- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
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AC-130A Hercules Gunship Addon
By Guest
AC-130A Hercules South East Asia Camo ver 2.0 by Pasko
2004-07-02
Beta cockpit included
5,558 downloads
0 comments
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IA-63A Pampa Addon
By Guest
FoxMonter's IA-63A Pampa. The Pampa is an advanced pilot trainer with combat capability from Argentina
3,059 downloads
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MiG 19 Indonesian Air Force
By Guest
Mig 19s in colors of the Indonesian Air Force.
(by Soulfreak)
215 downloads
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M113 Fighting
By wingwiner
This is a mod of oryginal Strike Figters 1 M113 vehicle. It has a working new gun, some changes in model, and new textures.
138 downloads
0 comments
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Tupelov TU-22K Blinder-B
By howling1
The missile variant of the Blinder family, this aircraft utilizes Pasko's AS-4 mod. Also has extended range RubinPN "Short Horn" radar, Serina2 RWR, and ( When SP3 is released ) Chaff/Flare decoy dispensers.
SP3 Compliant
3,033 downloads
0 comments
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Tu-22R Blinder-C
By howling1
This mod respresents an early model recon Blinder. While similar to the Tu-22K Blinder-B, the Tu-22R had six long focal length cameras in the former bomb bay. In addition to the wing mounted Chaff/Flare decoy dispensers, the Tu-22R had an early model Fasol SPS-5 Noise Jammer
SP3 Compliant
1,563 downloads
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T-34C Armada Uruguaya
By WingZero
Bueno aca dejo el Skin del T-34C Turbo Mentor de la Aviación Naval Uruguaya
Saludos!!
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Well, this is the skin for T-34C Turbo Mentor of the Uruguayan Navy.
Bye!!
PD: Sorry my english si very pòor
EDIT: bmp image replaced by jpg by Wrench
113 downloads
0 comments
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Upgraded A-4 AR Fighting Hawk
By alejandro
This is the A-4AR made by Wrench based on the ThirdWire's A-4F with some modifications made by Banidos Team.
Textures: Torno
Sounds and improvements in the flight model: Suicidal
3D aggregates: Alejandro
Hangar Screen: is a painting by Carlos Garcia and adapted by Suicidal
For more information on the model of Wrench please read the original readme included in this package.
Installation instructions inside the .rar file
Thanks to:
Wrench
Rover Mirage
Pato Poli
Credits:
Ravens**t, for the original mod
The Mirage Factory, for the original flight model
Julhiem, for the excellent Kestral cockpit
And thanks to Third Wire for this Game!!!!!!!
NOTE: this model has not been tested eith the lastest patch.
If you have any questions or comments, you can contact me at Combatace, spanish forum or with a PM
Enjoy!!! Happy Hunting !!!!!
______________________________________________________________________
Este es el A-4AR de Wrench, basado en el A-4F de Thirdwire con algúnas modificaciones de Banidos Team.
Texturas: Torno
Sonidos y mejoras en el modelo de vuelo: Suicidal
Agregados en 3D: Alejandro
Pantalla del hangar: es una pintura de Carlos García adaptada por suicidal
Para más información sobre el modelo de Wrench por favor leer los readme originales incluídos en este paquete.
Instrucciones de instalación dentro del archivo .rar
Gracias a:
Wrench
Rover Mirage
Pato Poli
Créditos:
Ravens**t, por el mod original
The Mirage Factory, por el modelo de vuelo original
Julheim, por la excelente cabina del Kestrel
Y gracias a Third Wire por este juego!!!!!!
NOTA: Este modelo no ha sido probado con los últimos parches.
Cualquier preguna o comentario, me pueden enviar un PM o encontrarme en el foro español de Combatace.
Que lo disfruten!!!!!! Buena Caza!!!!!!!
1,650 downloads
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R07 HMS Albion Carrier Addon for SP3
By MadJeff
R07 HMS Albion of the Centaur Class - Beta Release
The model represents the ship as completed in 1954. Not perfect, but seems worth releasing. Working AA and radar to be developed.
Model/texture: Hinchinbrooke
Loads of help: Gramps
"This class was an improvement over the war-built light fleet carriers of the "Colossus" and "Majestic" classes with double the power for an additional 5 knots of speed, accompanied by increased dimensions which resulted in more hangar space and a lightly armoured flight deck.
Construction was arrested by the termination of hostilities and four units (including the original Hermes) were cancelled. Three of the remaining units - Albion, Bulwark, and Centaur - were completed to a modified design, which considerably increased their original displacement of 18,300 tons and resulted in a 2-knot loss of speed, and included a 5 3/4-degree angled deck; while the final unit - the second Hermes - had further extensive modifications worked in placing her in a sub-class of her own.
The Albion and Bulwark were later converted to commando carriers during 1959-62, leaving only the Centaur able to operate fixed wing aircraft, and she had steam catapults installed in 1957. Owing to her relatively small size and limited hangar space, the Centaur does not now meet modern requirements, but is nevertheless, still capable of active employment although laid-up in reserve."
H. T. Lenton, Warships of the British and Commonwealth Navies, Ian Allan, 1971
All files should sit in an "Albion" sub-directory within the "Objects" directory. The data.ini file should be moved to the main "Objects" directory. Extract the groundobjectsdata.ini file and add lines for Albion.
