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Red Thunder Armée de L'Air EC 1/2 Cigognes Mirage IIIC
By regula50
Red Thunder Armée de L' Air EC 1/2 Cicognes Mirage IIIC campaign
For Strike Fighters 2 Europe
This campaign with some 54 missions is the version Armée de L' Air is based in the default campaign Red Thunder of 1962.
Need Expasion Pack 2 Europe for some textures and the RAF LIghtnings.
Campaign utilised DLC 003 Mirage III French Armee de l'Air, DLC 001 RNLAF Hawker Hunter F.6(60) and the USAF F-104C Starfighters coming with Third Wire AI Plane Pack 1.
Included also a loading screen for the Mirage IIIC.
Original campaign was reworked in many items, all NATO and Warsaw Pact had his bases, name of units, number of aircrafts, textures and weapons availables revised and corrected.
Added three RCAF Baden-Söllingen and Zweibrücken Sabre Mk.4 and Mk.6 squadrons.
Added Luftwaffe Sabre Mk.6 squadrons.
Added Luftwaffe and RNLAF F-86K squadrons.
Added Mirage IIIC of 1/13 Artois and 2/13 Alpes(fresh converted from F-86K by Apr and Feb 1962)
Added MiG-15UTI
Added Polish MiG-19P and MIG-19PM.
Added Polish MiG-21F-13 Regiment(the first and only one by Nov 1962)
Also the campaign utilised the following extra aircrafts(to download),all availables by Combat Ace:
-Canadair Sabre Mk.4 Pack(By Wrench)
-SF2 Canadair Sabre Mk.6, RCAF and AMI(By Wrench)
-SF2-Midget-pack(By Wrench)
-MiG-19P FARMER B(By Spillone 104 & Paulopanz)
-MiG-19PM FARMER D(By Paulopanz)
-Canadair CL.13B Mk6 Sabre late-SF2(By Ravenclaw_007)
-F-86K for SF2(By Dave/Paulopanz 1.0)
Many thanks them to all.
As usually all info and others in the readme.
Happy flight and enjoy.
Updated Jun 15, 2014. Some details with Czech and Poland MiG-19 squadrons
178 downloads
0 comments
Updated
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SF2 Campaigns for Desert4
By malibu43
SF2 Campaigns for Desert4 Mod Readme
This mod updates the stock SF2 campaigns to make use of Piecemeal/Centurion1's Desert4 terrain, as well as places USN and some of the USMC squadrons in those campaigns on a carrier. Additionally, if you have a merged install with SF2V, SF2E, and SF2NA, you can add F-8's and A-7's to the stock campaigns and a new 1978 campaign with A-7's, F-15's, HarrierGR3's, F-14's, and A-10's as well.
Requirements:
SF2 and SF2V (for the carriers) are required. SF2E and SF2NA are optional but recommended.
To install:
1. Install both Desert4 and the Mountain regions add-on:
http://combatace.com/files/file/14551-desert-terrain-v4/
http://combatace.com/files/file/14702-desert-4-mountain-regions-addon/
2. Drag the "campaigns" folder included in this package into your mod folder.
3. That's it!
Credits:
- Campaings by malibu43 and Homefries
I am a member of the free-ware mods group at Combatace. This may be used in any free-ware mods as long as appropriate credit is given. It may not be used in payware.
PM me with any issues.
Thanks.
malibu43
750 downloads
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Carriers in Stock SF2 Campaigns
By malibu43
SF2 Carrier and Campaign Mod Readme
This mod adds a carrier to the stock SF2 campaigns, as well as places USN and some of the USMC squadrons in those campaigns on the carrier. Additionally, if you have a merged install with SF2V, SF2E, and SF2NA, you can add F-8's and A-7's to the stock campaigns and a new 1978 campaign with A-7's, F-15's, HarrierGR3's, F-14's, and A-10's as well.
Requirements:
SF2 and SF2V (for the carriers) are required. SF2E and SF2NA are optional but recommended.
To install:
1. Drag the "campaigns" folder into your mod folder.
2. If you already have modified desert_targets.ini in your SF2/Terrains/Desert folder, skip to the next step. If you do not already have modified desert_targets.ini, extract Desert.ini and Desert_targets.ini from Desert.CAT (in the main game folder) using the SF2 .cat extractor. Create a 'Terrains' folder in your SF2 mod foler and create a 'Desert' folder inside that one. Place the extracted Desert.ini and Desert_targets.ini in that folder.
3. Add the following to the bottom of desert_targets.ini:
[TargetAreaXXX]
Name=Whiskey Station
Position=550000,600000
Radius=5657
ActiveYear=0
Location=3
Alignment=FRIENDLY
CarrierStation=TRUE
Make sure 'XXX' in the [TargetAreaXXX] is the next number following the target area above where you pasted the entry.
4. That's it!
Credits:
- Additional campaign tweaks by Homefries
I am a member of the free-ware mods group at Combatace. This may be used in any free-ware mods as long as appropriate credit is given. It may not be used in payware.PM me with any issues.
Thanks.
malibu43
Changes 05/2014
- Corrected typo in campaign.ini files that prevented correct base screen from showing for USN units
Changes 11/2013
- Removed options for SF2 only install (who owns only SF2!?!?)
- CV61 removed and replaced with stock SCB-125
Changes 6/2012
- Carrier Battle Groups Tweaked
- A-6 units tweaked
- Other typo corrections and tweaks.
Changes 5/2012
- Updated the "merged" install option to utilize carrier battle groups from SF2NA.
Changes 10/2011
1. Corrected campaign description entries in campaign files
2. Removed optional F-4 loadouts. They are now their own separate download
located here: http://combatace.com/files/file/12380-sf2-f-4-loadouts/
Changes 3/2011
1. Added optional F-4 loadouts
2. Added campaigns for merged install
1,362 downloads
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Operación Invencible
By Peugeot205
Operación Invecible for the Falklands MOD
A "What If..." Scenario
Important requirements
July 2013 path
Strike Fighters North Atlantic
Falklands Redux MOD by eburger68
Readme , credits and more info in the readme.pdf file of the .rar file
Enjoy
Cangas
350 downloads
0 comments
Updated
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Operation Tainted Cigar for SF2 - Part 2 of 2
By eburger68
Operation Tainted Cigar
for
Strike Fighters 2
This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
- a completely revamped/overhauled Cuba terrain
- a number of new aircraft
- other aircraft updated to SF2 standards
- plenty of new aircraft skins
- a bevy of new ground objects, incl. new ships
- a handful of new effects, weapons, and guns
- a more historically plausible campaign
- SF2NA-compatible campaign w/ carrier battle groups
To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
REQUIRED: Strike Fighters 2 (SF2), plus
Strike Fighters 2 Vietnam (SF2V)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the OTC mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This step involves a bit of text editing, so please pay attention.
Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1948
EndYear=1990
Now, locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-8C_MF
MissionMap=CUBA
StartTime=16:37
StartDate=10/28/1962
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=19621028 Op Tainted Cigar
PlayerService=USAF
PlayerUnit=481st TFS, 27th TFW
AircraftType=F-100D
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
-------------------------------------------------
* STEP 4: Extra Step for Installs without SF2NA *
-------------------------------------------------
If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
- Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
- Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
Now for the removals:
- remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
- remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
* * * * *
THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation of Optional Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
1. Optional Aircraft from SF2E
If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
2. Optional DLC Aircraft from ThirdWire
If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
3. Optional Aircraft from the A-Team
This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
http://cplengineeringllc.com/SFP1/Skunworks.html
These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
1) download the original versions from the web site above and unpack them;
2) copy the LOD files (models) from the original versions to the corresponding
aircraft in \Optional\Aircraft,
3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
in your OTC Mod Folder.
Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
-------- --------- ----------- -----
Aircraft LOD Files Substitutes Notes
-------- --------- ----------- -----
C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
E-1B E-1B-R0e.LOD E-2A Beta Models section
P-3A P-3A-R0b.LOD P-2H Modern Planes section
S-2A S-2A-R2.LOD A-1H Modern Planes section
4. Optional Destroyers
Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
Installation of these destroyers is simple:
1) Remove the substitute destroyers (named Adams and Farragut) that are
installed by default from \Objects\GroundObject in your Mod folder.
(These substitute versions are based on the ThirdWire CGN-36.)
2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
folders in \Optional\GroundObject (in the OTC packages you downloaded).
3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
and renaming it Coontz2_COL.LOD.
4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
\Objects\GroundObject in your MOD folder.
Again, the campaigns will automatically use the new versions of these ships.
~~~~~~~~~~~~~~
Campaign Notes
~~~~~~~~~~~~~~
There are two main campaigns supplied with this version of OTC:
- Cuba: the standard campaign, allowing you to fly a variety of USAF,
USN, or USMC aircraft in support of the U.S. invasion of Cuba.
- Red Cuba: new "red-side" version of the main campaign, allowing you
to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
the island of Cuba.
By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
General SF2 post-Dec2009 Updates/Conversions
--------------------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: moved to aircraft texture folders
- UserLists: added UserList.INIs to all aircraft
- AircraftShortNames: added AircraftShortName statements
to all aircraft
- Damage models: added aircraft damage models to most air-
craft DATA.INIs
- Decals: moved all aircraft decals to \Decals folder
- Pilots & Seats: moved all pilots & seats to \Pilots folder
- Radar frequencies: added radar frequency data to aircraft
radars, RWR statements, anti-radiation missiles, & ground
radars (not ships)
- Weapons & Guns: converted weapons & guns to SF2 standards
- Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
into several .INIs
- Ships: added collision LODs where necessary
- Carriers: added SF2NA data to carriers as needed
Other Updates & Fixes
---------------------
- added damage .TGAs to several aircraft
- tweaked weapons loadouts/stations on several aircraft
- updated flight models on a number of aircraft to use SF2
or SF2-friendly flight models
- tweaked flight models on most remaining aircraft to make
them SF2-friendly
- added cockpits to all MiGs and made them flyable
- replaced the older F-8s with The Mirage Factory F-8C & F-8E
- added additional units/skins to F-8C & F-8E
- added 3rdWire cockpits for F-8C & F-8E
- added additional units/skins to A-4B/C
- added additional units/skins to F-100D
- adapted custom F-4B skins to SF2 equivalents
- applied SF2 updates to F11F-1 & F3H-2M
- updated naval aircraft for SF2NA carrier use/parking
- added new Hangar & Loading screens for all aircraft
- made minor correction/fixes to most aircraft
- added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
- added 3rdWire cockpit for F-105D-25
- replaced original cloud mod with Cellinsky's WideSky cloud mod
- updated original Menu screens and added a few new ones to round
out the set
- created new InstantAction.INI
- added custom SpeechSystem.INI to suppress some gun-firing radio
calls ("He's firing his guns!")
