126 files
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Korean Air War Complete Mod
By Edward
This is a complete Korean Air War Campaign and COMPLETE PLANE SET AND OBJECT SET for Strike FIghters Project 1.
No more hunting and installing aircraft. ALL NEEDED AIRCRAFT ARE ALL INCLUDED IN THIS MOD, TOGETHER WITH ALL OBJECTS NEEDED.
You can fly the F-86 Sabre, F-84 Thunderjet, F-80 Shooting Star, F-51D Mustang, AD-4 Skyraider, F9F-5 Pantherjet, F2H-2 Banshee, and F4U-4 Corsair for the USAF, USN, USMC, and RAAF. Carrier Campaigns included.
ALL YOU MUST DO to utilize the campaign and all the aircraft is
1. Make a fresh install of SFP:1 and Patch it to SP3.2, then delete EVERY SINGLE stock aircraft.
2. Put the latest version of the Weapons Pack in the Objects folder,
3. Put the Korea terrain file in the Terrain folder, and
4. Unzip the provided files to a Temporary Directory. Copy the Campaigns, Flight, Menu, Objects, and Sounds folders to the Strike Fighters Directory, letting them overwrite the existing files.
Then you can go fly, and smash the Communists.
Have Fun,
S!
Edward
10,636 downloads
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Operation Desert Storm, Part 1 of 3
By JSF_Aggie
Operation Desert Storm for Wings Over Europe
This is a complete addon for WOE, containing a Desert Storm dynamic campaign, as well as scripted single missions.
This installer is 1 of 3.
11,063 downloads
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Iran Iraq Campaign
By MK2
*The breifing screens do not work with this add on. The add on is built for campaign play. Single missions will work 90% of the time depending on the plane used. This is due to some terrain issues, however campaign mode should work flawlessly.
Please read the read me text carefully for installation instructions. This is a seperate install. Please make sure you have the latest patches before installation.
In addition you will need the following:
Mig-25PD (can be found here at www.combatace.com)
F-14a(iaf) can be found at C5 http://www.column5.us/aircraft.shtml
or Check six
http://www.checksix-fr.com/
Latest Weapons pack (can be found at www.combatace.com)
There is also an optional skin pack that adds even more skins to the Iraqi side created by Phamtuan called : Phamtuan_Skinpack_Iraq that can be used to enhance the game. it may be found at wwww.combatace.com
This campaign is based on the Iran Iraq war that lasted from 1980-1988. It includes New terrain,, Persian music, photos, new screens, new sound files, new planes, new skins, and campaign files, heavily researched air units for Iran Iraq, historical air bases and locations and much more.
The campaign contributors are:
USAFMTL: Project lead & Terrain
MK2 : Project Coordinator, Campaign files, Music , Pilot Photos, hangar sound files
Kouts: excellent Main screen and in game screens
Sundowner: skins for the F-5A, Mirage, F-14A and the F-4D and E
Sony Tuckson: Mirage skins
Charles Gunst: Medals
Bpao: Mirage, F-5A and F-14A aircraft (needs download).
Marcfighters: Mig skins
ArmourDave: SU-17
Crab_02: F-4D pre block 27.
Mago: Mig-21MF cockpit
Badger343: Hi res MIG-21MF pit work
Fubar512 MIG-21 FM and RWR sounds for MIG-21
WPNSSGT, Tomcat74, C5 Mig-25PD (need to download)
Wrench, Iraqi hangar screen for the MIG-21MF
Phamtuan, Iraqi skins MIG-21 , MIG-23, TU-16
Spectre_USA Lead beta tester
The IIAF forums located at http://iiaf.net/home.html
11,925 downloads
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Push to Far V1.3 Big version
By scrapper
I finally fully figured out the whole node thing. I redid the attack nodes, and they now work like the game intended. I also added several squadrons of MIG-29OVT's, until someone creates a SU-27 or SU-30MK. Again, thanks to the hard work from those mentioned in the readme. Enjoy.
Scrapper
15,996 downloads
0 comments
Updated
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Falkland 1982 All-Inclusive MOD
By Kesselbrut
Operaton Corporate
- The Falklands War -
A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel
This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.
All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.
The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….
Installaton:
Do a clean SFP1 installation
install SP4
rename the folder as "Falkland 1982"
delete missions - folder
delete campaigns - folder
delete /objects/decals - folder
delete /objects/aircraft - folder
delete /objects/groundojects - folder
delete /objects/weapons - folder
copy the unpacked files into your "Falkland 1982" folder
open the \Falkland 1982\Flight\MedalsUK.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path
open the \Falkland 1982\Flight\MedalsARG.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path
Notes:
In the Canberra B you can switch between Pilot and Bombadier with "Hook" key
single mission year is 1983 - because the only British base was build in May - if you have
a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May
The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.
All Groundunits are optimated for the game - so they may not realistic.
All Carriers have zero speed - because they cruise wild through the
ship formations.
During the Campaign the groundunits won't attack - in WOI it all works normal.
The Harrier and SUE have no Groundradar
WOI
I'm currently working at the WOI version, but I have multible problems
- The A-4 flightmodels are cruel
- same for the SUE
- same for the Harriers
- The Canberra Bombbay shows no load
- no Thrust Vectoring
- Carrier take offs mostly accidential (carriers maybe not fully supported)
So a SP5 version of the mod will released 2 months after SP release.
Special thanks to all involved modders especially:
BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)
Here is a list of included objects and who created them:
Terrain and tiles:
by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel
Sky and Enviroment:
by Polak
Weapons:
by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel
Effects:
By Deuces
Campaign and Singlemissions
by Daniel “Kessselbrut” Himmel
S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes
by the DevATeam (CEO CAPUN)
Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle
By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ
Pucara, MB 326, Super Etendard, ARA Belgrano
By Foxmonter; Belgrano Skin by Richard and CAPUN
UH-1H
by MontyCZ
A-109A
by erikgen
Canberra B2 MK.62
by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel
A-4Q, A-4C, A-4P
model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel
C-130A and KC-130A
Model by TK, skin by HRNTFIXR
All Helicopter FM
by Kreelin
HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class
by Hinchinbrooke - de Mayo skin by Richard
MVAtlantic_Causeway; MVAtlantic_Conveyor
by Polak
155mm Howitzer and EW Radar
by Pasko
LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion
Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel
105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel
Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles
I hope I forgot nothing to write
Have Fun
Daniel
22,448 downloads
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NATO Fighters Expansion Packs
By column5
NATO Fighters III
-------------------------
IMPORTANT INSTALLATION INSTRUCTIONS
You MUST follow these steps to properly install NATO Fighters.
I suggest creating a clean WOE install for NATO Fighters.
Refer to the readmes that are included with the files for more information.
If this is a new setup, install software in the following order:
Wings Over Europe October 2008 Patch NF1 NF2 NF3 NF4
BACKUP your existing NF installation before continuing -- now that you have been warned, any lost files or pilot data are completely your fault! Install the October 2008 patch for WOE, then install NF3.
Run the executable included in the archive you downloaded. ***When prompted, ensure that the installation path is pointing towards your NF installation. When the path is correct, continue the installation.***
That's it! Everything is installed automatically and no modding is required.
Description
----------------
This is a group download of all files for NATO Fighters. For specific information on file inclusions, updates, contributors, and bug fixes please refer to the README.TXT file in each download.
Thanks for downloading NATO Fighters! This is a four part series of expansion packs for Wings Over Europe designed to incorporate many of the best mods for the Strike Fighters series produced over the past several years.
1,793 downloads
0 comments
Updated
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Malta 1942, a campaign for WoA
The first half of 1941 had been a hard time for the Allied defenders of Malta, when the Luftwaffe could devote several of its best units to pound the island, sink any ship within nearby waters, and decimate the small fighter force of outperformed Hurricanes. As Germany turned its attention Eastwards with Operation Barbarossa, the RAF could recover, then take a more offensive stance, putting threatening pressure on the Axis convoys to Libya, and even striking targets in Sicily.
Nonetheless, by the end of the year, as the operations East were getting stuck in the Russian Winter, it was decided to move again large numbers of Luftwaffe units to the Mediterranean Front, in order to eliminate the RAF striking force, and to bend the Maltese morale under the weight of bombs.
As the valiant defenders of Malta were to face this renewed enemy effort, the Axis leaders began to meet and plot an invasion of the island by air and sea, intended to remove once and for all this thorn from their flank. By the end of April 1942, this Sword of Damocles over Malta would have a name: Operation Herkules..
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Malta 1942 : Malta now with 100% more Spitfires !!
This is my third campaign for Wings over Africa, the free add-on by The Dev A-Team that enables you to re-enact the air war over the most legendary battlefields of the Mediterranean Theatre of Operations. In this mod, Baltika had already provided campaigns over Malta covering the epic years 1940 and 1941. This 11-months-long campaign, running from December 1941 to November 1942, completes a trilogy, encompassing some of the most dramatic moments of the siege, when Malta was the closest to be dominated in the air before Spitfires were finally delivered, the closest to be strangled with Allied supply convoys repeatedly decimated or driven away, and finally the closest to be doomed as the Axis leaders planned very seriously for Summer 1942 the naval and aerial invasion of the island, codenamed Operation Herkules.
Four additional downloads will be required to play this campaign (the links are included in the ReadMe file, registration at Capun Skunkworks needed). The modified files provided here allow several flyable units to display their original markings, and activate some Sardinian and Tripolitanian bases and targets on the Tunisia map as soon as the beginning of the campaign. A French translation of the campaign texts is also included.
Flyable planes (including scheduled upgrades during this long campaign):
British RAF/FAA :
Hawker Hurricane Mk.I & Mk.IIb
Supermarine Spitfire Mk.Vb
Bristol Beaufighter Mk.I & VI
Bristol Beaufort Mk.I
Bristol Blenheim Mk.IV
Martin Maryland Mk.I & Baltimore Mk.I (reco)
Fairey Albacore Mk.I
German Luftwaffe :
Messerschmitt BF-109 F-4 & G-2
Messerschmitt BF-110 C-4
Junkers Ju-88 C-4 night fighter
Junkers Ju-88 A-4 (bombers & reco)
Junkers Ju-87 D
Italian Regia Aeronautica :
Macchi Mc.200 'Saetta'
Macchi Mc.202 'Folgore'
Reggiane Re.2000 'Falco'
Reggiane Re.2001 'Ariete'
Junkers Ju-87 B 'Picchiatelli'
Savoia-Marchetti SM.79 'Sparviero'
Choose your side! As a British, Commonwealth, or American volunteer in the RAF, serving in "the fighter pilots' paradise", make sure that the sacrifices already consented by the tenacious Maltese population, and by the brothers-in-arms who fought before you, won't have been vain. As a German pilot veteran of the easy playground and hard conditions of living of the Soviet Front, take your part in Rommel's glorious epic by neutralizing the stubborn rock that cripples the Afrikakorps' supply lines. As an Italian patriot, protect Sicily against the odious raids perpetrated by the English air pirates from Malta, and prepare the capture of this invaluable floating bolt on behalf of the King.
193 downloads
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The Last Stand
By MigBuster
The Last Stand
December 14th, 1974. Being almost certain that the US wont intervene anymore, the North Vietnamese Army (NVA) launch a full scale invasion of the Republic of South Vietnam.
Defence aid to the South from the US has been drastically reduced and the South Vietnamese economy has all but collapsed. Ammo, spares and fuel are in short supply, and so is the moral of the South Vietnamese people. Your only hope is to hold out long enough to gain renewed US support.
The South VNAF currently have the Worlds fourth largest airforce thanks to the "Enhance" and "Enhance Plus" programs from the US.........
Historical only in the Aircraft, Units and Air Bases used by the VNAF squadrons. Other than that you will be limited to hitting Targets in Southern NV/South Vietnam/Laos/Cambodia only - You wont be going up North - the VNAF never had the range anyway.
Only for Wings Over Vietnam SP4 version v08.30.06 - only tested with the default terrain also - but should be no issues adding trees etc
MUST be a new install - none of the stock campaigns will work after you have installed this!
Read the instructions - they will tell you which jets to download and where from
The gamplay file should give you some hints of how the campaign should be played
Only parts of this Mod comes under the CA Freeware licencing - read the Credits file for details
Northrop F-5E Tiger II (Mirage Factory ) - CombatAce or www.column5.us
Northrop F-5A Freedom Fighter (Mirage Factory) - CombatAce or www.column5.us
Douglas A-1HVNAF and A-1JVNAF Skyraiders - Razbam “The Skyraiders Vol 2” for SF.(www.razbam.org) Payware see note below
AN-2 Colt (Pasko & Team)- www.column5.us
Bell “Armed” UH-1H “Huey” - at CombatAce - you need to get the UH-34 also as below.
