88 files
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AIMODv1
By bortdafarm
AN AI MOD FOR FIRST EAGLES...
SINGLE PLAYER ONLY..
PLACE ALL THE FILES (OTHER THAN THIS READ ME)
INTO THE OBJECTS FOLDER..
thoughts...
reduces slightly the effectiveness of the flak..
increases the fluidity and variety of the AI tactics and maneverability
and tends to result in a slightly higher kill ratio for your squadron mates...
AI versus AI combat becomes more satisfying to observe with greater effort on the part of the AI
to stay one step ahead..(with occasional exceptions)
all aircraft are slightly less likely to explode..and can take fractional more damage before a "kill"
intended to give slightly better over-all gameplay during a campaign..
Bortdafarm
665 downloads
0 comments
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WoV only! Data mod for adding sampans!
By Tannethal
This file is intended for use with WoV only as it relies on files from the Vietnam_SEA terrain.
What does it do?
It adds two of the three terrain object sampans as ground units of the cargoship class. So then, one can use them in custom missions as moving objects. More to it in the sampans_readme.txt .
341 downloads
0 comments
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Quicker Take Offs for WOE
By baffmeister
THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
This mod will decrease your take off times by at least 50%. This is done by placing 2 aircraft on the runway and decreasing the separation between the first few aircraft on the taxiway. A couple of issues:
1. Third Wire aircraft seem to work well with this mod but some third party aircraft can tend to miss the waypoints due to "bouncing" and they may end up wandering around the airport.
2. Due to the reduced taxi and take off separation, large player flyable aircraft may overlap with the A.I. aircraft and explode on the runway. There are 2 optional files for the large airports that were tested with the TU-16 Badger but they may not work with the B-52 which hasn't been tested. If you have A.I. only large aircraft you shouldn't have a problem.
This mod uses basic runway and taxiway lighting that includes some fixes done by "Sidewinder86", "Eightlein", "Piett" and last but not least, "Comrpnt", who did the tricky fix on the large airport taxiway. Thanks Gents!
604 downloads
0 comments
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Alternative FM for TW F-104G
By baffmeister
This file is totally obsolete. Updates to TW FM's have eliminated all the issues I have tried to address. There may be a few items in the readme that may be of interest to newb's.
An attempt at making Third Wires F-104G a bit more user friendly, and hopefully A.I. friendly. The changes made to the data.ini don't reflect any actual aerodynamic numbers, but have been done to make the F-104G a bit nicer to fly. Consider it "Effect Modeling" as compared to actual "Flight Modeling". I did try to stay true to the "Goes fast, turns bad" concept, however. [it does turn a bit better than stock] No plans to give this treatment to any other aircraft, the F-104G is a bit of a "Special" case. More info in the read me.
Changes for version 1.1: Made the pitch response less 'Linear' and more effective at high speed and high altitude. Improved roll response at high angles of attack. Added a couple more degrees to the stalling angle. For general game usage, this FM is essentially performing the way I wanted it to. It may get the occasional update.
186 downloads
0 comments
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WOE Air Defense Mod v0.1.zip
Wings over Europe Air Defense Mod version 0.1
-------------------------------------------------------
This modification adds HAWK SAM batteries to the NATO defenses. It is intended for use in the excellent NATO Fighters Campaign or with the standard campaigns with the outstanding July 2006 Weapons Pack. If you don't have one of these this modifications installed it will not work. Works with single user-created missions and campaigns.
This modification includes work by Pasko, Fubar512, and Wrench. I appreciate their work and thank them for permission to include it.
Please refer to the README.txt file enclosed for installation instructions.
1,554 downloads
0 comments
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Bombracks for Bort's Machines
By Flamer50
This is something I had started on prior to the temporary shutdown of Bortdafarms
"First Eagles WWI ADD-ONS" site(he already had a test version) and hadn't completed.
Bortdafarm reminded me about it,and it is now finished and ready for those who may
want to use this mod.
