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    1. The MiG-19SK by CAF team, 3d work by Cocas, skins by Nyghtfall, other work by Coupi, testing by Stratos, Coupi, Wrench, Nyghtfall.
      Some Background:
      After the success of the Soviet Union’s first carrier ship, the Moskva Class (Projekt 1123, also called „Кондор“/„Kondor“) cruisers in the mid 1960s, the country became more ambitious. This resulted in Project 1153 Orel (Russian: Орёл, Eagle), a planned 1970s-era Soviet program to give the Soviet Navy a true blue water aviation capability. Project Orel would have resulted in a program very similar to the aircraft carriers available to the U.S. Navy. The ship would have been about 75-80,000 tons displacement, with a nuclear power plant and carried about 70 aircraft launched via steam catapults – the first Soviet aircraft carrier that would be able to deploy fixed-wing aircraft.
      Beyond this core capability, the Orel carrier was designed with a large offensive capability with the ship mounts including 24 vertical launch tubes for anti-ship cruise missiles. In the USSR it was actually classified as the "large cruiser with aircraft armament".
       
      Anyway, the carrier needed appropriate aircraft, and in order to develop a the aircraft major design bureaus were asked to submit ideas and proposals in 1959. OKB Yakovlev and MiG responded. While Yakovlev concentrated on the Yak-36 VTOL design that could also be deployed aboard of smaller ships without catapult and arrester equipment, Mikoyan-Gurevich looked at navalized variants of existing or projected aircraft.
       
      While land-based fighters went through a remarkable performance improvement during the 60ies, OKB MiG considered a robust aircraft with proven systems and – foremost – two engines to be the best start for the Soviet Union’s first naval fighter. “Learning by doing”, the gathered experience would then be used in a dedicated new design that would be ready in the mid 70ies when Project 1153 was ready for service, too.
       
      Internally designated “I-SK” or “SK-01” (Samolyot Korabelniy = carrier-borne aircraft), the naval fighter was based on the MiG-19 (NATO: Farmer), which had been in production in the USSR since 1954.
      Faster and more modern types like the MiG-21 were rejected for a naval conversion because of their poor take-off performance, uncertain aerodynamics in the naval environment and lack of ruggedness. The MiG-19 also offered the benefit of relatively compact dimensions, as well as a structure that would carry the desired two engines.
       
      Several innovations had to be addresses:
      - A new wing for improved low speed handling
      - Improvement of the landing gear and internal structures for carrier operations
      - Development of a wing folding mechanism
      - Integration of arrester hook and catapult launch devices into the structure
      - Protection of structure, engine and equipment from the aggressive naval environment
      - Improvement of the pilot’s field of view for carrier landings
      - Improved avionics, esp. for navigation
       
      Work on the SK-01 started in 1960, and by 1962 a heavily redesigned MiG-19 was ready as a mock-up for inspection and further approval. The “new” aircraft shared the outlines with the land-based MiG-19, but the nose section was completely new and shared a certain similarity to the experimental “Aircraft SN”, a MiG-17 derivative with side air intakes and a solid nose that carried a. Unlike the latter, the cockpit had been moved forward, which offered, together with an enlarged canopy and a short nose, an excellent field of view for the pilot.
      On the SK-01 the air intakes with short splitter plates were re-located to the fuselage flanks underneath the cockpit. In order to avoid gun smoke ingestion problems (and the lack of space in the nose for any equipment except for a small SRD-3 Grad gun ranging radar, coupled with an ASP-5N computing gun-sight), the SK-01’s internal armament, a pair of NR-30 cannon, was placed in the wing roots.
       
      The wing itself was another major modification, it featured a reduced sweep of only 33° at ¼ chord angle (compared to the MiG-19’s original 55°). Four wing hardpoints, outside of the landing gear wells, could carry a modest ordnance payload, including rocket and gun pods, unguided missiles, iron bombs and up to four Vympel K-13 AAMs.
      Outside of these pylons, the wings featured a folding mechanism that allowed the wing span to be reduced from 10 m to 6.5 m for stowage. The fin remained unchanged, but the stabilizers had a reduced sweep, too.
       
      The single ventral fin of the MiG-19 gave way to a fairing for a massive, semi-retractable arrester hook, flanked by a pair of smaller fins. The landing gear was beefed up, too, with a stronger suspension. Catapult launch from deck was to be realized through expandable cables that were attached onto massive hooks under the fuselage.
       
      The SK-01 received a “thumbs up” in March 1962 and three prototypes, powered by special Sorokin R3M-28 engines, derivatives of the MiG-19's RB-9 that were adapted to the naval environment, were created and tested until 1964, when the type – now designated MiG-SK – went through State Acceptance Trials, including simulated landing tests on an “unsinkalble carrier” dummy, a modified part of the runway at Air Base at the Western coast of the Caspian Sea. Not only flight tests were conducted at Kaspiysk, but also different layouts for landing cables were tested and optimized as well. Furthermore, on a special platform at the coast, an experimental steam catapult went through trials, even though no aircraft starts were made from it – but weights hauled out into the sea.
       
