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    1. Charles City and Sea repaint for BoB terrain

      Charles City and Sea repaint.
       
      This tileset based on an idea of Charles Gunst who mentioned, that the cities in europe are more gray instead brown. He send me a gray repaint of the city tiles and a darker sea tileset. I made some refinement work and now it is ready for release.
      Thanks for the idea and to good cooperation, Charles.

      547 downloads

         (0 reviews)

      1 comment

      Updated

    2. New Korean Tile set based on Deuce's Enhanced WoV tiles

      This is not "Historically Correct" nor meant to be. It was made to add a bit more of a "Korean flavour" to the fine work of fng2k, Edward and the other community members who've contributed to the new Korean theatre. It is -- a sometimes extensive -- repaint of Deuce's "Enhanced" WoV tiles with the addition of new dirt airfield textures, plus custom specular lighting effects on the sea and river tiles. There are still a few misplaced tiles but I've not got the time (or knowledge) to sort these out.
       
      Thanks to Deuce
       
      http://www.sfmods.com/terrain.html
       
      and Thirdwire for making the original tiles.

      1,570 downloads

         (0 reviews)

      0 comments

      Updated

    3. SeaModWoV_v1.zip

      Add/Replacement of sea and shore tiles to Deuces WoV tileset.

      1,380 downloads

         (0 reviews)

      0 comments

      Updated

    4. SeaModWoV_v1.1

      Replaces SeaMod_v1.0 , contains alternative sea and shore tiles for Deuces WoV Terrain version with added corrected alpha layer allowing for better specular water reflection.

      3,523 downloads

         (0 reviews)

      0 comments

      Updated

    5. Falklands Terrain

      Falklands (Malvinas) Terrain by Major Lee
      Tiles by Diego and Polak
      Released with permission from Diego and Maj Lee
       
      I think this terrain looks like the Falklands did in the war. It is/was WIP. You can add carriers and ships to it easily. It does need more targets etc but its a good furball terrain so enjoy.

      4,122 downloads

         (0 reviews)

      10 comments

      Updated

    6. Planning Maps for Falkland Islands

      Planning Maps for Falklands Islands. (not the one edward released)
       
      Just put in your Malvinas Terrain folder and that is iit.
       
      Much use the terrain released on 20 Mar 06. For Maj Lees/Diego and Polak terrain.

      750 downloads

         (0 reviews)

      0 comments

      Updated

    7. Battle of Britain terrain update to version 1.2

      Battle of Britain terrain
       
      Version 1.2
       
      This is the update of BoBv1.1 for the new patch of SFP1 (SP051506b) which enables clouds etc.
      Changes:
      - reworked landtiles a little bit to improve the framerate.
      - changed the position of 2 german bomber airfields a little bit, so that they fit to the ground tile.
      -included 1 german radar site
      -made additions to the Groundobjects folder to make flak working for BoB terrain
       
      INSTALLATION:
       
      Unzip all files into your BoB folder and let overwrite the version 1.1 files..
      Then unzip all files of PutintoGroundobject.zip into your Objects/groundobjects folder
      Thats it.
       
      Hope you enjoy it.

      568 downloads

         (0 reviews)

      0 comments

      Updated

    8. WW2 Axis Red Range mod

      WW2 Axis Bombing Red Range for SF, WoV & WoE
       
      This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers.
      This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
       
      Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
      I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!!
       
      You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
       
      PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
       
      = NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme.
       
      Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders!
       
      Happy Hunting!
       
      Wrench
      Kevin Stein

      286 downloads

         (0 reviews)

      0 comments

      Updated

    9. Planning map to SFP1 Desert-Terrain, Towns

      Hello again.
      This Planning-map is for Desert Terrain of STRIKE FIGTER campaings.
      In this colorfull map Players can see after very mission current situation of war. I hope it makes campaings more intresting. Front-line is moving fast, almoust every mission. 3 x zoom.
       
      Unzip file to Strike-Fighters Desert-terrain map.
       
      AAFG_Sturmo

      765 downloads

         (0 reviews)

      0 comments

      Updated

    10. WoE Sattown Map2

      Satellite with towns Planning map 2 for the Wings over Europe Terrain.

      776 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Desert Map 1

      Hello, here is a replacement map for the desert terrain of Strike Fighters. It is the small map (512x512) that is used as the moving map. I've repainted it to represent the yellow colour seen in moving maps in modern cockpits (see pic)
       
      Thanks to TK for his permission to upload this file.

      348 downloads

         (0 reviews)

      0 comments

      Submitted

    12. The Six Million Meter Map (fix TextureList)

      Currrently correct Texturlist file. Download includes only the tiles needed for "simple" version without complications of the Alpine biome attempted earlier.
       
