Replaces No.14 Squadron (flying Hunters) in the Red Thunder 1962 campaign for WoE, with No. 11 Squadron flying the Lightning F.Mk.6.
For all those English Electric rocketeers out there, here is the rocket with wings, flying and fighting against the might of the Warsaw Pact. Hold on to your hats!
This is updated version of Battle over Europe with Matra 550 magic in MirageIIIC default loadout instead of outdated AIM-9B, and with R-530IR in pool. I prefer this version.
Battle over Europe 1979 - Campaign Files for Wings Over Europe
Disclaimer: Ensure you backup all existing or default copies of the files contained in this zip as I accept no responsibility for WOE coming crashing to earth when you use these new versions! Follow the instructions exactly, it works for me!
Instructions:
0. Update with latest WOE patch and excellent Bunyap 03.07.06. Weapons pack!!
1.Download superb aircrafts from CombatACE or from yours previous instalations: MirageIIIC. F-104G, Su-15TM.
2.Install aircrafts.
2a.Replace Su-15TM lodaut from Su-15TM folder with this one(there you have original soviet nomenclature of waepons for Su-15TM)
2.b. Replace MirageIIIC_loadaut from MirageIIIc folder with this one (you will get Matra 550 in default instead of AIM-9B)
3.Put woeCamp5 folder in your Campaigns folder
4.Start up WOE. Go to Campaigns and select Battle over Europe 1979
5.Select France Air Force and select EC 1/3 'Navarre' with Mirage IIIc or select WGermany 1/JBG 36 with F-104G (it is a real challenge)
6.You have additional 3 squadrons of Su-15TM against you!
7. Go for fun.
Thanks to all comunity for great game and models!
A campaign that uses the Germany CE map and uses the modern aircraft, carriers, and ground army available for Wings over Europe.
Beta 2 adds aircraft carriers, some new aircraft, some updated loadouts, Guided NUKE's and lots of fun. Please use README for intructions.
Any questions, or suggestions? You can find me at the only active thread for Final Dawn.
http://www.simhq.com/cgi-bin/ultimatebb.cg...45&t=004476
ShadowRain
This expands the 1979 Red Lightning campaign to include:
1.) SPECAT Jaguar for the RAF; you'll need the addon.
2.) F-111A Aardvark for the USAAF You'll need the F-111A Pack. Sadly, the default german map doesn't extend to england, which is where the F-111A was based, so it's not totally realistic.
2.) Adds the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM
3.) Adds the East German AF, two units, MiG-21MF and Su-7BM
4.) Adds the Polish AF, two units, MiG-21MF and Su-7BM
5.) Adds a description of what plane each squadron flies, no more guessing!
I thought about adding carrier operations, but the map was too limited for a carrier, and secondly, the USN in WW3 would be involved with keeping the sea lanes open, and battling the soviets in Norway, to worry about the central front.
This upload contains a variety of missions I've written to make use of the Da Nang enhancements I've done for WOV. I use RAF aircraft and/or skins, but simply changes to the .msn files can change the details to your preferred country of choice.
The missions included are as follows:
1. RAF Fmk6 R-Base.msn - Lightning F.mk6 free flight parked on Da Nang ramp with 5 and 11 squadrons parked up along side your starting position.
2. RAF Fmk6 NR-QRA.msn - Lightning night QRA mission from the QRA sheds I added at the North end of Da Nang airfield. Intercept a Badger bomber coming in from the North East. If you have time try to find and rendezvous with the A310 MRTT tanker before turning for home. BTW, be careful near that Badger, he likes to shoot!
3. RAF Fmk6 PR-Tanker.msn - Flight of two Lightnings. Take off and practice tanking with the MRTT circling near Yankee Station.
4. RAF F4 NR-Base.msn - Similar to Lightning free flight mission above but with an F4 Phantom and at night.
5. RAF F4 PR-Tanker.msn - Similar to the pairs Lightning tanking exercise but again with F4 Phantoms
I've also included my Da Nang airfield Terrain/VietnamSEA enhancements in this post to make it simpler to install the QRA sheds, ground objects and extra lights I use.
[Extras Required]
These missions make use of the static aircraft I devised to populate the ramp at Da Nang. All these statics are now up at CombatAce in the Object Mods section (search on comrpnt or static).
For example, here http://forum.combatace.com/index.php?autom...p;showfile=2929
For the lightning I use, try here http://forum.combatace.com/index.php?autom...mp;showfile=736
For the C-130J I use try here http://forum.combatace.com/index.php?autom...p;showfile=1703
You'll also need a tanker. I use the A310 MRTT with Gramps' RAAF skin, found at www.AvSim.com (search on MRTT). You could easily use the excellent YAP KC-135 if you want, it works just as well.
Finally, for someone to Intercept I used the Badger-A, found here http://www.column5.us/aircraft3.shtml
Hope you like flying these missions. Good luck. ;-)
Cheers, regards, P.T. (comrpnt) :-)
Enhanced Red Lighting '79 Campaign by MKSheppard
Readme File
REQUIRED ADDONS:
------------
New Nations Pack by Mike1
http://forum.combatace.com/index.php?autom...p;showfile=1630
------------
Alpha Jet by capun
http://forum.combatace.com/index.php?autom...mp;showfile=587
---------
F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper.
http://forum.combatace.com/index.php?autom...p;showfile=3099
------------------
Jaguar GR.1 with updated HUD from Mirage Factory and ricunes.
http://forum.combatace.com/index.php?autom...p;showfile=2910
-----------------
F-111 Pack by USAFMTL from Combat Ace
http://forum.combatace.com/index.php?autom...mp;showfile=917
---------
A-7D Corsair II by AD, Rafael, Marcello and Column 5
http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z
http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z
(1.1 upgrade)
--------------
Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5
http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z
---------------
Tu-16 Badger G by Pasko
http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z
----------------------
Tu-22K BLINDER-B by Howling 1
http://forum.combatace.com/index.php?autom...mp;showfile=639
--------------------
V1.0 Changelog:
- Added SPECAT Jaguar for the RAF; you'll need the addon.
- Added F-111A Aardvark for the USAF.
- Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM
- Added the East German AF, two units, MiG-21MF and Su-7BM
- Added the Polish AF, two units, MiG-21MF and Su-7BM
- Added a description of what plane each squadron flies, no more guessing!
--------------------
V1.5 Changelog:
-Now a separate campaign in the picklist with an (E) prefix added, so you can play your original WOE supplied campaign.
-Changed the F-111A to F-111F; added airfield in France for long range F-111F flights
-RAF Squadron Weapons updated to work with the latest Weapon Pack.
-Luftwaffe Squadron Weapons updated to work with the latest Weapon Pack.
-USAF Squadron Weapons updated to work with the latest Weapon Pack.
-124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable.
-388th TFW with a detachment of F-16As added and flyable.
-JBG 34 with the F-104G added and is flyable.
-Bundesmarine added with two squadrons flying from two new airfields.
-All Soviet Su-7BMs changed to Su-17s. WARPAC allies still fly Su-7BM.
-727 TBAP for Soviets made playable and flies the Tu-22K BLINDER
-Added Soviet Naval Aviation flying the Tu-16G BADGER fron Poland.
-Added Royal Netherlands Air Force with two units (F-104G squadron and F-16A Detachment)
-----------
Installation Instructions:
1.) Install the addon aircraft listed above if you don't have them.
