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Wings over Korea (1 of 3)
By Do335
Wings over Korea Part 1 of 3.
Part 2:
http://combatace.com/files/file/15220-wings-over-korea-2-of-3/
Part 3:
http://combatace.com/files/file/15587-wings-over-korea-3-of-3/
This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns.
Requirements:
SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space.
Recommended but not necessary:
SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.)
What's new in 1.2 update:
Campaigns updates. Strategic node network expanded; Ground units OOB expanded; Frontline precision increased; Campaign parameters adjusted; RedFor ground war campaigns separated from BluFor campaigns using non-NA carrier stations; Reinforcement BluFor squadrons first spawn on airbases in Japan or near Pusan; Tu-2 squadrons added to Korean Air War and Stalemate '51 campaigns. New mods added. Aircraft: Tu-2S, An-2; Cockpits: F7F-3N, F-94B, F-84E&G. New sounds for all jet engined aircraft. Ini updates. Reworked FM: F-86, An-2, F-82, F-84, B-29, Mig-15; Updated cockpit avionics: Mig-15, F-84; Fixed a few CTD triggers in ground object inis. Damage modeling specific updates. Increased AI gunfire accuracy and separated into 3 categories: Radar-ranging, Gyro, Non-Gyro; AI Mig-15 cannon ranges reduced; Added new tracer smoke, tracer size reduced; Aligned gunsight reticle to trajectory convergence point; A few components durability reduced due to large volume; Jet engine durability halved to provide possibility of disabled engine due to damage; Fuel tank minimum size capped above 0.4m^3. Other misc. fixes.
Authors of new mods added:
Tu-2S by Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS)
An-2 by Pasko, Diego, Wrench
F7F-3N cockpit by Stary
F-94B cockpit by Stary
F-84E&G cockpit by Flakiten, Brain32, Stary
WW2/Korea fx tests by Stary
Mig-15 ADI fix by Coupi
B-29 ini updates by Crusader
F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds by Jiver and Tiger33 (from IL2 SAS)
Special thanks to Stary for the beautiful cockpit works; to Wrench the mod master; to Baffmeister and Fubar512 for guidance on FMs; to Nicholas Bell for game engine discoveries; and to mue for the revolutionary LODviewer and TargetAreaEditor tools.
Will update promptly if I missed anyone.
What's new in 1.1 update:
5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side. Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes. A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat. Game requirements lowered. Install instructions updated. More fixes on missing decals in campaign mode and other misc. fixes.
Huge thanks to Wrench, Baffmeister and Mue (author of LODviewer), without whom the update won't be at all possible.
Added mods since last release:
Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger.
NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister.
New F9F panther flight model by Baffmeister (07/21/2015 edit: dunno how I completely missed this one... sorry Baffmeister!)
KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock.
F-86 Fighter Bomber Units skin pack, by Wrench.
SF2 Colourful Korea, by Gunrunner.
AN-M65 1000lb bomb, by ravenclaw_007.
C-47 21TCS skin, by Wrench.
C-47 skin pack, by paulopanz, Wrench.
Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit.
SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a.
Razbam Banshee tweeks, by Wrench, luk1978.
AD-4NL 3w pack, by Wrench, Dels, Bunyap.
F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34.
Korean War pilot pics, by Capitaine Vengeur.
Open cockpit method by Coupi.
_________________________________________
Install instructions (please follow these carefully):
First and foremost, be clear on what module is actually installed on your PC, and what is not. To repeat install requirements:
Requirements:
SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space.
Recommended but not necessary:
SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.)
Make sure the minimum install requirements are met, i.e. SF2I, SF2V and SF2E, otherwise problems will occur, from the minor missing aircraft and objects, to the severe game hangs / CTDs. Further if you do not have SF2Exp1, SF2Exp2 or SF2NA, extra install step 4 is needed!
1. Set up the Mod folder.
a. Go to the SF2 root directory, make a copy of an .exe of choice (i.e. StrikeFighters2 Vietnam.exe), and rename it to StrikeFighters2 Korea.exe. Run it once, set game options. When setting graphics, recommend turning off shadows (Shadows: Low). Exit the game.
b. Go to the generated mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), delete the objects folder.