Douglas AC-47 “Spooky” - “A Team” Skunkworks (http://cplengineeringllc.com/SFP1/ )
Cessna A-37B Dragonfly – “A Team” Skunkworks (http://cplengineeringllc.com/SFP1/ )
UH-34 Seabat – Only needed for the UH-1H sounds and cockpit – “A Team” Skunkworks (http://cplengineeringllc.com/SFP1/
Note1: Razbam Skyraiders Vol 2 is worth the money for the cockpit alone – however if you are stuck there is a free A-1H at CombatAce – if you do this the quickest way would be to change the campaigns data.ini and .ini files and replace the A-1HVNAF and A-1JVNAF with A-1H and the skin for the A-1H you want to use. You would then need to change the A-1H_loadout.ini.
Played and tested loads but as ever there may be some issues to resolve somewhere.
987 downloads
0 comments
Updated
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Battle of the Philippines 1941-42 v1.1
By Baltika
**********************************************
PACIFIC AIR WAR
THE BATTLE OF THE PHILIPPINES 1941-42
v1.1
31 July 2008
**********************************************
A Campaign Mod for SFP1/WoV/WoE
by Baltika
**********************************************
On 7 December 1941, Imperial Japan launched a combined full-scale assault on the Dutch East Indies, the Philippines and the Malay Peninsula. The US Fleet was attacked and decimated at Pearl Harbor. Allied defence strategy was predicated on Japan attacking only a single Allied power, with the others sending military assistance in the event of an assault. The Japanese grand strategy left the Allies reeling, falling back on every front under the strength and ferocity of the Japanese attack.
Lt. Gen. Masaharu Homma, commander of the Japanese 14th Army, was tasked with the invasion of the Philippines. Vice Admiral Ibo Takahashi commanded the IJN 3rd Fleet, Philippines Force, for the amphibious assault. Air Support was provided by the IJAAF 5th Air Group under Lt. Gen. Hideyoshi Obata, and the IJNAF 11th Air Fleet under Vice Admiral Nishizo Tsukahara.
Gen. Douglas MacArthur commanded the combined US and Philippino defensive force, organised into the US Army Forces in the Far East.
Maj. Gen. Lewis H. Brereton commanded the Far East Air Force, consisting of P-40 Warhawk, B-17 bomber and P-35 Guardsman squadrons. The Philippino Air Force fielded a squadron of valiant but outclassed P-26A "Peashooters."
The Battle of the Philippines lasted until the final surrender of the garrison on 8 May 1942. The survivors suffered brutal treatment in captivity. Thousands died on the "Bataan Death March" or working in slave labour camps.
The Philippines were finally liberated in 1945. But that is another story. . .
**********************************************
CAMPAIGN CONTENT
****************
Flyable Squadrons:-
3rd Pursuit Squadron P-40E
20th Pursuit Squadron Tomahawk
34th Pursuit Squadron P-35A
28th Bombardment Squadron B-17F
PAAF 6th Pursuit Squadron P-26A
Ryujo Kanjo Sentokitai A6M2 Zero
Ryujo Kanjo Kogekikitai D3A1 Val
INCLUDED FILES:-
**************
Skins:-
*****
P-26A PAAC }
P-40E USAAF OD } Wrench, The
Tomahawk USAAC }
Grateful thanks to Wrench for his great skins. Included here under the terms of the "Fair Use" modding agreement at combatace. Cheers Kevin ;-)
For v1.1 I have included an "upgraded" version of Wrench's Tomahawk USAAC skin, using Wrench's new, improved Tomahawk template, featuring new panel lines, rivets, scuff marks, fading and all sorts of other goodness. Cheers again, Kevin ;-)
Campaign Files:-
**************
All campaign files, squadron screens, Win/Lose screens by Baltika
Terrain Files:-
*************
"Retrograde" mod of Edward's Phillipines terrain.ini files to create a 1941 environment for this campaign, with appropriate front lines, airfield occupation, invasion/defence fleets and so forth. NB Edward's terrain IS NOT included in this mod, you will have to get it from avsim. There are detailed instructions on how to create a "Philippines 1941" terrain which will sit alongside Edward's 1945 original so you can fly both. Please see below.
For v1.1 I have included updated .HFD and .TFD files only, which flatten and tile the additional airbases featured. Thanks to Edward for creating his many excellent WW2 terrains for SFP1. S!
UI Files:-
********
WW2 Map icons - Geo & Charles
Ground Objects:-
***************
Philippine Scouts
Philippine Regular Infantry
Simple .ini mod of Kesselbrut's US_Squad_early into nation specific infantry, by Baltika. Thanks to Kesselbrut
***************
REQUIRED FILES:-
***************
AIRCRAFT:-
**********
P-35A }
P-40E }
B-17F } SFP1 Dev A-Team
A5M }
Ki-48 }
Ki-46 }
http://cplengineeringllc.com/SFP1/
P-26A } Bunyap
http://www.bunyap2w1.com/
Tomahawk }
Ki-21 } Wolf257
Ki-27 }
http://forum.combatace.com/index.php?autoc...p;showfile=4363
G4M2 } ArmourDave
A6M2 }
http://forum.combatace.com/index.php?autoc...mp;showfile=744
D3A1 } Pasko, Starfighter & Gramps
http://forum.combatace.com/index.php?autoc...p;showfile=1889
GROUNDOBJECTS:-
***************
Jap_Squad } Kesselbrut
US_Squad_early }
http://forum.combatace.com/index.php?autoc...mp;showfile=762
Type 97 (Chi-Ha Tank) }
Akagi (aircraft carrier) }
Benham (USS Mayrant) } SFP1 Dev A-team
Liberty USS Jeremiah O'Brien}
USS Brooklyn }
http://cplengineeringllc.com/SFP1/
M3 (Halftrack) } Geo
Lee (Tank) }
http://www.geos-aircraft.com/SFObjects.htm
Pacific Ground Objects pack, compiled by Edward, but many contributors, I think
Available at Avsim
TERRAIN:-
*********
WW2 Phillipines by Edward
Available at Avsim
OTHER:-
*******
Bunyap's Weapons pack (latest version)
http://forum.combatace.com/index.php?autoc...p;showfile=2672
WW2 Formations mod - Charles
http://forum.combatace.com/index.php?autoc...p;showfile=3197
RECOMMENDED (but not essential):-
*********************************
WW2 Effects pack v0.91 by CA_Stary
http://forum.combatace.com/index.php?autoc...p;showfile=5072
Green camo wooden hangars by CA_Stary
http://forum.combatace.com/index.php?autoc...p;showfile=5103
WideSky v1.0 by cellinsky
http://forum.combatace.com/index.php?autoc...p;showfile=6903
PTO Mainscreen (For SFP1) by Charles
http://forum.combatace.com/index.php?autoc...p;showfile=3335
or
PAW Mainscreen by Kout
http://forum.combatace.com/index.php?autoc...p;showfile=1514
You may also wish to install either Deuces' Vietnam_SEA terrain upgrades, or Brain32's Vietnam_SEA tileset with CA_Stary's Green Hell mod, as those are compatible with the Philippines terrain. Squadron screens included in this mod are shot using Deuce's tiles and treemod for WoV.
**************************************************
**************************************************
INSTALLATION INSTRUCTIONS
It is recommended that you install this campaign to a dedicated PTO install of SFP1/WoV/WoE. You don't need a separate install just for this campaign, it will sit happily in an existing PTO install. Just be careful about over-writing any of your modded files. The most obvious one is the SquadronList.ini. Unzip the d/l package to a temp file and check its contents before installation. If unsure, BACK UP YOUR MODS FIRST!!!!!!!!!
If you have already installed v1.0 of this campaign, simply unzip the files to a temp folder, and then copy them over to your existing install, overwriting when requested to do so. Make sure you don't have any "nested" folders when copying over.
If you are starting from scratch, here's the drill:
1. Install Strike Fighters Project One
2. Patch up to v 083006
3. Install Bunyap's weapons pack (Required for WW2 weapons)
4. Delete all stock aircraft
5. Install the aircraft, ground objects and terrain listed above
6. Install Charles' WW2 formations mod
7. Install the PAW1 Campaign Mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. It should be obvious where everything has to go. Overwrite when requested to do so. You may want to backup your original SQUADRONLIST.INI. Or, just cut and paste the squadrons from the included list to the end of your current one, renumbering where the last one leaves off.
8. VERY IMPORTANT! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
9. Browse to your /Terrain folder. You will see folders called "Phillipines" [sic] and "Philippines1941" - inside the Philippines1941 folder is just a bunch of .ini files, some new planning maps and 1941 static P-40E skins, credit to Wrench. Open the "Phillipines" folder, and copy and paste its entire contents into your "Philippines1941" folder, EXCEPT the following files:-
P40E1.BMP
P40E1Dest.BMP
P40E2.BMP
PlanningMap1.bmp
PlanningMap2.bmp
PlanningMap3.bmp
Phillipines.INI
Phillipines_briefing.INI
Phillipines_DATA.INI
Phillipines_dogfight.INI
Phillipines_movement.INI
Phillipines_nations.INI
Phillipines_targets.INI
Phillipines_types.INI
Phillipines.HFD
Phillipines.TFD
You will see that the 1941 terrain folder already contains the necessary .ini files. I have also resized Wrench's P-40E OD skin to be used for the parked P-40s. Otherwise you will get the wrong type of P40 for 1941 parked on your runways. I have also included new planning maps for the 1941 version of the Philippines terrain.
11. IF YOU DO NOT CARRY OUT THE ABOVE STEPS YOU WILL GET A CTD WHEN YOU TRY TO FLY THE CAMPAIGN ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
12. If you are running WoV/WoE, you will need to change the catfile pointer in the terrain.ini to get it to work properly. Any problems, give me a shout.
That's it. "Battle of the Philippines" should now be available at the campaign selection screen.
****************************************************************************************************
KNOWN ISSUES:-
************
1. Flying the Val off the IJN Ryujo, you will probably blow up on the deck. I think it has to do with the positioning of the catapults and the size of the plane, but I don't know how to fix it. The Zero works just fine. So, if you really want to fly a whole campaign in the Val, select start mission "In Air" or "Near Target." Downloading the updated Val available at Combatace may fix this.
2. On the subject of the Ryujo, I know the model used is the IJN Akagi. There are quite a few placeholders for unit types etc, but these are marked in the main campaign_data.ini if you are interested. You can easily swap the Akagi for Hinchinbrooke's IJN Zuiho, which is closer to the light carrier model. Install the Zuiho, and change the CarrierType= Flag in the Carrier Units section of the campaign_data.ini to read CarrierType=Zuiho. I got random CTDs after doing this, but it may be something in my install.
3. The north end of Luzon is behind the 50k "Wall" at the edge of the map. For this reason, Japanese ground forces have already landed at the start of the campaign, and you may bump into the wall in the early days.
4. The ALT+N function often makes you crash into the mountains in central Luzon, particularly flying a Zero campaign. To avoid this, make good use of your planning map to move your waypoints to ensure your flight path is over low ground where possible. Otherwise, fly the whole mission from the deck and back. Yes, you heard me, pilot ;-)
5. There are a lot more Japanese planes available which are not flyable in campaign. This is because the bulk of the Japanese forces start on "off-map" bases on Formosa. Thanks to Stwa for that particular trick, cheers, mate ;-) Maybe in chapter two you can fly a Tony or whatever ;-)
6. I have now much more thoroughly playtested the ground war, and it should run properly. It is quite carefully scripted to achieve a historical outcome. However, a few odd things may still happen in the campaign. Please report any strangeness to me at combatace, cheers ;-)
7. If you don't like the red text for start/end campaign screens, browse to your SFP1/Menu folder and delete the OVERLAYTEXTSETTING.INI file to go back to the stock text colour.
****************************************************************************************************
CREDITS:-
My grateful thanks to all the modders who have provided great work to make SFP1 a fabulous WW2 playground:-
Wrench
Edward
The A-team
Bunyap
Wolf257
ArmourDave
Geo
Charles
Kesselbrut
RussoUK2002
Pasko
CA_Stary
cellinsky
In particular, but my thanks go out to everyone who has modded, posted and otherwise contributed to our fantastic community.
Thanks also due to the whole team at combatace for providing a wonderful resource and home for this whole modding thang. Not so much a hobby, more a way of life. Cheers all ;-)
Thanks to TK and Thirdwire for the whole shebang.