2.) Place the Files in \Enhanced79\Menu into your \Wings Over Europe\Menu directory.
3.) Place the Files in \Enhanced79\GermanyCE into your \Wings Over Europe\Terrain\GermanyCE directory.
4.) Go to your AlphaJet directory, and replace the stock _DATA file with the one provided. This data file groups the weapons pylons together, and adds the WP attachment point allowing correct weapons to be used.
5.) Go to your F-104G directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point allowing correct weapons to be used, and makes AS-34 Kormoran carriage work.
6.) Add the new textures for the F-104G.
7.) Go to your F-16A-10 directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point, allowing light iron bomb carriage.
8.) Add the new texture for the F-16A-10.
---------
ACKNOWLEDGEMENTS:
1.) To whoever uploaded the Marineflieger skin for the F-104G
http://forum.combatace.com/index.php?autom...mp;showfile=374
I used your decals on a stock WOE skin.
2.) GeG for his Danish F-104G Skin
http://forum.combatace.com/index.php?autom...p;showfile=2045
3.) USAFMTL for his Belgian F-104G Skin.
I used the decals and decal.ini file on GeG's Danish skin.
4.) USAFMTL for his RNLAF F-104G Skin.
I used the decals and decal.ini file on a stock WOE F-104G Skin.
5.) tigertompa for helping me with the F-104G weapons fits, and the AS-34 Kormorant issue.
---------
Future Objectives:
Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them.
NATO Fighters II
----------------
IMPORTANT INSTALLATION INSTRUCTIONS
You MUST follow these steps to properly install NATO Fighers II.
1. NATO Fighters II (NF2) requires that you already have WOE: NATO Fighters (NF1) installed. Refer to the readme that came with NF1 for more information.
2. It is strongly recommended that you finish any campaigns you are currently playing BEFORE installing NF2. It is possible that existing campaigns could become corrupted if you install NF2 while you are still playing them.
3. Run the executable included in the archive you downloaded. When prompted, ensure that the installation path is pointing towards your NF1 installation. When the path is correct, continue the installtion.
4. That's it! Everything is installed automatically and no modding is required.
Description
-----------
Thanks for downloading NATO Fighters II! This is part two in a series of expansion packs for Wings Over Europe designed to incorporate many of the best mods for the Strike Fighters series produced over the past four years. NATO Fighters II contains the following additions:
New Ground Objects:
- SA-3 GOA Mobile SAM Launcher
- SA-9 Gaskin Mobile SAM Launcher
- M1A1 Abrams Tank
New Aircraft:
- CF-5A Freedom Fighter
- F-16A Block 1 Fighting Falcon
- Jaguar GR Mk.1
- MiG-23ML Flogger-G
- OV-10A Bronco (AI FAC Only)
- Su-15A Flagon
- Tornado GR Mk.1A
- Yak-25M Flashlight
- Yak-28B Brewer-C
Campaign Updates:
1962
- Added one squadron with Yak-25M as adversary
- Added two squadrons with Yak-28B as adversaries
1968
- Added one squadron with Su-15A as adversary
- Added two squadrons with Yak-28B as adversaries
1979
- Added Belgian No. 349 Squadron in F-16A Block 1
- Added Canadian No. 434 Squadron in CF-5A
- Added Dutch No. 322 Squadron in F-16A Block 1
- Added RAF No. IX Squadron in Tornado GR Mk.1A
- Added RAF No. 41 Squadron in Jaguar GR Mk.1
- Added RAF No. 617 Squadron in Tornado GR Mk.1A
- Added USAF 16th TFS in F-16A Block 1
- Added two squadrons with MiG-23ML as adversaries
Bugs Fixed:
- Fixed a problem where some AI squadrons would have 0 aircraft at the start of the campaign
- Fixed some aircraft names for consistency
Contributors:
- Armourdave
- Boopidoo
- BPAo
- column5
- Fracture
- JSF_Aggie
- Kesselbrut
- Kreelin
- Missionneur Team
- MontyCZ
- MoonJumper
- Pasko
- Phamtuan
- Raphael
- Sony Tuckson
- Sundowner
- The Mirage Factory
- The Wrench
- ThirdWire
- USAFMTL
If I have missed anyone, let me know and I will fix it ASAP.
The aircraft and other objects included in this pack are the property of their respective creators and are released as FREEWARE only. No objects in this pack may be included in PAYWARE products without permission of the owners.
I finally fully figured out the whole node thing. I redid the attack nodes, and they now work like the game intended. I also added several squadrons of MIG-29OVT's, until someone creates a SU-27 or SU-30MK. Again, thanks to the hard work from those mentioned in the readme. Enjoy.
Scrapper
Here is my Flying Tigers campaign, that I have been messing around with from time to time. It is fun to play! More changes to come. Read the readme! I have to give a big thanks to all those mentioned in the readme, for their hard work to make this happen. Enjoy!
I had to include a China ini file and a new readme.
Scrapper
Burning Sands "Upgrade" II
This is a major upgrade to the default Burning Sands Campaign for SFP1. It now features Royal Navy carrier operations. You can now fly the following aircraft in addition to the stock aircraft:
USAF: F-5A, F-104A, F-104C, F-105D-25, F-105D-31, F-105F-1 Early and Late Models, F-105G, A-7D, B-57A, B-57B, B-58A
USN: F-9J, F11F-1, F3H-2M, F-8D, F-8E, A-6A, A-7B, A-7E
RAF: Hunter F6, EE Lightning Fmk6, Canberra B(I)8, F-4M Phantom FGR.Mk 2
Royal Navy: Sea Vixen FAW(2), Scimitar F Mk 1, F-4K Phantom FG.Mk1
IDF: Mirage IIICJ, F-4E
-----------------------------------------------------------------------------------------
Installation:
This addon is for Strike Fighters Project 1. It has not been tested in WOV or WOE.
This addon does not include any aircraft. You must have all of the listed aircraft installed.
You can get them all at combatace.com, www.column5.us, or www.checksix-fr.com
You should have the latest Weapons Pack installed.
Just extract into main folder of SFP1 SP4. Have Fun!
Advanced users may wish to use own method of installing.
-----------------------------------------------------------------------------------------
File updated 12/24/2006 11:00AM EST. You can now fly the F-104A.
File updated 12/25/2006 08:40PM EST. The IDF will now transition to the F-4E.
File updated 12/27/2006 02:50AM EST. Royal Navy Sea Vixen pilots will now transition to the F-4K.
File updated 12/30/2006 09:15PM EST. You can now fly the F-9J.
File updated 12/30/2006 09:15PM EST. Corrected Royal Navy 803 Squadron campaign file entry.
File updated 03/24/2007 12:05PM EST. Removed Mig-15 bis as enemy AI aircraft.
-----------------------------------------------------------------------------------------
Thanks goes out to TK and his team, all modders, and fans of the series.
Vince
Yes the long awaited update to OTC is here. It comes in 2 files, the aircraft and then the rest. You must have both. Please read the README. You must do a separate install of SF and or WOE to run this. The original version had over 2300 downloads. My thanks to everyone who had a hand in this. Many thanks to JSF Aggie and Deuces for their overtime on this.