It's a simple "editing mod" that will put external bombracks on Bortdafarms Avro504's, Martinsyde,DFWCImod,Farmans,FokkerBI and PfalzBI.The mod uses the generic "attachpoint"
(bombrack) and bombs(25lb/11kg) that come with the game,no Weapons folder/pack is required
for this to work. All you need is Bortdafarm's models and a little time and patience.
Have fun with it,
Bwf.
178 downloads
0 comments
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Danish Draken ini's
By hgbn
By request
I will upload the ini's I changed to make a Danish Draken with an extra gun and 4 more hardpoints, this is just the ini's and I have planned for releasing a complete aircraft later without lods.
You will be needing the J-35F and the Danish skin for the Draken availlible here at the download section.
Have fun
Henrik
152 downloads
0 comments
Submitted
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Salmson 'bombracks'
By Flamer50
Just drop these .INI's into your Salmson2A folder(allow overwrite)
and you will have external bombracks on your Salmson.
Bwf.
242 downloads
0 comments
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Radar Screen Relocation
Radar Screen Relocation
This tiny edit helps my tired old eyes see the radar screen by increasing it's size, making it non-transparent and putting in the lower middle of the screen where it doesn't interfere with seeing the outside world. If you like looking at your instrument panel closely or prefer to use the radar screen in the cockpit, this is not for you (and I envy your eyesight!).
Unzip and copy the HUDDATA.INI file into your Flight Folder. If you already have one there because of other modifications, you can simply copy and paste the following section:
[Display004]
DisplayType=RADAR
PosX=0.4
PosY=0.78
;PosX=0.865 ;ORIGINAL VALUE
;PosY=0.015 ;ORIGINAL VALUE
Width=0.165
Height=0.22
;Width=0.125 ;ORIGINAL VALUE
;Height=0.16666667 ;ORIGINAL VALUE
Alpha=1.00
InitTime=0.0
;Alpha=0.60 ;ORIGINAL VALUE
;InitTime=2.0 ;ORIGINAL VALUE
If you don't like the modification, simply delete the HUDDATA.INI file.
Enjoy being able to discern your radar returns!
Nick Bell
NicholasBell@verizon.net
July 20, 2007
277 downloads
0 comments
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Sumner Fram 2 with radar controlled guns.
By Fubar512
This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV).
This model will engage both ground-based (ships and coastal threats), and airborne threats.
249 downloads
0 comments
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WOE 1950's AAA Mod v1.0
Wings over Europe 1950's Anti-Aircraft Mod version 1.0
This is modification adds heavy and light anti-aircraft guns to the GermanyCE map. Hundreds of 4 gun heavy AAA batteries have been placed
around cities and airfields - over 3000 additional guns. Each airfield has also be given additional light AAA assets. All SAM related map
objects have been removed or replaced with AAA. The effectiveness of the weapons has also been increased to provide a more realistically
hostile environment.
I have also faked several additional NATO airfields on the map, which are part of several 1950's era campaigns I am working on. Because I
totally lack any map editing ability, I placed these airfields on existing flat open terrain existing on the map. These are located near
Colmar, Eindhoven, Apeldoorn, and Leuwarden.
Unzip the enclosed zip file on your desktop or a temporary file and read the WOE AA Mod Readme.txt file for installation instructions. This
modification requires some editing of files by the user.
Thanks to Pasko Patak for allowing me to use his excellent objects, and to all the folks who contributed and put together the modifications
and effects in the WeaponsPack which is required for use of this mod.
614 downloads
0 comments
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VulcanB2 anti-collision, landing and instrument lights mod
By comrpnt
This mod enhances the anti-collision and landing lights for the A-Team's VulcanB2. I've also added lights to the cockpit to illuminate the instruments, which helps with instrument flying at night.
Many thanks and credit to the A-team and their contributors for producing the Vulcan B2 add-on aircraft and also for granting me permission to post this related mod. If there are any problems with this mod then please contact me directly, not the A-team. Thanks.