- updated SpeechSystem.INI for SF2NA compatibility
- carried over original Nations.INI tweaks to SF2 Nations.INI
- updated Nations.INI for SF2NA compatibility
- added several new sounds & updated SoundList.INI
- added handful of new guns
- tweaked flak guns to improve effectiveness & use new effects
- added a handful of weapons & tanks (mainly for new aircraft)
- converted main terrain .INIs to SF2 standards
- replaced original terrain w/ Wrench's updated Cuba terrain for SF2
- re-arranged positions of a few carrier stations
- re-named a few target areas (all at sea)
- created SF2NA compatible water map for carrier/ship use
- added new terrain items (static models, etc) to TYPES.INI
- updated stock Cuba campaign for SF2-compatibility, added new
aircraft to campaign, & re-ordered deployments for some units
- created SF2NA-compatible version of stock Cuba campaign w/
SF2NA-style carrier battle groups & aircraft mission types
- added "Red Cuba" campaign for Soviet/Cuba side
New Air & Ground Items
----------------------
USN/USMC:
- A-1H (VA-176, VA-95, VA-65, VA-75)
- A-3B (VAH-4)
- A-5A (VAH-1, VAH-7)
- E-2A (various VAW units)
- F4D-1 (VF-13)
- KC-130F (VMGR-352)
- P-2H (VP-18, VP-56)
- RF-8A (VFP-62, VMCJ-2)
- SH-3D (HS-7)
USAF:
- B-47E (380 BW)
- B-58A (63 BS)
- F-102A (159 FIS - FL ANG)
- F-104A_58 (157 FIS, 319 FIS, 331 FIS)
- F-104C_61 (436 TFS, 476 TFS)
- F-84F (12 TFW, 15 TFW)
- RF-101C (363 TRW)
- U-2A (USAF,CIA)
Soviet/Cuba:
- MiG-15UTI (Esquadron de Caza)
- MiG-17 (Esquadron de Caza)
- MiG-17AS (Esquadron de Caza)
- MiG-19P (Esquadron de Caza)
- MiG-21PF (Esquadron de Caza)
- SeaFury50 (Esquadron de Caza)
Ground Items:
- CIM-10 Launcher
- Cuban Squad
- SON-9A Firecan radar
- Flatface radar
- Freya radar
- M-43 Ambulance
- M-51 Skysweeper
- M-59 155 Long Tom
- NIKE/Hercules site
- SA-3 Goa launcher
- Search Radar Tower (SRT)
- Sidenet radar
- Spoonrest radar
- US Squad
- several Soviet AAA/flak guns
- US 90mm AAA
- Kesselbrut's new ZiL truck types
Ships:
- Adams class
- Batimore class
- CG-16 Leahy class
- CGN-25 Bainbridge
- Cleveland class
- Container Ship
- CVA-41 Midway class
- CVA-59 Forrestal class
- CVAN-65 Enterprise
- Farragut (Coontz) class
- Gearing FRAM Ib class
- USCG HEC
- Foxtrot Submarine
- FRAM II S2S
- FRAM II ASW
- FRAM II DG
- Hospital Ship
- Kanin class
- Kashin class
- Kynda class
- Landing Craft (LCM)
- Liberty Class Ship
- Liner
- Motor Torpedo Boat (MTB)
- MV Atlantic Causeway
- MV Atlantic Conveyor
- MV Baltic Ferry
- MV Nordic Ferry
- MV Tor Caledonia
- Navy Tug
- Oiler
- Oil Tanker (Tanker2)
- Petrolero
- Petya class
- Riga class
- Small Cargo Ship
- Soviet Cargo Ship
- Soviet Cruiser
- Soviet Freighter
- Soviet Tanker
- Soviet Trawler
- Sumner class
- Sverdlov class
- Trawler
- Trawler1
- Trawler2
- USN Cruiser
- USN Destroyer
- USN Escort
- USN Frigate
- USN Tanker
- USN Transport
~~~~~~~
Credits
~~~~~~~
This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
Aircraft
-----------------------------------------------------------------------
JSF_Aggie ........................ A-4B & A-4C skins
Bunyap & pappychksix ............. A-3B Skywarrior
MontyCZ .......................... A-1H Skyraider
Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
Wrench ........................... A-1H skins (3rdWire)
Julhelm .......................... A-5A Vigilante
russouk2004 & Capun .............. B-47E Stratojet
Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
Ahmed Junaid Raza ................ B-57B Canberra
Zurawski ......................... B-57B Cockpit
Pasko & Column5 .................. B-58A Hustler
Wrench ........................... B-58A Hustler SF2 updates
Foxmonter ........................ F3H-2M Demon
NeverEnough ...................... F3H-2M SF2 updates
ChampionsVA56 .................... F3H-2M Ultimate Pack
Julhelm .......................... F4D-1 Skyray
ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
MyTai01 .......................... F-4B skins
The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
salvatorestupido, & JSF_Aggie
JSF_Aggie ........................ F-100D skins
Veltro2K ......................... F-102A Delta Dagger
Ordway ........................... F-102A Cockpit
Ahmed Junaid Raza ................ F-104A/C Starfighter
Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
Frank Rosato ..................... F-104A/C Pack for SF2
ArmourDave ....................... F-105D-25 Thunderchief
Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
DaniloE31 ........................ F-106 Update Pack for SF2
Fleet-Defender & Team ............ F11F-1 Tiger
Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
The Mirage Factory ............... F-84F Thunderstreak
pappychksix ...................... F-84F skin
Zurawski ......................... F-84F cockpit
Wrench ........................... F-84F (3rdWire) customizations
pappychksix & 331KillerBee ....... KC-130F tanker
Tracker & ChampionsVA56 .......... P-2H Neptune
Wrench ........................... P-2H updates
Erikgen .......................... RF-101C
Florian .......................... SH-3D Sea King
Pasko & Column5 .................. U-2A Dragon Lady
A-Team ........................... several optional aircraft (models not
included) -- see above for more info
Pasko ............................ MiG-15bis_FAR & MiG-15UTI
Paulopanz ........................ MiG-15bis & MiG-15UTI skins
Stary ............................ MiG-15/17 cockpit
Spillone104 & Paulopanz .......... MiG-19P Farmer
Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
The Mirage Factory ............... MiG-21F-13 Fishbed
Paladrian ........................ MiG-21 cockpits
Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
MiG-21PF, & Il-28
Simon Porter ..................... Sea Fury
Paulopanz ........................ Sea Fury skins
Ground Objects
-----------------------------------------------------------------------
Nicholas Bell .................... WOE 1950's AA Mod
Canadair ......................... Powerful Flak
Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
Fubar512 ......................... ZSU-23 AAA tweaks
Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
rebel ryder & Nicholas Bell....... M1939 flak guns
Julhelm .......................... Firecan radar
Kesselbrut ....................... ZPU-1, US/UK_Cal50
rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
Wrench ........................... M-59 (based on M-113)
Pasko ............................ SS-4 vehicles & items, Su-100
Kesselbrut ....................... ZiL Transport Pack
SUICIDAL ......................... New Destroyed Tank LODs
Pasko ............................ Hawk launcher & radars
Fubar512 & Wrench ................ Hawk INI tweaks
Unknown author ................... CIM-10A Bomarc
Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
Fubar512 ......................... NIKE-Hercules sites layout/placement
Spillone104 ...................... SA-2 Guideline Pack
WhiteBoySamurai .................. Leahy & Bainbridge class
YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
Adams class, & Farragut class
GrinchWSLG ....................... Fletcher class
JSF_Aggie ........................ ThirdWire LHA upgrade
Florian .......................... USN AOE Transport
WhiteBoySamurai ...................Riga & Petya class ships
Orsin ............................ Kanin (Udaloy) class
Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
Suicidal & Torno ................. Container Ship
Loborojo & Suicidal .............. Petrolero
Fubar512 ......................... Fleet Oiler
Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
Hotel, November, LCM
Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
Cocas ............................ Trawler & Soviet Trawler
Raven ............................ Trawler skins
Marcfighters ..................... Zulu (USS Trutta)
Fubar512 & MiGBuster ............. Carrier Deck Illumination package
Other
-----------------------------------------------------------------------
Deuces ........................... Cuba terrain for OTC
Wrench ........................... updated Cuba terrain for SF2
Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
Spectre8750 ...................... Fake Afterburner Node
Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
1 May 2014
12 July 2013
28 April 2013
25 June 2011
8 December 2010
1,221 downloads
-
Operation Tainted Cigar for SF2 - Part 1 of 2
By eburger68
Operation Tainted Cigar
for Strike Fighters 2
This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
- a completely revamped/overhauled Cuba terrain
- a number of new aircraft
- other aircraft updated to SF2 standards
- plenty of new aircraft skins
- a bevy of new ground objects, incl. new ships
- a handful of new effects, weapons, and guns
- a more historically plausible campaign
- SF2NA-compatible campaign w/ carrier battle groups
To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
REQUIRED: Strike Fighters 2 (SF2), plus
Strike Fighters 2 Vietnam (SF2V)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the OTC mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This step involves a bit of text editing, so please pay attention.
Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1948
EndYear=1990
Now, locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-8C_MF
MissionMap=CUBA
StartTime=16:37
StartDate=10/28/1962
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=19621028 Op Tainted Cigar
PlayerService=USAF
PlayerUnit=481st TFS, 27th TFW
AircraftType=F-100D
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
-------------------------------------------------
* STEP 4: Extra Step for Installs without SF2NA *
-------------------------------------------------
If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
- Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
- Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
Now for the removals:
- remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
- remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
* * * * *
THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation of Optional Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
1. Optional Aircraft from SF2E
If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
2. Optional DLC Aircraft from ThirdWire
If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
3. Optional Aircraft from the A-Team
This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
http://cplengineeringllc.com/SFP1/Skunworks.html
These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
1) download the original versions from the web site above and unpack them;
2) copy the LOD files (models) from the original versions to the corresponding
aircraft in \Optional\Aircraft,
3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
in your OTC Mod Folder.
Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
-------- --------- ----------- -----
Aircraft LOD Files Substitutes Notes
-------- --------- ----------- -----
C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
E-1B E-1B-R0e.LOD E-2A Beta Models section
P-3A P-3A-R0b.LOD P-2H Modern Planes section
S-2A S-2A-R2.LOD A-1H Modern Planes section
4. Optional Destroyers
Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
Installation of these destroyers is simple:
1) Remove the substitute destroyers (named Adams and Farragut) that are
installed by default from \Objects\GroundObject in your Mod folder.
(These substitute versions are based on the ThirdWire CGN-36.)
2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
folders in \Optional\GroundObject (in the OTC packages you downloaded).
3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
and renaming it Coontz2_COL.LOD.
4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
\Objects\GroundObject in your MOD folder.
Again, the campaigns will automatically use the new versions of these ships.
~~~~~~~~~~~~~~
Campaign Notes
~~~~~~~~~~~~~~
There are two main campaigns supplied with this version of OTC:
- Cuba: the standard campaign, allowing you to fly a variety of USAF,
USN, or USMC aircraft in support of the U.S. invasion of Cuba.
- Red Cuba: new "red-side" version of the main campaign, allowing you
to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
the island of Cuba.
By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
General SF2 post-Dec2009 Updates/Conversions
--------------------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: moved to aircraft texture folders
- UserLists: added UserList.INIs to all aircraft
- AircraftShortNames: added AircraftShortName statements
to all aircraft
- Damage models: added aircraft damage models to most air-
craft DATA.INIs
- Decals: moved all aircraft decals to \Decals folder
- Pilots & Seats: moved all pilots & seats to \Pilots folder
- Radar frequencies: added radar frequency data to aircraft
radars, RWR statements, anti-radiation missiles, & ground
radars (not ships)
- Weapons & Guns: converted weapons & guns to SF2 standards
- Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
into several .INIs
- Ships: added collision LODs where necessary
- Carriers: added SF2NA data to carriers as needed
Other Updates & Fixes
---------------------
- added damage .TGAs to several aircraft
- tweaked weapons loadouts/stations on several aircraft
- updated flight models on a number of aircraft to use SF2
or SF2-friendly flight models
- tweaked flight models on most remaining aircraft to make
them SF2-friendly
- added cockpits to all MiGs and made them flyable
- replaced the older F-8s with The Mirage Factory F-8C & F-8E
- added additional units/skins to F-8C & F-8E
- added 3rdWire cockpits for F-8C & F-8E
- added additional units/skins to A-4B/C
- added additional units/skins to F-100D
- adapted custom F-4B skins to SF2 equivalents
- applied SF2 updates to F11F-1 & F3H-2M
- updated naval aircraft for SF2NA carrier use/parking
- added new Hangar & Loading screens for all aircraft
- made minor correction/fixes to most aircraft
- added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
- added 3rdWire cockpit for F-105D-25
- replaced original cloud mod with Cellinsky's WideSky cloud mod
- updated original Menu screens and added a few new ones to round
out the set
- created new InstantAction.INI
- added custom SpeechSystem.INI to suppress some gun-firing radio
calls ("He's firing his guns!")