Yes the long awaited update to OTC is here. It comes in 2 files, the aircraft and then the rest. Please read the README. You must do a separate install of SF and or WOE to run this. The original version had over 2300 downloads. My thanks to everyone who had a hand in this. Many thanks to JSF Aggie and Deuces for their overtime on this.
Hi~
This Version WOE version. Plz don't be confused.
This is modified file that campaign controlled by Mig's Air plane.
It may be equal to NATO's campaign, but I just modified file that controlled Mig's
Mig's Air Plane are included these.
MiG-23ML=> This is available download in http://www.column5.us/
MiG-25PD=>This is available download in http://www.column5.us/
MIG-29C=>This is available download in Here, The cockpit recomanded download in Here.
MiG-27=>This is available download in http://www.column5.us/
MIG-29OVT=>This is available download in Here
Yak-25M=>This is available download in Here
Yak-28B=>This is available download in Here
Su-17=>This is available download in Here
Su-15TM=>This is available download in Here
Su-15A=>This is available download in Here
MiG-21MF=>This is available download in http://www.column5.us/
MIG-29A=>This is available download in Here, The cockpit recomanded download in Here.
I'm sorry, MY English was poor.
have a good kill.
안녕하세요.
Wings over europe에서 Mig Air plane을 타고 격추하는 미션을 약간 에디트한 캠패인입니다.
미션 스토리와는 무관하게 오로지 미그기만 타면서 조종 할수 있도록 했습니다.
다음과 같이 미그기를 다운 받을 수 있는데 여기에서나 http://www.column5.us/에서 다운로드가
가능하오니 참고바랍니다.
좋은 시간 되세요~
영어 실력이 짧네요~^^
hello
it's a simple add for battle for europe with french mirage IIIE AND mirage F1
they are more realiste in 1978 than mirage IIIC
I HOPE YOU LOVE FRENCH PLANE LIKE ME
ps: i'm french
This package updates the MiddleEastWars campaign pack to v1.1.
Main changes from v1.0:
- All 3 campaigns updated for use with Gepard's Israel v2.1 terrain
- Increased enemy air activity when flying ground attack missions
- Fixed a frontline bug in the 6 Days War campaign that caused the campaign to end prematurely
- Historically correct markings for the Egyptian Air Force in the Suez campaign
New addon Requirements:
- Middle East Wars campaign pack (MiddleEastWars v1.0)
- Israel 2 terrain by Gepard
- Israel 2 terrain update v2.1 by Gepard
- Desert tileset Beta by Gepard (required for WOV/WOE)
Burning Sands 1944 v1.0
A fictional WW2 Campaign for Strike Fighters Project One
by baltika
*****************************************************************************************************************************
This is a mod of the stock Burning Sands campaign to take advantage of the many excellent WW2 MTO planes and skins which have been produced by individuals more talented than me. It is entirely fictional.
Please note that this download includes the campaign files only. 3rd party planes, skins and ground objects, and a couple of other essential mods, will require separate download. Full list below. But let's face it, if you're reading this you've already got them all anyway. Hell, you've probably got a dedicated MTO install you can drop this right into.
My thanks to all devs and modders whose work has inspired this campaign. See Credits.
*****************************************************************************************************************************
CAMPAIGN CONTENT:
FLYABLE SQUADRONS:-
RAF
213 Sqdn RAF - Hurricane 2C
601 Sqdn RAF - Spitfire 5BL
252 Sqdn RAF - Beaufighter Mk1
274 Sqdn RAF - Hurricane 2D
145 Sqdn RAF - Spitfire 8C
114 Sqdn RAF - Boston
RAAF
3 Sqdn RAAF - Curtiss P-40E (Kittyhawk)
Luftwaffe
I./JG26 Bf-109E (Emil)
V./JG77 Bf-109G10
I./ZG26 Bf-110E (Zerstorer)
I./JG52 Fw190
I./JG77 Me-262A (Schwalbe)
II./KG26 He-111H6
I./SchG2 Hs129B3
I./StG2 Ju 87B (Stuka)
I./JG300 FW-190A-8/R2 (Wurger)
DESERT TERRAIN CHANGES:-
-No more concrete runways. All airfields replaced with the desert airstrip, for a more WW2 look.
-Desert airstrip re-classified as MEDIUM_RUNWAY to allow some of the bigger birds to take off.
-Sam sites, radars, trucks and so on replaced with WW2 equivalents. But ground object placement is a frustrating and time-consuming business so more work is required here. For now, all AAA sites are active in 1944, and most of the airstrips will have a few WW2 vehicles around, including mobile AA units which will fire at you if you get low enough. You have been warned!
USER INTERFACE:-
-Squadron specific intro, victory and defeat screens to add atmosphere.
Please see Credits section for a full list of the modders whose work is featured in these screenshots. Thanks to everyone involved. If your name has been omitted, it is in error and I apologise. Please contact me and I will rectify the situation.
*****************************************************************************************************************************
* * * HEALTH WARNING * * *
INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK BURNING SANDS CAMPAIGN AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.
Strike Fighters/PilotData/SquadronList.ini
Strike Fighters/Terrain/Desert/DESERT_NATIONS.INI
Strike Fighters/Terrain/Desert/DESERT_TARGETS.INI
Strike Fighters/Terrain/Desert/DESERT_TYPES.INI
AGAIN, YOU HAVE BEEN WARNED! BACKUP THOSE FILES!
Or, make a fresh install to run this campaign. Having a dedicated MTO install will probably make life easier. If you have that, you're not going to use it to run stock Burning Sands anyway.
Those of you who know what you are doing can copy my squadron list on to the end of the existing squadron list, if you already have a modded SquadronList.ini. You will have to renumber the squadrons.
I have simply added more (WW2) target types onto the end of those listed in DESERT_TYPES.INI, so that shouldn't cause any problem at all.
*****************************************************************************************************************************
REQUIRED FILES:-
**************
AIRCRAFT:-
********
Hurricane 2C - SFP1 Dev A-team
Spitfire 5BL - SFP1 Dev A-team
Beaufighter Mk1 - SFP1 Dev A-team
Hurricane 2D - SFP1 Dev A-team
Spitfire 8C - SFP1 Dev A-team
Boston - SFP1 Dev A-team
P-40E - SFP1 Dev A-team
Bf-110E - SFP1 Dev A-team
Me-262A - SFP1 Dev A-team
He-111H6 - SFP1 Dev A-team
Hs129B3 - SFP1 Dev A-team
Bf-109E - RussoUK2004
Ju 87B - Pasko, virtual pit by Kesselbrut
FW-190A-8/R2 (Wurger) - howling1's mod of WOLF257's FW-190
All the above available at combatace in the WW2 aircraft section. A-team planes also available at Skunkworks website, http://cplengineeringllc.com/SFP1/ - Registration required for both sites.
Fw190 - WOLF257
Bf-109G10 - WOLF257
EDIT:- WOLF has generously re-issued his planes as the WW2 plane pack, available here at CombatAce. At present only the 2 listed above are required. A major expansion to this campaign is in the works to utilise the many American birds now available. Cheers to WOLF for the re-release.