Copyright information and installation instructions are included in the ReadMe.
Regards, comrpnt.
312 downloads
0 comments
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Formation.zip
By Sixgun
This Mod changes the default formation around so that when you're a two ship, #2 is correctly on the right side of you. It also puts him out there a little bit in more of a cruise type formation, not too close.
Other formation changes are to wall and box formations, making them more useful. You will want to put your flight into one of these two formations in the high threat areas to maximize maneuvering and lookout potential.
Wall formation is a "loose deuce" formation for the two ship (section) and line abreast for the four ship (division). Spacing is about half a mile between planes. This is technically too close, but the spirit is there, and also most of the usefulness, without you losing sight of #4 completely.
Box is now a staggered trail formation with lead and #2 in loose deuce and #3 & #4 behind the lead section about a mile, offset to the right. Enemies who see and attack the lead section will turn in front of the trail section.
I added two formations, replacing "arrowhead" (useless anyway) and the "turn radar on" command with "High cover" and "Right Echelon", respectively. Readme for more details.
For those of you who downloaded version 1.0, please download this one and replace it. The added commands weren't referencing correctly.
Thanks to Drdoyo for getting me started.
Sixgun out.
1,481 downloads
0 comments
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First Eagles Medals Pack v1.0
By Guest
First Eagles Medals Pack v1.0
===================
This is an add-on for Third Wire's WWI flight sim, First Eagles ("FE"). The stock FE has a number of limitations on the award of medals (there were only a few medals for each air service, and they could only be won once). This meant that after a short time in service, any pilot you had created in FE could not win any more medals, no matter how successful a mission you flew. I wanted to change that, to provide more medals, and so that a successful mission will bring a medal, even if you have previously won that medal. This package will work with either the stock FE, or FE with the Expansion Pack installed.
The medals which will now be available in FE are as follows:
British medals (Royal Air Force and Australian Flying Corps):
Victoria Cross
Knight Commander of the Order of St Michael and St George (KCMG)
Knight Commander of the British Empire (KBE)
Distinguished Service Order
Military Cross
Distinguished Flying Cross
Military Medal
Victory Medal
Silver War Badge
Croix de Guerre
French medals (French Aéronautique Militaire):
Legion of Honor (Légion d'Honneur)
Military Medal (Medaille Militaire)
War Cross (Croix de Guerre)
Combatant's Cross (Croix du Combattant)
Verdun Medal
Wounded Medal (Insigne du Blessé Militaire)
German medals (Imperial German Army Air Service):
Pour le Merite (Blue Max)
Order of the Red Eagle
Royal Order of Hohenzollern
Iron Cross 1st Class
Iron Cross 2nd Class
Military Merit Cross
War Merit Medal
Wound Badge
US medals (US Air Service):
Medal of Honor
Distinguished Service Medal
Distinguished Service Cross
Citation Star
Victory Medal
Purple Heart
Croix de Guerre
506 downloads
0 comments
Updated
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0 comments
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Quicker Take Offs - WOI
By csb
Updates Baffmeister's original mod to WOI standard so static aircraft show at airbases.
Baffmeister's mod makes next aircraft in line takeoff sooner.
325 downloads
0 comments
Submitted
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Windowed Mode For WOV
By FARTMAN
makes a windowed version for wov
may work w/ other TW games dunno
ALTERNATE:
instead of downloading this file you can change a line in your startup.ini file in your wov directory
1.under the [debug] there is a line that says "WindowMode=FALSE"
cange it to "WindowMode=TRUE"
111 downloads
0 comments
Submitted
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EA-6B Prowler fix
By Guest
EA-6B Prowler by Hawker
Much appreciated help from Eightlein for the wing fold/canopy open data.ini
Use shift 0 (Zero) for those two animations.
and
Capun for his work on fixing serperating the animations and fixing the tailhook problem.
Press H as standard for the hook to retract.
