73 files
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Mustang Tutorial #6: The Rudder
By DWCAce
Covers cutting the rudder out of the vertical stabilizer and setting animation.
I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP.
Thank you!
500 downloads
0 comments
Updated
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Mustang Tutorial # 7: Cutting The Canopy
By DWCAce
Learn how to trim out the canopy.
I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP.
Thank you!
513 downloads
0 comments
Updated
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Mustang Tutorial #8: Animations
By DWCAce
Get a move on! :)
I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP.
Thank you!
594 downloads
0 comments
Updated
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Mustang Tutorial #9: Assigning Key Controllers
By DWCAce
See title...
I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP.
Thank you!
696 downloads
0 comments
Updated
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Mustang Tutorial #10: Unwrapping
By DWCAce
In #10 (Mustang says it's #4 in the video, but I renamed it to a higher number as it deals with completed models, etc.) Mustang covers how to 'un-wrap' objects and use Lithunwrap so that skins can be made.
Lithunwrap is available for FREE here:
http://www.sharecg.com/v/5169/software-and...per-for-Windows
I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP.
Thank you!
539 downloads
0 comments
Updated
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Mustang Tutorial #11: Installing TW Plug-In
By DWCAce
Covers how to install and set up TW's plug-in for 3DS Max.
Here is a link to the plug-in:
3DS Max 9 Plug In
I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP.
Thank you!
554 downloads
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Mustang Tutorial #12: Converting Gmax Models
By DWCAce
Convert from Gmax to 3DS models.
I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP.
Thank you!
655 downloads
0 comments
Updated
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Cockpit Photo Addon for the ThirdWire Series
By FastCargo
Version 1.0
This mod will allow you to add a personalized photo attached with a piece of tape to just about any cockpit.
Things you will need:
1. Any version of a ThirdWire sim patched to Oct 08 or newer.
2. A graphics editing program (Gimp, Paint.net, Adobe Photoshop, etc) that can work with .bmp files.
3. (Optional) CAT Extractor, located here: http://forum.combatace.com/index.php?autoc...mp;showfile=343
*********************CAUTION CAUTION CAUTION*********************************
This mod will change how the cockpit interacts with the external model. You may need to do multiple adjustments depending on how they relate to each other. If you are NOT willing to be ready to do this, DO NOT install this mod.
The technique used is similiar to what was done in this thread (and can have the same pitfalls): http://forum.combatace.com/index.php?showtopic=32148
*********************CAUTION CAUTION CAUTION*********************************
Notes:
This still relies on the FE Open Cockpit method to make outside parts visible inside the cockpit.
The 'photo' will be visible externally as well, but only for a very short distance...in other words, you won't see it outside unless you're very close up.
Questions? Contact me at CombatAce.
FastCargo
8 Dec 08
503 downloads
0 comments
Submitted
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FakePilot addon for pilot method of addon parts
By FastCargo
Version 1.0
Thanks to JimmyBib for the original suggestion.
This is a mod to help add 'parts' to aircraft using the pilot method.
What this does is solve the problem of add-on parts 'disappearing' when an aircraft is a static display. Instead, you must add the parts as ejection seats, so you need a pilot model. However, normally you would have to find a way to make the pilot hidden from view. This file solves that problem.
It's a 0.1 meter box that is totally clear, so it can be mounted anywhere. In addition, the polycount is minimal, so your frame rates won't be affected.
Instructions:
1. Copy the Fakepilot.LOD and CompletelyClear.TGA to your Objects/Aircraft directory.
That's it. It's now ready to be used for any 'addon' parts you decide to add.
Instructions on how to add external parts to an aircraft.
Basically, we are going to make a new new pilot position, with your 'addon' part as the ejection seat.
An example from the A-4L_data.ini.
First, determine what you want to call the new mounting area...for the A-4L, I decided to call it the AvionicsHump
Second, add this line (as an example) to a component section (Nose, Fuselage, etc): SystemName[XXX]=AvionicsHump
Now, go to the Pilot section and add the following:
[AvionicsHump]
SystemType=PILOT_COCKPIT <---- Will always be this
PilotModelName=FakePilot <----- Will always be this name
Position=0,0,0 <----- Doesn't matter where...it's a clear box
SeatModelName=A4LAH <---- Model name of the pylon/hump/canard
SeatPosition=0.0,3.82,0.825 <---- Coordinates where you want it to show
SeatID=2 <---- Used to determine which pilot model 'disappears' when in cockpit view. Make sure it's something other than SeatID=1
Save the new data.ini.