***********************************************
Reference:-
Duel For the Sky, Christopher Shores, Guild Publishing, London 1985
And the mighty wikipedia
S! To one and all.
Baltika
**************************************************
This mod is released under the Freeware Licensing agreement promulgated at combatace.
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
**************************************************
31 July 2008
Updated ReadMe / Installation instructions.
Additional download links and recommended mods.
Updated credits
Improved chance of IJAAF & IJNAF units advancing to Philippines
Re-named IJN Fleet elements in line with OOB
Fixed Start/End Text offscreen bug
Increased Unit Size of 4th Regt USMC
PAAF 6th PS now listed as Philippines Unit
Modded Philippine Scouts & Regulars from Kess's US_Squad_early
Reduced chance of Zeros on Strike missions
Added additional "Waypoint" Target Areas
Fixed Calapan in the sea bug
Fixed placement and size of AI airstrips in North Luzon
Terrain flattened and tiled for additional airstrips
Revised terrain Nations.ini for 21 regions
Complete overhaul of strategic nodes/Ground War. Now it works!
Improved USAAC P-40B skin, cheers Wrench
New set of planning maps
**********************************************
784 downloads
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Operation: Polar Glory '99 v1.03
By Baltika
// --------------------------------------------
// Operation: Polar Glory 1999
// By Baltika
// v1.03
// 19 December 2010
// --------------------------------------------
// Campaign mod for WoE October 2008 patch installs
// Russian Invasion of Iceland 1999
// --------------------------------------------
The proposed construction of US missile defence systems in former Warsaw Pact Eastern European countries poses the greatest threat to Russian national security since the Nazi invasion of the Great Patriotic War.
The refusal of the Western Powers to negotiate on this issue has left the Kremlin with no option but to pursue a military solution. Full-scale war in Central Europe is considered detrimental to Russian national interest.
A bold strike to occupy the strategically vital staging post of Iceland is considered to be an achievable goal which will demonstrate the resolve of the Russian people whilst avoiding a nuclear escalation of hostilities.
Once occupied, Iceland will become the major forward missile and submarine base of the Russian Empire and will guarantee strategic control of the North Atlantic.
Air and ground units of the Iceland Defence Force are on station to mount a defence of the island. The USS Dwight D. Eisenhower CVN-69, with units of Carrier Air Wing 7 embarked, is making all speed to the North Atlantic to oppose the Russian invasion. . .
// --------------------------------------------
// 1.03 update
Revised installation instructions to synchronise with Iceland terrain v1.02.
// 1.02 Update
This adds in squadrons from the remaining members of the Iceland Defence Force:-
RNoAF 332 Skv (F-16)
RCAF 441 Sqn "Silver Foxes" (CF-188)
KLU 323 Sqn (F-16)
Also adds in the following ground forces:-
Norwegian Telemark Battalion
Dutch Regiment Huzaren Van Sytzama
Royal Canadian Dragoons
In addition to the files listed below which were required for previous versions, you will need to add the following files:-
CF-188 mod by Saguanay, based on Mirage Factory FA-18A:
Available at http://www.checksix-fr.com/
KLU 323 Sqdn Skinpack by RavenClaw_007 (Put in F-16A_Blk10-NDC folder):-
http://combatace.com/files/file/3974-323sqn-skinpack/
// ---------------------------------------------
Required Files:-
Iceland Terrain by Baltika, and v1.02 update:-
http://combatace.com/files/file/11447-iceland02-full-scale-terrain-v10/
http://combatace.com/files/file/11476-iceland-terrain-v102-update/
Aircraft Carriers & Ships:
USN Nimitz Class Carriers - Modded by WombRaider from original by Digital Overload:
http://combatace.com/files/file/7423-usn-nimitz-class-carriers/
Admiral Gorshkov by X-RAY
http://combatace.com/files/file/5830-admiral-gorshkov/
UdaloyI by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10336
UdaloyII by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10330
Russian Aircraft:-
MiG-31M - Modded by Erwin Hans from lindr2's original
http://combatace.com/files/file/8585-mig-31m-new-mig-31bm-radar-fix/
SU-33 Sea Flanker by Insky Group:
http://combatace.com/files/file/11364-su-33-sea-flanker/
SU-39 by Erwin Hans et al
http://combatace.com/files/file/7921-su-39-super-grach/
MiG-29 by Mirage Factory (MiG-29C_rus)
http://combatace.com/files/category/135-mig-29-fulcrum/
Tu-95A Bear by Veltro2k
http://combatace.com/files/file/7866-tu-95-bear-a/
MiG-27K mod by Gepard
http://combatace.com/files/file/5493-mig-27k-carrier-based/
Su-27 by MarcFighter
http://marcfighters.combatace.com/Aircrafts.htm
NATO Aircraft:-
F-14A+ - Modded by Typhoid from Mirage Factory original:
http://combatace.com/files/file/3924-f-14a/
F-15C/D MSIP by Dave, Crusader, Fubar512, wpnssgt et al
http://combatace.com/files/file/5865-msip-f-15cd/
Harrier GR7 by bobrock
http://combatace.com/files/file/9116-harrier-gr7/
Tornado F3 by bobrock
http://combatace.com/files/file/8268-tornado-f3/
F-16A Block 10 NDC by Mirage Factory
http://combatace.com/files/file/3507-mirage-factory-f-16a-blk-10-ndc/
FA-18A by Mirage Factory
http://combatace.com/files/file/1553-mirage-factory-fa-18a-hornet/
EA-6B Prowler by Agamemnon &allenjb42, original by Hawker
http://combatace.com/files/file/2517-ea-6b/
Skins:-
57th FIS F-15C skin by Dave
http://forum.combatace.com/index.php?app=downloads&showfile=1572
VF-103 Jolly Rogers F-14 skin by Paul Nortness (put in F-14A+ folder)
http://combatace.com/files/file/4850-vf-103-jolly-rogers/
// ----------------------------------------------------
// INSTALLATION
Ensure that all files listed above are installed.
The files included in this download pack are set up to make it obvious where everything has to go.
Contents of \Campaign folder to your WoE\Campaign folder, \Menu folder to WoE\Menu folder, etc.
For those who are updating a previous version of this campaign mod, just drop the included files into your existing install, over-writing any previous version. This will break any earlier Polar Glory campaign still in progress, so you may wish to finish before updating.
Any problems getting it up and running, give me a shout.
// ----------------------------------------------------
Notes:-
I had a problem getting Su-33 loadouts to work in campaign mode. To get the missiles to show up, I had to use the weapons editor to remove StationCode entries from these missiles:- AA-11B, AA-10C and AA-10D. If you have nay trouble with this stuff, post in the support thread and I'll do my best to help out.
For all those of you who say, "Why aren't you using the new TMF F-14A/B for SF2?"
This is a "template" campaign based on all the stuff I have in my heavily-modded WoE Oct 08 install. The purpose is to get a workable Iceland campaign out asap, as this has been requested and is a mission goal. I am also behind the curve in modding SF2, and I am very keen to see what the new EPs and F-14 game will bring to the table in terms of naval warfare. Those of you who have tried my Midway campaign will know I can force naval engagements in the WoX engine, but there is no point busting a gut to get something done when it will be served up on a plate soon enough.
Having said that, look out for "Operation: Nordic Hammer," coming soon for SF2 series.
Meantime, have fun in the Battle for Iceland ;-)
Bug reports, complaints and Single Malt to Baltika, c/o CombatAce ;-)
18 November 2010
// ------------------------------------------------------
526 downloads
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Operation Crusader 1941, a campaign for WoA
On mid-November 1941, six months had passed since Rommel's Afrika Korps and the Italian Army of Libya had driven back the Western Desert Force to Marmarica, secured positions at Sollum and Halfaya, surrounded and besieged the port of Tobruk. All of the Allied ill-planned counter-attacks against Rommel's strong positions so far had failed. Yet, though scarcely and expensively supplied by sea, the Tobruk Fortress still stood fast, fixing enemy forces and denying this strategic supply port to the Axis. Now Rommel was ready to deliver a heavy and, he hoped, decisive blow against Tobruk by November 20. Therefore, he had ordered his subordinates to ignore all of the deceptive maneuvers the British could attempt against his Eastern positions in order to disorganize the assault.
Unfortunately for Rommel, it was a major offensive that Cunningham's Eighth Army was actually planning, named 'Crusader' after the new cruiser tank model just delivered on the Desert front - both the tank and the offensive crystallizing great hopes. While the XIII Corps was to threaten and locally outflank the main enemy positions at Sollum and Halfaya, the XXX Corps, with 7th Armoured Division as a spearhead, was to advance deeply into Rommel's rear lines and seek a decisive battle in the open against the outnumbered Panzers. The flanking maneuver began on November 16, and when the 7th Armoured Division stroke the Italian division 'Ariete' on November 18 at Bir-el-Gubi, Rommel didn't understand at once that he was to lead a major and decisive battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Welcome to the first of my first two campaigns designed for TK games – actually, for a marvellous free add-on for TK games. A 'Gazala 1942' campaign shall indeed be uploaded very soon. So please forgive some possible mistakes and omissions, due to sometimes scarce or conflicting sources. I need your indulgence, and possibly, if wanting to share, your informations and sources to amend my database for my other projects.
Almost all of the required planes and objects are provided already in the excellent Wings over Africa mod, except an Italian skin for Stuka. Fortunately, Wrench has designed an adequate model which is available for downloading at Combatace. Also, my own Soft targets for WoA will be required. All of the links are included in the ReadMe file. Some modified files are provided, allowing some Italian units to fly the Fiat G-50 in campaign with adequate markings, and giving higher hosting allowance to several airfields in order for them to manage the large number of units posted as historically as possible on the start line of the offensive (accurate details in the ReadMe file). A French translation of the campaign texts, as well as a handful of new counters are also included. Now time to take off and fight for Tobruk!
170 downloads
0 comments
Updated
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Gazala 1942, a campaign for WoA
May 1942. Rommel's successful counter-offensive, following the retreat of Autumn 1941, had regained most of Cyrenaica by February. But since, the Axis forces had been blocked before the Gazala Line: a deep minefield running through the desert from Gazala to Bir Hacheim, stippled with fortified "boxes", and supported by mobile armoured reserves. Having received enough supplies, Rommel now planned to brutally unfreeze the situation. 'Operation Venezia' implied a daring flanking move South: while the Italian X and XXI Corps were tasked to fix the Allied attention North, around Gazala, the Afrika Korps and the Italian XX mobile Corps would outflank the fortified "box" of Bir Hacheim, and face the British tank reserves in the open, far away from the minefields cover, where the supposed superior range of German guns should give a decisive advantage to the Axis forces.
The frontal attack on Gazala was launched in the afternoon of May 26. The flanking move began that same night. In the morning of May 27, the Axis tanks overran one brigade, surprised while isolated in the open, and drove back two others. The Afrika Korps kept the momentum, heading Northeast, while behind it, the Italian armoured division 'Ariete' was tasked to capture Bir Hacheim and secure the supply lines.
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Here is my second campaign for Wings over Africa, the free add-on by The Dev A-Team re-enacting the War over the most legendary battlefields of North Africa. All of the required planes and objects are provided already, except my own Soft targets for WoA whose download will be required (link included in the ReadMe file). One single modified file is provided additionally, giving higher hosting allowance to several airfields in order for them to manage the large number of units crowded as historically as possible on both parts of the Gazala Line (accurate details in the ReadMe file). This file is actually the same that the one enclosed with my former campaign Crusader 1941, so is compatible with both campaigns, and doesn't spoil the other campaigns by The Dev A-Team. A French translation of the campaign texts, as well as a handful of new counters are also included. Now choose your side, and protect or break open the gate to Egypt!
143 downloads
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1962 the germans at Red Thunder
By Gepard
This campaign is made for a tutorial with the title:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What i must do to to bring a new Air Force in a stock campaign?
===========================================
Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces.
First we need the files
woeCamp1.ini
and
WOECAMP1_DATA.ini
both files you find in the folder Campaigns/woeCamp1
if not, then you must extract them with an extraction tool like SFP1E extractor
Make following steps:
1.) open files woeCamp1.ini with windows notepad editor
2.) look for the lines
[CampaignData]
CampaignName=1962
DataFile=1962_data.ini
CampaignMap=GermanyCE
Service001=USAF
Service002=RAF
Service003=France
3.) add now
Service004=EGermany
Service005=WGermany
4.) save the file.
Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign.
Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel.
5.) open file WOECAMP1_DATA.ini with notepad editor
scroll to the last airunit entry which is
[AirUnit078]
AircraftType=IL-28
UnitName=305 BFAP
ForceID=2
Nation=SOVIET
StartDate=11/15/1962
DefaultTexture=SovietSilver1
BaseArea=Parchim Airbase
......................