COCKPITS:-
********
Kesselbrut's excellent Bf-109E virtual pit
http://forum.combatace.com/index.php?autom...p;showfile=3235
SKINS:-
*****
213 Sqdn Hurri 2C - The Wrench
145 Sqdn Spitfire Mk8 - The Wrench
Bf-109G10 MTO JG53 - The Wrench
Bf-109G10 MTO JG77 - The Wrench
Fw190 MTO JG2 - The Wrench
FW190 MTO JG52 - The Wrench
ME-262 MTO JG 77 - The Wrench
Some of The Wrench's skins available at combatace. Best to stop off at his site first though, as not all are. Get them here:- http://wrench1smog.com/index.html
Bf-109E MTO theme - mrcraig
He111H6 IIKG26 - allenjb42
Both of the above available at combatace.
Please note, if you are using the Wurger instead of the Fw190, The Wrench's Fw190 MTO skins will work perfectly well on the Wurger, as it is a mod of WOLF's original Fw190.
GROUND OBJECTS:-
**************
WWII Ground Object Packs 1 & 2 - George (Geo)
http://www.geos-aircraft.com/SFObjects.htm
KpfPzIII_Pack - Kesselbrut
http://forum.combatace.com/index.php?autom...p;showfile=2682
WW2 AAA units -
BoforsFlak, FlakAchtAcht, Tommyflak37, Vierlingsflak - Created by Kesselbrut
I'm not sure where these can be downloaded seperately. However, if you have downloaded Gepard's excellent Battle of Britain terrain v 1.3, you will have these objects. If you don't have the BoB terrain, this is your excuse to download it from combatace. Otherwise AA fire is going to be thin on the ground in this campaign.
OTHER ESSENTIAL DOWNLOADS:-
*************************
Bunyap's Weapons pack (latest version)
http://www.bunyap2w1.com/
WW2 Formations mod - Charles
EDIT http://www.users.bigpond.net.au/CharlesEAW/sfpage.html
Whew! Still with me? OK then, onwards to-
*****************************************************************************************************************************
INSTALLATION INSTRUCTIONS
1. Install Strike Fighters Project One
2. Patch up to v 083006
3. Install the latest weapons pack.
4. Delete all stock aircraft
5. Install the aircraft, skins and ground objects listed above. For detailed instructions on how to do this, see the readme file for each individual item. For the AA units from the BoB terrain, simply copy their folders from the SFP1/Objects/Groundobject folder to the the same folder of your new install.
6. Install Charles' WW2 formations mod.
7. Copy the Burning Sands 1944 mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Menu, Objects, PilotData and Terrain folders go into those same folders in your new install. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?
8. That's it. Burning Sands 1944 should now be available at the campaign menu. Happy hunting!
*****************************************************************************************************************************
KNOWN ISSUES
1. Some of the third party planes use the "_" character in the name of their install folder when unzipped, e.g. Bf_110E, He_111H6, Me_262A, P_40E. For some reason, my set up refuses to recognise those planes as installed when that character is present. I have all those planes installed in the following format: Strike Fighters/Objects/Aircraft/Bf-110E, Strike Fighters/Objects/Aircraft/He-111H6 and so on (Me-262A, P-40E). I have used that format in the BS1944_data.ini file, so if you find that the campaign does not allow you to select those planes, check that you have installed those planes with the same naming format. If they are different, either change each air unit entry in the BS1944_data.ini file to match the install folder for each plane, or change the name of the plane's install folder to the format used in the BS1944_data.ini file.
2. WOLF257's planes are not currently available for download. If you don't have them, use the alternative BS1944_data.ini file provided.
3. Skins. I have used the "DefaultTexture=" flag for each unit (in the BS1944_data.ini file) to try to ensure all planes use the appropriate MTO skin. Sometimes planes still show up in ETO skins. I have no idea why. If you are having skin problems, check that the "DefaultTexture=" for each squadron specifies the skin folder in the aircraft folder correctly. Or you could create a specific MTO install where the only skin in each plane's folder is an MTO skin - hint, hint. Otherwise, answers on a postcard to. . .
4. Loadouts. If you are having trouble saddling up with the appropriate tank-busting gear or whatever, check that the "AttachmentType=" flag in the Weapon Stations section of the appropriate aircraft_DATA.ini file is specified properly. Bunyap's site has updated DATA.ini files for many aircraft so they work with the latest weapons pack. Or just set it like this, "AttachmentType=UK,USAF,USN" (without the quotes) for the Allies and all will be well. Purists run screaming for the hills at this point. For Luftwaffe the setting is "AttachmentType=Nazi Germany" On the subject of loadouts, if (like me) you want to fly CAS campaign missions in the Hurri 2C (and what else would you do with a wingful of rockets?), go to the Strike Fighters/Objects/Aircraft/Hurricane2C/Hurricane2C_DATA.ini file, and add CAS to the "PrimaryRoles=" flag under [MissionData] near the top of the file. My apologies to the A-team. My excuse is that this is a fictional campaign.
5. I know that the RAAF squadron has to be selected from the RAF list. My apologies to our Australian cousins. Apparently the current build of the campaign engine has trouble with the ground war if more than two forces are defined. Take solace in the fact that the Poms can't cope without you.
6. If you have any other problems, questions, suggestions or constructive criticism, I can be contacted at Combatace, SimHQ, column5.us and the Thirdwire forums. I can't promise to solve your issue, but talking helps.
7. Now, if only someone would make an MTO skin for the Hawker Typhoon. . . ;-)
Cheers,
baltika
*****************************************************************************************************************************
CREDITS
This campaign is my way of saying thanks to all the modders who have created so many great WW2 planes to enhance the community's enjoyment of this great series of sims. Without all their hard work in producing a wealth of additional planes, skins, ground objects, terrains, weather mods, and all the rest, this mod would, quite simply, not exist. My thanks to all concerned, and indeed the wider SFP1/WOV/WOE/FE community in general who have provided so much information about how this whole bag of nuts and bolts works.
And, of course, thanks to TK and Thirdwire for creating SFP1/WOV/WOE/FE in the first place.
I have included a number of screenshots which feature the work of various devs and modders, and I would like to thank them for their contribution:-
The SFP1 Dev A-team (Capun, Gramps, Charles, Kesselbrut and The Wrench) - Planes and skins too numerous to mention. 12 out of the 16 aircraft featured in this campaign.
The Wrench (Kevin Stein) - Skins (see full list above) & inspiration. Kevin kicked this off with his Cold War Gone Hot: 1946 suggestion.
Pasko - Stuka Ju 87B (Skins by Gramps)
Polak - WW2 Ground objects, Sky mod
WOLF257 - Bf-109G10 and Fw190
Deuces - weapons, effects
Kesselbrut/Geo - WW2 Ground objects
Cellinsky - Weather Mod
Thanks to everyone. If your work is featured and I have not credited you, please accept my apology. Let me know & I will add you to the list.
Happy Hunting,
baltika
*****************************************************************************************************************************
DISCLAIMER AND LEGAL STUFF
Use these files at your own risk. They have been tested, but I accept no responsibility for loss of data, damage to hardware, or trashing of your heavily modded SFP1 install. Heed the health warning or else!
This campaign is distributed as freeware. Feel free to mod it to your heart's content, so long as you give credit where it's due. You are not permitted to attempt to make any money out of it. Or are you so low that you would feed your grandmother to the Ravenous Bugblatter Beast of Traal for only five altarian dollars?
(Douglas Adams, of course. See what I mean about credit where it's due?)
*****************************************************************************************************************************
Operation Torch V2.0 for use with Edwards Tunisia terrain.