Please do not distribute or post without previous consent.
All copyrights reserved and no modifications are to be made without prior consent.
Complaints, reference books, beer, send to:
Hinchinbrooke1963(AT)yahooDOTcom
916 downloads
0 comments
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R08 HMS Bulwark Carrier addon for SP3
By MadJeff
R08 HMS Bulwark of the Centaur Class - Beta Release
The model represents the ship as she appeared in the late 50's, before her conversion into a commando carrier. The Albion model has been used, with a later flightdeck texture. Not perfect, but seems worth releasing. Working AA and radar to be developed.
Model/texture: Hinchinbrooke
Loads of help: Gramps
"This class was an improvement over the war-built light fleet carriers of the "Colossus" and "Majestic" classes with double the power for an additional 5 knots of speed, accompanied by increased dimensions which resulted in more hangar space and a lightly armoured flight deck.
Construction was arrested by the termination of hostilities and four units (including the original Hermes) were cancelled. Three of the remaining units - Albion, Bulwark, and Centaur - were completed to a modified design, which considerably increased their original displacement of 18,300 tons and resulted in a 2-knot loss of speed, and included a 5 3/4-degree angled deck; while the final unit - the second Hermes - had further extensive modifications worked in placing her in a sub-class of her own.
The Albion and Bulwark were later converted to commando carriers during 1959-62, leaving only the Centaur able to operate fixed wing aircraft, and she had steam catapults installed in 1957. Owing to her relatively small size and limited hangar space, the Centaur does not now meet modern requirements, but is nevertheless, still capable of active employment although laid-up in reserve."
H. T. Lenton, Warships of the British and Commonwealth Navies, Ian Allan, 1971
All files should sit in an "Albion" sub-directory within the "Objects" directory. The data.ini file should be moved to the main "Objects" directory. Extract the groundobjectsdata.ini file and add lines for Albion.
Please do not distribute or post without previous consent.
All copyrights reserved and no modifications are to be made without prior consent.
Complaints, reference books, beer, send to:
Hinchinbrooke1963(AT)yahooDOTcom
1,168 downloads
0 comments
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MIG-29A Fulcrum Version 0.9 / Release Version 1
By MadJeff
MIG-29A Fulcrum Version 0.9 / Release Version 1
This version is the culmination of all those who provided feedback during the Public Beta Versions 0.5 thru 0.8
and has only a single area that is still being worked. The Flight Model is still being tweaked by Column5 and will be available
when he has deemed it complete. This version is flyable but does have handling issues concerning Pitch Rate and Roll Rate.
A big thank you goes to those who provided feedback and made this aircraft in a 1 month time frame.
3D Model: Michael "wpnssgt" Engle
Flight Model: Column5
Initial Testing: USAFMTL, Column5
Public Testing: INSERT NAME HERE :)
Aircraft Data Contributions: Howling1 & Eagle114th
5,935 downloads
0 comments
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Wings Over Vietnam Enhanced Planning Maps
By streakeagle
Enhanced planning maps for the stock Wings Over Vietnam SEA Terrain, Version 1.0.
This is a very basic supplement to make it easier to design WOV SEA missions. Paint Shop Pro 9 was used to combine the stock planning maps with text to mark key target areas. Kreelin's WOVQMD was used to identify target area locations and names based on the terrain files. The text is 50% transparent, which makes it a light gray tone.
The low resolution map looks ok in the game... But I suggest using the higher resolution map (MAP2) for mission planning. The optimum WOVQMD mission design solution is using a desktop resolution of 1600x1200 with MAP2.
1,853 downloads
0 comments
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Approach and airfield lights for ALL WOV airfields V1.10
By comrpnt
Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
Acknowledgements, Disclaimer and Terms
Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
Released under Fair-Use terms, as defined at CombatAce
Prerequisites
There are no prerequisites for this pack.
More Info
See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
Here is the list of additional lights introduced by this mod, found in the different types of layout:
Tower1 & Tower2
Fueltank1 & Fueltank2
Hangar1, Hangar2 & Hangar3
Bunker1 & Bunker2
Watertower
ASR (radar)
ShelterA (used for ramp and QRA sites)
I've also include a Heli-pad for each layout.
Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
Regards, comrpnt :-)
1,125 downloads
0 comments
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Zmatt's Tweaked HDR mod for SFP1 and SF2
By zmatt
**********Enbseries HDR mod for 1st and 2nd gen TW sims**********
First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
http://www.boris-vorontsov.narod.ru/index_en.html
**********Overview**********
This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
**********Installation**********
For Sfp1 and derivatives:
Drop the d3d9.dll in the root directory of your installation.
For WoE that would be C:\Program Files\Wings Over Europe\
Now drop the enbseries.ini inside your flight folder.
Start the game and enjoy!
For SF2 and derivatives:
The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
For Windows Vista and Windows 7:
Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
Where "yourname" is the name of your user account
For Windows XP: (Thanks to X RAY)
d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
**********Use**********
The key combo SHIFT+F12 toggles the mod on and off.
**********Tweaking**********
If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
EnableDepthOfField=0
Taken from the enbseries site:
"EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
**********Update*************
7/26/09
Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.
944 downloads
0 comments
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SF Gun Editor for SP3
By BUFF
Gun Editor for Sp3.
You need to run it in Win98 compatability if on XP.
1,451 downloads
0 comments
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