6.) after this entry we will place the 2 east german units
// ----------------------------------LSK
[AirUnit079]
AircraftType=MiG-17F
UnitName=JG-8
ForceID=2
Nation=EGermany
DefaultTexture=SovietSilver1
BaseArea=Holzdorf Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=0
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB250
Supply[001].Quantity=880
Supply[002].WeaponType=UV16
Supply[002].Quantity=440
Supply[003].WeaponType=Tank400_MiG17
Supply[003].Quantity=240
[AirUnit080]
AircraftType=MiG-21F
UnitName=JG-2
ForceID=2
Nation=EGermany
DefaultTexture=LSK
BaseArea=Peenemünde Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=20
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB100
Supply[001].Quantity=480
Supply[002].WeaponType=FAB250
Supply[002].Quantity=880
Supply[003].WeaponType=FAB500
Supply[003].Quantity=300
Supply[004].WeaponType=UV16
Supply[004].Quantity=440
Supply[005].WeaponType=Tank490_MiG21
Supply[005].Quantity=240
Supply[006].WeaponType=AA-2
Supply[006].Quantity=240
7.) and now the 3 west german units
//------------------------Bundesluftwaffe
[AirUnit081]
AircraftType=F-104G
Squadron=JG 71
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Wittmundhafen Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit082]
AircraftType=F-104G
Squadron=JG 74
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Neuburg Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit083]
AircraftType=F-104G
Squadron=JBG 33
ForceID=1
Nation=WGermany
DefaultTexture=GermanCamo1
BaseArea=Büchel Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=5
MissionChance[CAP]=20
MissionChance[iNTERCEPT]=20
MissionChance[ESCORT]=25
MissionChance=55
MissionChance[CAS]=50
MissionChance[sEAD]=55
MissionChance[ARMED_RECON]=55
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
8.) save the file.
BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini.
Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini.
For instance if you write
BaseArea=Wittmundhaven Airbase
instead
BaseArea=Wittmundhafen Airbase
the unit will not exist in game.
After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue:
9.) open file woeCamp1.ini
10.) scroll to the end and include following lines:
//LSK units
[EGermanyUnit001]
UnitName=JG-8
ForceID=2
UnitID=34
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-17F
[EGermanyUnit002]
UnitName=JG-2
ForceID=2
UnitID=35
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-21F
//Bundesluftwaffe units
[WGermanyUnit001]
UnitName=JG 71
ForceID=1
UnitID=46
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit002]
UnitName=JG 74
ForceID=1
UnitID=47
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit003]
UnitName=JBG 33
ForceID=1
UnitID=48
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
The most problematic part is the UnitID= number
you must count which number the single unit has. For the blue side and for the red side.
For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045].
Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on.
With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable)
To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35
11.) Save the file.
12.) Finally comes the testing of the campaign.
Thats it.
117 downloads
0 comments
Updated
-
Afghanistan Jalalabad Road 2010
By Gepard
Campaign Jalalabad Road 2010
*************************
Jalalabad Road 2010
In the mid of 2010 the garrison of Jalalabad is besieged by Taliban forces. On June 5. US airborne rangers and Marines starts an offensive operation to open the road to Jalalabad.
Your mission is to fly the AH-1W, AV-8BPlus, the A-10A or the Eurocopter Tigre to support the ground forces.
*AV-8BPlus you can find in the download section of CombatAce.
http://forum.combatace.com/index.php?app=downloads&showfile=6681
*A-10A is a WOE stock aircraft
*AH-1W and EC_Tiger_HAD you will find at Capuns homepage http://cplengineeringllc.com/SFP1/
in section helicopters and 3.party mods
--------------------------------------------------------------------------
INSTALLATION
1.Unzip Folder JalalabadRoad2010 into your Campaigns folder.
Thats all!
--------------------------------------------------------------------------
Hope you enjoy it
---------------------------------------------------------------------------
This mod is Freeware. Commercial use is NOT allowed
--------------------------------------------------------------------------
Michael (Gepard)
Made in Germany
Januar 2010
468 downloads
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Afghanistan Jalalabad Road1987
By Gepard
Campaign Jalalabad Road 1987
*************************
Jalalabad Road 1987
In the mid of 1987 the soviet garrison of Jalalabad is besieged by Dushman forces. On June 5. soviet airborne rangers and special forces starts an offensive operation to open the road to Jalalabad.
Your mission is to fly the Mi-24D, Mi-24P, the Su-25 or the Su-22M4 to support the ground forces.
*Mi-24D and Mi-24P and Su-22M4 you can find in the download section of CombatAce.
*I put a Su-25placeholder into this zip. It is a mod of Erwin-Hans Su-39.
I made it as a quick and dirty mod to bridge the time till we (hopefully) will have areal Su-25 Frogfoot. Some files of the Su-39 are needed.
--------------------------------------------------------------------------
INSTALLATION
1.Unzip Folder Afghanistan87 into your Campaigns folder.
2.If you have no Su-25 , then unzip the folder Su-25 into your aircraft folder.
For Su-25 you will need the files Su39.lod, su391_holes.tga, su392_holes.tga and -su391_holes.tga and the camo folder SovietCamo of ErwinHans Su-39. Simply copy this files into Su-25 folder.
--------------------------------------------------------------------------
Hope you enjoy it
---------------------------------------------------------------------------
This mod is Freeware. Commercial use is NOT allowed
--------------------------------------------------------------------------
Michael (Gepard)
Nov 2009
557 downloads
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Red Wings Over Dhimar v1.0
By Baltika
RED WINGS OVER DHIMAR
Campaign mod for SFG
by Baltika
********************************************************************
This is a very simple .ini edit to enable Red-flyable squadrons in the stock Burning Sands campaign for SFG. It is tested only in SFG with the Oct 2008b patch, although it should probably work fine in SFP1 as well, and the level of patch should not really be an issue. It WILL NOT work in WoV/WoE/WoI unless you have the stock desert terrain installed to those games, so be warned.
Of course, I spent a day putting this together and then found the old Red Wings campaign lurking on a back-up of my old SFP1 mods. I can't remember where this was d/led from, and it certainly doesn't seem to be available now (maybe at avsim?).
Anyway, the art of making Red-side flyable campaigns seems to have fallen by the wayside, so it's probably no bad thing that this version be uploaded for all to use. The campaign files will not write over the stock Burning Sands campaign, so don't worry if you have a modded stock campaign, eg with vinman's Burning Sands upgrades.
This is a back-to basics mod.
I run it on
Stock SFG
Patched to October 2008b
No weapons packs or anything else. If you have Bunyap's pack installed, you may beed to edit the supply entries for each flyable air unit (in the campaign_data.ini) to get the correct weapons to show up.
You will need to make the stock MiGs flyable - but if you are d/ling this campaign, you've already done that, right ;-)
If not, you will need to install these pits:-
MiG-19S Pit by ordway
http://forum.combatace.com/index.php?autoc...p;showfile=6519
MiG-17F Pit by ordway
http://forum.combatace.com/index.php?autoc...p;showfile=6469
Su-7BM Pit by Kukulino, modded from boopidoo's Su-15TM pit
http://forum.combatace.com/index.php?autoc...p;showfile=6159
MiG-21F / PF / PFM pit by Paladrian
http://forum.combatace.com/index.php?autoc...p;showfile=1919
MiG-21MF Pit by Paladrian
http://forum.combatace.com/index.php?autoc...p;showfile=1745
I STRONGLY ADVISE that you DO NOT use the modded aircraft_DATA.inis supplied with some of these pits - they do not incorporate all the FM and AI tweaks to the stock FMs included with the new patch, so you will be busting your MiG down to a previous version if you do.
Also, I have not included hangar screens or loading screens for the MiGs, but there are such things available if you want to add them in.
I have set up the d/l package so it should be obvious where everything has to go. I have included a new mainscreen and title music, and Badger's Red-side Pilot Record Screen which is definitely Red-side orientated, so do not install the items in the SFG/Menu folder if you want to keep your existing mainscreen and title music.
For that full-on Soviet experince, you may want to go the whole hog and install one of the Soviet comms mods available at CA.
Any questions, give me shout on combatace.
Cheers,
Baltika
31 October 2008
Credits:
MainScreen.wav
"White Army, Black Baron"
A famous march from the Russian Revolution, by Pokrass and Grigoriev
Sung by the Red Army Choir
For the Original "Red Wings — Soviet Campaign for Strike Fighters: Project One"
Credit due to:
R. Lee “Banger” Sullivan
Beta testing by Jeff "STORM" Stoermer
Pilot-record screen by Joe “Badger” Younger
619 downloads
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SoCal '84: Red Dawn & Red Force v1.1
By Baltika
******************************************************************************************************
SoCal Campaign Mods by Baltika
v1.1
Take to the skies and fight for the liberation of California!
Red Force and Blue Force flyable campaigns for Wrench's California Terrain v2.0
******************************************************************************************************
SoCal '84: Red Dawn
SoCal '84: Red Force
The Green Party sweeps to power in West Germany, resulting in unilateral nuclear disarmament and the removal of all U.S. air and ground forces. NATO disintegrates, with only the UK remaining an ally of America.
Cuba and Venezuela go to a war footing, occupying El Salvador and Honduras. A civil war in Mexico brings the "People's Republican Army" to power, and close ties are forged with Russia. Mexico becomes a vassal of the USSR.
The worst Soviet wheat harvest in 55 years results in mass starvation and rioting throughout the nations of the Warsaw Pact. Desperate for food and facing ruin, the Soviet Union and its allies launch a full-scale invasion of the continental United States of America. . .
******************************************************************************************************
Bonus Campaigns:
******************************************************************************************************
SoCal '62: Red Thunder
Communist elements within the Mexican military seize power in a bloody coup, with the full backing of Moscow. Revolutionary Mexico becomes a member of the USSR.
The international situation deteriorates as Soviet Premier Khrushchev and US President Kennedy fail to resolve the Cuban Missile Crisis diplomatically, and the conflict escalates as US Navy cruisers sink Soviet freighters suspected of carrying nuclear missiles to Cuba.
In response, forward elements of the Cuban and Mexican Revolutionary Armies launch an assault into Southern California, supported by a massive Soviet expeditionary force.
US ground and air forces, supported by UK and Canadian allies, are ordered to defend the American people at all costs. . .
******************************************************************************************************
SoCal '62: Red Force
The glorious Revolutionary Army of Mexico comes to power with the full backing of the Mexican people. The new Mexican government joins the brotherhood of international Socialist Soviet Republics.
These developments are not welcomed by the American plutocrats, and the US President orders an unwarranted attack on Mexican and Cuban merchant shipping. Many civilian lives are lost.
In order to preserve the safety of our citizens, and to free the American people from the oppression of their capitalist rulers, the Armies of the Socialist Brotherhood begin a campaign of freedom into the heartland of capitalism.
California will be liberated!!!
******************************************************************************************************
Read the Read Me for requirements, instructions, enlightenment and indoctrination.
Tally-Ho!
Baltika
10 February 2009
******************************************************************************************************
731 downloads
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The Battle of Midway v1.1
By Baltika
The Battle of Midway
v1.1
Campaign Mod by Baltika
**************************************************
For SFP1/SFG/WoV/WoE
Patched to v. 083006
**************************************************
May 1942:
Defeat in the Battle of the Coral Sea, combined with the Doolitle raid on the Japanese home islands, has shaken Japanese confidence following their earlier whirlwind of victories in the Pacific.
Japanese Combined Fleet Commander Yamamoto resolves to draw out and destroy the U.S. Pacific Fleet's aircraft carrier striking forces. His plan: to launch an amphibious attack on the Midway atoll, supported by his combat-experienced carrier-based air forces. The establishment of a Japanese air base at Midway would significantly expand the defensive ring around the home islands.
Unknown to Yamamoto, the U.S. Fleet has broken the Japanese communications code, and his battle plans are revealed to the US Pacific Fleet Commander, Admiral Chester Nimitz.
3rd June 1942, 04:30am
The IJN Carriers Akagi, Kaga, Hiryu and Soryu advance on Midway Atoll, launching 108 planes to attack the US airbase there, at a distance of 240 miles to the NorthWest.
Meanwhile, undetected by the Japanese, the US Fleet Carriers Yorktown, Hornet and Enterprise are under full steam 215 miles to the east of Midway.
Their objective: Find and destroy the Japanese Carrier Strike Force!
The Battle of Midway has begun. . .