- updated SpeechSystem.INI for SF2NA compatibility
- carried over original Nations.INI tweaks to SF2 Nations.INI
- updated Nations.INI for SF2NA compatibility
- added several new sounds & updated SoundList.INI
- added handful of new guns
- tweaked flak guns to improve effectiveness & use new effects
- added a handful of weapons & tanks (mainly for new aircraft)
- converted main terrain .INIs to SF2 standards
- replaced original terrain w/ Wrench's updated Cuba terrain for SF2
- re-arranged positions of a few carrier stations
- re-named a few target areas (all at sea)
- created SF2NA compatible water map for carrier/ship use
- added new terrain items (static models, etc) to TYPES.INI
- updated stock Cuba campaign for SF2-compatibility, added new
aircraft to campaign, & re-ordered deployments for some units
- created SF2NA-compatible version of stock Cuba campaign w/
SF2NA-style carrier battle groups & aircraft mission types
- added "Red Cuba" campaign for Soviet/Cuba side
New Air & Ground Items
----------------------
USN/USMC:
- A-1H (VA-176, VA-95, VA-65, VA-75)
- A-3B (VAH-4)
- A-5A (VAH-1, VAH-7)
- E-2A (various VAW units)
- F4D-1 (VF-13)
- KC-130F (VMGR-352)
- P-2H (VP-18, VP-56)
- RF-8A (VFP-62, VMCJ-2)
- SH-3D (HS-7)
USAF:
- B-47E (380 BW)
- B-58A (63 BS)
- F-102A (159 FIS - FL ANG)
- F-104A_58 (157 FIS, 319 FIS, 331 FIS)
- F-104C_61 (436 TFS, 476 TFS)
- F-84F (12 TFW, 15 TFW)
- RF-101C (363 TRW)
- U-2A (USAF,CIA)
Soviet/Cuba:
- MiG-15UTI (Esquadron de Caza)
- MiG-17 (Esquadron de Caza)
- MiG-17AS (Esquadron de Caza)
- MiG-19P (Esquadron de Caza)
- MiG-21PF (Esquadron de Caza)
- SeaFury50 (Esquadron de Caza)
Ground Items:
- CIM-10 Launcher
- Cuban Squad
- SON-9A Firecan radar
- Flatface radar
- Freya radar
- M-43 Ambulance
- M-51 Skysweeper
- M-59 155 Long Tom
- NIKE/Hercules site
- SA-3 Goa launcher
- Search Radar Tower (SRT)
- Sidenet radar
- Spoonrest radar
- US Squad
- several Soviet AAA/flak guns
- US 90mm AAA
- Kesselbrut's new ZiL truck types
Ships:
- Adams class
- Batimore class
- CG-16 Leahy class
- CGN-25 Bainbridge
- Cleveland class
- Container Ship
- CVA-41 Midway class
- CVA-59 Forrestal class
- CVAN-65 Enterprise
- Farragut (Coontz) class
- Gearing FRAM Ib class
- USCG HEC
- Foxtrot Submarine
- FRAM II S2S
- FRAM II ASW
- FRAM II DG
- Hospital Ship
- Kanin class
- Kashin class
- Kynda class
- Landing Craft (LCM)
- Liberty Class Ship
- Liner
- Motor Torpedo Boat (MTB)
- MV Atlantic Causeway
- MV Atlantic Conveyor
- MV Baltic Ferry
- MV Nordic Ferry
- MV Tor Caledonia
- Navy Tug
- Oiler
- Oil Tanker (Tanker2)
- Petrolero
- Petya class
- Riga class
- Small Cargo Ship
- Soviet Cargo Ship
- Soviet Cruiser
- Soviet Freighter
- Soviet Tanker
- Soviet Trawler
- Sumner class
- Sverdlov class
- Trawler
- Trawler1
- Trawler2
- USN Cruiser
- USN Destroyer
- USN Escort
- USN Frigate
- USN Tanker
- USN Transport
~~~~~~~
Credits
~~~~~~~
This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
Aircraft
-----------------------------------------------------------------------
JSF_Aggie ........................ A-4B & A-4C skins
Bunyap & pappychksix ............. A-3B Skywarrior
MontyCZ .......................... A-1H Skyraider
Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
Wrench ........................... A-1H skins (3rdWire)
Julhelm .......................... A-5A Vigilante
russouk2004 & Capun .............. B-47E Stratojet
Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
Ahmed Junaid Raza ................ B-57B Canberra
Zurawski ......................... B-57B Cockpit
Pasko & Column5 .................. B-58A Hustler
Wrench ........................... B-58A Hustler SF2 updates
Foxmonter ........................ F3H-2M Demon
NeverEnough ...................... F3H-2M SF2 updates
ChampionsVA56 .................... F3H-2M Ultimate Pack
Julhelm .......................... F4D-1 Skyray
ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
MyTai01 .......................... F-4B skins
The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
salvatorestupido, & JSF_Aggie
JSF_Aggie ........................ F-100D skins
Veltro2K ......................... F-102A Delta Dagger
Ordway ........................... F-102A Cockpit
Ahmed Junaid Raza ................ F-104A/C Starfighter
Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
Frank Rosato ..................... F-104A/C Pack for SF2
ArmourDave ....................... F-105D-25 Thunderchief
Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
DaniloE31 ........................ F-106 Update Pack for SF2
Fleet-Defender & Team ............ F11F-1 Tiger
Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
The Mirage Factory ............... F-84F Thunderstreak
pappychksix ...................... F-84F skin
Zurawski ......................... F-84F cockpit
Wrench ........................... F-84F (3rdWire) customizations
pappychksix & 331KillerBee ....... KC-130F tanker
Tracker & ChampionsVA56 .......... P-2H Neptune
Wrench ........................... P-2H updates
Erikgen .......................... RF-101C
Florian .......................... SH-3D Sea King
Pasko & Column5 .................. U-2A Dragon Lady
A-Team ........................... several optional aircraft (models not
included) -- see above for more info
Pasko ............................ MiG-15bis_FAR & MiG-15UTI
Paulopanz ........................ MiG-15bis & MiG-15UTI skins
Stary ............................ MiG-15/17 cockpit
Spillone104 & Paulopanz .......... MiG-19P Farmer
Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
The Mirage Factory ............... MiG-21F-13 Fishbed
Paladrian ........................ MiG-21 cockpits
Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
MiG-21PF, & Il-28
Simon Porter ..................... Sea Fury
Paulopanz ........................ Sea Fury skins
Ground Objects
-----------------------------------------------------------------------
Nicholas Bell .................... WOE 1950's AA Mod
Canadair ......................... Powerful Flak
Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
Fubar512 ......................... ZSU-23 AAA tweaks
Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
rebel ryder & Nicholas Bell....... M1939 flak guns
Julhelm .......................... Firecan radar
Kesselbrut ....................... ZPU-1, US/UK_Cal50
rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
Wrench ........................... M-59 (based on M-113)
Pasko ............................ SS-4 vehicles & items, Su-100
Kesselbrut ....................... ZiL Transport Pack
SUICIDAL ......................... New Destroyed Tank LODs
Pasko ............................ Hawk launcher & radars
Fubar512 & Wrench ................ Hawk INI tweaks
Unknown author ................... CIM-10A Bomarc
Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
Fubar512 ......................... NIKE-Hercules sites layout/placement
Spillone104 ...................... SA-2 Guideline Pack
WhiteBoySamurai .................. Leahy & Bainbridge class
YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
Adams class, & Farragut class
GrinchWSLG ....................... Fletcher class
JSF_Aggie ........................ ThirdWire LHA upgrade
Florian .......................... USN AOE Transport
WhiteBoySamurai ...................Riga & Petya class ships
Orsin ............................ Kanin (Udaloy) class
Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
Suicidal & Torno ................. Container Ship
Loborojo & Suicidal .............. Petrolero
Fubar512 ......................... Fleet Oiler
Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
Hotel, November, LCM
Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
Cocas ............................ Trawler & Soviet Trawler
Raven ............................ Trawler skins
Marcfighters ..................... Zulu (USS Trutta)
Fubar512 & MiGBuster ............. Carrier Deck Illumination package
Other
-----------------------------------------------------------------------
Deuces ........................... Cuba terrain for OTC
Wrench ........................... updated Cuba terrain for SF2
Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
Spectre8750 ...................... Fake Afterburner Node
Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
1 May 2014
12 July 2013
28 April 2013
25 June 2011
8 December 2010
1,366 downloads
-
SF2 Falklands Mod (Redux)
By eburger68
Kesselbrut's
"Falklands '82" (Operation Corporate)
for Strike Fighters 2
This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
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Minimum Requirements
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To install and play this mod, you must have the following installed:
SF2 VERSION: Strike Fighters 2
or
Strike Fighters 2: Vietnam
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod).
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Installation
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Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step.
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
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* STEP 1: PREPARE THE MOD FOLDER *
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This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the Falklands'82 mod proper.
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* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
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This is the easiest step.
- Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
- Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
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* STEP 3: EDIT OPTIONS.INI *
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This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=HarrierFRS1
MissionMap=Malvinas
StartTime=15:15:00
StartDate=05/21/1982
StartTimeDeviation=10
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1982
EndYear=1983
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=19820425 Operation Corporate
PlayerService=RoyalNavy
PlayerUnit=No.800 NAS
AircraftType=HarrierFRS1
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=NORMAL
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
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* STEP 4: Optional Step for SF2NA Users *
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This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
- Carrier battle groups in campaigns
- Carrier start in single missions (select aircraft)
- New mission types in campaigns, including NAVAL_SEARCH,
NAVAL_ATTACK, & CRUISE_MISSILE
TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe.
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* STEP 5: Optional Step for SF2V Users *
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This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
- In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
- In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI.
- In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini.
- In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above).
* * * * *
THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
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Installation of Optional Items
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Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
- Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update."
- Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
- Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations.
- WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
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Game Play Notes (PLEASE READ)
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There are some important things you should know about playing this updated version of the "Falklands '82" mod.
1. Single Missions vs Campaigns
Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
Campaigns: both campaigns automatically start on May 1, 1982, and continue
into mid June 1982.
Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
you set the date to 1982, you may get a CTD (crash to desktop)
when attempting to start the mission.
As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
2. Recommended "Gameplay Options"
Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
3. Canberra Bomb Sight
In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
4. Carriers
In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base.
5. Infanty Speed
Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
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Notes on SF2NA Features
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1. New terrain - "South Atlantic"
The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process.
This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example).
Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here.
If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group.
If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section.
2. New "South Atlantic" campaigns
As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types:
- 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable
A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB.
- 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player-
flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the
conflict.
- 19820425 Operation Corporate (SA): the main British campaign, with four different battle
groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious
Task Group, and the Bristol Reinforcement Group. The first three appear at the start of
the campaign. The last appears on 23 May.
Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force.
We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel.
It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups.
In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May.
Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups.
3. Carriers & Carrier Battle Groups
As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use.
4. Exocets
For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles, including the Exocet, you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
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Notes on the Vulcan B2
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As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod:
1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map.
2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening.
In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with.
We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other.
Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you.
3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns.
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Known Bugs
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There are a few bugs (none "showstoppers") that you should be aware of.
1. Stanley Airfield
The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
2. Non-paved Airfields
When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
3. Rapier SAMs
The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
4. Helicopters & AI Pilots
All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
5. Atlantic Causeway & Atlantic Conveyor
Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group.
