Su-30SM Flanker-H
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This model from the DesireFX Page, by user Quartermaster's su-35 3dmodel
There is no cockpit in the package,You have to download it
in the cockpit. ini
Please set the Position
[CockpitSeat001]
Position=0.0000,6.05,1.50<--------------Improtant
two verson's DATA.ini in the file package,
AL-31FP's su30sm and AL-41's SU30sm.
Anmation is open the cockpit and Aircraft fuel pipe,
The key,ANIMATION_9 and ANIMATION_10 in the game.
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Hope you like it!
yeah yeah here I am again, so u can find 35s here.
I made a skin based on Russia air force version after watch many videos for reference.
I think it just close to reality, hope u guys like.
Now here is a recommand step:
[Squadron445]
Name=22nd RGT
DisplayName=22nd Regiment,11st Army,BBC
Nation=Soviet
add these words to your SQUADRONLIST.INI
Then enjoy your flight~
P.S. I provide a data.ini ,change some data about engine to make them close to AL-41F1(117A),and some FM changes. Just for option.
Su-35
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This model from the DesireFX Page, by user Quartermaster's su-35 3dmodel
There is no cockpit in the package,You must download it.
or it can't be runned in the game.
Please copy the su-35.lod and su-35data.ini to the su-35 folder.
when you have been to download the cockpit,
Please set the Position in the cockpit.ini.
[CockpitSeat001]
Position=0.0000,7.6,1.15<--------------Improtant
About the Anmation,The key,ANIMATION_10,
open the cockpit.
This model's skin can be used in the Su-30sm also.
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Frtn
Have Fun!
SU-37 Flanker-F
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Su-37 "Terminator" by the Russian Sukhoi fighter aircraft is a development
and production of the company's single-seat multi-purpose jet fighter prototype.
As Su-37 Su-27 fighter is a series of new models are derived from one,
so the continuation of the Su-27 NATO code, known as the Flanker-F.
Su-37 in April 1996 in Zhukovsky near Moscow for the first flight Flight Test Center.
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3dregenerator's 3dmodel
DATA From Another Sukhoi fighter DATA
Cockpit use insky su-35 Cockpit
If you want use it in Strike Fighter 2,Please open 3dMod-For-SF2 package,And put
it in Su-37 Terminator package.
Thanks for user ivanbasic
ANIMATION=10
2014 fix NoesGear bug
Add new skin
2020/5/27 Add Fixed Data.INI(The game in the difficult level ,High mobility )
Su-37_DATA(fixed).ini <------------------------------------------ download in the here
Thanks!Have Fun!
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FrTn
F/A-37A Talon
Another fine add-on aircraft by Zur-TECH.com
Installation: Launch the executable and follow the directions.
Install... Fly... Have Fun.
This aircraft mod represents Dassault's what-if Mirage 4000BA fighter and its trainer BB variant in the Belgian Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages.
This package comes with 1 skin set for each variant, with decals for BA (18 planes), and for BB (8 planes).
This is the SF1 version, tested in WOE. There might be some hidden flaws in SFP1, WOV or WOI. Please report if you find some problem.
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The FlightEngine.ini file is extracted from WOE, in order to edit the following part :
[NearSceneClip]
...
NearClipDistance=0.95
If you're using a SFP1, WOV or WOI install, make sure you can do this edit in the appropriate file.
Be aware that it could have an effect on other mods (like "double canopy" issue) then you could adjust the value 0.01 to whatever you want (0.97 ? 1.0 ?)
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Install is the regular dropping the contents in their respective places.
Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family.
Important: The BB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
CockpitDataFile=Mirage4000BB_Cockpit.ini <---- basic setup
;CockpitDataFile=Mirage4000BB_Cockpit_full1.ini <------ front seat
;CockpitDataFile=Mirage4000BB_Cockpit_full2.ini <------ rear seat
Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
Make sure to read the manual included with the package.
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Creators of these Aircraft mods as members of CombatAce site:
Original 3D work: Cocas
Aircraft 3d update and additional changes: Logan4
Cockpit 3d work: Logan4
Aircraft FM: Cliff7600
Aircraft avionics: Loborojo, Cliff7600, logan4
Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
Cockpit files: Logan4, Cliff7600
Thanks to Crusader for additional brochure files
Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
This is a fictional Desert Camo scheme for the Westland Whirlwind recently released by Veltro2K with markings for the famous No.6 squadron ('The Flying Can-Openers') of the Royal Air Force. For SFP1/SFG/WOV/WOE/WOI just drop the folder called '6d' into your Whirlwind folder and go and open some cans! For SF2 users things are a bit more tricky but you probably know your way around the different file structure by now. BTW the Whirlwind flies really nicely in SF2 but make sure you've got your throttle to zero before you start!
Anyway, many thanks to Veltro2K for this little gem and also to Syrinx for the template and for the serial number decals - to which I've added another two to make a baker's dozen plus I've knocked up some reasonably authentic squadron codes.
3dmodel is from the free3d(freeware)
(This is not my model, but Edited by me)
this is a test verson,maybe it has any unknow problem.
The su-47 skin is can be used in this mod,too.
Cockpit use insky su-35 Cockpit
The animation key is the
ctrl + 0(open the cockpit)
ctrl + O(open the weaponBay)
I can't provide sound files and the effect files.
so you must find the files before you folder it in the game.
Thanks a lot
Have fun
frtn