Make sure the LOD of your hump/pylon/canards is in the Objects/Aircraft directory.
That's it.
Advantages of this technique:
Idiot proof...you can't unselect them, you can't jettison them, they will ALWAYS load with your aircraft.
Don't need to make weapondata.ini entries (no fake weapons).
As a bonus, no other aircraft could use them either.
FastCargo
298 downloads
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bye_bye_cones.zip
By rebel ryder
Bye Bye cones, hi arrows.
My old ATI 9250 needed some extra help to make the game faster, the arrows only have 4 polygons.
Arrows and Omega drivers good combination for low-power graphics
A greeting to all.
282 downloads
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Colour picker
By p10ppy
A little app for managing, viewing and modifying TW game colour swatches
Probably only really useful (maybe) for those playing with environments and effects
It’s a little rough so let me know if anyone finds glaring errors or thinks it could be better … anyone being the 1.5 people who find it useful ;-)
“Features”
RGB colour sliders (RGB conversion)
Copy and paste box for TW colour “code” eg 0.045, 0.34, 0.59
Forty-two editable swatches for your comparing pleasure
All swatches are nameable
Save out all swatch/names to a txt file
Load in saved txt files
I’ve included a sample I/O txt file of the major FE addon environment colours
Have fun
300 downloads
0 comments
Submitted
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.CAT packs Creator
By Canadair
Created by gerwin.
Uploaded by Canadair.
Used to recompile CAT files for the ThirdWire series.
Reference this thread for origin and use of file:
http://forum.combatace.com/index.php?showtopic=32054
1,032 downloads
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USN BuNums, 1910-1995
By Wrench
Bureau Numbers for US Navy Aircraft
A pdf file - make sure you have the latest version of Adobe Acrobat!!!
I came across this little file while doing research for the F7U Cutlass, and was asked to share this with the community. Unfortunately, I don't remember what site I found it on, so I can't give the Author proper credits.
I found this file extreamly helpful in creating those pesky little decals that go on the aircraft tail.
The major portion is broken down into number groupgs, NOT by aircraft, so you'll have to hunt around for the proper bird; if you're working off a profile or photo for you skin/decals, you should be able to scroll down to the 'approximate' section to find the serial number (ie: BuNum) you're looking for.
I'm placing this in the "Utilities/Editor" section, as I have NO real idea where it should go!!!
Enjoy!
Wrench
kevin stein
227 downloads
0 comments
Submitted
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Terrain Editor (2 versions)
By Gepard
This are the 2 versions of TK's terrain editor tool.
The old version use for autotexturing SFP1 terrains.
The new version is better for autotexturing FE, WOE, WOI.
1,963 downloads
0 comments
Submitted
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Ruler Tool for the ThirdWire sims
By FastCargo
Readme for Ruler tool for the TW series.
********************************* Version 1.0 Original Release ********************************
Version 1.0
Notes:
This tool is for use in trying to find the coordinates for the a object model where you don't have access to the original MAX file.
The large one is 20 meters in length and 1 meter in 'tallness'...each large number a meter, each small number a decimeter, and each 'tick' mark the thickness of a centimeter. It may be slightly off by about 5 millimeters due to the thickness of the 'O' tickmark.
The small one is 2 meters in length...basically scale the large one down by a decimal point.
The idea is to use the big one to get you close, then use the small one to get the exact position you need...taking screenshots to help remember what the measurement was.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
29 Mar 08
469 downloads
0 comments
Updated
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First Eagles Expansion Pack 1 Squadron Editor v1.0
First Eagles Expansion Pack 1 Squadron Editor version 1.0
For editing squadron pilot data in campaigns. *Works only for the Expansion Pack 1 version of First Eagles.* For early versions use my Squadron Editor v0.6. With the release of the FE Expansion Pack, Third Wire changed the file format of the campaign game save, thus this seperate version.
This editor consists of a Microsoft Excel Spreadsheet with embedded Visual Basic Macros which allows easy editing of the *.SAV files. You can edit the following:
Player Pilot
Name
Rank
Air and Ground Kills
Missions
AI Pilot Names
Rank
Air and Ground Kills
Missions
Pilot Characteristics (Skill, Experience, Morale and Condition)
Pilot Status (Active, WIA, MIA, POW, KIA)
New: You can set Pilot Experience up to 250 instead of just 100.