2. Set up the Korea Terrain.
a. Download Wrench’s KoreaV3 terrain here:
http://combatace.com/files/file/13415-sf2-korea-terrain-v3/
b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains.
c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above.
Note, after this step, the various terrain files and textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\
3. Set up the mod.
a. Download the 3 .7z files for this pack, extract them and put the contents of the first two .7z files together (StrikeFighters2_Korea_1_of_3.7z and StrikeFighters2_Korea_2_of_3.7z).
b. Cut the StrikeFighters2 Korea folder, and overwrite it over the mod folder (paste it into C:\Users\[username]\Saved Games\ThirdWire\)
Note, after this step, the mod folder should be populated with the following:
Campaigns, Controls, Effects, Flight, Menu, Missions, Objects, PilotData, Screenshots, Sounds, Terrains, as well as Options.ini and Version.ini.
4. Step for not having the recommended game installs. (If all three of the recommended games: SF2 Exp1, Exp2 and North Atlantic, are already installed, feel free to skip this step.)
Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z), and enter the folder named "No_NA_EXP1_EXP2".
a. If you do not have SF2 North Atlantic, copy the contents of the folder "No NA" into your mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\).
b. If you do not have SF2 Expansion Pack 1, copy the contents of the folder "No EXP1" into your mod folder.
c. If you do not have SF2 Expansion Pack 2, copy the contents of the folder "No EXP2" into your mod folder.
5. Mod specific .ini configs
a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. Open the newly created .ini and find the following:
[Directory]
...
CampaignsDirectory=Campaigns
...
And change it to:
CampaignsDirectory=C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\
*Please do not just copy paste this line but replace [username] with whatever’s set on your PC.
This step is to prevent stock campaigns from displaying which can sometimes cause problems.
b. In your Mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), open up the file Options.ini, find the [instantAction] section, and replace it with the following:
[instantAction]
AircraftType=F-86E-10
MissionMap=Korea3
StartTime=15:30:00
StartDate=09/18/1951
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
This would get InstantAction working spawning F-86s, Mig-15s etc.
--- Above are essential steps. Optional steps follow.
6. Files for payware mods.
Go to the extracted contents of the third .7z file, and enter the folder named "Payware Files".
a. The contents in the folder "For Razbam Banshee" are for the F2H-2 aircraft sold by Razbam. If you have it, drop the contents from this folder into the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), and then drop the .LOD files from your purchase into their corresponding paths (banshee korea.LOD, and f2h2cockpit.LOD for the cockpit). Banshees will thus fly sorties in campaigns.
b. The contents in the folder "For YAP Essex" are for Carrier Pack 1 (CV-34 Oriskany and F9F) sold by Yankee Air Pirate. If you have it, drop the contents from this folder into the mod folder, and then drop Essex_Korea.LOD from your purchase into its corresponding path. Next, create a copy of the .LOD, and rename it "Essex_Korea_Col.LOD" (Without the "). This is crucial, as the game will use the collision LOD for ship deck positioning.
7. Alternate mods.
Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z).
a. The folder "F-86 Alternate Cockpit" contains modded F-100 cockpits for use on the F-86 series. If decided to use these cockpits, use the contents in the folder "With EXP2" if SF2 Expansion Pack 2 is installed; if not, use the contents in the "NO EXP2" folder.
b. The folder "F-86 Alternate Skins" contains SF1 F-86 skins adapted to SF2.
And that’s it, the setup is complete.