      Anyway, the flight tests and the landing performance on the simulated carrier deck were successful, and while the MiG-SK (the machine differed from the MiG-19 so much that it was not recognized as an official MiG-19 variant) was not an outstanding combat aircraft, rather a technology carrier with field use capabilities.
      The MiG-SK’s performance was good enough to earn OKB MiG an initial production run of 20 aircraft, primarily intended for training and development units, since the whole infrastructure and procedures for naval aviation from a carrier had to be developed from scratch. These machines were built at slow pace until 1965 and trials were carried out in the vicinity of the Black Sea and the Caspian Sea.
       
      FROM NOW ON IS MY WORK. STRATOS.
       
      With the reception of the first new carrier in late 1965, the new aircraft began sea trials during the spring of 1966 and for summer the first planes were permanently deployed on board. The ship and it's planes began a cruise around the world doing good will port visits showing the flag and the new capabilities of the Soviet Navy. The carrier was permanently escorted by USN info gathering ships monitoring the capabilities of the new vessel and its air component.
      The first real deployment with combat ocured in the Pacific Ocean in 1969, in a dare move, the carrier slipped into the Yellow Sea during the night and launched it's aircraft at first light, the planes strike several military facilities in China mainland, specially around Shangai, and the first A-A combat took place when a pair of SK's engaged intercepting J-6 of the PLAAF while escorting strike armed SK's. All the soviets returned to the carrier that was already steaming to get out of the South China sea trough Tsushima straits.
      By early 1972, new models are being introduced into the fleet and the SK's started to show their age in the fast pace of aviation during Cold War, so as soon as the new models completed the air component the SK's were passed to train new naval pilots on the fleet training installations in Crimea, were it served with distinction until the last cells were too worn out to be safely operated beyond 1980.
      So the SK's story came to an end with the honor of being the first real combat aircraft onboard soviet carriers, and the plane that first tasted the blood for carrier based pilots.
      305 1
    2. SF2 WW2 PTO PV-1 Ventura (Early) by Veltro2K        8/30/2014
       -- Something for the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level.A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-1 Ventura USN Patrol Bomber. This represents the early "glass nosed" version as used in the PTO.  
      There are 4 skin/decals set(s) in the package:
      USN (42-43, NS Blue over NS Grey, star-and-ball)
      USN43 (star-&-bar, 3 tone)
      and
      RNZAF (overall blue/grey mid-war light blue roundels, as used from Henderson Field)
      RNZAF43 (overall blue/grey, roundel-and-bar)
      The skins use the SF2 "date switch", and will change in approx September, 1943
      Although the US Navy skins are tagged for VPB-138, they are representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
      The RNZAF skins, while tagged for No.3 Squadron, are also fairly representative of NZ units in the SoWesPac regions of the PTO.
      All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
      Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already.  Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      When in game, you'll see
      PV-1 Ventura (Early) (v2k)
      on the Aircraft Selection Drop down menu. As different versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 9/1/2017:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
       
      200 2
    3. SF2 WW2 PTO Pv-1 Ventura (Mid) by Veltro2K        9/2/2014
       -- Something for the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level. A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-1 Ventura USN Patrol Bomber. This represents the mid-production solid nosed, with 2-guns as used in the PTO.  
      There are 4 skin/decals set(s) in the package:
      USN (42-43, NS Blue over NS Grey, star-and-ball)
      USN43 (star-&-bar, 3 tone)
      and
      RNZAF (dark blue over grey mid-war light blue roundels)
      RNZAF43 (dark blue overgrey, roundel-and-bar, various Pacfic Places (tm) )
      The skins use the SF2 "date switch", and will change in approx September, 1943
      Although the US Navy skins are tagged for various VB/VPB squadrons, they are representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
      The RNZAF skins, while tagged for No.3 Squadron, are also fairly representative of NZ units in the SoWesPac regions of the PTO.
      All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
      Engine sounds, pilot figures, Hangar & Loading Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already.  Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      When in game, you'll see
      PV-1 Ventura (Mid) (v2k)
      on the Aircraft Selection Drop down menu. As several versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 9/1/2017:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
       