I can't really claim any credit for anything other then putting it all together.
Thanks again to Capun and Eightlein.
Stormtrooper
Installation
Drop in EA-6B folder and overwrite existing file.
Seriously doubt you'll want to keep the old files.
Version 1.0 to fix flight model after reported errors.
517 downloads
0 comments
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Rafale lights and airbrakes
By New Guy
Just a .ini edit containing lights and airbrakes for Dev A-Team Rafale BETA. The airbrakes are my creation though, so it wouldn't be exact accurate.
*Tested in WOV only*
Have fun! -New Guy-
269 downloads
0 comments
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Opening canopies for WOI Aug 08 patch.
By Syrinx
Opening cockpit canopies for stock WOI aircraft for the August 08 patch !
NFG.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
591 downloads
0 comments
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WoV Israeli Air Defense Force Squadrons
By ST0RM
Here is a complete list of IDF squadrons placed into Squadronlist.ini form.
Simply drop into your PilotData folder and make the appropriate edits to your individual aircraft's if you want to place it with the correct squadron.
Enjoy!
Storm
104 downloads
0 comments
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F-4E-35 with long gun muzzle (MIDAS IV mod)
By mppd
Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72:
This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce:
http://forum.combatace.com/index.php?autoc...p;showfile=1020
This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification).
During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon.
I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun").
Drop the .LOD file loose into your aircraft folder.
My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear.
Mike D.
213 downloads
0 comments
Submitted
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QTO for post sept 08 patch WOE
By mikeymead
QTO for WOE post Sept 08 patch
Once installed this mod should reduce the take off times for whole flights by approx 50%.
It is set up to replace the stock airbases for both the German and Soviet bases and has no light modifications as I don't yet know how to change these.
Both German and Soviet airbase 3 are set up for bombers so the spacing is bigger.
This mod should not upset the randomly parked aircraft.
Installation:-
Back up or rename the 8 German and Soviet airbases.(just in case!)
Then copy and past the files in this mod to the GermanyCE terrain folder and thats it!
CREDITS: baffmeister and csb for their eariler similar mods as it was only by lookin at these that I could figure this out.
WAIVERS: I don't mind if anyone wants to use these files for freeware projects. I would prefer this file not be uploaded to any other sites as it may be subject to updates.
This is the the first file I've uploaded so be gentle with me!
328 downloads
0 comments
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More than just an open canopy mod....
By WombRaider
This is just yet another open canopy mod, but I went a bit further... For one, mine covers about every TK sim there is. Under the new code, every plane does something(except A-10,A-7s, and Harriers) The A-6, and the F-8E both have folding wings, and will be in that stance when you see them parked on the taxiways. The A-4 DATA inis include the non floppy deck crash into the carrier deck anomoly already installed! I also included all of the available Mig, and Su aircraft in on this mod too!
To install....
1. You need the latest patch (except for SFG)
2. If you have a mutant ninja install, this is set up for you! Just unzip to your sim's folder
3. If you do not have a merged install, you need to extract to a temporary folder, then place the plane folders individually.
4.To use the canopy, or wingfold
5.There are several cockpits available for the Mig-21s, and the Mig-17s, and Mig-19s. To make use of this mod fully, you might want to get some flyable red stuff going!
I hope you can make use of these files, they definitely added some immersion to my experience to the sim.
Good Hunting
Warren
1,082 downloads
0 comments
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CH Fighter Stick config for auto door operations on the F-22 and F-35
CH FIGHTER STICK CONFIGURED FOR AUTOMATIC DOOR OPERATIONS FOR THE F-22A, F-22A_B20, AND THE F-35A WITH CORRECT WEAPON DEPLOYMENT;NOMENCLATURE AND OPERATIONS FOR THE CH FIGHTER STICK AND PRO THROTTLE;NEW WEAPON DATA FOR AIM-9X AND AIM-120C
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This mod is for both any SF series sim and for the CH Fighter Stick and Pro Throttle. What this mod does takes full advantage of the unique controller programing capabilites of the CH Fighter Stick and Pro
Throttle operations to allow a more imerssive experience of the F-22 and F-35. NOTE: this might not work with any other CH controls and will most definately not work with any other controls that are not by
CH. So if you downloaded this in hopes that it will give you automatic doors for the F-22 and F-35 with your own game controllers, I appologize in misleading you for that.