***************************************************
With thanks to Gepard for his Midway terrain, Wrench for working above & beyond the call of duty on various skins, .ini mods and stand-in aircraft, capun & the SFP1 Dev A-Team for various WW2 birds, and to all the modders who have created WW2 planes, skins, terrains and other mods.
Cheers all!
****************************************************
Tally-ho!
Baltika
March 2009
*****************************************************
Changelog
v1.1
-Corrected USS Yorktown start position bug
-Updated Readme to include download links for required files
*****************************************************
1,239 downloads
0 comments
Updated
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Burma Air War - The Longest Retreat v1.0
By Baltika
**************************************************
Burma Air War
The Longest Retreat
December 1941 - May 1942
Campaign Mod by Baltika
v1.0
**************************************************
For SFP1/SFG/WoV/WoE
Patched to v. 083006
**************************************************
Sept 1931: Japan occupies the Chinese state of Manchuria.
July 1937: The ultra-nationalist Japanese Kwantung Army engineers open war with China. By 1938, Japan controls the majority of the Chinese coast. Chinese forces, led by Nationalist Generalissimo Chiang Kai-shek, continue to resist the Japanese invader.
16 July 1940: General Hideki Tojo, Commander of the Kwantung Army, deposes the government in Tokyo and, as Minister of War, becomes the de facto leader of Japan.
22 Sept 1940: In Berlin, Japanese Foreign Minister Yosuke Matsuoka signs the Tripartite "Pact of Steel" Treaty with Germany and Italy. On the same day, Japan invades French Indo-China (Vietnam).
July 1941: Japan removes the puppet French regime and forcibly occupies Saigon.
Dec 1941: The stage is set for the Japanese invasion of the Dutch East Indies, the Philippines, the Malay Peninsula and Burma. The hammer falls on Pearl Harbor. . .
The Burma Road, running from Rangoon, through Mandalay to Kunwing in China, is Chiang Kai-shek's last supply route. General Tojo resolves to stop the flow of American military aid to his Chinese enemy. . .
Sign up with the Royal Air Force, the Flying Tigers or the Imperial Japanese Army Air Force and fly for your life in a bitter struggle to the death over the skies of Burma!
***************************************************
661 downloads
0 comments
Updated
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In Defence of Texas: Alamo 2010 Campaign
By Baltika
Alamo 2010 Campaign
v1.1 Update
Expanded ground war for two fronts
Expanded number of ground units
Revised Nations for Latin American enemy pilot names and aircraft markings
Corrected bug where SU-39 units did not appear
Confederacy 2010 Campaign
Just a couple of fun campaigns for use on Wrench's ASW terrain.
There are lots of modern planes, action, BVR death and mayhem. Survivability is low.
These are just for fun. The backstories are not to be taken seriously.
See the "Requirements" files in each of the campaign folders for , uh, requirements.
Any questions, give me a shout on Combatace.
Cheers all,
Baltika
***************
Alamo 2010
Global Terror takes a new twist with the supremacy of Neo-Fascist rule in South America.
States bordering the new Fourth Reich are given a simple ultimatum: submit or be obliterated.
The National Socialist party sweeps to power in Mexico, peddling a litany of hatred and racism. Blaming the country's woes on its rich American neighbour, the Mexican vassal state of the New Fourth Reich launches a blitzkrieg into Texas. Funded by world Fascism, the latest available technology is pitted against the USAF. . .
As the Texicans scramble to defend their state, the battle cry goes out. . .
Remember the Alamo!
****************
Confederacy 2010
Against the backdrop of challenging world opinion and the continuing war on terror, and the ever-growing clamour following alleged civil and human rights abuses, coupled with growing crime and murder rates on the domestic front, the liberal and progressionist leader of the USA proposes a new Bill of Rights to Congress. Abolishing the Right to Bear Arms and the Death Penalty, the Bill provokes the greatest intellectual and popular debate on the state of the American Nation for 150 years. When the Bill passes the first stage of the legislative process, a powerful lobby of State Governors demand a referendum of the people before the Federal Government proceeds further. The referendum is held, but the result referred to the Federal Supreme Court following a "miscount" in a crucial swing State.
The Bill is passed on the authority of the Supreme Court. Allegations of political interference in judicial independence are levelled, but the Washington Administration holds firm. The Federal Government issues an ultimatum: an amnesty for all citizens who surrender their weapons within 30 days, otherwise face prosecution to the full extent of the new law.
The State Governors of Texas, Florida, Georgia, Alabama, Louisiana and South Carolina responded: no citizen shall be required to surrender any weapon, invoking the Second Amendment as interpreted by the US Supreme Court Decision of "District of Columbia vs Heller" 2008 07-290.
Washington is unimpressed, citing the authority of the legislative process of the Federal Government. Popular demonstrations in the southern states multiply. As the western world looks on in horror, the Federal Government mobilises national troops to "maintain public order in disruptive States." The State Governors protest that such an order is unconstitutional. As the first Federal soldiers cross State borders, the Governors call out the militias in defence of their citizens' constitutional rights. With emotions running high, the call is answered. . .
***************
456 downloads
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Yom Kippur War 2010
By Baltika
Yom Kippur 2010
Fictional Modern-day Campaign
for Wings Over Israel
by Baltika
****************
The near future. . .
The peace process in the Middle East is in danger of falling apart. Border clashes continue daily and tensions between Syria and Israel rise to breaking point.
Iran continues to flex its military muscle, secretly developing nuclear weapons capability and engaging in a massive build-up of conventional forces.
Finally, the flashpoint comes when the Islamic Egyptian Jihad assassinate the pro-western Egyptian President. Revolution sweeps Egypt and a new strongly pro-Arab, anti-Western fundamentalist government takes power.
With the main Western powers bogged down in an increasingly bloody and futile conflict in Afghanistan, the world looks on in horror as a new Jihadist coalition of Syria, Egypt, Iran and Algeria launch a full-scale offensive to bring about the obliteration of Israel. . .
*****************
Required Base Install:-
Wings Over Israel patched to October 2008 level
Required Files:-
Aircraft:-
A-4N (early) by wilco
http://forum.combatace.com/index.php?app=downloads&showfile=7704
EAF F-4E by Wrench
http://forum.combatace.com/index.php?app=downloads&showfile=6242
F-5E Tiger II by The Mirage Factory
http://forum.combatace.com/index.php?app=downloads&showfile=5224
F-14A Iranian AF by TMF
http://forum.combatace.com/index.php?app=downloads&showfile=5209
F-15I V1.5 for WOI by Dave, Flying Toaster, wpnssgt, Fubar512, Moonjumper, Kout, MJ and Deuces
http://forum.combatace.com/index.php?app=downloads&showfile=6139
F-16I for WOI by Dave, Swede, wpnssgt, moonjumper, bib, Kout and TMF
http://forum.combatace.com/index.php?app=downloads&showfile=6140
F-16A Arab Nations Mod by Gepard (From original by Team Viper)
http://forum.combatace.com/index.php?app=downloads&showfile=2027
MiG-25PDS by Gepard
http://forum.combatace.com/index.php?app=downloads&showfile=7772
MiG-29A for WOI by TMF
http://forum.combatace.com/index.php?app=downloads&showfile=8419
MiG-29A Export Version by TMF (For Iranian MiG-29A)
http://forum.combatace.com/index.php?app=downloads&showfile=8418
Mirage2000EM mod by Gepard (from Erwin_Hans' original)
http://forum.combatace.com/index.php?app=downloads&showfile=7604
SU-24 Pack by lindr2 (For Su-24MK)
http://forum.combatace.com/index.php?app=downloads&showfile=8474
Skins:-
Iranian F-5E Tiger by Mike1
http://forum.combatace.com/index.php?app=downloads&showfile=2903
Other:-
The Mirage Factory WOI Weapons pack
http://forum.combatace.com/index.php?app=downloads&showfile=7362
*******************
INSTALLATION INSTRUCTIONS:-
1. Ensure you are running WoI Oct 08.
2. Install the TMF WOI Wep Pack.
3. Install the planes and skins listed above.
4. In F-16Arab, change the Egyptian skin folder name to "Egypt"
5. Make sure you have installed the Egyptian specific weapons for F-16Arab, they are included with Wrench's EAF F-4E which is a required file.
6. Drop the campaign folder "YOMKIPPUR2010" into your WoI\Campaigns folder.
7. Select "Yom Kippur 2010" from the campaign selection menu, and protect Israel from the New Jihadist attack.
*********************
Any comments, feedback, bug reports, or Single Malt Whisky can be forwarded to Baltika at CombatAce.
If there is sufficient interest, that is, any interest at all, I will expand this campaign to include a Red-side flyable version.
Cheers all, and happy holidays.
Baltika
2nd December 2009
*********************
Special Thanks to Johan217 for his WoI campaigns expansion files, from which this mod was partly developed.
Thanks also to TK for his holiday sale on the older WoX titles, which persuaded me to pick up WoI, long before I get my flashy new gaming rig and switch completely over to the SF2 series. Cheers, TK ;-)
*********************
570 downloads
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Out of Africa '77 & Red Africa '77 v1.1
By Baltika
// Out of Africa '77
// Red Africa '77
// Campaign Mods by Baltika
// For SFP1/WoV/WoE Oct 08 patch
// Version 1.1
// -----------------------------------------------
// Entirely based on an original idea by USAFMTL
// Thanks Dave!
// Thanks to Deuces for Madagascar Terrain
// And Thanks to Stary for Madagascar Tree Mod
// -----------------------------------------------
Out of Africa '77
The 1st Marine Expeditionary Force is assigned to protect the lawfully elected government of Madagascar from a Soviet-backed Communist insurgency. The self-styled "Malagasy People's Liberation Army" is carrying out a campaign of terror against the populace and openly confronting government forces. The MPLA is a known terrorist organisation which is secretly supplied with arms, equipment and training by the USSR.
Meanwhile, North Korea is massing troops on the DMZ. The bulk of USMC forces are urgently required to stabilise the situation in Korea, and the main elements of the CVBG are ordered to make all speed to South Korea.
The US Government knows that it is essential to maintain a military presence in Madagascar or the MPLA will seize control. Honoring its commitment to defend Madagascar, VMA-542 'Tigers' and VA-153 'Blue Tail Flies' are ordered to provide Combat Air Support to the remaining ground troops of 1 MEF. 1 MEF is ordered to hold the line against the Communist advance.
The supply situation is critical. There is no ETA for relief of the USMC forces on station. Make every shot count.
// -------------------------------------------------
Red Africa '77
The Malagasy People's Liberation Army is heavily engaged in a patriotic war to free the people from the autocratic rule of the current President. The worker's army is opposed not only by the corrupt government troops, but by Imperialist American forces who oppose the liberation of the Malagasy People.
The MPLA have two Tank Brigades and a squadron of aging MiG-17 fighters. They are supported by neighbouring Mozambique, whose government is sympathetic to the MPLA cause.
Soviet foreign policy dictates that the revolutionaries be given military aid to preserve Soviet interests in the region.
The Imperialists must be crushed!
// --------------------------------------------------
I recently re-discovered the utter gorgeousness of this terrain by Deuces and USAFMTL (Dave), with Treemod by Stary, and wanted to do something to say thanks to the guys who made it possible.
So, I have completely re-vamped the original "Out of Africa" Campaign included with the terrain d/l to include a fully-fledged "USMC vs Communist Insurgents backed up by the Soviets" backs-to-the-wall defence of democracy on Madagascar.
The main reason for the upgrade was to bring the Madagascar terrain.ini files up to speed to support all the various mission types, and to create a full ground war for the 1977 campaign.
I have tried to stay as true as possible to the original intentions, I hope this will meet with the author's approval. This is one tough campaign to beat.
Full credit to Dave (USAFMTL) for the original campaign concept and core files on which this mod is completely based.
Enjoy!