      6000km in size and purely experimental, this map is the beginning of a long term terrain project that hopefully may generate some interest in classical era strategic air warfare.
       
      USE REQUIREMENT: Be complete Master of the Terrain Editor (TE)....well the map could be used in the game as-is to experiment with, and a few example SAC and PVO airfields are located in interesting locations although some (x > 2400km) don't show up correctly in KMD which was not made for this type of oversize map.
       
      As far as I know, TE by itself can generate a maximum size map of 4800km with four GTOPO30 DEM files. This map is made of several pasted smaller maps, thus allowing a larger size. The included terrain tiles (4km size) are development blanks -- solid colours -- which are required for visibility at full zoomed out views in Terrain Editor. Included are a working Texturelist file and only the needed 71 tile blanks.
       
      Both Texturelist and the CityList filenames begin with "0" -- a zero -- so they appear first in the tiny TE open file box.
       
      A 6000 pixel import map is included. But most simple is to just "open" the HFD file (called "Baikal"), or one may import the 6000 pixel bmp file.
       
      If importing, use this in TE ini file...
       
      [bitmapImport]
      HeightScale=41.5
      MinLandHeight=1
       
      Before importing, in the TE choose File-New and use the following values...
       
      Terrain Map Size 6000
      Texture Tile Resolution 4000
      Height Field Resolution 1000
       
      MANY thanks to Gepard for sharing this tip in the Brain Base terrain tutorials ~> http://forum.combatace.com/index.php?showforum=191
       
      The 6000 pixel bmp was developed by importing many GTOPO30 DEM files at 25% height scale, then exporting them each at the TE default's 10, then importing the final cut-n-pasted 6000 pixel bmp at height scale of 41.5. This results in 456m height for Lake Baikal which is my reference, and allows a few Himalaya peaks nearing 8800m.
       
      The 4km textures and 1km height field scale are double SF standard, resulting in some loss of terrain detail but the great advantage is a reasonable map size on hard disk and in game loading. A standard detailed map is easily possible, but at four times the size -- a whopping 275MB HFD file. Also, a vastly higher horizon distance can be used without performance loss. I'm currently running 250km horizon distance with an old ATI-9200 video card.
       
      Ideas for terrain tileage came from World Biomes website ~> http://www.blueplanetbiomes.org/world_biomes.htm

      723 downloads

         (0 reviews)

      0 comments

      Updated

    13. *update 2.0* Siberian Sky -- Aurora for Missions or Terrains

      Updated aurora 2.0 completely replacing previous versions, hopefully with better instructions and a deeper understanding of how these effects work. There are now two methods of aurora creation:
       
      (1) A terrain target object that generates aurora effects. This was derived from the stock power plant generator and the smokestack effect.
       
      (2) A moving ship that generates aurora effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect.
       
      The aurora are vertical hanging sheets -- vertical sprites -- at roughly correct height and colours, and these can be changed easily. Red only and green only also look great. The aurora images or "particles" fade into and out of view in about 20 seconds -- speed up game time to see a most pretty thing. This effect was made for my new 6000km strategic map, but can be used in any standard size map. Other aurora ideas will be covered at the ThirdWire thread below...
       
      page 6 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40

      213 downloads

         (0 reviews)

      0 comments

      Updated

    14. Norway Planning Maps

      :yes: here are updated planning maps for the fictional Norway terrain

      96 downloads

         (0 reviews)

      0 comments

      Submitted

    15. India Planning Maps

      :yes: Here are updated Planning Maps for the India terrain

      169 downloads

         (0 reviews)

      0 comments

      Submitted

    16. india.rar

      India terrain for SFP1 by S.Ansons
      Version 1.0 May 2008
      Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
      for his range targets and to TK for a such open game !
       
      This is a fictional terrain as I could not get the right textures. However you will have 5 kinds of landscape
      Sea, Desert, Farms/Fields, Mountain and Snow with many interesting targets to play with.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      S.Ansons

      140 downloads

         (0 reviews)

      0 comments

      Submitted

    17. Norway updated Planning Map

      :yes: This is an updated Planinng Map for the Norway Terrain

      181 downloads

         (0 reviews)

      0 comments

      Submitted

    18. India updated Planning Maps

      :yes: These are updated Planning Maps for the India Terrain

      214 downloads

         (0 reviews)

      0 comments

      Submitted

    19. Norway Terrain v1.1


       
      Here is the v1.1 of the fictional Norway terrain
       
      Readme.txt
       
      Norway terrain for SFP1 by S.Ansons
      Version 1.1 June 2008
       
      V1.1 June 2008 Update
      Some tile fixing for lakes and coast
      Add Trees to Farm tiles
      Add Fort Bolaerne and Fort Oscarsborg Targets
      Add GasStation Targets for several towns
      Add Vehicle Depot Targets for several towns
       
       
      V1.0
      Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
      for his range targets and to TK for a such open game !
       