6. Comrpnt's Missions
Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
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Changes, Fixes, & Additions
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This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes:
- performed minor fixes/updates on most aircraft & ships
- added new skins for the A-4P and Mirage IIIEA (TMF)
- added new models for the Fleet Oiler & Fleet Stores Ship
- added Type 12I & Type 23
Earlier, in August 2012, this mod was updated with the following fixes and changes:
Fixes & Updates
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- all ships overhauled & brought up to SF2NA compatibility standards
- missile & guns systems on ships overhauled for functionality in SF2NA
- SF2NA versions of all three campaigns created
- land-based SAMs overhauled for performance and realism
- land-based AAA guns overhauled for performance and realism
- most other combat-related ground objects tweaked and/or fixed
- all A2G/ASM missiles overhauled for performance and realism
- all SAMs overhauled for performance and realism
- most aircraft tweaked or fixed in some way
- IA-58a Pucara flight model overhauled
- optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor
- new MB-339A model added
- several new target areas added to terrain
- several bug fixes implemented for terrain items
- terrain TYPES.INI expanded to incoprorate new items
- SF2NA version of terrain added (South Atlantic)
- terrain Movement.INI expanded
- terrain front line tweaked
- Goose Green airfield taxi positions fixed
- ship smoke & flak effects tweaked
- PlanningMapScreen.INI fixed for Sf2NA compatibility
- Formation.INI and Nations.INI tweaked
- most other INIs in \Flight updated for SF2NA/Apr2012 compatibility
Additions
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- ships: Segui class destroyer, Drummond class corvette, Fleet Oiler
- SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK)
- guns: 76MM_Otobreda, 30MM_KCB
- weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A
- aircraft: Vulcan B2 bomber
Previously, in January 2012, it was updated with the following fixes and changes:
Fixes & Updates
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- campaigns overhauled, with revised AirOffensive schedules, unit start
dates, and other minor changes
- variant of Argentinean campaign added (Operation Rosario), which bases
3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
of Rio Grande Airbase
- Operation Corporate campaign now allows players to fly the small detach-
ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
- flak & bomb effects fixed to reduce cartoonishly large debris
- Formation.INI updated to reflect changes from the latest 3rdWire patches
- terrain Tyes.INI overhauled to standardize data and better organize/
prioritize target types for campaigns
- terrain Targets.INI tweaked to fix various minor errors & address
problems with front line
- front line (Movement.INI) adjusted to correct problems with game engine's
handling of certain target areas in campaigns
- Exocet ASMs changed to allow them to hit moving targets in Single Missions
- ship-based SAMs overhauled to improve performance
- most warships tweaked to improve performance of ship-based SAMs
- Super Etendard's weapon stations tweaked to correct roll to the left
- Super Etendard's cockpit position moved forward
- Super Etendard's decals.INI fixed to show all decals
- Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
- AIM-9 Sidewinder rails added to A-4Q Skyhawk
- CruiseSpeed for all Skyhawks boosted slightly
- mission radii for all Harriers reduced to prevent them from flying
missions against the Argentinean mainland
- UH-1H flight model tweaked for performance
- ground-based SAMs, AAA, & radars tweaked to improve performance
Previously, in May & September 2011, this mod was re-released following extensive bug fixes,
changes, and additions, which included:
Fixes
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- missing/incorrect Sea Harrier decals
- bright white Sidewinder rails on Sea Harrier
- A-4 nation decals missing
- non-working nozzel on Sea Harrier
- incorrect alignment/decals for UH-1H
- wrong missiles on Mirage IIIEA
- Mirage IIIEA unable to maintain expected high altitude speed
- wrong .INI pointer for A-109A unit in Malvinas campaign
- Type_12M frigate not appearing in terrain
- front line leaves British ships on Argentine side in campaign
- wrong alignment for Port Howard target area
- wrong model for AR_R-530R
- wrong squadron for Harrier GR.3 (No.1 not No.3)
- loadout/weapon stations problems with S-2F Tracker
- rolling radius on Super Etendard nose wheel too high
- Airfields 1,2,5 use mix of old/new runway textures
- MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
- Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
- Harrier FRS.1 damaged 50% when landing on carriers
- aircraft on use ski jump improperly on Hermes
- AI pilots land incorrectly on Hermes
- double green Pucara's 1-Tex skin wrong color-depth
- AI pilots w/ Twin Otter not take off/land correctly
- AI pilots w/ T-34C Mentor not take off or fly correctly
- wildly inaccurate squadron strengths in campaigns for some aircraft
- "Intelligence" values on wrong force/side in Malvinas campaign
- some number decals not appear on aircraft in campaigns
- other minor errors in campaign DATA.INIs
- ReadMe for Malvinas WP not included
Additions
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- RWR/ECM corrections on Harrier GR.3
- overhauled decals on Harrier GR.3
- engine updates on Harrier GR.3
- loadout updates on Harrier GR.3
- RWR/ECM corrections on Sea Harrier FRS.1
- engine updates on Sea Harrier FRS.1
- loadout updates on Sea Harrier FRS.1
- corrected black skins from Elephant for Sea Harrier FRS.1
- new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
- corrected 809 skins from PanamaRed & Elephant
- overhauled decals for Sea Harrier FRS.1 based on work by Elephant
- Lynx & Sea King upgrades by dtmdragon
- Argentine pilot pics from IceMan
- new RAF & RN pilots from Elephant & PanamaRed
- new SquadronList.INI from STORM w/ texture data keyed to it
- WATERNORMAL.BMP from SF2 Desert.CAT
- optional verions of WATERNORMAL.BMP from luk1978
New Optional Items
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- 3rdWire Nesher-based Dagger (SF2I only)
- 3rdWire Mirage IIIEA cockpit (SF2I only)
- 3rdWire Harrier GR.3 (SF2E only)
- 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
- alternate WaterNormal.BMPs
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General Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
General SF2 post-Dec2009 Updates/Conversions
--------------------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: moved to aircraft texture folders
- UserLists: added UserList.INIs to all aircraft
- AircraftShortNames: added AircraftShortName statements
to all aircraft
- Damage models: added aircraft damage models to all air-
craft DATA.INIs
- Decals: moved all aircraft decals to \Decals folder
- Pilots & Seats: moved all pilots & seats to \Pilots folder
- Radar frequencies: added radar frequency data to aircraft
radars, RWR statements, anti-radiation missiles, & ground
radars (not ships)
- converted weapons & guns to SF2
Other Updates & Fixes
---------------------
- added damage .TGAs to several aircraft
- tweaked weapons loadouts/stations on several aircraft
- updated flight models on Mirage IIIEA, IAI Dagger, Harrier
GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
Etendard, T-34C Mentor, & IA-58a Pucara
- tweaked flight models on most remaining aircraft to make
them SF2-friendly
- added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
- added new Hangar & Loading screens for a number of aircraft
- made minor correction/fixes to most aircraft
- replaced original cloud mod with Cellinsky's WideSky cloud mod
- updated original Menu screens and added a few new ones to round
out the set
- created new InstantAction.INI
- added custom SpeechSystem.INI to suppress some gun-firing radio
calls ("He's firing his guns!")
- carried over original Nations.INI tweaks to SF2 Nations.INI
- added custom pilot pics from comrpnt's mod pack
- carried over relevant customizations from original Formations.INI
to SF2 Formations.INI
- added several new sounds & updated SoundList.INI
- tweaked flak guns to improve effectiveness & use new effects
- fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
now working
- added bobrock's Invincible re-paint skin
- converted main terrain .INIs to SF2 standards
- added seven new terrain target areas for temporary ship locations
to TARGETS.INI
- added new terrain items (static models, ships, etc) to TYPES.INI
- added new terrain items (static models, ships) to TARGETS.INI
- fixed StanleyAirfield_DATA.INI to enable aircraft to take off
- tweaked FOB_DATA.INI to allow more than four aircraft to take
off properly from Port San Carlos FOB
- implemented custom terrain lights from comrpnt's mod pack
- updated campaigns for SF2-compatibility (& added MB-339A)
New Air & Ground Items
----------------------
- MB-339A ARA
- Twin Otter
- Type 12L frigate
- Type 21 frigate
- Type 22 frigate
- Sotoyomo & Z-28 patrol craft
- Argentine Mercedes trucks (Trucks camiones)
- Banidos team static terrain models
- several new weapons or weapons models
~~~~~~~
Credits
~~~~~~~
This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
comrpnt .......................... Falklands Mod & Mission Pack
ChrisBV .......................... Sea Harrier Pack
NeverEnough ...................... IA-58a Pucara for SF2
Tracker & Syd Adams .............. Twin Otter
ID(io)T Team...................... MB-339A
Banidos Team ..................... Static Malvinas Models
Banidos Team ..................... Trucks Camiones
Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates
Julhelm .......................... Fleet Oiler
Florian .......................... Fleet Stores Ship
bobrock .......................... Invincible re-paint skin
Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
Adrian Benetti ................... Malvinas Weapons Pack
ChrisBV .......................... Falklands War-era Weapons Mini-Pack
Cellinsky ........................ WideSky cloud mod
SayWhat?! ........................ IA-58a Pucara skins
JefeFOSS ......................... Canberra FAA Oscuro skin
PGC .............................. Mirage IIIEA skins
torno & HrntFixr ................. C-130/KC-130 skins
torno ............................ ARA Sea King skin
Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
Fallschirmjager, 3-A-305,
& Galtieycia
PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
Mentor fixes, Pucara fixes
Elephant ........................ updated Harrier FRS.1 skins & decals
STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
luk1978 .......................... new WaterNormal.BMP versions
Ice Man .......................... Argentine pilot pics
dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades
Wrench ........................... Gazelle running lights
torno ............................ Dagger skins & antennas for 3rdWire Nesher
Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
ataribaby ........................ Super Etendard fixes
Wrench ........................... Exocet ASM fixes
Torno & Paulopanz ................ 25 de Mayo CV
Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida)
Paulopanz ........................ new skins for County class destroyer, Type 12I frigate,
& Type 82 destroyer
Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor
Paulopanz ........................ Vulcan B2 skin
SUICIDAL-ART ..................... Bofors L60 AAA
Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
15 November 2010
3 May 2011
1 Sep 2011
5 Jan 2012
27 August 2012
1 May 2014
3,845 downloads
-
StrikeFighters2 "Operation Hydra"
By Spectre8750
29 Jun 2011
StrikeFighters2 Cuba "Operation Hydra" V1.0 for post May 2011 Update.
Campaign For SF2:Europe, SF2:Vietnam and SF2:Israel Merged Install.
This is a Campaign that takes place in the Bahamas and Caribbean with Cuba
being central to the order of battle. Soviet and Chinese Forces are
gathering in the North and West and are first trying for a foothold through
Cuba into the United States. Guantanamo Bay has been taken by Soviet and
Chinese Forces. Some are aware of certain individuals in control and are
pushing for One World Control through International Organizations such as
the U.N., CFR, IMF, International Banks and the Top 2 percent whom Own half
of the entire planet trying for One World Control, Along with One World
Religion by 2015.
I've Melded some of Stary's Taiwan and Israel Tiles with my Korean Tiles
for some variation.
The Campaign includes USAF, USMC, and USN with Carrier support. Australia,
Mexico, Honduras, Cuba, Soviet, China, Royal Air Force and 3 Mercenary
Aircraft for Campaign play.
Installing the Campaign:
Campaign files with menu pics and Music files, Rain, Ejection Seat and
Parachute Effects are included. Also Included 1 Icon File for the Main Dir
to use with the Desktop Shortcut.
A few extra Files are needed: The E-3A.LOD's for the E-3 "Sentry" can be
found in Operation Desert Storm in the "ODS_part1.exe" file or at Skunkworks.
The A-37B-R5.LOD for Aircraft Folder and A37B_PIT-R1.LOD for the Cockpit for
the A-37B Dragonfly and the MQ1-R0B.LOD for the MQ-1 Predator at Skunkworks.
Just drop these into the corresponding Aircraft Folders.
Make a copy of your "StrikeFighters2 Israel.exe" or
"StrikeFighters2 Europe.exe" in the program folder and rename it to
"StrikeFighters2 Cuba.exe". Also make a copy of the INI and rename it
"StrikeFighters2 Cuba.ini" in the main dir.
Now Run the New "StrikeFighters2 Cuba.exe" and go the the
"Saved Game folder" "StrikeFighters2 Cuba" and delete the "Aircraft"
and "GroundObject" folders. New ones will be created. I've included all the
Aircraft and Ground Objects including the Default SF2 files you need,
You do not have to sift through them. You can add Aircraft later if you
want. Also open the Options.ini file and change:
[singleMission]
AircraftType=A-10C_10
Service=USAF
........
MissionDate=2010
StartYear=0
EndYear=2050 <------------to this
EditMission=FALSE
Now Run the Mod Installer and point it to the New User Directory
"StrikeFighters2 Cuba Folder. Overwrite if it asks.
You should be ready to go.