**NOTE: You must have MS Excel 2000 or newer. Sorry, I don't have the programming skills necessary to create a seperate program.
403 downloads
0 comments
Submitted
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Min/MaxExtentPosition exporter
By p10ppy
This script outputs to a text file from MAX the min/maxExtentPosition for all of a models nodes
The min / max extents are calculated on the bounding box of the node so YMMV if you have very irregular nodes (some hand tuning)
Obviously this is only of use to people with the max file models…
The output looks like this
------------------------------ Fuselage MinExtentPosition=-0.42,-1.127,-0.86 MaxExtentPosition=0.42,2.63,0.778 Cockpit MinExtentPosition=-0.42,0.38,-0.727 MaxExtentPosition=0.42,2.484,0.173 Radiator MinExtentPosition=-0.506,-0.535,-0.063 MaxExtentPosition=0.506,0.495,0.935 ---------etc etc
Please feel free to offer improvements
See readme for install /use
300 downloads
0 comments
Submitted
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Le Missionneur mission editor tutorial
By gopher66ca
Le Missionneur mission editor tutorial. Illustrates creation of a sample strike mission with this excellent editor. Works successfully with SFP1, WOV, WOE and mods.
4,125 downloads
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Squadron Editor V0.6
Squadron Editor version 0.6
For Campaigns in Third Wire Series Flight Simulators:
Strike Fighters, Wings over Vietnam, Wings over Europe, First Eagles
V.6 Adds the ability to edit the Player's Pilot
Name
Rank
Air and Ground Kills
Missions
You can edit the following for AI Pilots only:
Pilot Names
Rank
Air and Ground Kills
Missions
Pilot Characteristics (Skill, Experience, Morale and Condition)
Pilot Status (Active, WIA, MIA, POW, KIA)
You can also change the:
Current Date
Number of Available Aircraft
Squadron Supply Level
Please note you must have MS Excel 2000 or newer installed to use this editor. Please read the Readme file included for complete instructions.
746 downloads
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Historic Pilot's Notes for Spitfire IIA & IIB
By Bandy
Original Pilot's Notes for the Spitfire IIA & IIB from the Air Ministry, dated July 1940 on the cusp of the Battle Of Britain.
This is like an "owner's manual" for the Spitfire. Section 1 contains sections on the Controls, Engine, Cockpit [including 2 B&W images of the port and starboard side of the pit], Operational Equipment, and Wireless.
Section 2 contains "Handling and Flying Notes for Pilot", and has sections on Starting the Engine, Taxying, Taking-Off, Climbing, General Flying, Stalling, Spinning, Diving, Aerobatics, Combat Manoeuvres [sic], Landing, et cetera... Sorry, there are no page numbers on the original.
I thought this document important enough to include in the download section, rather than a link in a thread that will be subsequently buried. I hope you all agree. I plan on delving into the excellent library and archives I have access to and provide more gems like this.
211 downloads
0 comments
Submitted
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AeoConvert
By Fubar512
A neat little utility created by Kreelin, that allows you to input data (wingtip and centerline chord, wing sweep angle, wing area, etc.) and will calculate CL, CLa, mac and Ymac for you.
FYI, TK from Thirdwire uses Mach 0.4 as a reference speed.
This file is available as is, without documentation.
494 downloads
0 comments
Submitted
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FmTool
By p10ppy
Little tool for analyzing First Eagles Aircraft_Data.ini
(not sure about other 3rd wire aircraft, some of the estimated calcs would be surely wrong)
see readme for a few more details
616 downloads
0 comments
Submitted
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Squadron Editor
Squadron Editor version 0.5
For Campaigns in Third Wire Series Flight Simulators:
Strike Fighters, Wings over Vietnam, Wings over Europe, First Eagles
You can edit the following for AI Pilots only:
Pilot Names
Rank
Air and Ground Kills
Missions
Pilot Characteristics (Skill, Experience, Morale and Condition)
Pilot Status (Active, WIA, MIA, POW, KIA)
You can also change the:
Current Date
Number of Available Aircraft
Squadron Supply Level
You must have MS Excel 2000 or newer installed to use this editor. Please read the Readme file included for complete instructions.
775 downloads
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WOE Deutschland Terrain ground objects pics
By jumiro
Using KMD, I found myself a little lost with the 44 ground object's list, so here it is a table with the pictures of each item, hope it will be useful for someone else.
488 downloads
0 comments
Submitted
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