      This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
      islands with many interesting targets to play with.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      Installation: Just drop the Norway folder into
      your Terrain folder
       
      S.Ansons

      940 downloads

         (0 reviews)

      0 comments

      Updated

    20. SnowyNorway Terrain v1.1 June update

      Here is the v1.1 fictional SnowyTerrain for SFP1
       
      Readme :
      SnowNorway terrain for SFP1 by S.Ansons
      Version 1.1 June 2008
       
      V1.1 June 2008 Update
      Some tile fixing for lakes and coast
      Add Trees to Farm tiles
      Add Fort Bolaerne and Fort Oscarsborg Targets
      Add GasStation Targets for several towns
      Add Vehicle Depot Targets for several towns
       
       
      V1.0
      Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
      for his range targets and to TK for a such open game !
       
      This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
      islands with many interesting targets to play with.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      Installation: Just drop the SnowyNorway folder into
      your Terrain folder
       
      S.Ansons

      522 downloads

         (0 reviews)

      0 comments

      Submitted

    21. WW2 Phillipine Islands by Edward

      Edward's Original WW2 Phillipines Terrain
       
      I've added an expanded notes and install instructions section to his original readme -- I highly suggest giving it a very close look.
       
      Enjoy!
      Wrench
      kevin stein

      1,019 downloads

         (0 reviews)

      0 comments

      Updated

    22. WW2 Solomons Islands by Edward

      Edward's Original WW2 Solomons Islands Terrain
       
      I've added an expanded notes and install instructions section to his original readme -- I highly suggest reading it.
       
      Enjoy!
      Wrench
      kevin stein
       
      ps: yes, I know the marking are the wrong squadron on that Wildcat.

      356 downloads

         (0 reviews)

      0 comments

      Submitted

    23. Darwin (WW2) Update Pak

      Darwin (WW2) Terrain Upgrade: For WW2 PTO mods SF/WoV/WoE -ONLY-
       
      This mod is a relatively simple upgrade to Edward's WW2 Darwin terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield, on each side, with a repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line, or down below for full instructions)
       
      New planning maps (all 3) have been created; only the #3 map has the cities listed on it, to keep #1 & 2 fairly 'clean'.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink> However, you DO get a new PT Boat. The lods and skin bmps come from Edwards Solomons Terrain; I just built an half-assed data ini for it to add one more little ship.
       
      It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the PTO theatre! I have, also, included the original data ini with it's terrain and water effects activeated (Vista user take note!! -more for you below).
       
      I HAVE tested the map with both Brain32's tiles, and CA_Stary's "Green Hell'' mods; it is NOT set up for their use, and if you choose to install either of them, you do so at your own risk (not that anything bad would really happen...). See "Notes and Comments below for more". While they do greatly enhance the visual eye candy, there are several issues due to target placements.
       
      As stated above, the data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      Follow these instructions herein =EXACTLY= and you should have no problems. In essence, READ the readme!!!
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      yeah, I know it's the same picture as the Original Map upload...you all know me, too lazy to take another screenie! :yes:

      367 downloads

         (0 reviews)

      0 comments

      Submitted

    24. Black Desert HM bmps


      Black Repainted HM_bmps for Desert Based Terrains ONLY, for use in Post-08 Patch Levels


       

      For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E


       
       
      This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
       
      You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
       
      This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
       
      What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
       
      Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains ™ - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
       
      I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
       
      As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
       
       
      Wrench
      Kevin Stein

      128 downloads

         (0 reviews)

      0 comments

      Submitted

    25. Sea variation tile For Strike Fighters Gold / Project 1

      Sea variation tile For Strike Fighters Gold / Project 1
       
      version 1.0
       
      by Gerwin 1-11-2008
       
      DESCRIPTION:
      Adds some random darker areas to the Desert map's sea as to give
      it a more natural and less monotonous look. Like in the the other
      three official terrain sets.
       
      Just a very subtile change, although it involved changing
      about 25.000 entries in the tile map, fortunately it could be
      done automated.
       
      INSTALLATION:
      To make this work add these two files to your SFP1 terrain folder
      Sea2.tga (alternate sea tile graphic)
      Desert.tfd (hex modified desert tilemap)
      Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)
       
      APPENDIX:
      This is the additional texture entry in Desert_Data.ini:
      [Texture069]
      Filename=sea2.TGA
      HasWater=2
      HeightMap=sea1_hm.BMP
      HeightMapScale=2.000000
      Color=0.212429,0.268664,0.327297
      SolidObjectTexture=
      AlphaObjectTexture=
      MipMapLevels=2
       
      THANKS TO:
      Third Wire for the Strike Fighters Based Games

      418 downloads

         (0 reviews)

      0 comments

      Updated

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