Welcome to the air war over Tunisia. There are a lot of mods required for
this Campaign, so make sure you get them all. Its is Dec 1942, and the
Axis forces have just counter-attacked west. Help defeat the German and
Italian forces, by destroying their air forces. All mods needed are listed
in the readme.
***Changes from V1.0***
- 2 HS129B2 squadrons added.
- 2 Free French squadrons added(One p-40 and one spitfire).
- fixed unit numbering
- Added Torch skin for the P-40E.
- Added France skin for the P-40E.
- Changed A-36A to Wrench's A-36 mod.
***********************
Enjoy!
Scrapper
Battle of Britain Campaign
Beta v0.60a
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This is a campaign for use on Gepard's excellent Battle of Britain terrain v1.4
It will run on SFP1, WoV and WoE, although only fully tested on SFP1.
My thanks in particular to Gepard, capun, B Bandy RFC and CA_Stary for their encouragement, inspiration and contributions to v0.60, but this is very much a group effort, so there are many others who have my thanks for making this project a pleasure to work on. Please see the credits below.
Thanks also to everyone who has posted feedback on this campaign, and to everyone who has entered into the spirit of things by contributing mods of their own.
S! to the merry band of WW2 propheads ;-)
*****************************************************************************************
CAMPAIGN CONTENT:
FLYABLE SQUADRONS:-
RAF
1 Sqdn RAF - Hurricane 1, transition to Hurricane 2A
25 Sqdn RAF - Blenheim Mk1F, transition to Beaufighter Mk1NF
41 Sqdn RAF - Spitfire 1A, Spitfire 2A
82 (United Provinces) Sqdn RAF Bomber Command - Blenheim Mk1
151 Sqdn RAF - Hurricane 1, transition to Hurricane 2B then Hurricane 2C
242 (Canadian) Sqdn RAF - Hurricane 1
303 (Kosciusko) Sqdn RAF (Polish) - Hurricane 1
310 (Czechoslovak) Sqdn RAF - Hurricane 1, Hurricane 2A
603 (City of Edinburgh) Sqdn RAF - Spitfire 1A, Spitfire 2A
1 Sqdn RCAF - Hurricane 1, Hurricane 2A
Luftwaffe
II./JG26 "Schlageter" (Bf 109E-3)
I./JG53 "Pik As" (Bf 109E-3)
II./KG1 "Hindenburg" (He-111H3)
I./KG76 (Do-17Z)
I./KG51 "Edelweiss" (Ju-88A4)
II./ZG76 (Bf-110C)
II./StG1 (Ju 87b)
Stab, 1./ and 2./ Staffeln - Erprobungsgruppe 210 (Bf-110C)
3./Erprobungsgruppe 210 (Bf-109E-3B Fighter-Bomber)
MISC:-
Modded OPTIONS.INI and INSTANTACTION.INI for BoB-style instant action
Revised "Battle of Britain_movement.ini" file for more active shipping lanes to bomb and truck routes to strafe.
Squadron-specific intro, victory and defeat screens.
Phased campaign:-
1. Kanalkampf - Battle over the Channel
2. Adlerangriff - RAF Fighter Command under Attack
3. Operation Loge - Terror over London
4. Operation Seelöwe - The Nazi Invasion of England
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INCLUDED FILES:-
The following files are included in this download. I am extremely grateful to the devs and modders concerned for allowing me to include their work in this package. My thanks to them.
All feedback, issues, gripes and bitching re this package should be directed to baltika, not these guys, OK? As well as their excellent contributions, they have just made everyone's life easier by making this campaign more of a one-stop shop. You are not permitted to mod or distribute their files without the express written consent of the owner of the particular file.
**********************
AIRCRAFT:-
**********************
Bf 109E-3 - Plane & skins by RussoUK2004, virtual pit by Kesselbrut, pilots by The Wrench
Bf 109E-3B Fighter-Bomber - Plane & skins by RussoUK2004, virtual pit by Kesselbrut
Ju-87B - Model & "the rest" by Pasko, FM by Starfighter, virtual pit by Kesselbrut, skins by Gramps, special thanks to dsawan.
Hurricane 2A - B Bandy RFC's mod of A-team Hurricane 1
Spitfire 2A - B Bandy RFC's mod of A-team Spitfire 1
(Hurri2A & Spit2A are incomplete, requiring the lod files from the DAT Hurri1 and Spit1)
Some alternative _data.inis (in Extras folder) - B Bandy RFC
All RAF Fighters have guns harmonised at 250 yards. Thanks to B Bandy RFC, Tailspin and capun!
*************************
SKINS:-
*************************
Spitfire 603 Sqdn RAF - rebadging of Gramps' 41 Sqdn Spitfire skin by baltika
Stuka STG3 - swayne64
He-111H2 - IIIKG55 }
- IVKG55 }
- IVKG53 }
He-111H3 - IIKG1 }
- IIKGR100 }
- IIKGR100 green } Allenjb42
- StabKGR53 }
- IIIKGR100 }
He-111H4 - FuX }
- IIIKG126 }
- WO }
************************
GROUNDOBJECTS:-
************************
BritSquad - Kesselbrut, Pasko
GerSquad - Kesselbrut, Pasko
Crusader Mk 1 Tank - RussoUK2004
Destroyer - Modified Benham Class Destroyer by capun, 3d model by Mikewhl
KriegFlakDestroyer - Geo
PzKpfw-IVA - RussoUK2004
StuGIIIB - Kesselbrut
PzKpfw-IIIF - Kesselbrut
************************
OTHER MODS:-
************************
WW2 Formations mod - Charles
Battle of Britain Mainscreen and Campaign Screen - Kout
Battle of Britain Music Pack - Allenjb42
WW2 Era Map icons - Geo and Charles
WW2 RAF & Luftwaffe pilot photos - pcpilot
WW2 aircraft damage TGAs - The Wrench
WW2 Green Wooden hangars & shelters - CA_Stary
WW2 Effects Pack v0.91 - CA_Stary
Battle of Britain pilot photos - B Bandy RFC
Towns, villages and London Parks mod (beta) - CA_Stary
Pinup "Mimi" by Elvgren
} Wrench (Spit 1A, Hurri 1 & Bf-110)
BoB themed loading screens} baltika (Spit 2A, Hurri 2A, Bf-109-3 & -3B, Ju-87b)
} Full credit to artists N. Trudgian & R. Taylor
************************
CAMPAIGN FILES:-
************************
All BoB Campaign files, UI screenshots - baltika
***************************************************************************************
REQUIRED FILES:-
You will need to download these separately.
AIRCRAFT:-
********
SFP1 Dev A-team (capun, Gramps, Charles, Kesselbrut & The Wrench)
Hurricane 1
Hurricane 2B
Hurricane 2C
Spitfire 1A
Blenheim Mk1
Blenheim Mk1F
Beaufighter Mk1
Beaufighter Mk1NF
Hurricane 2B
Hurricane 2C
Ju-88A4
Do-17Z
Bf 110C-4
He-111H2 - Allenjb42's mod of A-team He-111H6
He-111H3 - Allenjb42's mod of A-team He-111H6
He-111H4 - Allenjb42's mod of A-team He-111H6
Available at capun's Skunkworks website. Member Registration and login required for d/l.
http://cplengineeringllc.com/SFP1/
TERRAIN:-
*******
Battle of Britain v 1.4 by Gepard
http://forum.combatace.com/index.php?autom...p;showfile=5203
OTHER ESSENTIAL DOWNLOADS:-
*************************
WW2 Weapons pack, compiled by The Wrench from Bunyap's wep pack
http://forum.combatace.com/index.php?autoc...p;showfile=8495
REALLY, REALLY NICE TO HAVE, PLUS IT TOOK ME AGES TO COMPILE, SO TRY IT OUT, OK?:-
********************************************************************************
WW2 RAF SPEECHPACK, COMPILED BY BALTIKA
http://forum.combatace.com/index.php?autoc...p;showfile=5533
*********************************************************************************************
* * * HEALTH WARNING * * *
INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK INSTALL AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.