I want to thank the Community for all their effort.
and and especially:
_Thomas_
101tfs
331KillerBee
Actarus
AGOSTINO
AleDucat
aleks
AmokFloo
ArturR
Badger
BANIDOS TEAM
bib
bigal1
bobrock
Boopidoo
BPAo
Camouflage
Capun
Cocas
Column 5
comrad
Crab_02
Craig
Crusader
DamWaar
Dante-JT
Dave USAFMTL
Dels
Deuces
Diego
Digital Overlord
dmtdradon
Dr.Welsh
Epizikl
EricJ
Erikgen
Erwin_Hans
FastCargo
Flying Toaster
Fubar512
Gabilon
Gaston
gerwin
Ghostrider883
Hawker
Hinchinbrooke
HoneyFox
Howling1
HrntFixr
Insky group
J.M Langeron
JA 37 Viggen
Jat81500
Jeanba
JimBeamer5
Jimbib
Joe Baugher
JSF Aggie
Julheim
Jv44kt
Kesselbrut
Kout
Kreelin
lindr2
LloydNB
Mago
Manetsim
Marcfighter
Matthew Ouellette
Mauricepiesligeros
Max Rudakov
Mig Master
Mike1
Miracleman
Mirage Factory
MJ
MK2
Moonjumper
NazGhul
NeverEnough
Olivier ANGUILLE
olo007
pablitoVPT
Paladrian
Pappy
Pappychksix
Pasko
pcpilot
petr005
Phamtuan
Private
Rafael
Rampage
Raptore One
ravenclaw_007
raynor
rscsjsuso5
Scrapper
Sidewinder86
Signum
Sony Tuckson
spillone
ST0RM
Starfighter2
Stary
SUICIDAL
Sundowner
Swede
SWS
Syrinx
Talos
Team Viper
TFlash
The Trooper
Thunder-Works
Tiwaz
tomcat
Tonix
TORNO
Tunderchief
Typhoid
UF Josse
Veltro2K
vrkuboy
WhiteBoySamurai
Wilco
WingWiner
Wpnssgt
Wrench
X Ray
YEYEYE
Third Wire
and TK
Thanks to all, let me know if i missed anyone.
Spectre[8750]
1,874 downloads
-
Operación Pelayo update 1.1
By Peugeot205
This small add-on adds the weapons needed for the Operación Pelayo MOD as well as it erases some bugs of the original mod.
Credits:
Cangas
Bongodiver
Ravenclaw_007
336 downloads
0 comments
Submitted
-
Opération Serval
By Peugeot205
Opération Serval for SF2
Installation:
1-Drag all the content of the .exe file into your mod folder
2-Go to "Flight" and the open "Nations.ini" , then add this lines:
[NationXXX]
Name=Islamic_mali
DisplayName=Mali (Islamic)
Alignment=ENEMY
PilotNameList=Namesarabic.lst
RankList=RanksRussian.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=SovietFighter
Formation.Attack=SovietFighter
Formation.Bomber=SovietBomber
Formation.Transport=SovietBomber
Formation.Tank=IJNFleet
Formation.MobileAD=SovietAD
PilotTrainingStandard=NORMAL
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
3-Fly it
Credits:
Mali Terrain------ Cangas
Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
Campaign Files---- Cangas
Rafale C---------- CadeteBra (Herberth)
Rafale C templates CadeteBra (Herberth)
Rafale C new Skins Cangas
Mirage F-1-------- Ludo.m54 Centurion-1 and others
Mirage F-1 templates Ludo.m54
Mirage 2000D ----- JAT81500 and Amokfloo
Gazelle ---------- Kesselbrut
KC-135 ----------- TMF
KC-135 Skin------- Cangas
Have fun
Cangas
546 downloads
-
Operación Pelayo part 2
By Peugeot205
Operación Pelayo for SF2
Campaign between Spain Portugal and Morocco over the Peninsula Ibérica. All the air bases of the region , air units and planes have been highly reworked in order to give you the most accurate product.
IMPORTANT:
1) Lastest path version of the game
2) NO weapons are included , so download the lastest weapon pack
INSTALLATION:
Just drag all to your MOD folder an this is it.
To install the medals you must go to flight folder and open the file:
"MedalsNationname.ini" , you will find for example in the case of France:
C:\Users\***************\Documents\ThirdWire\StrikeFighters2\Flight\FrCGuerre.txt
In *************** just put your directory and it is done, remenber that you have to do it for each nation!!!!!!
Credits:
Viper Team--------F-16 (FAP) with Lazarus1177 skin
Mike1-------------Moroccian F-5 skins
Jascucarella------Moroccian F-16 Skin (proto)
Ludo.m54 Centurion-1 and others----------------Mirage F-1 , Added new skin for the F-1EDA made by me and .ini rework on the original F-1CE in order to make it a "fake F-1M"
Mirage F-1 Templates-----------Ludo.m54
Fastcargo----------------------F-5B
Laborojo-----------------------F-5B Skin
Macelena-----------------------Mirage IIIEE and Harrier II (day attack)
Bobrock------------------------Harrier II model (Day attack and II plus)
The Mirage Factory-------------F-16 (Morocco) model , RF-4C , F-5E (model), Mirage III (Model)
Bongodiver---------------------Typhoon
Ravenclaw007-------------------F-16 pit
ValAstur-----------------------C-12
Blackfish and Sordo------------C-15M
Hornet Team--------------------C-15(B)M [Model]
Florian------------------------Leopard 2A6
Ini editing, campaigns, packing etc by Cangas
Have fun
Cangas
452 downloads
0 comments
Submitted
-
Operación Pelayo part 1
By Peugeot205
Operación Pelayo for SF2
Campaign between Spain Portugal and Morocco over the Peninsula Ibérica. All the air bases of the region , air units and planes have been highly reworked in order to give you the most accurate product.
IMPORTANT:
1) Lastest path version of the game
2) NO weapons are included , so download the lastest weapon pack
INSTALLATION:
Just drag all to your MOD folder an this is it.
To install the medals you must go to flight folder and open the file:
"MedalsNationname.ini" , you will find for example in the case of France:
C:\Users\***************\Documents\ThirdWire\StrikeFighters2\Flight\FrCGuerre.txt
In *************** just put your directory and it is done, remenber that you have to do it for each nation!!!!!!
Credits:
Viper Team--------F-16 (FAP) with Lazarus1177 skin
Mike1-------------Moroccian F-5 skins
Jascucarella------Moroccian F-16 Skin (proto)
Ludo.m54 Centurion-1 and others----------------Mirage F-1 , Added new skin for the F-1EDA made by me and .ini rework on the original F-1CE in order to make it a "fake F-1M"
Mirage F-1 Templates-----------Ludo.m54
Fastcargo----------------------F-5B
Laborojo-----------------------F-5B Skin
Macelena-----------------------Mirage IIIEE and Harrier II (day attack)
Bobrock------------------------Harrier II model (Day attack and II plus)
The Mirage Factory-------------F-16 (Morocco) model , RF-4C , F-5E (model), Mirage III (Model)
Bongodiver---------------------Typhoon
Ravenclaw007-------------------F-16 pit
ValAstur-----------------------C-12
Blackfish and Sordo------------C-15M
Hornet Team--------------------C-15(B)M [Model]
Florian------------------------Leopard 2A6
Ini editing, campaigns, packing etc by Cangas
Have fun
Cangas
541 downloads
-
The Scandinavian Front 2
By JonathanRL
This is an all-inclusive package. It already contains everything you need to play.
(Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)
The official soundtrack of the mod is
with Sabaton.
Before downloading the main files again if you seek to patch the game, check the support topic. Patches are posted there too.
Main Features:
New 512x512 Terrain Tiles by Stary; resident master of Terrains who have made sure that the Baltic region looks the part and steadily pushes the limits of the SF2 Engine.
New Campaign: That is right. We did not settle with just upgrading the ones we already had, you will get a remake of the classic Operation Mannerheims Shield set in the year 2014.
New Flyable Aircraft: F 16AM Falcon, F 18 Hornet, J 32E Lansen , The J 35J Draken, Danish & Finnish Drakens, SK-16 & Helikopter 15B amongst others, the Helicopter with its own Visby Operations Mission! While most of these have been available by talented modders for some time; we have now a proper playground for them. Others, such as Ravenclaws J 32E and the Helicopter 15B has never been released.
New AI Aircraft: S 100C Argus, MiG 31BM, SU-25TM, Tu 16T Badger, Tu 22M3 Backfire, IL-10 Beast as well as compatibility with the AI Planes Pack Su-9.
New Ground Objects: Swedish Anti-Aircraft Units, Russian Amphibious Landing ship, Soveremmeny Class Destroyer, Kresta Class Cruiser and more.
All new effects.
A number of corrections, smoother code, changes and small additions to existing campaigns as well as numerous bug fixes.
Included Campaigns:
Campaign Name: The Catalina Affair
Year: 1952
Flyable Services: Swedish Air Force
Naval Combat: Yes
Ground War Scale: Small
What to expect: A quick campaign with props and early jets over the Baltic. Made to resemble a larger battle that does not go deeper into a full blown war.
Campaign Name: Operation Isbjörn
Year: 1956
Flyable Services: Swedish Air Force, Finnish Air Force, Norwegian Air Force
Naval Combat: Yes
Ground War Scale: Medium
What to expect: A longer campaign with jets and props. More focus on the ground war.
Campaign Name: Operation Mannerheims Sköld
Year: 1966
Flyable Services: Swedish Air Force, Finnish Air Force, Norwegian Air Force, Danish Air Force
Naval Combat: Yes
Ground War Scale: Large
What to expect: The Total War in Scandinavia. A long campaign, where no stops will be pulled in order to succeed in the battle. Large air battles, air assaults and intense dogfights are on the schedule.
Campaign Name: Midvintermörker
Year: 2012
Flyable Services: Swedish Air Force
Naval Combat: In a manner of speaking
Ground War Scale: Small
What to expect: Based on a novel by Lars Wilderäng. The ultimate pilots challenge as you fight to retake Gotland from a Russian Invasion Force. Survival is your goal.
Campaign Name: Operation Mannerheims Sköld 2014
Year: 2014
Flyable Services: Swedish Air Force, Finnish Air Force, Norwegian Air Force
Naval Combat: Yes
Ground War Scale: Large
What to expect: The Total War in Scandinavia. A long campaign, where no stops will be pulled in order to succeed in the battle. Large air battles, air assaults and intense dogfights are on the schedule.
Just with modern aircraft and adjusted accordingly. Gets very interesting as both sides start to run low on supply and have to risk losing missions to preserve their aircraft.
Installation:
This mod requires SF2: Europe. SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
Check http://www.thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is
a good idea. If you only plan to use TSF, then this step can be bypassed.
Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe
depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.
Unzip the contents of the 7zip files "TSF2" into the mod folder of your choice. Allow any overwrites.
If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF2: NA.7z". Read the Readme included and follow it to the letter.
If you own Strike Figthers 2 Expansion Pack 1, unzip Install if you have SF2 Israel Expansion Pack 1.7z". Allow any overwrites.
If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
(Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)
2,359 downloads
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Operation Odyssey Dawn Update 1.2
By Peugeot205
Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
Update 1.2
What's new:
1-New and more correct Italian F-16
2-A surprise
Credits:
dmtdragon
The Mirage Factory
Cocas
Cangas
INSTALATION:
1-Downloand the main package and the first update:
http://combatace.com/files/file/14330-operation-odyssey-dawn-part-1/
http://combatace.com/files/file/14331-operation-odyssey-dawn-part-2/
http://combatace.com/files/file/14333-operation-odyssey-dawn-part-3/
http://combatace.com/files/file/14550-operation-odyssey-dawn-update-11/
2-Erase any save game
3-Drag all the folders in the .rar file into the MOD folder, when is asks to overwrite say: YES TO ALL
4-Fly
Have fun
Cangas
419 downloads
0 comments
Submitted
-
Operation Odyssey Dawn Update 1.1
By Peugeot205
Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
Update 1.1
What's new:
1-Helicopter Operation From French Frigates
2-Royal Army Apaches operating from HMS Ocean
3-French Air Force KC-135F
4-French Air Force Mirage-2000N
5-New Rafale M Skin
6-Updated Super Etendard cockpit and loadout
7-Italian Air Force AMX
8-Italian Air Force F-16
9-Italian Air Force Tornado ECR
10-New Data.ini of the Garibaldi Aircraft Carrier
11-New version of the R-91 Charles de Gaulle taken from the SF2 NA Carrier Pack
12-New Belgian and Ducth F-16
14-Libyan Mirage F-1 (Only AI)
15-USMC Marine Corps Harrier operating from an LHD
16-Longer campaign
17-Corrected some units names
18-Automatic loadout...........Problems with weapons at loadout are over.......
