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First Eagles by Thirdwire

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All FE Simulation Modifications and Add-Ons

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    1. This is a complete set of letter decals for the Phönix D.II. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane.
       
      This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins.
       
      I have also uploaded a new version of the Phönix which includes this decal set, so if you downloaded the Phönix D.II after September 20, 2011, you already have these decals.
       
       
      Installation Instructions
      For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/PhoenixD2 folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
       
      For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/PhoenixD2 folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/PhoenixD2/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
      66 0
    2. This is a complete set of letter decals for the Phönix D.IIa. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane.
       
      This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins.
       
      I have also uploaded a new version of the Phönix which includes this decal set, so if you downloaded the Phönix D.IIa after September 20, 2011, you already have these decals.
       
       
      Installation Instructions
      For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/PhoenixD2a folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
       
      For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/PhoenixD2a folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/PhoenixD2a/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
      68 0
    3. This is a complete set of letter decals for the Aviatik-Berg D.I. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane.
       
      This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins.
       
      I have also uploaded a new version of the Aviatik which includes this decal set, so if you downloaded the Aviatik-Berg D.I after September 20, 2011, you already have these decals.
       
       
      Installation Instructions
      For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/AviatikD1 folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
       
      For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/AviatikD1 folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/AviatikD1/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
      81 0
    4. This is a complete set of serial number decals for the Lloyd C.II. The game will randomly assign a different number to each plane.
       
      This completely replaces the "D" folder in the Austro-Hungarian skin and uses a new Decals.ini for the skin.
       
      I have also uploaded a new version of the Lloyd which includes this decal set, so if you downloaded the Lloyd C.II after September 20, 2011, you already have these decals.
       
       
      Installation Instructions
      For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/LloydC2/Texture1 folder, delete the folder named "D" and replace it with the new one. Then delete the file named "Decals.ini" and move the new Decals.ini into the folder. Do not delete any other files from the Texture1 folder.
       
      For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/LloydC2/Texture1 folder, delete the "D" folder and replace it with the new one. Then in the FirstEagles/Objects/Aircraft/LloydC2/Texture1 folder, delete the file named "Decals.ini" and move the new Decals.ini into the folder. Do not delete any other files from the Texture1 folder.
      86 0
    5. WW1 Palestine Terrain For First Eagles 2


       
       
      This is a modification of my WW2 modificaton of Gepard's modern "Suez" terrain, backdated (once again!) for use in WW1 with the approximate timeframe of 1914-1918. It is designed ONLY for FE2, as it takes advantage of the DX10 shaders and such. It may be possible to use in FE/FEG, but this has NOT been tested, and is NOT reccomended. Without some editing to the terrain's data ini (as it's been updated to NextGen standards), it will most likely 'have issues'. Those VERY familiar with terrain ini editing are welcomed to try; you can, however, expect NO support from me. You're on your own...
       
      This terrain REQUIRES the Desert terrain cat (or equlivant) to be present in your FE2 core install's /Terrains folder. -IT WILL NOT WORK WITHOUT IT!!- It has been tested with both the 1stGen SF Desert and extensivelly with SF2's Desert cat. You MUST have either SF or SF2 to copy the Desert terrain cat to you FE2 install. More details are in the "To Install" and "Selecting the Proper Terrain Cat" sections.
       
      The targets and types inis have been extensively edited for to (hopefully) remove most of the 1940s-era items, and all the airfields have been replaced with stock WW1 types. The game-generated parking slots have also been edited to increase the number of parked aircraft (Unlimited Ground Objects setting only). While not a perfectly historical map some 'suspension of disbelief' will be required for play. As is true with all games...
       
      There are several Ground_Attack routes for Army Co-Operation missions, as well as plenty for truck routes for Armed Recons. If shipping ever gets turned back on in First Eagles, there are shipping routes as well. However, there ARE several docked ships, and some 'convoy stations' for Strike missions (again, with these ittybitty bombs, don't expect to sink Naval vessels). Campaign builders, feel free to make whatever changes necessary to fix any an all errors I've created <grin>. Unlike my WW2 mods, I didn't research this one as intensely.
      New planning maps have been generated, but these are 'plain', with no cities or aerodromes shown; just the land and sea.
       
      Several new(ish) GroundObjects are included (ships for the most part), and several new guns for said ships, as well as 2 modified data inis for Geo's French 75 and German 77 mm artillery guns. Yes, they DO work! Weither they hit anything or not.....<grin>. It is also HIGHLY suggested you wander over to Geo's site and get the original WW1 objects, as they'll be needed here. Link is below
       
      Geo's WW1 Ground Object Paks available at his site:
       
      http://www.geos-aircraft.com/
       
      You might also want any other ground objects that are available, such as infantry or whathaveyous.
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions.
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you READ this document completly through before installing this mod. As always, there's the usual "Notes" section for notes, explinations, clarifications and demystificatons.
       