...............................................................................................................................................................................................................
CHANGES TO THE F-22A, F-22A_B20, THE F-35A AND INSTALLATION
*CHANGES
The changes that I made to these aircrafts was changing the attachment type in the weapons bay from internal to external. This was done so that the new Aim-9X and Aim-120C (which will be explained further)
will operate and deploy correctly from the weapons bay. Setting the attachment type from internal to external allows the Aim-9X can to track a target while inside the weapons bay. The opening time for the
weapon bay doors on both F-22s have been speed-up by 50%. NOTE: Only the Aim-9X and Aim-120C have been adapated for these changes. Other weapons may not deploy correctly.
*INSTALLATION
First, back-up your original F-22A, F-22A_B20, and F-35A folders. Then drag the .rar folders of the F-22A, F-22A_B20, and F-35A into your Aircraft folder. This will overwrite the original data.ini and
loadout.ini files of these aircrafts in your Aircraft folder.
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NEW WEAPON DATA FOR THE AIM-9X AND AIM-120C AND INSTALLATION
*NEW WEAPON DATA
The changes that I made to these aircrafts was adding them as a new weapon: AIM-9X (INTERNAL) and AIM-120C (INTERNAL). Both missiles have a delay release of 1 second and a booster start delay of 1 second for
the Aim-9X and 2 seconds for the Aim-120C. This allows both missiles to clear the weapons bay before being released and engaging the boosters. Time from when pushing the pickle button to booster ignition is
about 2.5 seconds for the Aim-9X and about 3.5 seconds for the Aim-120C. The extra half second is due to the command time to engage each action of opening the weapon bay and launching the weapons. After the
weapon has launched, the weapon bay doors will close on their own.
*INSTALLATION
At the bottom of this readme is two weapons data. Copy and paste this data into your WEAPONDATA.ini file as the last entry. Then under the heading [WeaponData2109] and [WeaponData2110], change the numeical
values to the appropriate corresponding order (which ever value they come after from the previous weapon in the WEAPONDATA.ini file).
***************************************************************************************************************************************************************************************************************
NOMENCLATURE AND OPERATIONS OF THE CH FIGHTER STICK, PRO THROTTLE, AND INSTALLATION
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NOMENCLATURE AND OPERATIONS OF THE MODE SELECTOR, TRIGGER, AND PICKLE BUTTONS OF THE CH FIGHTER STICK
The pickle button has been assigned to not only fire the selected weapon, but to operate the bay doors to open and close with a
single push of the button. I've implemented a sort of "master arm" button by using the mode selection button on the top right of the Fighter Stick. In Mode-1 (indicated by the green light on the base
platform of the Fighter Stick), both the pickle button and the trigger have been disabled to prevent any accidental firing of both the weapons and the guns to take place. In Mode-2 (indicated by the red
light on the base of the platform of the Fighter Stick), the "master arm" is on, the selected weapons can fire by use of the pickle button (which fires the weapon, at 0.5 seconds after that command ,it opens
the weapon bay door, and then closes the weapon bay doors after the missile has engaged it's boosters and cleared the area in only one push of the button), but the trigger is disabled to prevent any
accidental firing of the gun. In Mode-3 (indicated by the yellow light on the base of the platform of the Fighter Stick), the "master arm" is on, the trigger can fire the guns, but the pickle button has
been disabled to prevent any accidental firing of the guns. In order to use Mode-2 and 3, you must first go through Mode-1. This does not mean that if you accidentally start a mission in either Mode-2 or 3
you can not disable the pickle or trigger buttons. All you need to do is to go to Mode-1 from Mode-2 or 3 first, then you can access the pickle and trigger buttons.