      169 0
    4. SF2 WW2 PTO Pv-1 Ventura (Late) by Veltro2K        9/2/2014
       -- Something for the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level. A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-1 Ventura USN Patrol Bomber. This represents the late-production solid nosed, with 5 guns (3 in a 'chin pak' under the nose) as used in the PTO.  
      There are 1 skin/decals set(s) in the package:
      USN (star-&-bar, 3 tone)
      Although the skin is tagged for VPB-137 (Phillipine based in late 44), it is representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
      All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
      Engine sounds, pilot figures, Hangar & Loading Screens are included. Weapons, guns, bombs, etc, for the most part, are NOT; you should have them already. However, a set of HVAR mounts, the rockets themselves, and the drop tank is.  Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      When in game, you'll see
      PV-1 Ventura (Late) (v2k)
      on the Aircraft Selection Drop down menu. As several versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 9/1/2017:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
      187 0
    5. SF2 WW2 PTO PV-2 Harpoon by Veltro2K        9/21/2014
       -- Something for the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level. A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-2 Harpoon USN Patrol Bomber. 
      There are 2 skin/decals set(s) in the package:
      USN (star-&-bar, 3 tone for WW2)
      DGNB (dark gloss Navy blue overall, post-war)
      Although the 3 tone skin is tagged for VPB-138 (Northern Pacific/Aleutian Islands region), it is representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
      The DGNB skin is tagged for VP-772, a post-war reserve squadron based at NAS Los Alimitos, California circa 1948. The base blue skin can also be used for several of the other post-war users.
      All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
      Engine sounds, pilot figures, and a 'box art' Hangar Screen are included. Weapons, guns, bombs, etc, for the most part, are NOT; you should have them already. However, a set of HVAR mounts, the rockets themselves, and the drop tank is.  Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      When in game, you'll see
      PV-2 Harpoon (v2k)
      on the Aircraft Selection Drop down menu. As several versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 9/1/2017:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
       
       
      264 0
    6. SF2 WW2 C-60 Lodestar by Veltro2K        9/15/2014
       -- Something for the WW2 players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level.A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega Model 18 Lodestar transport/light cargo aircraft. This represents the C-57 type as used by US airline companies, impressed into military service, and new build C-60s. In reality, this was the first of the type, the Ventura and later the Harpoon being evolutions of this airframe.
      There are 2 skin/decals set(s) in the package:
      AAF (early 42-43, star-and-ball (withOUT red center) )
      AAF43 (star-&-bar)
      both are in standard USAAF OD/NG
      and
      NM (a natural metal finsh for late war, or civilian users)
      The OD skins use the SF2 "date switch", and will change in approx September, 1943. The NM skin is only selectable via the usual drop-down on the Loadout Screen.
      All markings are decals, and Decal Randomization is TRUE. Serial number are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. 
      Engine sounds, pilot figures are included, but there is NO Hangar Screen, as transports really don't have anything to do in the SF/SF2 series. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      Like the Venturas, the cabin door is operated by the Standard Animation Keystroke (tm), Shift/0. It is also set for the parked animation, so as to be Open when sitting on the ramp.
      When in game, you'll see
      C-60 Lodestar (v2k)
      on the Aircraft Selection Drop down menu. As different versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  Give the Notes section a read, too!
      Happy Landings!! 
      Wrench
      Kevin Stein

      Updated 9/1/2017:
      Hit boxes adjusted, corrected and added where needed
      199 0
    7. SF2 WW2 ETO Ventura Mk.II (RAF) by Veltro2K        9/11/2014
       -- Something for the WW2 ETO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level. A Full-5 merged install is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega Ventura Mk.II Bomber. This represents the early "glass nosed" bomber version as used by the RAF in the ETO, with the Boulton-Paul turret. Although this mod is being released last, historically, the RAF Ventura's were in action FIRST!  
      There are 1 skin/decals set(s) in the package:
      No. 21 Squadron
      All markings are decals, and Decal Randomization is TRUE. Serial numbers are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. As has been the case, the other Ventura squadrons can be replicated by creating new squadron code letter decals.
      The various sounds and pilot figures are included. Weapons, guns, bombs, etc, are NOT; you should have them already.  Operational service dates are rounded to 'whole months', and ARE relatively correct for in-theatre usages.
      When in game, you'll see
      Ventura Mk.II (v2k)
      on the Aircraft Selection Drop down menu. A
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 8/31/2017:
      Adjustments/additions/corrections to hit boxes
      Small FM adjustments
      Enhanced "ruggidization"
       
       
      This mod cannot be used in whole or in part of anything that is payware !!!!
      222 0
    8. SF2 RAF Washington B.1 (B-29A) Pack 4/26/2015
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users � that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
       
      This mod represents B-29 Superfortress bombers used by the RAF in the early 1950s. This is a "country specific" mod, =ONLY= designed for Royal Air Force usage. It is the complete aircraft, including a 'new(ish)' cockpit. All items, excepting weapons are included.
       
      This is a complete revamp of the now no longer available 1st Gen mod by Bob "howling1" Hauser. This mod is dedicated to his memory, both as a Person, and a Modder.
       
      The skin herein represents Washingtons from
       
      No 44 "Rhodesia" Squadron
       
      All markings are decals. Serial numbers, while correct for this model, are to be considered generic in nature. Decal randomization is TRUE. The only 'nose art' is the squadron badge (also a decal!). Other squadron can easily be done by creating a new squadron letters decal. (and nose badge, of course).
      The aircraft carries standard USAAF/USAF WW2 era bombs. The Tallboy stations remain active.
       
      When in game you'll see
       
      Washington B.1 (B-29A)
       
      on the aircraft selection drop down.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other important data you should know.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      UPdated 8/31/2017:
      hit box adjustments, corrections and additions
      198 1
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