      Good Hunting!
      Wrench
      Kevin Stein
      388 0
    6. The Nieuport 10 was the first of the classic wing-and-a-half, V-strut Nieuports. Designed in 1914, it combined the visibility of a monoplane with with the strength of a biplane. The Nieuport 10 was designed as a two seater, but was underpowered. Many of them were converted to single seat planes and with the addition of a wing mounted machine gun, the Nieuport 10 became an effective fighter for the early years of World War I. My model is configured as a single seat fighter.
       
      I have included three skinning options, which are identical except for the decals. The Italian Linen uses the Italian insignia and includes the red and green underwing panels. The Russian skin uses the Russian insignia and includes the roundels on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.)
       
      I have included decals for serial numbers which will be applied randomly.
       
       
      Historical Notes:
      The numbers are fictious, but in the correct range for most Nieuport 10s. British planes carried a four digit serial number on the fuselage, Italian planes used "Ni" instead of "N" in the serial numbers.
       
       
      Credits:
      My thanks once again to Ojcar for making the excellent data.INI file for this plane.
      My thanks to Nix for making the realistic sound file for the Le Rhône 80hp engine.
      Thanks also to Nix, Sinbad, Whiteknight06604, and 33Lima who provided suggestions and resources for the Nieuport 10.
       
      Version 2
      Revised data file by ojcar improves performance and corrects hit box locations for the fuel tanks - thanks to Panama Red for testing.
       
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport10". Move the folder named "D" from the Airplanes/Nieuport10 folder into the Decals/Nieuport10 folder you just made. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.
      735 2
    7. The Nieuport 12 was an improved version of the Nieuport 10. It had a more powerful engine, a larger upper wing and a slightly larger tail plane. These features gave the plane the power and performance to fly as a two man fighter. I have fitted my model with an Etévé gun mount holding a Lewis machine gun in the back, and another Lewis gun on the upper wing for the pilot.
       
      I have included three skinning options, identical except for the decals. The Italian Linen uses the Italian insignia and includes the red and green underwing panels. The Russian skin uses the Russian insignia and includes the roundels on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.)
       
      I have included decals for serial numbers which will be applied randomly.
       
       
      Historical Notes:
      The numbers are fictious, but in the correct range for most Nieuport 12s. British planes carried the serial number on the fuselage.
       
      The Nieuport 12 wasn't used by the Italians, but I included the skin anyway.
       
      The Etévé gun mount ring should be flush with the fuselage, but because of limits in the way the game animates objects, I had to raise it up to avoid it intersecting the plane when it moved.
       
       
      Credits:
      My thanks once again to Ojcar for making the excellent data.INI file for this plane.
      My thanks to Nix for providing the engine sound file.
      Thanks also to Nix, Sinbad, Whiteknight06604, and 33Lima who provided suggestions and resources for the Nieuport 12.
       
      Version 2
      Revised data file by ojcar improves performance and corrects hit box locations for the fuel tanks - corrects muzzle location for rear gun - engine sound added - thanks to Panama Red for testing
       
       
      Installation Instructions:
      For FE1: Unzip the file and move the folder named "Nieuport12" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "Nieuport12" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport12". Move the folder named "D" from the Airplanes/Nieuport12 folder into the Decals/Nieuport12 folder you just made. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.
      681 1
    8. A set of skins and some file tweaks by Sinbad and Stephen1918 for Laton's MS Type H, MS Type L and Pfalz E.III. You must have Laton's planes in order for these to work.
       
      This download includes - skins for the Eastern front for all the planes - new loadouts, which place the bombs alongside the fuselage for the MS Type L and the Pfalz E.III - a new unarmed version of the MS Type L - new ini files for all the planes which update the way shadows are generated - and new Loading and Hanger screens for all the planes.
       
       
      Installation instructions:
      If you haven't already, download and install the three planes from the CombatACE Download area. (The MS Type L and the Pfalz E.III are each part of a combo pack.)
       
      After the planes are installed, make a copy of the entire "MSTypeL" folder and rename it "MSTypeL_Recon". You will be installing new ini files for this folder later.
       
      My install will replace some of the original files - you might want to make backups before you proceed.
       
       
      For FE1 - Open each of my plane folders and copy the contents into the appropriate folders in your FirstEagles/Objects/Aircraft folder. Click "Yes" when it asks if you want to replace an existing file.
       
      For FE2 - Open each of my plane folders and copy the contents into the appropriate folders in your FirstEagles/Objects/Aircraft folder. Click "Yes" when it asks if you want to replace an existing file.
      111 0
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