Strike Fighters/PilotData/SquadronList.ini
Strike Fighters/OPTIONS.INI
Strike Fighters/Flight/INSTANTACTION.INI
Strike Fighters/Flight/FORMATION.INI
Strike Fighters/Flight/MISSIONCONTROL.INI
Strike Fighters/Flight/NATIONS.INI
Strike Fighters/Menu/campaignscreen.bmp
Strike Fighters/Menu/CAMPAIGNSCREEN.INI
Strike Fighters/Menu/MAINSCREEN.INI
Strike Fighters/Menu/{all menu music}.wav files
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_movement.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_targets.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_types.ini
And many others! Check the download package before installing over a modded install! You have been warned!
********************************************************************************************
INSTALLATION INSTRUCTIONS
1. Install SFP1/WoV/WoE
(For WoV & WoE follow Wrench's instructions to create an era-specific install - see KB at combatace)
2. Patch up to v 083006
3. Delete all stock aircraft
4. Install the DAT aircraft listed above
5. Install Wrench's WW2 wep pak.
6. Install Gepard's BoB terrain v1.4. For detailed instructions on how to do this, see the readme file for the terrain.
7. Copy the Battle of Britain campaign mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Flight, Menu, Missions, Objects and Objects/Aircraft, PilotData, Sounds and Terrain folders go into those same folders in your new install. The options.ini file goes into your main Strike Fighters folder. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?
8. Copy the file Hurricane-R10D.LOD from the Hurricane1 folder into the Hurricane2A folder.
9. Copy all the Spitfire .LOD files from the Spitfire1A folder into the Spitfire2A folder.
10. That's it. Battle of Britain should now be available at the campaign menu. Happy hunting!
********************************************************************************************
KNOWN ISSUES:-
1. Finally sorted out the "random movement of air units" bug. That was the main problem which meant this campaign was a beta release. You should now see a lot more air activity on both sides.
2. Victory conditions.
"Winning" a campaign depends on your Force capturing the enemy Base node. So the best the RAF can hope for is a lose or a stall. No invasion of Fortress Europe in 1940! As for the Luftwaffe, well. . .
3. The RAF fly a lot of intercept missions, and they're hard. Good luck! Use high energy boom and zoom attacks, or frontal attacks for best results. Try to keep your wingies alive. Remember this is a war of attrition, so kills matter. Ignore Bitchin' Betty when she tells you to RTB, mission failed. Finish off those bombers!
As an extra hint, the campaign engine does not fix intercept waypoints very efficiently. If you rely on them, you will not intercept bomber formations until they are on top of their target - by which time it's too late. Use planning map to move your waypoints to show the most direct route between waypoint 2 and your objective point. Then use Red Crown to give you the best vector to your target. Intercept those bombers while they are still out there!
4. In order to make the phased campaign work properly, I have brought forward the front-line operational dates of certain squadrons (303, 310, 603 and 1 RCAF) to the start of July 1940. This is clearly non-historical. However, having later start dates meant that the timings of the phased campaign were thrown out of kilter, so I chose this as the lesser of two evils.
********************************************************************************************
Credits:-
Thanks to Gepard, the A-team, RussoUK2004, Kesselbrut, allenjb42, Pasko, Bunyap, Charles, Kout, Cellinsky, swayne64, pcpilot, CA_Stary, B Bandy RFC, George (Geo) and, of course TK and Thirdwire.
Let me also express my grateful thanks to those Devs and modders listed above who have granted permission to allow their work to be included in this package. That makes installation a whole lot easier! And, of course, without their work, this campaign would, quite simply, not exist. Thanks to all!
If I have missed anyone out please let me know and I will add your name, with my apologies.
Orders of Battle and Unit strengths are taken from the appendices to "The Most Dangerous Enemy - A History of the Battle of Britain" by Stephen Bungay, ISBN 1-85410-801-8. Thoroughly recommended for those with an interest in the Battle of Britain.
*****************************************************************************************
Legal Notice:-
You are not permitted to re-distribute any of the 3rd-party files included in this package without the prior written consent of the owner of the file concerned.
Modding of the campaign files written by baltika for the free use of the community is, however, actively encouraged. Share your results. But if anyone is planning a payware BOB conversion, don't you dare use any of the campaign files in this mod for your bloodsucking financial gain, unless you make me a decent offer first ;-)
Tally-ho, chaps!
baltika
************************************************************************************************
Changelog:-
0.50 - Initial release
0.51 - Revised Planeset
0.52 - Revised "MissionChance[XXX]=" values for all air units (Thanks, Charles!)
0.53 - Revised Aircraft Replacement Times & percentages for each Force
0.54 - Added WW2 period map icons by Geo and Charles
0.55 - Revised Experience and Morale values for all Air Units
0.56 - SFP1 Dev A-Team & allenjb42 aircraft included as part of the package. Thanks!
0.57 - Added WW2 RAF and Luftwaffe Pilot photos (Thanks pcpilot!)
0.58 - Added Allenjb's Battle of Britain Music Pack. Thanks Allen!
0.59 - Added RussoUK2004's BF 109E-3B Fighter-Bomber.
Added 3./Erprobungsgruppe 210 as flyable squadron to fly it. Thanks Russo!
0.60 - Added swayne64's STG3 skin
- Added The Wrench's damage TGAs
- Revised DefaultTexture= for some air units
- 25 Sqdn RAF transition to Beaufighter Sept '40
- Added SFP1 Dev A-team Beaufighter MK1NF
- Added SFP1 Dev A-team Blenheim MK 1F
- Added 3rd zoom level for mission planning map
- Added 15 Sqdn RAF Bomber Command as flyable unit (Blenheim Mk1)
- Czech and Polish Squadrons now display correct nationality Pilot names
at Flight Roster
- RCAF Squadron now has appropriate nationality selection & pilot names
- Individual plane numbers enabled in campaign file
- 242 (Canadian) Sqdn available as flyable
- 19 Sqdn flyable replaced by 603 Sqdn as flyable
- Added Hurricane 2A and Spitfire 2A mods by B Bandy RFC
- Added WW2 effects pack v 0.91 and WW2 green wooden hangars by CA_Stary
- Phased campaign to allow for historical campaign progression
- Revised terrain files (TYPES and TARGETS .ini) for phased campaign
- Added British Channel Convoys
- Armed CargoShip Mod
- Implemented gun harmonisation mod to RAF fighters
- Revised RAF Order of Battle and unit names/mottos
- Revised Squadron histories for some flyable units
- Added Squadron upgrade paths in interests of gameplay
- Added various ground objects
- Operation Sealion
- Added CA_Stary's Towns, Villages and London Parks mod to terrain (beta release). Cheers Przemek!
