Several versions of the S-16 were produced with slight variations in the fuselage and wing configurations. This version has a flat deck behind the pilot and ailerons on both wings. It is based on my earlier versions of the Sikorsky S-16, but is a completely new plane.
The download includes 4 skins - 3 linen and one green - with appropriate decals. This plane has a fully functional cockpit. I have included my skinning templates so others can make new skins if they want.
Credits
My thanks to ojcar, who made the FM for the Sikorsky S-16.
My thanks also to Nixou, who recorded the sound for the Gnome 80hp engine.
Version 2 Notes
I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
Version 3 Notes
This is a completely new plane with new LODs, skins, and cockpit. This version has higher detail and a lower poly count than the previous version. This model also includes better detail for battle damage to the wings.
Installation instructions
This is a completely new plane, if you have already installed the Sikorsky S-16 flatdeck, delete it, including the decals, and replace it with this version. The sound file remains the same.
For FE1 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. If you have the previous version, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16_var". Move the folder named "D" from the Aircraft/SikorskyS16_var folder into the Decals/SikorskyS16_var folder you just made.
If you have the previous version of the Sikorsky, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
The Voisin III was developed in 1914 and used throughout the war. It was produced in large numbers and was used by all the Entente powers. Although it was originally used as a fighter, reconnaissance, and ground attack plane, it was most commonly used as a bomber later in the war.
My version is the Voisin LAS with a full chord lower wing, a 9 cylinder water-cooled Salmson engine, and an 8mm Hotchkiss magine gun mounted on a tripod over the pilot.
Ojcar has created two data.ini's for the Voisin LAS, one for the 120hp engine, and one for the 150hp engine. For your convenience, I have created a completely separate plane for each. The models, decals and skins are the same, but the data.ini's and loadouts are different, with lighter bomb loads for the 120hp plane.
I have included three skinning options for each plane, identical except for the decals. The Italian Linen uses the Italian insignia with red and green underwing panels. The Russian Linen uses the Russian insignia and includes stripes on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included my skinning templates.
I have also included decals for serial numbers which will be applied randomly.
There doesn't seem to be any standard way for the Voisin to carry its bombs, so I have included several loadouts with different sized bombs carried in different positions, with appropriate weights for each plane. (The loadout names are based on the size of the bombs, not the total loadout weight.)
Historical Notes:
The serial numbers are fictious, but in the correct range for the Voisin LAS.
The Russians used different national markings on the tail planes, If you use my Russian skin, you will have white, blue, and red stripes on the tail planes. If you use the Standard skin for the Russians, you will get roundels on the tail planes.
Credits:
My thanks once again to Ojcar for making two excellent data.ini files for this plane.
Thanks also to Sinbad, 33Lima, and Dreamk who provided reference materials for the Voisin LAS.
Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file.
Installation instructions:
For FE1: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder.
For FE2: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Voisin3_120" and "Voisin3_150". Move the folder named "D" from the Airplanes/Voisin3_xxx folders into the corresponding Decals/Voisin3_xxx folders you just made.
To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".
The Voisin Type V was a slightly improved version of the Voisin III, with minor changes to the 150hp Salmson engine, a more streamlined nacelle, and staggered wings. It was first used in 1915, but was not a significant improvement over the Voisin III and served alongside it rather than replacing it. Some Type Vs were equipped with a a 37mm Hotchkiss cannon mounted in the nose and were successfully used for ground attack missions.
In my model, the 37mm cannon is rigged as an internal gun, so the pilot can fire it. The gunner would normally sit or stand directly behind the cannon, but I have placed him to the side so you can get a clear view of your target. As a result, some of the cockpit details have been altered, but are still reasonable.
Ojcar has created the data file for the plane, and spent some time tweaking the gun data to get it to perform more realistically. (You will have to reload between shots.)
I have included three skinning options for the plane, identical except for the decals. The Italian Linen uses the Italian insignia with red and green underwing panels. The Russian Linen uses the Russian insignia and includes stripes on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included all my skinning templates. This is slightly different from the Voisin III and the skins are not interchangeable.
I have also included decals for serial numbers which will be applied randomly.
Historical Notes:
The serial numbers are fictious, but more or less in the correct range for the Voisin Type V.
The Russians used different national markings on the tail planes, If you use my Russian skin, you will have white, blue, and red stripes on the tail planes. If you use the Standard skin for the Russians, you will get roundels on the tail planes.
Details of the gunner and gunner's cockpit have been altered to make it possible for the pilot to fire the gun.
Credits:
My thanks to Ojcar for making the data file for this plane, and for massaging the data for the gun to get a more realistic effect.
Installation instructions:
For FE1: Unzip the file and move the folder named "Voisin5" into the FirstEagles/Objects/Airplanes folder.
For FE2: Unzip the file and move the folder named "Voisin5" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Voisin5". Move the folder named "D" from the Airplanes/Voisin5 folder into the Decals/Voisin5 folder you just made.
A note about Effects -
I have used the 37mm Hotchkiss 1885 cannon in my plane. In First Eagles, this is usually used as a ground object and the gun fire animation is quite large. If you have a slow computer, you may not be able to see the fire effect unless you have shadows turned off.
If you have downloaded p10ppy's SPAD XII, then you already have a nice fire effect for an aircraft mounted cannon (with smoke blowing back over the cockpit). The effect is in a file named "37mmSPAD.ini" in your Effects folder and is named "37mmFireEffectEnH". You can edit the GunData.ini for the 37MM_HOTCHKISS_1885 to use the better effect by changing the effect name to read:
GunFireEffect=37mmFireEffectEnH
Just a little rework of the previously uploaded MS.H in Russian markings, I have just tweaked the skins a little, and added decals instead of the pre printed insignia, just a personal preference.
I have included the sound files, and the decals needed for this aircraft.The only thing I would like to improve is the addition of a windscreen, as per the Pfalz EI , but that is beyond my abilities.
The only little Glitch I have encountered is the decal seems to show slightly on the wing tip, cant seem to solve that problem, but it isnt that bad anyhow. I tried to place the wing decals further inboard, but for some reason the Starboard wing doesnt accept this, but I dont think it looks too shabby.
just follow all the usual malarkey for installing to FE, or indeed just use the skins if you already have the A/C installed.
As I have said, this is just a tweak of the original skin, so all thanks to everyone who went before me in designing the A/C and for giving me the idea to tweak it !!!