...............................................................................................................................................................................................................
NOMENCLATURE OF ALL OTHER SWITHCES BUTTONS OF THE CH FIGHTER STICK (WORKS IN ALL MODES)
*POV HAT SWITCH
The POV HAT switch, located right of the pickle button, controls the targeting operations. Pushing right selects the next radar target. Pushing left selects the previous radar target.
Pushing up acquires and identifies the radar target (both controls have been unionized in a single operation). Pushing down deselects the acquired radar target.
*HAT 1 SWTICH
The HAT 1 switch, located under the pickle button, controls the gunsight mode, gun group mode, ripple quantity, and ripple interval selections. Pushing right selects the next gunsight mode. Pushing left
selects the previous gun sight mode. Pushing up selects the next ripple quantity. Pushing down selects the previous ripple quantity. Holding the SHIFT key and pushing right selects the next gun group. Hold
the SHIFT and pushing left selects the previous gun group. Holding the SHIFT key and pushing up selects the next ripple interval. Holding the SHIFT key and pushing down selects the previous ripple interval.
*HAT 2 SWITCH
The HAT 2 swtich, located to the right of the HAT 1 swtich, controls the weapon selection. Pushing right selects the next A2A weapon. Pushing left selects the previous A2A weapon. Pushing down selects the
next A2G weapon. Pushing up selects the previous A2G weapon. The HAT 2 switch has not be programed for to specific characters, so you can make any changes to it if you like.
*HAT 3 SWITCH
The HAT 3 switch, located at the thumb rest of the CH Fighter Stick, controls radar operations. Pushing right selects the next radar mode. Pushing left selects the previous radar mode. Pushing up selects
the next radar range. Pushing down selects the previous radar range. The HAT 3 switch has not be programed for to specific characters, so you can make any changes to it if you like.
*BUTTON 4
Button 4, located at the bottom of the CH Fighter Stick (where your pinky finger would rest) activates and deactivates the radar. It also acitivates and deactivates the ECM. ECM is activated when the radar
is activated.
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NOMENCLATURE OF ALL SWITCHES, BUTTONS, AND MICRO STICK OF THE CH PRO THROTTLE (WORKS IN ALL MODES)
*POV HAT SWITCH
The POV HAT switch, located left of the Micro Stick and under the HAT 2 switch, controls VTOL nozzle operations and the wing leveler. Pushing forward rotates the nozzles up. Pushing back rotates the nozzles
down. Push up activates the wing leveler. No functions are assigned to when you push down. The POV HAT switch has not be programed for to specific characters, so you can make any changes to it if you like.
*HAT 1 SWTICH
The HAT 1 switch, located on the front of the Pro Throttle, controls waypoint selection, inflight map, and ECM. Pushing right selects the next waypoint. Pushing left selects the previous waypoint. Pushing
down selects the inflight map. Pushing up selects the ECM individually from the radar.
*HAT 2 SWITCH
The HAT 2 switch, located above the Micro Stick and the POV HAT switch, controls speed and lift control devices. Pushing forward applies the speed brakes until released. Pushing back applies both the speed
brakes and the wheel brakes until released. Pushing up raises the flaps. Pushing down lowers the flaps.
*HAT 3 SWITCH
The HAT 3 switch, located under the Micro Stick, controls the landing gear, wheel brakes, and the arrestor hook. Pushing forward applies the wheel brakes until released. Pushing back unlocks and locks the
wheel brakes. Pushing up lowers and raises the arrestor hook.
*BUTTONs 2, 3, AND 4
Button 2, located on the right of the forward hand grip, left of Button 3, ejects 6 chaffs and flares simultaneously. Button 3, located in the middle of Button 2 and 4, jettisons the fuel tanks. Button 4,
located on the left of Button 3, jettisons all external loads.