Baltika
// -------------------------------------------------
REQUIRED FILES:-
Madagascar Terrain by Deuces and USAFMTL (Dave)
http://forum.combatace.com/index.php?app=downloads&showfile=537
Madagascar TreeMod by Stary (formerly known as CA_Stary)
http://forum.combatace.com/index.php?app=downloads&showfile=6990
AV-8C by Team Harrier - S! to all concerned
http://forum.combatace.com/index.php?app=downloads&showfile=1772
A-7B Corsair II by TMF and Bpao
http://forum.combatace.com/index.php?app=downloads&showfile=9114
Mystere IVA by ajunaidr
http://forum.combatace.com/index.php?app=downloads&showfile=784
Su-17 by Armourdave
http://forum.combatace.com/index.php?app=downloads&showfile=89
Stock Tanks Required:-
T-54, T-55, T-62A, M60A1, M48A2
ADDITIONAL REQUIREMENTS FOR VERSION 1.1
MiG-21SM by Erwin_Hans
http://forum.combatace.com/index.php?app=downloads&showfile=10341
ALSO REQUIRED TO ENABLE FLYABLE MiGS FOR RED AFRICA CAMPAIGN
Wrench's rebuild of Ordway's early MiG pits
Required for MiG-17F
http://forum.combatace.com/index.php?app=downloads&showfile=9178
MiG-21PFM Cockpit by Paladrian
http://forum.combatace.com/index.php?app=downloads&showfile=1919
MiG-21MF Cockpit by Paladrian
http://forum.combatace.com/index.php?app=downloads&showfile=1745
INSTALLATION INSTRUCTIONS:-
1. Install Madagascar Terrain, and the MiG-17 "mad" skin from the terrain d/l package. Please note, it is not necessary nowadays to copy and re-name the terrain catfile, just set the catpointer in the terrain.INI file to the correct catfile.
2. Install Madagascar Treemod
3. Fly around a bit if you like, and wonder at the beauty of it all. Cheers to Deuces and Przemek, thanks guys ;-)
4. Install the listed aircraft. You will need to check the Mystere's weapons are in your wep pack. Likewise with the MiG-21SM's missiles.
5. If you wish to fly Red Africa campaign, you will need to make the stock TW MiGs flyable by adding cockpits. But, you've already done that, right? ;-)
6. Depending on which game(s) you have, you may have to copy out some of the tanks. The required tanks are all in WoE, but do not all come stock in SFP1/SFG/WOV
7. Then, and only then, install the various files included in this d/l pack. Overwrite when prompted. I have packaged it up so it should be obvious where it all has to go. You must use the included terrain .ini files or the campaign ground war won't work.
8. Select "770114 Out of Africa '77" from the Campaign selection screen, and go fight the Commies.
9. Alternatively, select "770114 Red Africa '77" from the Campaign selection screen, and go fight the capitalist Imperialists.
10. Drop me a PM if you find any bugs or glitches, or to say hello, or to say thanks for the Red Flyable campaign, if you were one of the 2 people who asked for one ;-)
11. The included files are completely compatible with Canadair's Out of Africa 3 v1.5 campaign, so don't worry if you already have that installed.
12. And if I may make a personal request of Deuces, or Dave, or even Stary. If any of you guys still have the original TextureList which was used to build the released version of the Madagascar terrain, could you shoot it over to me please? The VN Texturelist included with the terrain d/l is missing many of the required tiles, and I can't create a texturelist from scratch without messing up all the detailed tiling that has already been done. I would really like to add a few airbases, cities, settlements and so forth, and populate the islands, etc, etc, with a view to building a modern-day campaign for this terrain, and expanding the targetlist; but it can't be done without the original texturelist. Thanks again for all the hard work which has obviously gone into this terrain.
13. For those with WOE, I have included an alternative campaign DATA.INI file which will use the stock AV-8A as a flyable in place of the AV-8C. Just re-name this file to replace OUTOFAFRICA77_DATA.INI file if you wish to use it. I have noticed, while test-flying Red Africa campaign, that the 08 patch level AI has some trouble flying the AV-8C. It may be that the FM for that bird needs an upgrade to the latest game build level. That is beyond the scope of this mod.
Happy Hunting!
Cheers to one and all!
Baltika
21 December 2009
// -----------------------------------------------------
Changelog
v1.1
-Added Red Africa '77 Soviet Campaign
-Fixed "M11" bug in campaign DATA.INI
-Revised Soviet Air Unit Experience Levels
-Revised Air Unit 10 Aircraft/Mission profile
-Added MiG-21SM by Erwin_Hans to Soviet OOB
-Revised Various Air Unit Mission Chance Percentages
-Fixed JG-7 Campaign supply entries
-Changed Soviet BaseNode assignation for groundwar
// ------------------------------------------------------
461 downloads
-
Battle of Britain Campaign Pack - Beta v0.60a
By Baltika
Battle of Britain Campaign
Beta v0.60a
*******************************************************************************************
This is a campaign for use on Gepard's excellent Battle of Britain terrain v1.4
It will run on SFP1, WoV and WoE, although only fully tested on SFP1.
My thanks in particular to Gepard, capun, B Bandy RFC and CA_Stary for their encouragement, inspiration and contributions to v0.60, but this is very much a group effort, so there are many others who have my thanks for making this project a pleasure to work on. Please see the credits below.
Thanks also to everyone who has posted feedback on this campaign, and to everyone who has entered into the spirit of things by contributing mods of their own.
S! to the merry band of WW2 propheads ;-)
*****************************************************************************************
CAMPAIGN CONTENT:
FLYABLE SQUADRONS:-
RAF
1 Sqdn RAF - Hurricane 1, transition to Hurricane 2A
25 Sqdn RAF - Blenheim Mk1F, transition to Beaufighter Mk1NF
41 Sqdn RAF - Spitfire 1A, Spitfire 2A
82 (United Provinces) Sqdn RAF Bomber Command - Blenheim Mk1
151 Sqdn RAF - Hurricane 1, transition to Hurricane 2B then Hurricane 2C
242 (Canadian) Sqdn RAF - Hurricane 1
303 (Kosciusko) Sqdn RAF (Polish) - Hurricane 1
310 (Czechoslovak) Sqdn RAF - Hurricane 1, Hurricane 2A
603 (City of Edinburgh) Sqdn RAF - Spitfire 1A, Spitfire 2A
1 Sqdn RCAF - Hurricane 1, Hurricane 2A
Luftwaffe
II./JG26 "Schlageter" (Bf 109E-3)
I./JG53 "Pik As" (Bf 109E-3)
II./KG1 "Hindenburg" (He-111H3)
I./KG76 (Do-17Z)
I./KG51 "Edelweiss" (Ju-88A4)
II./ZG76 (Bf-110C)
II./StG1 (Ju 87b)
Stab, 1./ and 2./ Staffeln - Erprobungsgruppe 210 (Bf-110C)
3./Erprobungsgruppe 210 (Bf-109E-3B Fighter-Bomber)
MISC:-
Modded OPTIONS.INI and INSTANTACTION.INI for BoB-style instant action
Revised "Battle of Britain_movement.ini" file for more active shipping lanes to bomb and truck routes to strafe.
Squadron-specific intro, victory and defeat screens.
Phased campaign:-
1. Kanalkampf - Battle over the Channel
2. Adlerangriff - RAF Fighter Command under Attack
3. Operation Loge - Terror over London
4. Operation Seelöwe - The Nazi Invasion of England
********************************************************************************************
INCLUDED FILES:-
The following files are included in this download. I am extremely grateful to the devs and modders concerned for allowing me to include their work in this package. My thanks to them.
All feedback, issues, gripes and bitching re this package should be directed to baltika, not these guys, OK? As well as their excellent contributions, they have just made everyone's life easier by making this campaign more of a one-stop shop. You are not permitted to mod or distribute their files without the express written consent of the owner of the particular file.
**********************
AIRCRAFT:-
**********************
Bf 109E-3 - Plane & skins by RussoUK2004, virtual pit by Kesselbrut, pilots by The Wrench
Bf 109E-3B Fighter-Bomber - Plane & skins by RussoUK2004, virtual pit by Kesselbrut
Ju-87B - Model & "the rest" by Pasko, FM by Starfighter, virtual pit by Kesselbrut, skins by Gramps, special thanks to dsawan.
Hurricane 2A - B Bandy RFC's mod of A-team Hurricane 1
Spitfire 2A - B Bandy RFC's mod of A-team Spitfire 1
(Hurri2A & Spit2A are incomplete, requiring the lod files from the DAT Hurri1 and Spit1)
Some alternative _data.inis (in Extras folder) - B Bandy RFC
All RAF Fighters have guns harmonised at 250 yards. Thanks to B Bandy RFC, Tailspin and capun!
*************************
SKINS:-
*************************
Spitfire 603 Sqdn RAF - rebadging of Gramps' 41 Sqdn Spitfire skin by baltika
Stuka STG3 - swayne64
He-111H2 - IIIKG55 }
- IVKG55 }
- IVKG53 }
He-111H3 - IIKG1 }
- IIKGR100 }
- IIKGR100 green } Allenjb42
- StabKGR53 }
- IIIKGR100 }
He-111H4 - FuX }
- IIIKG126 }
- WO }
************************
GROUNDOBJECTS:-
************************
BritSquad - Kesselbrut, Pasko
GerSquad - Kesselbrut, Pasko
Crusader Mk 1 Tank - RussoUK2004
Destroyer - Modified Benham Class Destroyer by capun, 3d model by Mikewhl
KriegFlakDestroyer - Geo
PzKpfw-IVA - RussoUK2004
StuGIIIB - Kesselbrut
PzKpfw-IIIF - Kesselbrut
************************
OTHER MODS:-
************************
WW2 Formations mod - Charles
Battle of Britain Mainscreen and Campaign Screen - Kout
Battle of Britain Music Pack - Allenjb42
WW2 Era Map icons - Geo and Charles
WW2 RAF & Luftwaffe pilot photos - pcpilot
WW2 aircraft damage TGAs - The Wrench
WW2 Green Wooden hangars & shelters - CA_Stary
WW2 Effects Pack v0.91 - CA_Stary
Battle of Britain pilot photos - B Bandy RFC
Towns, villages and London Parks mod (beta) - CA_Stary
Pinup "Mimi" by Elvgren
} Wrench (Spit 1A, Hurri 1 & Bf-110)
BoB themed loading screens} baltika (Spit 2A, Hurri 2A, Bf-109-3 & -3B, Ju-87b)
} Full credit to artists N. Trudgian & R. Taylor
************************
CAMPAIGN FILES:-
************************
All BoB Campaign files, UI screenshots - baltika
***************************************************************************************
REQUIRED FILES:-
You will need to download these separately.
AIRCRAFT:-
********
SFP1 Dev A-team (capun, Gramps, Charles, Kesselbrut & The Wrench)
Hurricane 1
Hurricane 2B
Hurricane 2C
Spitfire 1A
Blenheim Mk1
Blenheim Mk1F
Beaufighter Mk1
Beaufighter Mk1NF
Hurricane 2B
Hurricane 2C
Ju-88A4
Do-17Z
Bf 110C-4
He-111H2 - Allenjb42's mod of A-team He-111H6
He-111H3 - Allenjb42's mod of A-team He-111H6
He-111H4 - Allenjb42's mod of A-team He-111H6
Available at capun's Skunkworks website. Member Registration and login required for d/l.
http://cplengineeringllc.com/SFP1/
TERRAIN:-
*******
Battle of Britain v 1.4 by Gepard
http://forum.combatace.com/index.php?autom...p;showfile=5203
OTHER ESSENTIAL DOWNLOADS:-
*************************
WW2 Weapons pack, compiled by The Wrench from Bunyap's wep pack
http://forum.combatace.com/index.php?autoc...p;showfile=8495
REALLY, REALLY NICE TO HAVE, PLUS IT TOOK ME AGES TO COMPILE, SO TRY IT OUT, OK?:-
********************************************************************************
WW2 RAF SPEECHPACK, COMPILED BY BALTIKA
http://forum.combatace.com/index.php?autoc...p;showfile=5533
*********************************************************************************************
* * * HEALTH WARNING * * *
INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK INSTALL AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.
Strike Fighters/PilotData/SquadronList.ini
Strike Fighters/OPTIONS.INI
Strike Fighters/Flight/INSTANTACTION.INI
Strike Fighters/Flight/FORMATION.INI
Strike Fighters/Flight/MISSIONCONTROL.INI
Strike Fighters/Flight/NATIONS.INI
Strike Fighters/Menu/campaignscreen.bmp
Strike Fighters/Menu/CAMPAIGNSCREEN.INI
Strike Fighters/Menu/MAINSCREEN.INI
Strike Fighters/Menu/{all menu music}.wav files
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_movement.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_targets.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_types.ini
And many others! Check the download package before installing over a modded install! You have been warned!
********************************************************************************************
INSTALLATION INSTRUCTIONS
1. Install SFP1/WoV/WoE
(For WoV & WoE follow Wrench's instructions to create an era-specific install - see KB at combatace)
2. Patch up to v 083006
3. Delete all stock aircraft
4. Install the DAT aircraft listed above
5. Install Wrench's WW2 wep pak.
6. Install Gepard's BoB terrain v1.4. For detailed instructions on how to do this, see the readme file for the terrain.
7. Copy the Battle of Britain campaign mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Flight, Menu, Missions, Objects and Objects/Aircraft, PilotData, Sounds and Terrain folders go into those same folders in your new install. The options.ini file goes into your main Strike Fighters folder. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?
