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    1. SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF
       
      = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
       
      *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!*
       
      One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
       
      This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service.
      Skins included in the pack are:
       
      China1 (white-ish in color)
      Iran
      Iraq (may not be historically correct!)
      Pakistan
      Silver2 (tagged 'generic' nationality)
       
      The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones)
      Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini.
       
      All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions.
      All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones.
      All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons.
       
      The Canopy opens with the Standard Animation Keystroke ™, Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded
       
      When 'in game', you'll see on the Aircraft Selection Dropdown Menu...
      Chengdu F-7M (TMF)
       
      However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP)
      This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
      A full listing of credits, as always, is below the Install Instructions.
       
      Good Hunting!
      wrench
      kevin stein
      -for The Mod Mafia-
       
      For Oli
      957 4
    2. a-11 Fang by Bunyap, For SF2
       
      = For SF2, Any and All =
       
      Note: although NOT strictly a WW2 aircraft, but immeadite Post-War. This'll give the Mustangs, Spitfires and such something to else to tangle with in the late 1940s.
       
      Some modifications, tweeks, and various fiddles with Bunyap's Lavochkin La-11 "Fang", bring it into SF2. This is the complete package, with cockpit, skins/decals, and engine sound.
       
      Skins included are:
       
      Soviet (silver-gray)
      PLAAF (sliver-gray)
      NK_CVAF (North Korean, Chinese "Volenteer" Air Force)
      NKPAF (NK silver-gray)
      NKPAV_Green (dark green camo)
       
      The decals inis have been rewritten to use as many stock decals as possible. The NK Green, however, has new decals made for the KAW mod with semi-historical numbering.
       
      New hangar and loading screens are included, now in jpg format. The hangar screen is an SF2-style rebuild of my original 'box art' version.
       
      It should be noted, that due to the age of model (ie: it's from 2005!!) there are many issues that are unfixable. One of the major ones, is the shadows are turned OFF, as there are huge 'tractor beam lines' extending from the aircraft. You just have to live with them.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Hunting!
       
      wrench
      kevin stein
      611 0
    3. Gloster Javelin FAW.9 for SF2 by Veltro2K
       
      = For SF2, Full-4 Merged, and/or SF2E, both with Expansion Pak 2 (Reccomended!) =
       
      (A Re-Upload, as the original seems to have vanished)
       
      --
       
      *Important Note:
       
      The main reasoning for the need for Expansion Pak 2, is the aircraft's inis are pointing to the stock 3W EE Lighting's cockpit and avionics. This is required for proper use of the rebuilt Firestreak missiles (included).
       
      However, if you do not have the required game installs/ExpPak, a simple edit of the main ini will return it to use the cockpit supplied, from the original 1stGen release. BE ADVISED -- You will NOT have the proper "shoot-cue" in the gunsight for missile launch, and will be using some 'Kentucky Windage' and range guess-timations. A more detailed explaination is to be found in the "Notes" section.
      ---
       
      This is an upgrade/mod of Veltro2K's Gloster Javelin. Several of the inis have been tweeked, peaked and fiddled with. Although primarly tasked with CAP and INTERCEPT mission profiles in Real Life ™, the ESCORT and RECON profiles have been added for player enjoyment. There is NO ground attack capability. Several weapons are included; a updated FirestreakIR (from the old BunyPak, with all new data*), a 230 gallon wing drop tank, and the centerline tank from Veltro has been repainted. Skins/decal sets included are:
       
      5 Squadron
      11 Squadron
      33 Squadron
      41 Squadron by LloydNB
      60 Squadron
      85 Squadron by Syrinx (iirc!)
       
      All skins now have the proper RAF Squadron Badge for their 'paint chip' on the Loadout Screen.
       
      Data and loadout changes duplicate the hardpoints; one set is ONLY for missiles, the other is ONLY for use the new wing drop tanks. All lighting has been updated and repositioned, with the addition of landing lights. Gun aim angles have been adjusted to "center on the pipper" A new 'damage' dds file is included, as are new Hangar and Loading Screens for your viewing pleasure. A Userlist has been generated, even though these aircraft were never exported. It should be noted, that the destroyed model pointed to is the MirageIII, so having SF2E or SF2I is a MUST!!
       