________________________________________________
Credits:
Tu-2S:
Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS)
An-2:
Pasko, Diego, Wrench
F7F-3N cockpit:
Stary
F-94B cockpit:
Stary
F-84E&G cockpit:
Flakiten, Brain32, Stary
WW2/Korea fx tests:
Stary
Mig-15 ADI fix:
Coupi
B-29 ini updates:
Crusader
F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds:
Jiver and Tiger33 (from IL2 SAS)
Seafury:
Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger
NK prop FMs for IL-10, La-11 and Yak-9:
Baffmeister
F9F panther flight model:
Baffmeister
KAW B-29 Pack:
Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock
F-86 Fighter Bomber Units skin pack:
Wrench
F4U-5 Corsair pack:
TMF, Crusader, Wrench, RussoUK, CrazyHorseB34
SF2 Colourful Korea:
Gunrunner
C-47 21TCS skin:
Wrench
C-47 skin pack:
paulopanz, Wrench
Li-2 Pack:
paulopanz, Wrench, Kesselbrut, Kubit
AN-M65:
ravenclaw_007
SF2 Wings over Korea (KAW) HiRes hangar and loading screens:
viper63a
Razbam Banshee tweeks:
Wrench, luk1978
AD-4NL 3w pack:
Wrench, Dels, Bunyap
Korean War pilot pics:
Capitaine Vengeur
Open cockpit method:
Coupi
YAP Essex Decals:
Paulopanz
F-86 Sabre/GunVal Sabre Pak:
Wrench: Skins, ini
Zurawski: 3D model, cockpit
Fubar512: FM, sounds
NDicki: SAAF Decals
Brain32: cockpit
Crab_02, Zurawski, Dave: RF-86F rework
Pappychksix: JASDF skin and decal
Wrench: USAF, ROKAF Skin and decal
Russouk2004: Wing Fence
FastCargo: Fakepilot
Ravenclaw007: Skin template
F-86 Sabre/GunVal Sabre Pak Update:
Crusader
F-86 120/200Gal Hi-def drop tanks:
Ravenclaw007
Mig-15/Mig-15Bis_NK:
Wrench: Skins, Pilot, ini
Fubar512: FM, sound
Stary: Cockpit
Pasko: Seat
Spillone104(?): VK-1 sound
Mig-15/Mig-15Bis Skin pack:
Paulopanz: Skins, decals, ini
Stary: Cockpit
Spillone104: pylons, sounds
Pasko: 150 tank
Gaunt, Y. Gordon: Reference
F9F-2:
Bobrock: 3D model, cockpit
Wrench: Skins, decals, ini
Spillone(?): engine sound
F9F-5P Photo Panther pak:
Pasko: original aircraft
ChampionsVA56: skin
Diego: pilot
Bobrock: sounds, cockpit
Wrench: ini
F-80 Shooting Star pak:
ErikGen: original aircraft
Kesselbrut: cockpit
Hgbn: skin template
Diego: pilot
Wrench: skin, decal, ini
Baffmeister: KAW FM update
F-94B Starfire:
ErikGen: original aircraft
Paulopanz: skin, skin template
Wrench: skin, ini
AD-4 Skyraider:
Dels: cockpit
Wrench: skin, decal, ini
AD-2 Skyraider:
Dels: cockpit
TMF: flap/gear sound
Timmy: AN/APS-4 pod
Wrench: skin, decal, ini
AD-4NL:
Dels: cockpit
Bunyap: AN/APS-31 pod
Wrench: skin, decal, ini
F4U/AU-1 Corsair pak:
TMF/Crusader: original aircrafts
Russouk2004: engine sound
Wrench: skin, decal, ini
Sundowner(?): skin
Yak-9P:
Cocas: 3D model
Paulopanz: skin
Baffmeister: FM
Pasko: cockpit
P-51D:
Wrench: skin, decal, ini
Baffmeister: KAW FM update
F-82G pak:
FastCargo: 3D model
Baffmeister: FM
Crisis(?): cockpit
Flogger23: skin, decal
Fubar512: sound
Wrench: skin, decal, ini
F-84E Thunderjet pak:
Russouk2004: 3D model, template
JSF_Aggie: skin
Zurawski: cockpit
Wrench: skin, decal, ini
F-84E ANG Tjets skin pak:
Russouk2004: 3D model, skin template
Wrench: skin, decal
F-84G Thunderjet pak:
Russouk2004: 3D model, skin template
JSF_Aggie: skin
TMF: Triple rocket rack
Wrench: skin, decal, ini
A-26B invader pak:
Timmy, Bobrock: 3D model, template
Hgbn: skin
Wrench: decal, ini
F7F-3N:
Geo: 3d model, skin
TMF: cockpit
Cliff11, Lex Luther, SabreDog Team, Zurawski: cockpit
Cliff11: 150 drop tank
Baffmeister, Cliff11, Charles: FM
Wrench: assembling
C-119:
MontyCZ: 3d model, template, skin
Soulfreak: skin
Kesselbrut: cockpit
Wrench: skins, decals, screens, assembling
Firefly:
Simon Porter: original aircraft
Kesselbrut: cockpit
Wrench: skin, decal, screen, ini
La-11:
Bunyap: 3D model, skin
Kesselbrut: cockpit
Wrench: decal, ini
RF-51D:
Wolf257, Crab_02, FastCargo: original aircraft
Crisis(?): cockpit
Wrench: skin, decal, assembling
IL-10:
Aleks: 3D model
Cocas: 3D upgrading/fixing
Spillone104: 3D edits, sounds
Baffmeister: FM
Paulopanz: skin, decal, screens
Seafury:
Simon Porter: original aircraft
DenisOliveira: pitot
Wrench: hangar
FastCargo: fakepilot
Derk: reference
Baffmeister: KAW FM update
Meteor8:
Wrench: skin, decal
B-29 Superfortress:
MontyCZ: original aircraft
Pinch: proploop sound
Wrench: hangar screen
Howling1: ini, sound
Gen1 Sabre Skins:
USAFMTL, Zurawski, Jimmy Bib
Independence CVL:
Yeyeye: original ship
eburger68: arrestor cable fix
Paulopanz: parking slots
Fubar512: sounds, skin
Wrench: skin
Atlanta CL, Cleveland CA:
Yeyeye
Fletcher DD:
GrinchWSLG: ship, skin, decal
Hinchinbrooke: ini
Typhoid, Ghost029: reference
Colossus CVL:
Hinchinbrooke
Cavalier DD:
Hinchinbrooke: original ship
Wrench, Paulopanz: rework, assembling
Essex edits:
Paulopanz
High-Res Runway Textures (rescaled):
JSF_Aggie
Map Counters, Pilot Pics:
Capitaine Vengeur
Briefing screen planning map:
Wrench
Original Campaign content:
Edward, luk1978
And huge thanks to TK for making such a fun game.
3,058 downloads
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Wings over Korea (3 of 3)
By Do335
Wings over Korea Part 3 of 3.
Part 1:
http://combatace.com/files/file/15221-wings-over-korea-1-of-3/
Part 2:
http://combatace.com/files/file/15220-wings-over-korea-2-of-3/
2,168 downloads
0 comments
Updated
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Wings over Korea (2 of 3)
By Do335
Wings over Korea Part 2 of 3.
Part 1:
http://combatace.com/files/file/15221-wings-over-korea-1-of-3/
Part 3:
http://combatace.com/files/file/15587-wings-over-korea-3-of-3/
3,268 downloads
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The Continuation War Pt. C
By ShrikeHawk
The Continuation War Pt. C (see Pt. A for a complete description).
363 downloads
- continuation war
- ww2
- (and 2 more)
0 comments
Submitted
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The Continuation War Pt. B
By ShrikeHawk
The Continuation War Pt. B (see part A for a complete description).
350 downloads
0 comments
Submitted
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The Continuation War Pt. A
By ShrikeHawk
Admin: This is complete install without any Campaigns. I didn't know where else to put it.
The Continuation War was fought between 25 June 1941 and 19 September 1944 between Finland and the USSR. This was a true David and Goliath battle. Finland cobbled together a small airforce from the obsolete aircraft of other countries and faced a colossal Soviet Sir Force. Finland should have been overrun within weeks, but that's not how it worked out... This is a tribute to the tenacity of the Finnish armed forces.
This is a complete install of the Continuation War. It is built for the benefit of those "without access" to the more diverse ww2 resources of the Development A-Team (DAT), though anyone is welcome to use this Continuation War install. In no way is this intended as a competing product for the A-Team's Winter War. Rather, it is an alternative for those unable to access DAT. This is an informal install. It is not offered as a final product, merely as something to get you flying in the region until further resources are available at CA. If some brave soul will make a Karelian Isthmus terrain, I'd be eternally grateful.
In this install you get:
- New skins
- Skins "adapted" for use over the battlefield.
- New Flight Models (FMs) with Aggressive AI.
- Sounds from AvHistory and others.
- New Menu screens and sounds.