8. Copy the file Hurricane-R10D.LOD from the Hurricane1 folder into the Hurricane2A folder.
9. Copy all the Spitfire .LOD files from the Spitfire1A folder into the Spitfire2A folder.
10. That's it. Battle of Britain should now be available at the campaign menu. Happy hunting!
********************************************************************************************
KNOWN ISSUES:-
1. Finally sorted out the "random movement of air units" bug. That was the main problem which meant this campaign was a beta release. You should now see a lot more air activity on both sides.
2. Victory conditions.
"Winning" a campaign depends on your Force capturing the enemy Base node. So the best the RAF can hope for is a lose or a stall. No invasion of Fortress Europe in 1940! As for the Luftwaffe, well. . .
3. The RAF fly a lot of intercept missions, and they're hard. Good luck! Use high energy boom and zoom attacks, or frontal attacks for best results. Try to keep your wingies alive. Remember this is a war of attrition, so kills matter. Ignore Bitchin' Betty when she tells you to RTB, mission failed. Finish off those bombers!
As an extra hint, the campaign engine does not fix intercept waypoints very efficiently. If you rely on them, you will not intercept bomber formations until they are on top of their target - by which time it's too late. Use planning map to move your waypoints to show the most direct route between waypoint 2 and your objective point. Then use Red Crown to give you the best vector to your target. Intercept those bombers while they are still out there!
4. In order to make the phased campaign work properly, I have brought forward the front-line operational dates of certain squadrons (303, 310, 603 and 1 RCAF) to the start of July 1940. This is clearly non-historical. However, having later start dates meant that the timings of the phased campaign were thrown out of kilter, so I chose this as the lesser of two evils.
********************************************************************************************
Credits:-
Thanks to Gepard, the A-team, RussoUK2004, Kesselbrut, allenjb42, Pasko, Bunyap, Charles, Kout, Cellinsky, swayne64, pcpilot, CA_Stary, B Bandy RFC, George (Geo) and, of course TK and Thirdwire.
Let me also express my grateful thanks to those Devs and modders listed above who have granted permission to allow their work to be included in this package. That makes installation a whole lot easier! And, of course, without their work, this campaign would, quite simply, not exist. Thanks to all!
If I have missed anyone out please let me know and I will add your name, with my apologies.
Orders of Battle and Unit strengths are taken from the appendices to "The Most Dangerous Enemy - A History of the Battle of Britain" by Stephen Bungay, ISBN 1-85410-801-8. Thoroughly recommended for those with an interest in the Battle of Britain.
*****************************************************************************************
Legal Notice:-
You are not permitted to re-distribute any of the 3rd-party files included in this package without the prior written consent of the owner of the file concerned.
Modding of the campaign files written by baltika for the free use of the community is, however, actively encouraged. Share your results. But if anyone is planning a payware BOB conversion, don't you dare use any of the campaign files in this mod for your bloodsucking financial gain, unless you make me a decent offer first ;-)
Tally-ho, chaps!
baltika
************************************************************************************************
Changelog:-
0.50 - Initial release
0.51 - Revised Planeset
0.52 - Revised "MissionChance[XXX]=" values for all air units (Thanks, Charles!)
0.53 - Revised Aircraft Replacement Times & percentages for each Force
0.54 - Added WW2 period map icons by Geo and Charles
0.55 - Revised Experience and Morale values for all Air Units
0.56 - SFP1 Dev A-Team & allenjb42 aircraft included as part of the package. Thanks!
0.57 - Added WW2 RAF and Luftwaffe Pilot photos (Thanks pcpilot!)
0.58 - Added Allenjb's Battle of Britain Music Pack. Thanks Allen!
0.59 - Added RussoUK2004's BF 109E-3B Fighter-Bomber.
Added 3./Erprobungsgruppe 210 as flyable squadron to fly it. Thanks Russo!
0.60 - Added swayne64's STG3 skin
- Added The Wrench's damage TGAs
- Revised DefaultTexture= for some air units
- 25 Sqdn RAF transition to Beaufighter Sept '40
- Added SFP1 Dev A-team Beaufighter MK1NF
- Added SFP1 Dev A-team Blenheim MK 1F
- Added 3rd zoom level for mission planning map
- Added 15 Sqdn RAF Bomber Command as flyable unit (Blenheim Mk1)
- Czech and Polish Squadrons now display correct nationality Pilot names
at Flight Roster
- RCAF Squadron now has appropriate nationality selection & pilot names
- Individual plane numbers enabled in campaign file
- 242 (Canadian) Sqdn available as flyable
- 19 Sqdn flyable replaced by 603 Sqdn as flyable
- Added Hurricane 2A and Spitfire 2A mods by B Bandy RFC
- Added WW2 effects pack v 0.91 and WW2 green wooden hangars by CA_Stary
- Phased campaign to allow for historical campaign progression
- Revised terrain files (TYPES and TARGETS .ini) for phased campaign
- Added British Channel Convoys
- Armed CargoShip Mod
- Implemented gun harmonisation mod to RAF fighters
- Revised RAF Order of Battle and unit names/mottos
- Revised Squadron histories for some flyable units
- Added Squadron upgrade paths in interests of gameplay
- Added various ground objects
- Operation Sealion
- Added CA_Stary's Towns, Villages and London Parks mod to terrain (beta release). Cheers Przemek!
- Revised Luftwaffe flyable Geschwadern to match available skins
- Revised Luftwaffe unit names
- BoB themed loading screens
0.60a- DAT aircraft removed from this download package,
- by request of the creator of those 3d models for SFP1/WOx series of games.
- Sorry chaps, but it's his call to make.
*************************************************************************************************
3,513 downloads
0 comments
Updated
-
Burning Sands 1944 v1.0
By Baltika
Burning Sands 1944 v1.0
A fictional WW2 Campaign for Strike Fighters Project One
by baltika
*****************************************************************************************************************************
This is a mod of the stock Burning Sands campaign to take advantage of the many excellent WW2 MTO planes and skins which have been produced by individuals more talented than me. It is entirely fictional.
Please note that this download includes the campaign files only. 3rd party planes, skins and ground objects, and a couple of other essential mods, will require separate download. Full list below. But let's face it, if you're reading this you've already got them all anyway. Hell, you've probably got a dedicated MTO install you can drop this right into.
My thanks to all devs and modders whose work has inspired this campaign. See Credits.
*****************************************************************************************************************************
CAMPAIGN CONTENT:
FLYABLE SQUADRONS:-
RAF
213 Sqdn RAF - Hurricane 2C
601 Sqdn RAF - Spitfire 5BL
252 Sqdn RAF - Beaufighter Mk1
274 Sqdn RAF - Hurricane 2D
145 Sqdn RAF - Spitfire 8C
114 Sqdn RAF - Boston
RAAF
3 Sqdn RAAF - Curtiss P-40E (Kittyhawk)
Luftwaffe
I./JG26 Bf-109E (Emil)
V./JG77 Bf-109G10
I./ZG26 Bf-110E (Zerstorer)
I./JG52 Fw190
I./JG77 Me-262A (Schwalbe)
II./KG26 He-111H6
I./SchG2 Hs129B3
I./StG2 Ju 87B (Stuka)
I./JG300 FW-190A-8/R2 (Wurger)
DESERT TERRAIN CHANGES:-
-No more concrete runways. All airfields replaced with the desert airstrip, for a more WW2 look.
-Desert airstrip re-classified as MEDIUM_RUNWAY to allow some of the bigger birds to take off.
-Sam sites, radars, trucks and so on replaced with WW2 equivalents. But ground object placement is a frustrating and time-consuming business so more work is required here. For now, all AAA sites are active in 1944, and most of the airstrips will have a few WW2 vehicles around, including mobile AA units which will fire at you if you get low enough. You have been warned!
USER INTERFACE:-
-Squadron specific intro, victory and defeat screens to add atmosphere.
Please see Credits section for a full list of the modders whose work is featured in these screenshots. Thanks to everyone involved. If your name has been omitted, it is in error and I apologise. Please contact me and I will rectify the situation.
*****************************************************************************************************************************
* * * HEALTH WARNING * * *
INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK BURNING SANDS CAMPAIGN AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.
Strike Fighters/PilotData/SquadronList.ini
Strike Fighters/Terrain/Desert/DESERT_NATIONS.INI
Strike Fighters/Terrain/Desert/DESERT_TARGETS.INI
Strike Fighters/Terrain/Desert/DESERT_TYPES.INI
AGAIN, YOU HAVE BEEN WARNED! BACKUP THOSE FILES!
Or, make a fresh install to run this campaign. Having a dedicated MTO install will probably make life easier. If you have that, you're not going to use it to run stock Burning Sands anyway.
Those of you who know what you are doing can copy my squadron list on to the end of the existing squadron list, if you already have a modded SquadronList.ini. You will have to renumber the squadrons.
I have simply added more (WW2) target types onto the end of those listed in DESERT_TYPES.INI, so that shouldn't cause any problem at all.
*****************************************************************************************************************************
REQUIRED FILES:-
**************
AIRCRAFT:-
********
Hurricane 2C - SFP1 Dev A-team
Spitfire 5BL - SFP1 Dev A-team
Beaufighter Mk1 - SFP1 Dev A-team
Hurricane 2D - SFP1 Dev A-team
Spitfire 8C - SFP1 Dev A-team
Boston - SFP1 Dev A-team
P-40E - SFP1 Dev A-team
Bf-110E - SFP1 Dev A-team
Me-262A - SFP1 Dev A-team
He-111H6 - SFP1 Dev A-team
Hs129B3 - SFP1 Dev A-team
Bf-109E - RussoUK2004
Ju 87B - Pasko, virtual pit by Kesselbrut
FW-190A-8/R2 (Wurger) - howling1's mod of WOLF257's FW-190
All the above available at combatace in the WW2 aircraft section. A-team planes also available at Skunkworks website, http://cplengineeringllc.com/SFP1/ - Registration required for both sites.
Fw190 - WOLF257
Bf-109G10 - WOLF257
EDIT:- WOLF has generously re-issued his planes as the WW2 plane pack, available here at CombatAce. At present only the 2 listed above are required. A major expansion to this campaign is in the works to utilise the many American birds now available. Cheers to WOLF for the re-release.
COCKPITS:-
********
Kesselbrut's excellent Bf-109E virtual pit
http://forum.combatace.com/index.php?autom...p;showfile=3235
SKINS:-
*****
213 Sqdn Hurri 2C - The Wrench
145 Sqdn Spitfire Mk8 - The Wrench
Bf-109G10 MTO JG53 - The Wrench
Bf-109G10 MTO JG77 - The Wrench
Fw190 MTO JG2 - The Wrench
FW190 MTO JG52 - The Wrench
ME-262 MTO JG 77 - The Wrench
Some of The Wrench's skins available at combatace. Best to stop off at his site first though, as not all are. Get them here:- http://wrench1smog.com/index.html
Bf-109E MTO theme - mrcraig
He111H6 IIKG26 - allenjb42
Both of the above available at combatace.
Please note, if you are using the Wurger instead of the Fw190, The Wrench's Fw190 MTO skins will work perfectly well on the Wurger, as it is a mod of WOLF's original Fw190.
GROUND OBJECTS:-
**************
WWII Ground Object Packs 1 & 2 - George (Geo)
http://www.geos-aircraft.com/SFObjects.htm
KpfPzIII_Pack - Kesselbrut
http://forum.combatace.com/index.php?autom...p;showfile=2682
WW2 AAA units -
BoforsFlak, FlakAchtAcht, Tommyflak37, Vierlingsflak - Created by Kesselbrut
I'm not sure where these can be downloaded seperately. However, if you have downloaded Gepard's excellent Battle of Britain terrain v 1.3, you will have these objects. If you don't have the BoB terrain, this is your excuse to download it from combatace. Otherwise AA fire is going to be thin on the ground in this campaign.
OTHER ESSENTIAL DOWNLOADS:-
*************************
Bunyap's Weapons pack (latest version)
http://www.bunyap2w1.com/
WW2 Formations mod - Charles
EDIT http://www.users.bigpond.net.au/CharlesEAW/sfpage.html
Whew! Still with me? OK then, onwards to-
*****************************************************************************************************************************
INSTALLATION INSTRUCTIONS
1. Install Strike Fighters Project One
2. Patch up to v 083006
3. Install the latest weapons pack.
4. Delete all stock aircraft
5. Install the aircraft, skins and ground objects listed above. For detailed instructions on how to do this, see the readme file for each individual item. For the AA units from the BoB terrain, simply copy their folders from the SFP1/Objects/Groundobject folder to the the same folder of your new install.