- Revised Luftwaffe flyable Geschwadern to match available skins
- Revised Luftwaffe unit names
- BoB themed loading screens
0.60a- DAT aircraft removed from this download package,
- by request of the creator of those 3d models for SFP1/WOx series of games.
- Sorry chaps, but it's his call to make.
*************************************************************************************************
This updates the Vietnam 1984 campaign for WOV to the latest patches: SP051506a and P083006. Both patches can be found at the Thirdwire site www.thirdwire.com
simply place in your Vietnam 1984 installation.
1. You must have a seperate WOV installation for this campaign.
2. Make sure you patch the WOV install to the latest released patches mentioned above.
3. Then install the all inclusive Vietnam 1984 campaign (215MB file) found at www.combatace.com
4. Install the latest weapons pack.
5. Then install this quick update.
Enjoy!
MK2
I include the original Vietnam 1984 description below:
Vietnam 1984:
The Vietnam War ended in a stalemate a decade ago. North Vietnam has taken the opportunity, of the prolonged cease fire, to build up its ground and air forces.
The Soviet Union has recently taken an active role in mobilizing fighter regiments for the VPAF and the potential of the Soviet union adding actual ground troops to the area is now a reality.
The uneasy temporary peace comes to an end. The Reagan administration Withdraws the United States from the decade long diplomatic process. On December 18th 1984 the coalition starts a 2 week air offensive against North Vietnamese targets.
To install the mod simply place the folders that are inside the zip file in your WOV directory and say yes to overwrite the files.
This Vietnam 1984 campaign mod requires a separate install of WOV. It Includes over 20 different flyable planes and units for the following (proper skins included when possible):
USAF
94th TFS 'Hat in the Ring' F-15C
53rd TFS 'NATO Tigers' F-15C
4th TFS 'Fightin' Fujins'F-16A
34th TFS 'Fighting Rams' F-16A
561st TFS 'Wild Weasels' F-4E
77th TFS 'Gamblers' F-111F
USN
VF-2 'Bounty Hunters' F-14A
VA-75 'Sunday Punchers' A-6E
VA-87 'Golden Warriors' A-7E
VFA-113 'Stingers' F-18A
VF-301 'Devil's Disciples' F-4SL
VF-143 'Pukin Dogs' F-14A
USMC
VMFA-542 'Tigers' AV-8C
VMFA-314 "Black Knights" F-18A
RAF
NO 74 Squadron 'Tigers' F-4J
RAAF
3rd Squadron RAAF Mirage III
VNAF
522nd Fighter Squadron F-5E Tiger II
Soviet
238th IAP Mig-29A
241st IAP Mig-23M
243rd IAP SU-15F
VPAF
1/921st "Sao Do" FR Mig-21MF
1/925th "Lam Son"FR Mig-19 (IRM)
1/923rd "Yen The"FR Mig-17F
This campaign was tested using NORMAL settings for campaign difficulty. Single misisons should work but all of them are not guaranteed as the campaign is what has been tested.
***Changes from V1.0***
-AVG Squadrons now start with the P-40B
-3 Ki-21 squadrons added
-Less A6Ms at start of campaign
-base screens added
-More ground action
-P-35A changed to P-36A
***********************
Thanks to all of the modders mentioned in the readme, for all of their hard work.
Lots of mods needed. Contact me, if you have trouble finding any of them. A great majority can be found here or at AVSIM. Enjoy!
Scrapper
OMT v1.2
Included the updated terrain MOVEMENT.INI file which controls the frontline.
24 November 2008
****************************************************************
Operation Mountain Twilight v 1.1
by baltika
Revision Date: 23 November 2008
*****************************************************************
This is an update of my original OMT campaign to work with Wrench's 4 seasons re-release of Majorlee's American North West Terrain. This has exactly the same planeset and installation requirements as the original campaign, so please see the v1.0 readme for all the aircraft and groundobjects you will require to install.
Obviously, you should use Wrench's updated ANW terrain build, not any previous ANW release. Here's the link:
http://forum.combatace.com/index.php?autoc...p;showfile=7615
Thanks to MajorLee for the original terrain, Wrench for his upgrades, and Deuces, Doghouse and Brain32 for the additional tilesets. If I have missed anyone out, please let me know and I will add them in.
*************************************************************
What's new:
1. I have added 25+ new target areas to Wrench's original Target List. There are a number of new target areas based on Wrench's existing ones, but all of Wrench's updated targets are in there, so you do not lose anything from the updated terrain. I have also included Doghouse's SAM sites mod, with his permission, so thanks for that, Doghouse. You will find that flying down those canyons becomes a necessity, not a joyride, once the SAM sites go online!
2. I have substantially re-worked the strategic nodes based on the new Target List.
3. Due to changes introduced by the Oct 08 patches, I have had to split the campaign files into separate campaigns for Red and Blue side flyable. If you want to fly the campaign for the Global Sedition, select "OMT: Red" from the campaign selection menu. I have reduced the GS ground unit strength in the Red-Side campaign to make it less of a cakewalk for GS pilots. Blue Side campaign is still a tough nut to crack ;-)
4. There are a number of alternative Win/Lose screens included in the d/l pack. These used to be called out for individual squadrons, but that seems not to work under Oct 08 patch. So, the default Win/Lose screen is called out from the main campaign_DATA.ini file. You can change the settings to select alternative Win/Lose screens if you wish, just edit the name of the screenshot called out.
5. I have also included ext's RCAF Vampire skin, as I can't track down the d/l link. Thanks to ext for the nice skin, cheers mate ;-)
*************************************************************
INSTALLATION:
I have packaged the files up so it should be obvious where everything has to go.
Install the terrain and planeset first.
Unzip the d/l package to a temporary folder, then copy the unzipped files across. When asked to over-write, say yes.
You must use the included AmericaNW_targets.ini, AmericaNW_Movement.ini and AmericaNW_types.ini, or the campaign will not work properly.
You will have to copy the content of the "Add to SquadronList" folder to your existing SQUADRONLIST.INI, renumbering as the next in sequence.
There should be no problem with dropping the new campaign files into an existing OMT campaign install, just over-write when prompted.
*************************************************************
HEALTH WARNING
As ever, back up any modded files before you overwrite them - it's easier to restore your originals that way ;-)
Most of the required planes are older mods, which may or may not work properly in the latest round of patches. Try flying in normal mode if you are having serious trouble with a particular plane. I haven't yet experienced any huge issues, but your mileage may vary.
Any problems, questions, comments, etc, drop me a line at combatace.
Happy Hunting to one and all,
Baltika
Nov 08
*************************************************************
Out of Africa 3 v1.5
Migs VS Migs nd SU and Yak in Air-Sea Environment
UPDATE.
I changed the su-27 with FC's SU-33. It is too great to be left out.
PLEASE follow carefully the mod instructions.
IT does work.
Loadouts and data.ini for the Su-33sim has been revised a little. I think there was the tailhook missing.
I chose Drdoyo's SovNavy_4 skin it blends perfectly with the new canards.
Campaing has been revised in order for both sides to NOT receive airplanes replace. You have to use what you get.
