BAC (English Electric) Lightning F.3N for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire Lightning F.3 to create a fictional 'NATO standard' export version in service with the Italian and Spanish Air Forces.
IMPORTANT: It goes without saying that you must have the stock Third Wire Lightning F.3 in your install meaning that you must have Expansion Pack 2 for Strike Fighters 2 Europe.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Lightning3N folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Lightning3N folder into your main Decals folder.
CREDITS
Thanks to everyone in the Third Wire community.
Regards
Spinners
Version 1 - 02/05/16
SF2 DH Osprey B.1 Pack (What If...) 4/15/2016
= For SF2 (Full-4/5 Merged Reccomended) =
*Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
The is the release of a new "What If..." bomber by Cocas, the DH Osprey B.1 for RAF usage. This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles.
The aircraft comes with 2 skins:
RAF Euro
RAF Desert
All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied.
As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
Happy Landings!
Wrench
Kevin Stein
-- for Cocas Aircraft Factory --
This is completely new Meteor F8 by FastCargo and completely new cockpit by Dels (good option for people without expansion pack).
Unpack to your main KAW folder.
Credits:
FastCargo - model
Dels - cockpit
HGBN - basic temps (unfortunately lost)
Crusader - avionics mod for Dels cockpit
Ravenclaw - new 'beta' 3" RP 60lb and napalm rockets
I made new stencils, some new panels, lines and rivets, weathering effects, skin for RAAF 77sqn, completely new bump & specular maps, new decals and nose arts, new MBMk1ESeat textures, new hangar and loading screens and some changes in data and loadout ini's.
Textures are not HR but TW standard +
Enjoy.
Kulbit80
The Tupolev Tu-2 was a medium bomber used by Soviet Air Force in WW2. Surplus Tu-2s were delivered to Chinese PLAAF post-war and organized into 3 bomber air divisions. During the Korean War, the 8th and 10th division conducted 3 air raids on Nov. 6th, 29th and 30th, 1951, against UN troops on Taehwa-do island, located about 70km southeast of the mouth of Yalu River. The first raid was most successful achieving acclaimed 90% hit rate. The third raid was intercepted by 4th FIW Sabres with heavy losses. Daylight sorties with prop driven bombers were thus phased out by both sides in the jet age.
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Mod contains: aircraft Lod, cockpit, Data, NKPAF and PLAAF skins, damage textures, loadout icon, Decals, Pilots, engine sound.
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Install requirement: None. Works on any SF2 install.
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Credits:
Aircraft model by Cocas
Skins by Kulbit80
Flight model by Baffmeister
Engine sound by Jiver (from IL2 SAS)
Cockpit by Kesselbrut
Damage dds and ini adjustments by Wrench
Damage model by Do335
(Plz ping me if I missed anyone:X)
F-104I for STRIKE FIGHTERS 2
This is a simple mod of the Third Wire Lockheed Starfighter F-104G to give a fictional F-104I 'Kohav' (Star) of the Israeli Air Force with markings for No.119 squadron - "The Bat Squadron". As this download relies on the stock Third Wire F-104G LODs then you must have SF2:Europe where TK has thoughfully left them for us.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-104I folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-104I folder into your main Decals folder.
SKINS/MARKINGS
I wanted to capture the look of the early Mirage IIIC's in Israeli service and saw a photograph of a No.119 squadron machine with red/white rudder stripes and a red fin marking and decided to copy that. As there are no hi-res squadron patch images for No.119 squadron I designed by own, I hope you like it!
CREDITS
Special thanks to guyran for suggesting the Hebrew name of 'Kohav'.
And special thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 3 - Dated 17/04/16
Some Meteor T.7 had Meteor F.8 tails and serve most in BAF and later in IDF. RAF and KLU used them mostly as testbeds.