And may be other things that I've forgotten to mention....
INSTALATION:
You must have the original MOD files that you can obtain here:
http://combatace.com/files/file/14330-operation-odyssey-dawn-part-1/
http://combatace.com/files/file/14331-operation-odyssey-dawn-part-2/
http://combatace.com/files/file/14333-operation-odyssey-dawn-part-3/
Drag all the folders from the rar file to the MOD folder , when it asks you to overwrite say: YES TO ALL and that's all
IMPORTANT!!!!!!!!!!!! Delete any save game related with this MOD!!!!
Credits of the update:
AH-64 Apache------Dels
UK Army Apache's skin----Cangas
HMS Ocean-----Taken from the SF2 NA by eburger68 (Original model by Hichinbrooke and renamed by me)
Tornado ECR-----ianh755, Dave, Sundowner
New F-16's------Viper Team
Italian AMX-----dtmdragon
Italian F-16--------------- Cangas, 3D model by the Mirage Factory and Skin by Ravenclaw_007
KC-135F------ Skin by Cangas, model by the Mirage Factory
Lybian Mirage F-1-------Cangas, 3D model by the Mirage Factory and Skin by JASCucarella
LHA for SF2-----------JSF_Anggie
Frégate La fayette and R-91 charles de Gaulle------Aleks1
Mirage 2000N--------JAT81500
USMC Harrier skin----------Whiteboysamurai , 3D model by Bobrock
New Rafale M skin-----------Cangas
New Campaign files----------Cangas
Alouette III--------------Tracker skin by Feedee
If I've forgotten to mention something please tell me.......
Original readme..........................:
Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
Finally here It is!!!!!!!!!!!!!!!!!!!!!!!!!!!
Opération Harmattan for SF2/Europe/Vietnam pathched at least april 2012!!!!!!!!!!!!!!!! (VERY IMPORTANT)
|
|Features:
|
Dinamic campaign with French, British, Italian, Spanish, Danish, Belgian etc.......................units. Carrier operations suported , specific speech for each country
as well as medal pack.
Countries and means you will find in this MOD:
FRANCE
-------------------------
Armée de l'air
Mirage 2000D
Rafale C
Mirage 2000-5F
Aéronautique Navale
Super Étendard
Rafale M
Armée de Terre
Gazelle
UK
---------------------
RAF
Tornado GR4
Typhoon
Nimrod
ITALY
--------------------
AMI
Tornado
Italian Navy
Harrier II PLUS
SPAIN
--------------------
C-15 Hornet
BELGIUM
--------------------
F-16
The Netherlands
---------------------
F-16
NORWAY
---------------------
F-16
DENMARK
---------------------
F-16
UAE
---------------------
F-16
Mirage 2000-9
Qatar
---------------------
Mirage 2000C
Canada
--------------------
CF-18
Greece
--------------------
F-16
Sweden
-------------------
JAS-39 Gripen
USA
------------------
USAF
KC-135
USN
F-18 Growler
Aircraft Carriers:
R-91 Charles de Gaulle
Giussepe Garibaldi
Landing ships:
BPC Mistral
|
|Known BUGS:
|
Decimomannu , Giogia del colle and Souda Bay bases are on the limits of the map, so you may hit the "Wall" , in order to avoid this just start the mission from air.
Solenaza air base, although mentioned, it does not exist so the french units based there in the real life, in the mod operate from Italy.
No weapons and effects are included, so please download the lastest weapon/effects pack.
|
|Important Remarks:
|
Most of the missions are just Strike missions against warehouses etc , so if you had expected
a super intense campaign this is not your mod.
French and european air forces have the dominant role in the MOD , US presence is purely testimonial as well as Libyan forces.
|
|INSTALATION:
|
Drop all the contents in your MOD folder and in order to install the medals you must go to flight folder and open the file:
"MedalsNationname.ini" , you will find for example in the case of France:
C:\Users\***************\Documents\ThirdWire\StrikeFighters2\Flight\FrCGuerre.txt
In *************** just put your directory and it is done, remenber that you have to do it for each nation!!!!!!
|
|Credits:
|
Wrench----Libya Terrain
Aleks1-----R91 Charles de Gaulle and BPC Mistral
Bobrock----Giussepe Garibaldi and Harrier II plus
Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
thereg--------Multinational Speech pack
BUFF------Medal Pack V1.3
Bongodriver------Typhoon
ianh755, Dave, Sundowner ----- British and Italian Tornados
Foxmonter and Wrench---- SUper Entendard with Original's Foxmoter cockpit
CadetaBra-----Rafale C
Veltro2k----Nimrod
ace888 and others (See original readme) -----Mirage 2000 UAE and Qatar from Mirage-2000 Foreign Operators pack.
From NATO fighters 4----------Mig-25PD
eburger68 (Uploader) Lindr2 , TMF and others (see original readme)-------Mig-23
JAT81500 and Amokfloo-----------Mirage 2000D
Mirage Factory------Mirage 2000-5F, KC-135 Stratotanker and F-16 (belgian and dutch taken from Nato fighters 4)
Brain32-----Gripen
Dave and wpnssgt ---- F-16E
Viper Team--------Norgewian, Danish and Greek F-16
Veltro2k-----------Breguet Atlantique
dtmdragon---------CF-18 Hornet
Kesselbrut-------- Gazelle
Blackfish and Sordo------------C-15 Hornet
EricJ--------------------------EF-18 Growler
Campaign data files............. Cangas
Music........................... Cangas
New Menu Files.................. Cangas
Rafale M........................ Original Model by CadetaBra, new Skin by cangas and new (fake) arrester hook by cangas
New Pics----------------------- Cangas
New Spanish Speech----------------- FX interactive
Intro Video---------------------Cangas
Intro Video Music----------------Whitchcraft by Pemdulum
Finally, if I've forgotten to mention someone in this readme, please, just tell me and I will add it. Have fun and enjoy!!!!!!!!!!!!
Cangas
472 downloads
0 comments
Submitted
-
Operation Stamford Bridge; Battle of Britain 1980
By JonathanRL
This Campaign use high resolution assets by the best and brightest on CombatAce and may be too much for some computers. There is no low res version.
You have been warned.
Year: 1980
Flyable Services: Royal Air Force, Royal Navy
Carrier Operations: Yes
Naval Combat: Yes
Ground War Scale: Almost None
What to expect: Air Combat Missions versus bombers and Long Range Fighters as well as a few naval support missions. The missions will be harder as time progresses due to attrition and supply.
Story: http://combatace.com/topic/80769-battle-of-britain-1980-mission-briefing/
Installation:
This mod requires Strike Fighters 2 Europe, Strike Figthers 2 North Atlantic and Expansion Pack 2.
Install into the Strike Fighters 2 Mod Folder of your choice, usually found at
C:\Users\YOURNAME\Saved Games\ThirdWire\StrikeFigthers2
While this Campaign and assets are made to work together with other minor campaigns and mods, I cannot guarantee
compatibility. Allow overwrites or use a separate folder.
For credits, please read (and actually do it too!) the file named "Credits". I could not do what I do
without all these talented people!
This campaign is dedicated to Paulopanz.
646 downloads
-
Operation Odyssey Dawn Part 3
By Peugeot205
Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
Finally here It is!!!!!!!!!!!!!!!!!!!!!!!!!!!
Opération Harmattan for SF2/Europe/Vietnam pathched at least april 2012!!!!!!!!!!!!!!!! (VERY IMPORTANT)
|
|Features:
|
Dinamic campaign with French, British, Italian, Spanish, Danish, Belgian etc.......................units. Carrier operations suported , specific speech for each country
as well as medal pack.
Countries and means you will find in this MOD:
FRANCE
-------------------------
Armée de l'air
Mirage 2000D
Rafale C
Mirage 2000-5F
Aéronautique Navale
Super Étendard
Rafale M
Armée de Terre
Gazelle
UK
---------------------
RAF
Tornado GR6
Typhoon
Nimrod
ITALY
--------------------
AMI
Tornado
Italian Navy
Harrier II PLUS
SPAIN
--------------------
C-15 Hornet
BELGIUM
--------------------
F-16
The Netherlands
---------------------
F-16
NORWAY
---------------------
F-16
DENMARK
---------------------
F-16
UAE
---------------------
F-16
Mirage 2000-9
Qatar
---------------------
Mirage 2000C
Canada
--------------------
CF-18
Greece
--------------------
F-16
Sweden
-------------------
JAS-39 Gripen
USA
------------------
USAF
KC-135
USN
F-18 Growler
Aircraft Carriers:
R-91 Charles de Gaulle
Giussepe Garibaldi
Landing ships:
BPC Mistral
|
|Known BUGS:
|
Decimomannu , Giogia del colle and Souda Bay bases are on the limits of the map, so you may hit the "Wall" , in order to avoid this just start the mission from air.
Solenaza air base, although mentioned, it does not exist so the french units based there in the real life, in the mod operate from Italy.
No weapons and effects are included, so please download the lastest weapon/effects pack.
|
|Important Remarks:
|
Most of the missions are just Strike missions against warehouses etc , so if you had expected
a super intense campaign this is not your mod.
French and european air forces have the dominant role in the MOD , US presence is purely testimonial as well as Libyan forces.
|
|INSTALATION:
|
Drop all the contents in your MOD folder and in order to install the medals you must go to flight folder and open the file:
"MedalsNationname.ini" , you will find for example in the case of France:
C:\Users\***************\Documents\ThirdWire\StrikeFighters2\Flight\FrCGuerre.txt
In *************** just put your directory and it is done, remenber that you have to do it for each nation!!!!!!
|
|Credits:
|
Wrench----Libya Terrain
Aleks1-----R91 Charles de Gaulle and BPC Mistral
Bobrock----Giussepe Garibaldi and Harrier II plus
Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
thereg--------Multinational Speech pack
BUFF------Medal Pack V1.3
Bongodriver------Typhoon
ianh755, Dave, Sundowner ----- British and Italian Tornados
Foxmonter and Wrench---- SUper Entendard with Original's Foxmoter cockpit
CadetaBra-----Rafale C
Veltro2k----Nimrod
ace888 and others (See original readme) -----Mirage 2000 UAE and Qatar from Mirage-2000 Foreign Operators pack.
From NATO fighters 4----------Mig-25PD
eburger68 (Uploader) Lindr2 , TMF and others (see original readme)-------Mig-23
JAT81500 and Amokfloo-----------Mirage 2000D
Mirage Factory------Mirage 2000-5F, KC-135 Stratotanker and F-16 (belgian and dutch taken from Nato fighters 4)
Brain32-----Gripen
Dave and wpnssgt ---- F-16E
Viper Team--------Norgewian, Danish and Greek F-16
Veltro2k-----------Breguet Atlantique
dtmdragon---------CF-18 Hornet
Kesselbrut-------- Gazelle
Blackfish and Sordo------------C-15 Hornet
EricJ--------------------------EF-18 Growler
Campaign data files............. Cangas
Music........................... Cangas
New Menu Files.................. Cangas
Rafale M........................ Original Model by CadetaBra, new Skin by cangas and new (fake) arrester hook by cangas
New Pics----------------------- Cangas
New Spanish Speech----------------- FX interactive
Intro Video---------------------Cangas
Intro Video Music----------------Whitchcraft by Pemdulum
Finally, if I've forgotten to mention someone in this readme, please, just tell me and I will add it. Have fun and enjoy!!!!!!!!!!!!
Cangas
714 downloads
0 comments
Updated
-
Operation Odyssey Dawn Part 2
By Peugeot205
Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
Finally here It is!!!!!!!!!!!!!!!!!!!!!!!!!!!