*MICRO STICK (BUTTON 1)
Button 1, located on the Micro Stick, controls pilot ejection. The no functions are assigned to the Micro Stick. Button one has not be programed for to specific characters, so you can make any changes to it
if you like.
...............................................................................................................................................................................................................
INSTALLATION
In the F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder, you will find the folder Control Manager. Copy that folder and paste it inside your CH Products folder (where ever it may be located on your
computer. After that, open the CH Control Manager (if you don't have it - which might explain why you can't find the folder CH Products - you can download it here:
http://www.chproducts.com/retail/tech_control_manager.html). In the Control Manager, open the file CH Control.map. Then click on the download button. Exit the control Manager. Next, go back to the
F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder and go open the Controls folder in it. Copy and paste the file CH Controls.ini into your Controls folder. That is it.
***************************************************************************************************************************************************************************************************************
WEAPONDATA - COPY AND PASTE THE FOLLOWING (NOT THE DASHED LINES) UNDER THE LAST ENTRY INTO YOUR WEAPONDATA.ini FILE AND DO AS PREVIOUSLY INSTRUCTED
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[WeaponData2109]
TypeName=AIM-9X (INTERNAL)
FullName=AIM-9X Sidewinder (INTERNAL)
ModelName=AIM9X
Mass=83.900002
Diameter=0.127000
Length=2.983000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=2002
EndYear=2020
Availability=1
BaseQuantity=40
Exported=TRUE
ExportStartYear=2002
ExportEndYear=2020
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=1.000000
WarheadType=0
Explosives=10.150000
FusingDistance=1.500000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=90
MaxTurnRate=70.000000
MaxLaunchG=9.000000
LockonChance=90
LaunchReliability=90
ArmingTime=0.500000
SeekerFOV=30.000000
SeekerGimbleLimit=90.000000
SeekerTrackRate=200.000000
SeekerRange=40000.000000
MinLaunchRange=150.000000
MaxLaunchRange=26500.000000
Duration=90.000000
CounterCountermeasure=100.000000
NoiseRejection=95.000000
CapabilityFlags=0x000004c4
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=1.000000
BoosterDuration=4.700000
BoosterAccel=17.930000
BoosterEffectName=R2
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.505000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.505000,0.000000
InFlightEffectName=R2
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
[WeaponData2110]
TypeName=AIM-120C (INTERNAL)
FullName=AIM-120C AMRAAM (INTERNAL)
ModelName=Amraam120C4
Mass=156.500000
Diameter=0.178000
Length=3.655000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=1995
EndYear=2020
Availability=2
BaseQuantity=40
Exported=TRUE
ExportStartYear=1995
ExportEndYear=2020
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=FALSE
EffectClassName=MediumMissileEffects
ReleaseDelay=1.000000
WarheadType=0
Explosives=33.000000
FusingDistance=2.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=13
Accuracy=99
MaxTurnRate=23.000000
MaxLaunchG=7.000000
LockonChance=99
LaunchReliability=100
ArmingTime=2.000000
SeekerFOV=15.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=55.000000
SeekerRange=55000.000000
MinLaunchRange=1000.000000
MaxLaunchRange=75000.000000
Duration=120.000000
CounterCountermeasure=150.000000
NoiseRejection=150.000000
CapabilityFlags=0x1000002f
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=2.000000
BoosterDuration=4.400000
BoosterAccel=30.639999
BoosterEffectName=R2
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.660000,0.000000
SustainerDuration=20.000000
SustainerAccel=0.520000
SustainerEffectName=R1
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.660000,0.000000
InFlightEffectName=R1
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
***************************************************************************************************************************************************************************************************************
CREDITS
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ORIGINAL .ini WORK ON THE F-22A AND F-22_B20
*Moonjumper
...............................................................................................................................................................................................................
ORIGINAL .ini WORK ON THE F-35A
*FastCargo
...............................................................................................................................................................................................................
THIS MOD MADE BY
*serverandenforcer
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