I also changed the friendly-nation with a fictional aslan nation. I needed it because of the pilottrainingstandars set to POOR. this nation entry is needed only for campaign purposes in oder to have mig VS mig and have the loadout shows. I actually don't even know if this is the correct procedure but it works.
This is the entry for nations.ini
[NationXX]
Name=Aslan
DisplayName=Kingdom of Aslan
Alignment=FRIENDLY
PlayerFlyable=TRUE
Mercenary=false
PilotNameList=NamesMercs.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=POOR
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
KNOWN ISSUES and NEEDED EXPERIMENTS -revised-
the campaign needs polishing; basescreens, a better read me, squadron.txt, etc etc;
IF SOMEONE FEELS LIKE DOING THEM AND RECONTACTING ME THAT WOULD BE GREAT.
REALLY REALLY great
There is room for more little campaigns in the future middle age. And I would like to create some atmosphere.
I ve set the weapon resuppy at day 1; so that you will have immediately all the soviet weapons, AA and AG.
PLEASE experiment with various AA and AG weapons especially missiles, since I am less than happy with probabilities of kill of even advanced weapons such as R-77 and Kh-29T missiles.
I modified my weapondata according threads on combatace, and tuned down mig-23mld internal ECM strenght from 15 to 5. Those changes are NOT included in the campaign files I am providing, but please experiment.
With this changed thoguh the whole air to air war is a little more realistic according to me. I have now a 40-50% hits with AA missiles.
And it is challenging. FUEL IS an issue. You aìhave to decide wheter engage and pursue, but will you make it back to the carrier?
Anyway as it is the campaign is fun to play. I changed also all the cockpits of SOVIET planes to the one of the su-27.
IMPORTANT NOTE
In order to have working anti-ship missions you need to have the some ships labeled as generic and cargo_ship in their data ini.
Every Ship so labeled will be thrown randomly in the shipping lanes; for the campaign I suggest you have the tanker and cargo ship and the yavuz frigate only
IMPORTANT NOTE number two
make sure that in your weaponpack ALL the weapon listed in loadouts are available for the year 2004; other than that don't touch provided datas and loadouts, everything should go well
thirdnote
The tu-16G is optional; it is nice to experiment with. Sometimes in antiship mission you get tasked antiship and they will cover you with long range ARMS such as KSR-11
Would be nice to have them go on anti-ship mission, but I have not seen yet AI-assigned anti-ship missions
STORYLINE
In a parallel universe, in 2004 things, went worse than in ours. World reduced to famine. Corruption, decay, starvation for food and energy. A new technological middle age.
And in middle age there are mercenaries.
In this story, ex-soviet union mercenaries
The fleet of the former Soviet might navy, led by Carrier Gorshokov.
The business is easy. Mtumba, leader, warlord of poor african state, is at war with Dictator of Madagascar Gorondi who is supplying his rebels. Both of them are evil and bloody dictators, but Mtumba pays well.
Ships sail to the shore of africa from madagascar. They must be stopped, and this is the bussiness.
Gorshokov task force, with two old kynda cruisers, and refueller takes place at Rasputin station.
On board, Su-33s and Mig-29OVT modified for naval and multirole operations, and Yak41.
They will hit the shipping lanes and, possibly madagascar airports and comm buildings.
Gorondo has good weapons himself. Mig-29A and Mig23MLD to patrol the skies and perhaps attack the carrier herself.
War at sea begins. A little meaningless fight in the future middleage.
I hate writing readmes
You need:
Out of africa 3 campaign
Mig-29OVT
Su-27 (with su-33 Fast cargo mods)
Mig-29A
Mig-23MLD
yak41
Tu-16G (optional)
Ships
lybian koni
kynda
gorshokov carrier
OsaII class.
Yavuz
Madagascar(AE) terrain
All downloads are at combatace.
I have provided no skin, and the name of the squadrons are only practical, anyway skins pointed at in the inis can be found on combatace as well.
Installation.
Install AE terrain, backup originals ini.files
Install su-33 from Fastcargo.
install the inis provided in campaign package in AE folder. Overwrite
Install data.inis and loadouts provided for each and every aircraft. Overwrite
Install the ships.
Install campaign folder (AE3)
Test everything and complain at the designer, try again and write an email for complain etc etc, you knw the drill...
CREDITs
I HAVEN't done anything but the files in the package, everything else belong to respective designers, too many to list. Thank you and if you don't like seeing your work modified and around contact me and I'll retire the campaigns. But please have mercy.
Please this is freeware, redistibute and have fun, but rememeber that little to nothign here is mine s you have to contact respective designers.
instead for campaign design issue it is just my fault, I can be found at comabtace, and at pintogabriele@hotmail.com
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts intermittent border clashes that flared between Israel, Syria, Jordan, and Egypt from 1963 through 1967. These disputes began with disagreements over water rights in the region, slowly escalating into the Six Day War. Based on the stock WOI Six Day War campaign, “War for the Water” begins in August 1963 and ends in May 1967.
Think of this campaign as a short prelude to the Six Day War. There will be no all-out air offensive; “War for the Water” is a limited conflict. You will face Syrian and Jordanian aircraft in and around the Golan Heights. There might be encounters with Egyptian aircraft near the Sinai Peninsula, as well. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky.
Mission mix includes routine patrols punctuated by occasional armed recon missions into enemy territory. You may fly a maximum of twelve missions, roughly one every hundred and twenty days. Played in sequence with the stock WOI campaigns, and combined with “Attrition War” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
*Unit start guide and upgrade path*
-- 101 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 117 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1963): Mirage III C Shahak (no upgrade)
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts rising tensions between Israel and Syria from 1974 through 1982. Based on the stock WOI Lebanon War campaign, it begins in April 1974 and ends in May 1982. Played in sequence with the stock WOI campaigns, “Golan Stalemate” allows for a continuous career from the start of the Yom Kippur War to the end of the Lebanon War. When combined with “Attrition War” and "War for the Water," the player can begin in 1963 and fly a continuous nineteen-year IAF career.
There will be no all-out air offensive; “Golan Stalemate” is a long, limited conflict. You will face Syrian aircraft in and around the Golan Heights and Lebanon. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of thirty-six missions, roughly one every ninety days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
*Unit Start Guide and Upgrade Path*
-- 69 Squadron (1974): F-4E Kurnass (no upgrade)
-- 101 Squadron (1974): Mirage III C Shahak --> Kfir C2 (1975)
-- 102 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 105 Squadron (1975): F-4E Kurnass (no upgrade)
-- 107 Squadron (1974): F-4E Kurnass (no upgrade)
-- 109 Squadron (1974): A-4H Ahit 73 --> Kfir C2 (1977)
-- 110 Squadron (1974): A-4H Ahit 73 --> F-16A Netz (1980)
-- 113 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1976)
-- 115 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 116 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 117 Squadron (1974): Mirage III C Shahak --> F-16A Netz (1980)
-- 119 Squadron (1974): F-4E Kurnass (no upgrade)
-- 133 Squadron (1978): F-15A Baz (no upgrade)
-- 140 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 141 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 143 Squadron (1979): Kfir C2 (no upgrade)
-- 144 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1978)
-- 201 Squadron (1974): F-4E Kurnass (no upgrade)
-- 253 Squadron (1976): Mirage 5 Nesher (no upgrade)
Paul "COMRPNT" Taylor did some very good campaign start and end textfiles I forgot to add tem into the pack
... here they are.