Opération Harmattan for SF2/Europe/Vietnam pathched at least april 2012!!!!!!!!!!!!!!!! (VERY IMPORTANT)
|
|Features:
|
Dinamic campaign with French, British, Italian, Spanish, Danish, Belgian etc.......................units. Carrier operations suported , specific speech for each country
as well as medal pack.
Countries and means you will find in this MOD:
FRANCE
-------------------------
Armée de l'air
Mirage 2000D
Rafale C
Mirage 2000-5F
Aéronautique Navale
Super Étendard
Rafale M
Armée de Terre
Gazelle
UK
---------------------
RAF
Tornado GR6
Typhoon
Nimrod
ITALY
--------------------
AMI
Tornado
Italian Navy
Harrier II PLUS
SPAIN
--------------------
C-15 Hornet
BELGIUM
--------------------
F-16
The Netherlands
---------------------
F-16
NORWAY
---------------------
F-16
DENMARK
---------------------
F-16
UAE
---------------------
F-16
Mirage 2000-9
Qatar
---------------------
Mirage 2000C
Canada
--------------------
CF-18
Greece
--------------------
F-16
Sweden
-------------------
JAS-39 Gripen
USA
------------------
USAF
KC-135
USN
F-18 Growler
Aircraft Carriers:
R-91 Charles de Gaulle
Giussepe Garibaldi
Landing ships:
BPC Mistral
|
|Known BUGS:
|
Decimomannu , Giogia del colle and Souda Bay bases are on the limits of the map, so you may hit the "Wall" , in order to avoid this just start the mission from air.
Solenaza air base, although mentioned, it does not exist so the french units based there in the real life, in the mod operate from Italy.
No weapons and effects are included, so please download the lastest weapon/effects pack.
|
|Important Remarks:
|
Most of the missions are just Strike missions against warehouses etc , so if you had expected
a super intense campaign this is not your mod.
French and european air forces have the dominant role in the MOD , US presence is purely testimonial as well as Libyan forces.
|
|INSTALATION:
|
Drop all the contents in your MOD folder and in order to install the medals you must go to flight folder and open the file:
"MedalsNationname.ini" , you will find for example in the case of France:
C:\Users\***************\Documents\ThirdWire\StrikeFighters2\Flight\FrCGuerre.txt
In *************** just put your directory and it is done, remenber that you have to do it for each nation!!!!!!
|
|Credits:
|
Wrench----Libya Terrain
Aleks1-----R91 Charles de Gaulle and BPC Mistral
Bobrock----Giussepe Garibaldi and Harrier II plus
Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
thereg--------Multinational Speech pack
BUFF------Medal Pack V1.3
Bongodriver------Typhoon
ianh755, Dave, Sundowner ----- British and Italian Tornados
Foxmonter and Wrench---- SUper Entendard with Original's Foxmoter cockpit
CadetaBra-----Rafale C
Veltro2k----Nimrod
ace888 and others (See original readme) -----Mirage 2000 UAE and Qatar from Mirage-2000 Foreign Operators pack.
From NATO fighters 4----------Mig-25PD
eburger68 (Uploader) Lindr2 , TMF and others (see original readme)-------Mig-23
JAT81500 and Amokfloo-----------Mirage 2000D
Mirage Factory------Mirage 2000-5F, KC-135 Stratotanker and F-16 (belgian and dutch taken from Nato fighters 4)
Brain32-----Gripen
Dave and wpnssgt ---- F-16E
Viper Team--------Norgewian, Danish and Greek F-16
Veltro2k-----------Breguet Atlantique
dtmdragon---------CF-18 Hornet
Kesselbrut-------- Gazelle
Blackfish and Sordo------------C-15 Hornet
EricJ--------------------------EF-18 Growler
Campaign data files............. Cangas
Music........................... Cangas
New Menu Files.................. Cangas
Rafale M........................ Original Model by CadetaBra, new Skin by cangas and new (fake) arrester hook by cangas
New Pics----------------------- Cangas
New Spanish Speech----------------- FX interactive
Intro Video---------------------Cangas
Intro Video Music----------------Whitchcraft by Pemdulum
Finally, if I've forgotten to mention someone in this readme, please, just tell me and I will add it. Have fun and enjoy!!!!!!!!!!!!
Cangas
737 downloads
-
Operation Odyssey Dawn Part 1
By Peugeot205
Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
Finally here It is!!!!!!!!!!!!!!!!!!!!!!!!!!!
Opération Harmattan for SF2/Europe/Vietnam pathched at least april 2012!!!!!!!!!!!!!!!! (VERY IMPORTANT)
|
|Features:
|
Dinamic campaign with French, British, Italian, Spanish, Danish, Belgian etc.......................units. Carrier operations suported , specific speech for each country
as well as medal pack.
Countries and means you will find in this MOD:
FRANCE
-------------------------
Armée de l'air
Mirage 2000D
Rafale C
Mirage 2000-5F
Aéronautique Navale
Super Étendard
Rafale M
Armée de Terre
Gazelle
UK
---------------------
RAF
Tornado GR6
Typhoon
Nimrod
ITALY
--------------------
AMI
Tornado
Italian Navy
Harrier II PLUS
SPAIN
--------------------
C-15 Hornet
BELGIUM
--------------------
F-16
The Netherlands
---------------------
F-16
NORWAY
---------------------
F-16
DENMARK
---------------------
F-16
UAE
---------------------
F-16
Mirage 2000-9
Qatar
---------------------
Mirage 2000C
Canada
--------------------
CF-18
Greece
--------------------
F-16
Sweden
-------------------
JAS-39 Gripen
USA
------------------
USAF
KC-135
USN
F-18 Growler
Aircraft Carriers:
R-91 Charles de Gaulle
Giussepe Garibaldi
Landing ships:
BPC Mistral
|
|Known BUGS:
|
Decimomannu , Giogia del colle and Souda Bay bases are on the limits of the map, so you may hit the "Wall" , in order to avoid this just start the mission from air.
Solenaza air base, although mentioned, it does not exist so the french units based there in the real life, in the mod operate from Italy.
No weapons and effects are included, so please download the lastest weapon/effects pack.
|
|Important Remarks:
|
Most of the missions are just Strike missions against warehouses etc , so if you had expected
a super intense campaign this is not your mod.
French and european air forces have the dominant role in the MOD , US presence is purely testimonial as well as Libyan forces.
|
|INSTALATION:
|
Drop all the contents in your MOD folder and in order to install the medals you must go to flight folder and open the file:
"MedalsNationname.ini" , you will find for example in the case of France:
C:\Users\***************\Documents\ThirdWire\StrikeFighters2\Flight\FrCGuerre.txt
In *************** just put your directory and it is done, remenber that you have to do it for each nation!!!!!!
|
|Credits:
|
Wrench----Libya Terrain
Aleks1-----R91 Charles de Gaulle and BPC Mistral
Bobrock----Giussepe Garibaldi and Harrier II plus
Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
thereg--------Multinational Speech pack
BUFF------Medal Pack V1.3
Bongodriver------Typhoon
ianh755, Dave, Sundowner ----- British and Italian Tornados
Foxmonter and Wrench---- SUper Entendard with Original's Foxmoter cockpit
CadetaBra-----Rafale C
Veltro2k----Nimrod
ace888 and others (See original readme) -----Mirage 2000 UAE and Qatar from Mirage-2000 Foreign Operators pack.
From NATO fighters 4----------Mig-25PD
eburger68 (Uploader) Lindr2 , TMF and others (see original readme)-------Mig-23
JAT81500 and Amokfloo-----------Mirage 2000D
Mirage Factory------Mirage 2000-5F, KC-135 Stratotanker and F-16 (belgian and dutch taken from Nato fighters 4)
Brain32-----Gripen
Dave and wpnssgt ---- F-16E
Viper Team--------Norgewian, Danish and Greek F-16
Veltro2k-----------Breguet Atlantique
dtmdragon---------CF-18 Hornet
Kesselbrut-------- Gazelle
Blackfish and Sordo------------C-15 Hornet
EricJ--------------------------EF-18 Growler
Campaign data files............. Cangas
Music........................... Cangas
New Menu Files.................. Cangas
Rafale M........................ Original Model by CadetaBra, new Skin by cangas and new (fake) arrester hook by cangas
New Pics----------------------- Cangas
New Spanish Speech----------------- FX interactive
Intro Video---------------------Cangas
Intro Video Music----------------Whitchcraft by Pemdulum
Finally, if I've forgotten to mention someone in this readme, please, just tell me and I will add it. Have fun and enjoy!!!!!!!!!!!!
Cangas
1,042 downloads
-
Libyan Egyptian Conflict Escalation 1977
By arthur666
Escalation of Libyan/Egyptian Conflict:
In July of 1977, a series of border skirmishes between the neighboring countries escalates into a full blown conflict. After a botched attempt at a peace agreement, Libya invades Egypt and the Arab. The rest of the Arab world, urging for peace, vows to stay out of the conflict while the Soviet Union sends military aid to Libyan and the United States vows to support Egypt as well as equiping its new regional ally with advanced F-4E fighters.
This is a "what if?" campaign. Lots of good planes on both sides. Also, lots of similar types on both sides, which makes for some interesting Air to Air engagements.
Readme:
Installation:
Take the LE77 folder out of the zipped folder. Drop it into your Strikefighters2/CAMPAIGNS folder of choice.
Install any suggested addons.
Have fun.
You will need:
StrikeFighters2
Strikefighters2Israel
Wrench's Easter med terrain. -> http://combatace.com/files/file/12989-eastern-mediterranean-terrain-for-sf2/
You will want:
DLC AI Packs 1 and 2 -> https://store.thirdwire.com/store_dlc.htm
...and make them flyable. Stary has awesome new MiG-19 pits, there are MiG-21 pits out there, and the MirageIIIO pit works well for the radar equipped Mirage and the Nesher/Mirage5BA pit for the others.
Thanks to Wrench for the very nice terrain.
Thanks to those who have worked tirelessly on making stock AI planes flyable with awesome new pits.
Thanks to CombatAce.com for being the best place for all your flight sim needs!
356 downloads
-
True VPAF part.1 (base files)
By paulopanz
A mod to enhance (more) our SF-2 immersion, to use mostly in our custom campaigns.
Decals, Skins, Userlists, Data.ini, Cockpits and Planes tailored for Nam use.
In fact I was bored of all that Charlies with all the same serial numbers for every plane model …
So I took the real numbers and made the correct serial for EVERY known VPAF plane.
Now randomized.
You’ll find the Ace’s name who flown each aircraft, if known, beside his number, too.
I worked on the userlists to allow the program to use in VietnamSea theatre a VPAF and not a Soviet Skin. Kill marks added.
This new version add several planes (see list below) and brand new / skins.
Each model has canopy animation enabled and dedicated sound.
Pilots, weapons included.
A new main screen and an old (but good) icon inside.
This mod is set to work on a full merged vanilla install or on a SF2V Eburger68 great enhanced install, but the “real” J-5A “Fresco-D” added in this pack needs to delete his previous J-5A and J-5 folder and edit all campaigns (see optional folder).
These are models You have (with part 2 of True VPAF):
Mig-15 UTI VPAF (1 Skins 16 numbers), Cambodia (1 Skin 2 numbers), PLAAF (2 Skin 12 numbers). Stary's Pit.
Mig-15 bis VPAF (1 Skins 7 numbers), Stary's Pit.
* this skin is part of one incoming new pack
Mig-17 VPAF (2 skins 20 numbers), Pure fighter plane. Stary's Pit.
* these skin are part of one incoming new pack
Mig-17F VPAF (9 skins 178 numbers), Cambodia (1 skin 7 numbers). Pure Fighter plane. Stary's Pit.
* these skin are part of one incoming new pack
Mig-17PF VPAF (1 skin 10 numbers). Stary's Pit.
Mig-19S VPAF (1 skin 60 numbers). Stary's Pit.
Mig-19SF VPAF (1 skin 60 numbers). Stary's Pit.
Mig-21F VPAF (2 Skins 30 numbers).