Finnish Aircraft Include:
- Hawker Hurricane Mk I
- Curtiss Hawk 75A-8
- Morane Saulnier Ms.406
- VL Myrsky II
- Messerschmidt Bf-109G-2
- Messerschmidt Bf-109G-6
- Junkers Ju-88A-4
- Dornier Do-17Z
Soviet Aircraft Include:
- Hawker Hurricane Mk IIa
- Polikarpov I-16 Type 10
- Polikarpov I-16 Type 24
- Bell P-39N Airacobra
- Curtiss Kittyhawk Mk III
- Tupolev Tu-2
- North American B-25C
- Yakolev Yak-1B
- Yakolev Yak-9T
- Yakolev Yak-9D
- Yakolev Yak-9U
CREDITS*
Awesome Terrain: gillg (JonathanRL's TSF team)
Models: Veltro2K, Raven, Pasko, MontyCZ, Cocas, Wolf257, and Others
Cockpits: Stary, Kesselbrut, and Others
Sounds: AvHistory, and Others
FlightModels: Baffmeister, Charles, ShrikeHawk, and Others
Skins: Charles, Raven, ShrikeHawk, Spinners and Many Others
EnvironmentSystem.ini: Stary
3-D Clouds & EnvironmentSystem mods: ShrikeHawk
Guns & Weapons compiled by: Wrench
Thanks to Wrench in general. He had a hand in a lot of this stuff. He keeps the props flames burning, and answers a LOT of questions. Much appreciated Wrench.
* This compiles so many different projects over so many years and so many missing readme's, that there are many more people deserving credit than are listed. If you've been missed, I apologize profusely. Please let me know and I'll put your name in.
A few comprises were made to get this going. The Swedish terrain (produced by JonathanRL's TSF team) is modern Sweden. However it has an old world feel to it that plays well in a ww2 install. Pasko's Yak-9P stands in for the Yak-1B, Yak-9T, Yak-9D, and Yak-9U. There are minor differences between the versions so visually, the Yak-9P is an excellent stand-in. There is one "What If" included. The Fiat G.55 did not fly for Finland. In reality, Germany was very impressed with the G.55 and collected up to 42 examples for study. What happened to them after that? Well, they might easily have been donated to Finland like so many other aircraft.
INSTALLATION:
- Download all three parts
- Create a new Theater-Specific install. Best choice is SF2:Europe.
Create it with this name exactly: StrikeFighters2 ContinuationWar
Good instructions on this are available here:
http://combatace.com/topic/74835-creating-the-eratheatre-specific-ww2-install/
- Go to your new Mods Folder main directory.
- From download Copy & paste the folders: Flight, Menu, Sounds, Terrains.
- Go to mod folder's Objects Folder. Empty the Aircraft Folder, and the GroundObjects Folder.
- From your download, copy & paste the aircraft in the Aircraft folder into your mod folder's Aircraft folder. Do the same with GroundObjects.
- From your download, copy & paste the folders: Decals, Guns, Pilots, Weapons into your mod folder's Object folder.
____________________
This install should not include any A-Team files or assets per agreement. If it does, this is a mistake. Let me know and I will remove those files.
410 downloads
- finland
- complete install
- (and 2 more)
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Operation Burning Sands add-on
By ignacioc91
Hi!!! Some years ago I had the idea of adding aircrafts to campaigns, and now I have the time and GPU to make it real :)
This is is Operation Burning Sands based on Malibu 43's great "SF2 Campaign for Desert4 v1.0" http://combatace.com/files/file/14812-sf2-campaigns-for-desert4/
It adds USN Skyraiders, Mercenary J-5 and Su-7 and French Armée de l'Air Mystères. I hope you like it!!!
Requirements: You'll need a SF2 Full-merged install.
*SF2 Campaign for Desert4 v1.0 (link above)
*Shenyang J-5 by Paulopanz: http://combatace.com/files/file/10412-shenyang-j-5/
*I highly recommend Stary's MiG-17 cockpit for the J-6: http://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/
*Super Mystère B2 cockpit by Stary: http://combatace.com/files/file/16082-super-mystere-b2-cockpit/
*Su-7 cockpit by Stary: http://combatace.com/files/file/14215-su-7-bbmbmk-cockpit/
*A-1H Skyraider by Dels: http://combatace.com/files/file/12337-flyable-a-1hj-skyraider-for-sf2v-ver-10/
I would like to thank Eburger68 for his help, Stary for his cockpits, Dels and Paulopanz for their models and, of course, Malibu 43 for his Desert 4 campaigns, Piecemeal for his Desert 4 terrain and Centurion-1 for the Mountain Regions add-on
I hope you enjoy it. Any problem or question, just PM!!