      As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing.
       
      **The aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      *=this is a seperate missile from the 3W Firestreak; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.*
      352 1
    4. Tu-142 'Bear-F', Indian Naval Air Service
      = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
       
      -An addition for the Indo-Pak Mod-
       
      *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to the Tu-95RT lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
       
      Ini mods, redecaling, etc, of the stock SF2NA Tu-95RT recreate (a passble) Tu-142 Bear-F as used by 312 Squadron "Albatross" of the INAS. All textures are jpg format; this should pose no issues for users at the latest patch level (April 2012 or later)
       
      Although a cockpit IS provided, it's "suggested" that the aircraft be left under AI control. Several 'issues' have recently appeared on non-radar equipped cockpits for player use. I built this, basically, to have something 'interestering' parked around the large airbases.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them!
      Also, the "Notes" section for more details, as there are a few small differences in the INAS Real Life ™ version, from the 3W one.
       
      Good Hunting!
      wrench
      kevin stein
      637 1
    5. SF2 Korean War Era F-86 Sabre Pak 12/14/2012
       
      UPDATE
      for
      http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
       
      Features:
      - new gunsights added (A-1CM and A-4 types, with rocket sight where applicable)
      - 16x HVAR loadout enabled and weapon positions adjusted
      - Cockpit fixes:
      + CGCockpitOffset=TRUE added
      + cockpit POV height offset set to 0
      + cockpit height position synchronized with pilot position
       
       
      Notes on A/G rocket/bomb sight usage:
       
      - bombing , use pipper (center dot) to aim
      - rocketing, use bottom diamond for aiming rockets (pipper with F-86A)
       
      Have fun
      The KAW Mod Team
      844 1
    6. UPDATE
      for
      http://combatace.com...nval-sabre-pak/
       
       
      Small adjustments:
       
      - ammo capacity increased to 115 rpg
      - new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga *
      - shell ejection set to TRUE (only the links were retained inside)
      - aircraft weight increased by 76 kg
      - Cockpit fixes:
      + CGCockpitOffset=TRUE added
      + cockpit POV height offset set to 0
      + cockpit height position synchronized with pilot height position
       
       
      * M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a
       
      practice round)
      but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the
       
      smoke trail was short ranged.
      Removing the tracer tga entry from the gun makes it a easy lookalike effect.
       
      Have fun
      The KAW Mod Team
      591 0
    7. Early F-15C Eagle Mod
      >>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<<
       
      You Must Have Strike Fighters 2 Europe to use this mod!
       
      Also required is the ACES_II_F-15 seat from the ACES package available here:
      http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
       
      This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
       
       
      The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and
      went into service with the 12th, 44th and 67th Tactical Fighter Squadrons.
       
      F-15C features and recognition marks:
       
      - 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb.
      The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading.
       
      - The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted.
      The covers were removed starting in late 1981
       
      - The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage
      tailcone.
       
      Thus the stock F-15A model fits perfectly for a early F-15C.
       
      The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as
      modified HUD and Radar symbology, radar scan time etc.
      494 5
    8. Early production F-15C Eagle
       
      >>>>> For SF2 version March 2012 (North Atlantic) and later <<<<<
       
      You Must Have Strike Fighters 2 Europe to use this mod! (for the stock F-15 model)
       
      Also required is the ACES_II_F-15 seat from the ACES package available here:
      http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
       
      This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
       
       
      New HUD functions for the SF2NA version:
      - HUD Landing Mode with ILS steering line and glideslope
      - NAV mode changed back to uncluttered normal view, added steering line to next waypoint
      - A/A, new radar range scale on the HUD with weapon min/max range markers
      - A/A, added radar missile Aim Dot, gun and missile quantity counters, Target Box stays on HUD FOV
       
      ~
      841 0
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