Mig-21PFV (or better PFL) VPAF (1 Skins 30 numbers).
Mig-21PFM VPAF (5 Skins* 111 numbers), Laos (1 Skin 23 numbers).
(*) 927 camo is redone & 927 Green is fixed
Mig-21MF VPAF (1 Skins 60 numbers).
Mig-21bis VPAF (2 Skins* 42 numbers), Cambodia (1 Skin 19 numbers), Laos (1 Skin 23 numbers).
(*) the camo one is brand new
* these skin are part of one incoming new pack
Mig-21UM VPAF (1 Skins 16 numbers), Cambodia (1 Skin 3 numbers)
Il-28 VPAF (3 Skins 12 numbers), Stary's Pit.
* these skin are part of one incoming new pack
J-5 “Fresco-A” VPAF (2 Skins 20 numbers), PLAAF (1 Skins 100 numbers)
J-5 “Fresco-F” VPAF (9 Skins 178 numbers), PLAAF (7 Skins 100 numbers)
J-5A “Fresco-D” VPAF (1 Skin 10 numbers), PLAAF (2 Skins 8 numbers)
J-6 “Farmer-C” VPAF (3* Skin 60 numbers), PLAAF (1 Skins 100 numbers)
* the camo one is fixed
Su-22M4 VPAF (1 Skin 14 numbers)
L-29 VPAF (2 Skins 16 numbers)
An-2 VPAF (3 Skin 4 numbers), PLAAF (2 Skins 23 numbers)
* these skin are part of one incoming new pack
Li-2 VPAF (1 Skin 100 numbers), PLAAF (3 Skins 8 numbers)
Credits:
Pasko & Shusjake for Mig-15UTI;
Pasko & Wrench for An-2;
MontyCZ & Spillone104 for L-29;
Florian & Wrench for Mig-21UM;
Armourdave for Su-22M4
- Comrad for his Mig-17F Grey & J-6 Camo (fixed) skins;
Ordway, Paladrian, Ataribaby for MiG-21 pits;
Stary for MiG-15/17/19 & IL-28 pits;
Eburger68 for data.ini ediditings and much more;
Spillone104 for sounds.
References:
Istvcm Toperczer Mig-17 & Mig-19 units of Vietnam War Osprey Combat Aircraft n. 25;
Istvcm Toperczer Mig-21 units of Vietnam War Osprey Combat Aircraft n. 29;
Yefim Gordon Mig-15 by Aerofax;
Yefim Gordon Mig-17 by Aerofax;
Yefim Gordon Mig-19 by Aerofax;
Yefim Gordon & Dmitriy Komissarov Mig-21 by Midland;
Yefim Gordon & Dmitriy Komissarov Il-28 by Airlife;
Enjoy
Paulo Nguyen Le Panz (2.0)
664 downloads
-
True VPAF part.2 (planes)
By paulopanz
A mod to enhance (more) our SF-2 immersion, to use mostly in our custom campaigns.
Decals, Skins, Userlists, Data.ini, Cockpits and Planes tailored for Nam use.
In fact I was bored of all that Charlies with all the same serial numbers for every plane model …
So I took the real numbers and made the correct serial for EVERY known VPAF plane.
Now randomized.
You’ll find the Ace’s name who flown each aircraft, if known, beside his number, too.
I worked on the userlists to allow the program to use in VietnamSea theatre a VPAF and not a Soviet Skin. Kill marks added.
This new version add several planes (see list below) and brand new / skins.
Each model has canopy animation enabled and dedicated sound.
Pilots, weapons included.
A new main screen and an old (but good) icon inside.
This mod is set to work on a full merged vanilla install or on a SF2V Eburger68 great enhanced install, but the “real” J-5A “Fresco-D” added in this pack needs to delete his previous J-5A and J-5 folder and edit all campaigns (see optional folder).
These are models You have:
Mig-15 UTI VPAF (1 Skins 16 numbers), Cambodia (1 Skin 2 numbers), PLAAF (2 Skin 12 numbers). Stary's Pit.
Mig-15 bis VPAF (1 Skins 7 numbers), Stary's Pit.
* this skin is part of one incoming new pack
Mig-17 VPAF (2 skins 20 numbers), Pure fighter plane. Stary's Pit.
* these skin are part of one incoming new pack
Mig-17F VPAF (9 skins 178 numbers), Cambodia (1 skin 7 numbers). Pure Fighter plane. Stary's Pit.
* these skin are part of one incoming new pack
Mig-17PF VPAF (1 skin 10 numbers). Stary's Pit.
Mig-19S VPAF (1 skin 60 numbers). Stary's Pit.
Mig-19SF VPAF (1 skin 60 numbers). Stary's Pit.
Mig-21F VPAF (2 Skins 30 numbers).
Mig-21PFV (or better PFL) VPAF (1 Skins 30 numbers).
Mig-21PFM VPAF (5 Skins* 111 numbers), Laos (1 Skin 23 numbers).
(*) 927 camo is redone & 927 Green is fixed
Mig-21MF VPAF (1 Skins 60 numbers).
Mig-21bis VPAF (2 Skins* 42 numbers), Cambodia (1 Skin 19 numbers), Laos (1 Skin 23 numbers).
(*) the camo one is brand new
* these skin are part of one incoming new pack
Mig-21UM VPAF (1 Skins 16 numbers), Cambodia (1 Skin 3 numbers)
Il-28 VPAF (3 Skins 12 numbers), Stary's Pit.
* these skin are part of one incoming new pack
J-5 “Fresco-A” VPAF (2 Skins 20 numbers), PLAAF (1 Skins 100 numbers)
J-5 “Fresco-F” VPAF (9 Skins 178 numbers), PLAAF (7 Skins 100 numbers)
J-5A “Fresco-D” VPAF (1 Skin 10 numbers), PLAAF (2 Skins 8 numbers)
J-6 “Farmer-C” VPAF (3* Skin 60 numbers), PLAAF (1 Skins 100 numbers)
* the camo one is fixed
Su-22M4 VPAF (1 Skin 14 numbers)
L-29 VPAF (2 Skins 16 numbers)
An-2 VPAF (3 Skin 4 numbers), PLAAF (2 Skins 23 numbers)
* these skin are part of one incoming new pack
Li-2 VPAF (1 Skin 100 numbers), PLAAF (3 Skins 8 numbers)
Credits:
Pasko & Shusjake for Mig-15UTI;
Pasko & Wrench for An-2;
MontyCZ & Spillone104 for L-29;
Florian & Wrench for Mig-21UM;
Armourdave for Su-22M4
- Comrad for his Mig-17F Grey & J-6 Camo (fixed) skins;
Ordway, Paladrian, Ataribaby for MiG-21 pits;
Stary for MiG-15/17/19 & IL-28 pits;
Eburger68 for data.ini ediditings and much more;
Spillone104 for sounds.
References:
Istvcm Toperczer Mig-17 & Mig-19 units of Vietnam War Osprey Combat Aircraft n. 25;
Istvcm Toperczer Mig-21 units of Vietnam War Osprey Combat Aircraft n. 29;
Yefim Gordon Mig-15 by Aerofax;
Yefim Gordon Mig-17 by Aerofax;
Yefim Gordon Mig-19 by Aerofax;
Yefim Gordon & Dmitriy Komissarov Mig-21 by Midland;
Yefim Gordon & Dmitriy Komissarov Il-28 by Airlife;
Enjoy
Paulo Nguyen Le Panz (2.0)
752 downloads
-
Solomons campaign
By pcpilot
***Solomons campaign Readme***
This is a "quick" and dirty little campaign for those who have made a Pacific war install. I wanted to do more than just single missions so researched how to make a camapign on my own. It was a little frustrating, but also quite rewarding and fun. I espesially liked the research part. Which brings to mind, this is not a strictly historical campaign. The units that are flyable did fight during the camapign but there are tons of details Im sure people could pick apart till the cows come home.
What you need...
To start with, the Solomons Version 3 terrain and wrenchs' planes readily available at combatace. You'll need the F4F-4, P-39/P400, P-38F, SBD-3 and SBD-5, F4U-1_TMF, A6M2, D3a Val, and Ki-43IIb packages from Wrench. He has done an OUTSTANDING job breathing new life into these models. Also the Betty G4M2 from armourdave. Add Starys' solomons and phillippines visual updates and wrenchs' pacific ships. I also added Kesselbrut's Pazific_GOP infantry and AAA units. Also look for the ShermanM4A3 and Type95 tanks, I forgot what the name of the pack I found them in but they are found at combatace.
If you want to add a little more "period" feel to this campaign, add my Menu music and Pacific AirWar menu screens, also found at combatace.
Just unzip this file into your C:\Users\Jeff\Saved Games\ThirdWire\StrikeFighters2 PAW folder, (or whatever you named your PAW install.)
Hope ya like 'em. Please let me know if there are any issues, I have not been able to test as thoroughly as I would like. These files are released under the CombatAce Freeware Licensing agreement. You are free to modify these files and use them as you wish as long as the files are not used in payware of any kind. If you use them, please remember to give credit. These files are released to a great community of simmers at CombatAce and SimHq. Have fun and God bless.
Jeff "pcpilot" Gerald
335 downloads
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National counters & revised OB (ground battle) for ODS
This mod provides you with a batch of colorful, reduced-size counters, devoted to each of the nationalities present during Operation Desert Storm, 1991. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps devices show the ground units, while the counters with roundels concern the air units.
Also, I propose here a improved order of battle concerning the ground units only, that I feel closer to the actual strengths and positions of both belligerents' units at the time of the launching of Operation Desert Sabre – even if still imperfect. Active nations of the Joint Muslim Forces, that were absent in the original version, can now take their part of the job on the Allied right wing.
The disposition of the strategic nodes has been revised as well to include the added positions of ground troops, and also to re-enact at best the actual swift “left-hook” Allied offensive. On first move, Allied mobile units have opportunities to bypass the Iraqi first lines, and stacked units have several possible axes of attack. Through testing, it seems to work quite efficiently, with a quick collapse of the Iraqi right wing during fixing battles against the tougher, denser and deeper left wing in Kuwait.
298 downloads
0 comments
Updated
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Orange Revolution: 2004
By Baltika
// Orange Revolution: 2004 Campaign
// By Baltika
// For Black Sea 2.0 Terrain
// By Pfunk
// ------------------------------------
// This campaign mod would not be possible without
// lots of hard work by many talented individuals.
// Credit where it's due:-
// Pfunk for Black Sea 2.0 Terrain
// C5, Dave, eburger, et al for NF4+ pack.
// ErikJ for MiG-29A Ukrainian Early Camo
// ErikJ for Su-27 Ukrainian Splinter Camo
// Gramps for Russian Speech Pack
// --------------------------------------
// Installation Instructions
// Install SF2: Europe
// Patch up to Nov '11 Level
// Install Nato Fighters 4+ from CombatAce
// Install all NF4+ update packs
// Install Pfunk's Black Sea 2.0 terrain from SimHQ
// Install Pfunk's Objects/GroundObject files from Black Sea 2.0 download
// Unzip UkraineCampaignMod files to your desktop or wherever. Drag & drop the unzipped file folders to your NF4+ mod folder, over-writing when required. I have set it up so it should be obvious where everything has to go.
// Fire up your NF4+ install and select "040710 Orange Revolution" from the campaign menu and choose your side. Fight for the liberation/occupation of Ukraine!
// Nota Bene: If you have an existing SF2:E NF4+ install, you can add Pfunk's Black sea 2.0 terrain and object files and all the files from this campaign download into your NF4+ install and all will be fine - it's how I did it on mine, don't panic ;-)
// -----------------------------------------
// Baltika's Musings
// This is my first published campaign mod for SF2 series.
// I wish I could do more, but RL being what it is, as you guys all know round here, life, love and family take priority.
// Having said that, I hope you all enjoy this campaign mod.
// As ever, feedback, Bug Reports, and Single Malt Whisky can be sent to Baltika, c/o CombatAce.
// Slainthe!
// Baltika
// 27 February 2012
// -----------------------------------------
535 downloads