WHAT's IN:
- a fixed model (no more decals bleeding)
- N. 9 New / Upgraded skins / decalsets
CREDITS:
- Veltro2k: plane model
- Charles: original skinset
- Coupi: pit tweakings
- paulopanz: skins & decals as usual
TO INSTALL:
- remove previous Meteor T.75 install
- all in mod folder and overwrite
Enjoy
@ paulopanz
BELL AH-1J SEA COBRA Over the Seven Seas Ver 2.0 for SF2
April 2016
This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.
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This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
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THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
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Jarek Hereda
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WARNING!
This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. Even weapon folders. It is updated here.
This is totaly new files and will not work in many parts with old.
Also new cockpits included for both 69 and 80 versions.
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - jump from pilot station to gunner station.
ARRESTING HOOK - deploy arresting hook to land on aircraft carrier.
LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M60 gunsight cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
To take off from ship.
Increase throttle realase brake.
Or.
Incrase throttle around 75% of throttle vector controll and then realase brake.
Landing on ship.
Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy.
Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine.
All serial numbers are historicaly correct and based on available documents.
I divided models into three sub packs. Weapons,guns,sounds are common to every part.
Models 69 and 80 in diferent packs are still same model it is made this way for specific game mod.
Vietnam pack 69 model.
HML-367 'Scareface' Marble Mountain 1971
HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver
Desert Storm pack 80 model
HMA-773 'Sea Cobras' USS New Orleans 1991
HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991
Wings Over Europe/North Atlantic/Mediterranean Sea and anywhere.
69 model:
HMM-263© Det.HMA-269 USS Guadalcanal 1975
HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here)
HMH-362© Det.HMA-269 USS Guadalcanal 1976
HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here)
80 model"
semi fictional skins (serial numbers are correct for J mode but not sure all of them apeard in HMA -169
HMA-169 'World Famous Vipers' Two skins early green and mid-late 80s tri color version.
This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real SeaCObra numbers but fictional for this unit. However numbers started with 159 were present in this unit.
Optional files:
Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed)
Both with landing deck.
Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack.
Weapons included.
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
During late 70 Marines tested scoop exhaust like US Army on G model. There are just a few photos with this mod.
Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor.
In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming.
Pilots:
I am using usnpilots by OldDiego. Not included.
SOme pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
Sounds:
For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file.
Squadrons:
Add specific entrys form Squadronlist addon to your squadron list.
Enjoy.
Edit your way.
Report bugs.
For updates visit on:
strikechoppers.wordpress.com
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Reference:
NAVAIR 00-110AH1-4
NATOPS FLIGHT MANUAL AH-1J
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
Two-seat trainer variant of the F.4, company prototype first flew 19 March 1948, 640 production aircraft for the Royal Air Force and the Royal Navy (43) and 72 for export (Belgium, Brazil, Denmark, Egypt, France, Israel, Netherlands). Avions Fairey modified 20 Belgian Air Force F.4s to T.7 standard.
WHAT's IN:
- The long awaited two crewed Meteor
- 40+ brand new skins: BAF (2); EAF (2); FAB (8); AdA (3); IDF (5); KLU (6); MLD (2); RAAF (3); RAF (5); RCAF (1); RDAF (2) RN (2); SW (1); SyAF (1)
- Upgraded squadronlist (original by daddyairplanes), with lacking RAF Squadron to make almost all Meteors in RAF service
TO INSTALL:
- backup squadronlist.ini in pilotdata folder if you modded it
- simply put everything in your main mod folder and let overwrite.
CREDITS:
- Veltro 2k for the plane;
- Charles for original T.75 works and textures I tailored on T.7 to make new temps for it;
- Nesher for kind IDF consultings;
- Derk for kind KLU/MDL consultings;
- Coupi for French dressings;
- paulopanz skin & decal works as usual.
NOTES:
- The parrot-like FAB skins are mostly for our friend Denis Oliveira pleasure.
- The Yellow Swedish ones are new toys for TSF2 by Johnatan
Enjoy
@paulopanz