6. Install Charles' WW2 formations mod.
7. Copy the Burning Sands 1944 mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Menu, Objects, PilotData and Terrain folders go into those same folders in your new install. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?
8. That's it. Burning Sands 1944 should now be available at the campaign menu. Happy hunting!
*****************************************************************************************************************************
KNOWN ISSUES
1. Some of the third party planes use the "_" character in the name of their install folder when unzipped, e.g. Bf_110E, He_111H6, Me_262A, P_40E. For some reason, my set up refuses to recognise those planes as installed when that character is present. I have all those planes installed in the following format: Strike Fighters/Objects/Aircraft/Bf-110E, Strike Fighters/Objects/Aircraft/He-111H6 and so on (Me-262A, P-40E). I have used that format in the BS1944_data.ini file, so if you find that the campaign does not allow you to select those planes, check that you have installed those planes with the same naming format. If they are different, either change each air unit entry in the BS1944_data.ini file to match the install folder for each plane, or change the name of the plane's install folder to the format used in the BS1944_data.ini file.
2. WOLF257's planes are not currently available for download. If you don't have them, use the alternative BS1944_data.ini file provided.
3. Skins. I have used the "DefaultTexture=" flag for each unit (in the BS1944_data.ini file) to try to ensure all planes use the appropriate MTO skin. Sometimes planes still show up in ETO skins. I have no idea why. If you are having skin problems, check that the "DefaultTexture=" for each squadron specifies the skin folder in the aircraft folder correctly. Or you could create a specific MTO install where the only skin in each plane's folder is an MTO skin - hint, hint. Otherwise, answers on a postcard to. . .
4. Loadouts. If you are having trouble saddling up with the appropriate tank-busting gear or whatever, check that the "AttachmentType=" flag in the Weapon Stations section of the appropriate aircraft_DATA.ini file is specified properly. Bunyap's site has updated DATA.ini files for many aircraft so they work with the latest weapons pack. Or just set it like this, "AttachmentType=UK,USAF,USN" (without the quotes) for the Allies and all will be well. Purists run screaming for the hills at this point. For Luftwaffe the setting is "AttachmentType=Nazi Germany" On the subject of loadouts, if (like me) you want to fly CAS campaign missions in the Hurri 2C (and what else would you do with a wingful of rockets?), go to the Strike Fighters/Objects/Aircraft/Hurricane2C/Hurricane2C_DATA.ini file, and add CAS to the "PrimaryRoles=" flag under [MissionData] near the top of the file. My apologies to the A-team. My excuse is that this is a fictional campaign.
5. I know that the RAAF squadron has to be selected from the RAF list. My apologies to our Australian cousins. Apparently the current build of the campaign engine has trouble with the ground war if more than two forces are defined. Take solace in the fact that the Poms can't cope without you.
6. If you have any other problems, questions, suggestions or constructive criticism, I can be contacted at Combatace, SimHQ, column5.us and the Thirdwire forums. I can't promise to solve your issue, but talking helps.
7. Now, if only someone would make an MTO skin for the Hawker Typhoon. . . ;-)
Cheers,
baltika
*****************************************************************************************************************************
CREDITS
This campaign is my way of saying thanks to all the modders who have created so many great WW2 planes to enhance the community's enjoyment of this great series of sims. Without all their hard work in producing a wealth of additional planes, skins, ground objects, terrains, weather mods, and all the rest, this mod would, quite simply, not exist. My thanks to all concerned, and indeed the wider SFP1/WOV/WOE/FE community in general who have provided so much information about how this whole bag of nuts and bolts works.
And, of course, thanks to TK and Thirdwire for creating SFP1/WOV/WOE/FE in the first place.
I have included a number of screenshots which feature the work of various devs and modders, and I would like to thank them for their contribution:-
The SFP1 Dev A-team (Capun, Gramps, Charles, Kesselbrut and The Wrench) - Planes and skins too numerous to mention. 12 out of the 16 aircraft featured in this campaign.
The Wrench (Kevin Stein) - Skins (see full list above) & inspiration. Kevin kicked this off with his Cold War Gone Hot: 1946 suggestion.
Pasko - Stuka Ju 87B (Skins by Gramps)
Polak - WW2 Ground objects, Sky mod
WOLF257 - Bf-109G10 and Fw190
Deuces - weapons, effects
Kesselbrut/Geo - WW2 Ground objects
Cellinsky - Weather Mod
Thanks to everyone. If your work is featured and I have not credited you, please accept my apology. Let me know & I will add you to the list.
Happy Hunting,
baltika
*****************************************************************************************************************************
DISCLAIMER AND LEGAL STUFF
Use these files at your own risk. They have been tested, but I accept no responsibility for loss of data, damage to hardware, or trashing of your heavily modded SFP1 install. Heed the health warning or else!
This campaign is distributed as freeware. Feel free to mod it to your heart's content, so long as you give credit where it's due. You are not permitted to attempt to make any money out of it. Or are you so low that you would feed your grandmother to the Ravenous Bugblatter Beast of Traal for only five altarian dollars?
(Douglas Adams, of course. See what I mean about credit where it's due?)
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723 downloads
0 comments
Updated
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WOV Air & Ground War Expansion Pack Gold - Jan 2012 Update
By eburger68
WOV Air & Ground Expansion Pack v. 1.1 - Jan. 2012 Update
This is an update package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" Gold/Final Release available at CombatAce. Containing fixes and enhancements for both the Aug. 2006 and Oct. 2008 patch levels, it is designed to be applied over the top of an existing installation of the version 1.1 Expansion Pack. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/
Part 2:
http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/
Part 3:
http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/
This update is designed to be applied over verison 1.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 1.0 from Dec. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
Please take a look over the remainder of this ReadMe before installing the update.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package:
1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level.
2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory.
3. Unpack WOV_AG-XP_Apr11.7z to a safe place on your drive.
4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
Now, perform some CLEANUP. This update splits the A-1H Skyraider into two aircraft: the older A-1H, used by the USAF and VNAF; the new A-1H_USN, used by the Navy. All the skins for the new A-1H_USN are included in this update. You should remove the following unused USN skin folders from the older A-1H folder in \Objects\Aircraft:
USNGrey1
VA-25
VA-36
VA-52
VA-75
VA-95
VA-115
VA-145
VA-152
VA-165
VA-176
VA-196
VA-215
That's it. You should be good to go.
~~~~~~~~~~~~~~~~~~~~~~~~~
Optional A-1 Cockpits
~~~~~~~~~~~~~~~~~~~~~~~~~
Included in the \OPTIONAL\A-1_Cockpits folder is an alternate cockpit for the A-1 Skyraiders. This cockpit, made by Dels, was released in Oct. 2011.
The \A-1_Cockpits folder contains one copy of Dels' A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
Note that the new A-1 cockpit is already installed to the newly added A-1H_USN aircraft. Thus, installation is necessary only for the older A-1H aircraft.
To install:
1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Helicopters
~~~~~~~~~~~~~~~~~~~~~~~~~
Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard WOV flight controls to maneuver and fly the helos.
At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for WOV (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This update (formerly the Sep. 2011 Update) was refreshed in January 2012.
New fixes & updates include the following:
UPDATES & ADDITIONS
- new A-1H_USN aircraft added
- Dels' A-1 cockpit included as an optional item
- A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
- F-102A flight model replaced
- MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
campaigns overhauled
- a few new weapons added (others fixed)
FIXES
- CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
This update also contains the following fixes and add-ons from previous versions ofthis Cumulative Update package:
September 2011:
UPDATES & ADDITIONS
- made minor updates to Steel Tiger & Easter Offensive campaigns
- added new napalm effect (by Stary) to BLUs
- updated SOUNDLIST.INI
- added VNAF camo texture to B-57B
- overhauled Cessna180 & O-1E and added new cockpits to each
- added USNGrey5 texture to F-8C
- added three new textures to O-2A
FIXES
- minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
F-100D, F-100D_Late, F-100D_WW, & O-2A
differences from earlier patch versions
- minor corrections to most AAA, SAM, and radar ground objects
- minor corrections to a number of other ground objects
- minor corrections to several tanks & weapons
April 2011:
MISC UPDATES & ADDITIONS
- minor updates & tweaks to Rolling Thunder, Linebacker II,
& Easter Offensive campaigns
- added medals pack for North & South Vietnam
- adjusted Altitude data in MissionControl.INI
- updated & expanded SquadronList.INI
- added new cockpit textures for F-111A
- added USMCGrey3 texture for F-4B_Late
- added field-mod bomb racks for Canberra B.20
- added new engine sound for AC-119s
- minor tweaks/updates to several other aircraft
- added dummy SA-2D missile to ZiL-157 SA-2 Trailer
- added Canberra bomb rack, weapons for Hueys, & other misc. weapon fixes
- minor fixes/updates for both VietnamSEA & SouthVietnam terrains
NEW AIRCRAFT
- F-4G Phantom II (VF-213, USN)
- UH-1B Huey Gunship
- UH-1D Huey
February 2011:
FIXES
- fixed MiG-17 VPAFmetal skin
- minor tweaks to EA-6B
UPDATES & ADDITIONS
- added B-26K Counter Invader
- added F-4D LORAN
- updated Steel Tiger & Easter Offensive Campaigns
- updated/expanded SquadronList.INI
- updated unit designations for several texture sets
- added several new weapons
January 2011:
FIXES
- synced all freq data for radars, jammers, RWR at WoV 2008 level
- checked jammer pod type/strengths
- added proper CEP to all bombs, rockets, & A2G missiles
- checked all LGB/AI bomb names
- checked NumSquadron= for all carriers in campaigns
- added nations music for campaigns
UPDATES
- added new 'Nam era weapons
- updated RF-8 skins
- updated O-1E U.S. Army decals
- updated A-1H USN decals
- added O-2A Skymaster
July 2010:
FIXES
- replaced grey-background VF-111 tail decals
w/ white-background versions on F-4Bs
- tweaked F-102A control surfaces
- added custom AIM-4D for F-102A
- made F-102A missile bay doors automatic
- performed minor tweaks to A-1H flight model
- made minor fixes to F-4E Rivet Haste, R-4B, RF-4C, OV-10A
- corrected AC-123K RWR type
- added two missing sound files
- added a few missing pilots
- other minor fixes
- tweaked O-1E/Cessna180 weapon stations
- tweaked F-104C fm
- tweaked AC-119 fm
- tweaked F-5 control surfaces
- tweaked MiG-17 flight models
- corrected MiG-17PF radar parameters
- tweaked A-1H flight model
UPDATES
- added F-5E Tiger II (VNAF)
- added F-5E Tiger II (VPAF)
- added 30MM_GSh-30-2 cannon
- added "dumb" AI versions of LGBs
- added texture set patches for a number of aircraft
- added new Loading & Hangar screens for F-102A
- added Raven's Navy trawler texture set
- added sounds to carriers
- added grey B-57B tanks
- added/updated hangar/loading screens for several aircraft
- added holes .TGAs to a number of aircraft
- reverted mission type name/description strings to WoV defaults
~~~~~~~
Credits
~~~~~~~
This update contains a few new items from the following modders who generously allowed their use:
New to this version of the cumulative update package:
Malibu43......................................new A-1H/J Skyraider loadouts
Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
Dels..........................................optional A-1 cockpit
First included in previous versions of the cumulative update package:
The Mirage Factory............................F-5E Tiger II
Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
Pasko ....................................... UH-1B Gunship
Kesselbrut .................................. UH-1B/D flight model
Gramps ...................................... UH-1H Huey
HrntFixr ................................... UH-1B skins
column5 ..................................... VF-213 F-4G skin
Dave (USAFMTL) .............................. VNAF B-57B skins/decals
liamp51 ..................................... re-textured F-111A cockpit
FastCargo ................................... Canberra B.20 bomb racks
Wrench....................................... bits for F-4D LORAN
Wrench ...................................... overhauled O-1E & Cessna180
Wrench ...................................... new textures for O-2A
Fubar512..................................... bits for EA-6B
Raven........................................ Navy Trawler texture
Paulopanz ................................... medals pack for North & South Vietnam
christian59 ................................. generic aircraft damage textures
CA_Stary .................................... new CBU-based napalm effect
Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
~~~~~~~~~~~
Legal Stuff
~~~~~~~~~~~
We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
--------------------
malibu43 & eburger68
14 Jan. 2012
2,130 downloads