses the stock A-4F cockpit (supplied via the cat file! - saves on space in the d/load)
     
    I've also repainted the stock gunsight tga, by making in a brighter yellow. Makes it easier to see for us old folks ;)
    Also, it is reccomened that you grab 'Range Counter Fix' for the Skyhawks. .
    There's also a real nice 'photoreal' cockpit upgrade for F model Scooters.
    Both are available here at CombatAce ... I reccomend them!
     
    This is version 2 of this mod, as there were some issues I need to fix, and had relased the other before total completion.
    If you d/led the original, I suggest deleting it and getting this upgraded version. Sorry for the inconvience
     
    Skin created using stock 3rd Wire templates.
    Camo pattern by Gramps; modified for European-style colors (thanks Richard!!)
     
     
    Good Hunting & Happy Landings!
    Wrench
    Kevin Stein
    343 0

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