Cheers
Ignacioc91
226 downloads
0 comments
Submitted
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USAF 12 days 92th FIS F-86A-5
By regula50
USAF 12 days 92th FIS F-86A-5 campaign
For Strike Fighters 2 Europe
This campaign with 24 missions cover the periode Aug 5, 1953 to Aug 16, 1953.
Fictional, but based after a real event by the end of the Korean War.
Units(air and armour)bases and deployment after real figures by August 1953.
Need Expansion Pack 1 for MiG-15bis, Meteor F8 and Vampire FB.5 and
Expansion Pack 2 for MiG-15.
Campaign utilised the following extra aircrafts(to download),all availables by Combat Ace:
F-86A-5(Korea for base model and Europe for textures)(By Wrench)
F-86F-40(European version textures, 22FDS, 23FDS, 53FDS, 417FBS)(By Wrench)
F-84E(Korea version)(By RussoUK/Wrench)
F-84G(base model)(By RussoUK/Wrench)
Sabre4(RAF)(By Wrench)
DH Venom 1.3(By paulopanz)
Dassault Ouragan MD-450(with Armée de l'air textures)(By paulopanz)
MiG-15UTI by Pasko
MiG-15UTI Midget Collectior Edition 1.0(For Czechoslovaquia and Poland textures)(by paulopanz)
Many thanks them to all.
As usually all info and others in the readme.
Happy flight and enjoy.
Update 24-02-16.
Added 730 IAP and 899 IAP(both regiments with MiG-15/15bis deployed in Germany between Aug 1949 and 1954).
Revised armor/fire suppression protection systems of MiG-15, MiG-15bis and IL-28.
156 downloads
0 comments
Updated
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SF2 "Civil/Firefighter" Mod Part 5B
By Wrench
SF2 "Civil/Firefighter" Mod Part 5B 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 5b of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 5B contains the following items:
Objects/
Aircraft
(please note this is the 2nd, and last half of the aircraft folder.)
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
this concludes the uploads!
Have at it folks; make something of this or at the very least, HAVE SOME FUN!!
182 downloads
0 comments
Submitted
-
SF2 "Civil/Firefighter" Mod Part 5A
By Wrench
SF2 "Civil/Firefighter" Mod Part 5A 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 5a of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 5A contains the following items:
Objects/
Aircraft
(please note this is the 1st half of the aircraft folder. Part 5B will contain the rest. It was just way too large to make one zip of)
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
181 downloads
0 comments
Submitted
-
SF2 "Civil/Firefighter" Mod Part 4
By Wrench
SF2 "Civil/Firefighter" Mod Part 4 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 4 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 4 contains the following items:
Objects/
Decals
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
172 downloads
0 comments
Submitted
-
SF2 "Civil/Firefighter" Mod Part 3
By Wrench
SF2 "Civil/Firefighter" Mod Part 3 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 3 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 3 contains the following items:
Terrains/
Bowl
The terrain is a full 4-season, using Stary's GermanyCE set.
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
162 downloads
0 comments
Submitted
-
SF2 "Civil/Firefighter" Mod Part 2
By Wrench
SF2 "Civil/Firefighter" Mod Part 2 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 2 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 2 contains the following items:
Objects/
GroundObject
Guns
Pilots
Weapons
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
177 downloads
-
SF2 "Civil/Firefighter" Mod Part 1
By Wrench
SF2 "Civil/Firefighter" Mod Part 1 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 1 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 1 contains the following items:
Effects
Flight
Menu
Missions
Sounds
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. I've tried, as best as possible, to keep each part a managable size.
You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
171 downloads
-
NATO Fighters 4+ Patch Post Dec 2009 Patch Level
By Dave
Thanks to eburger68 for the incredible work he did on getting this updated. Thank you sir.
Dave (USAFMTL)
-------------------------------------------
NATO Fighters IV+: Post-Dec2009 Update Pack
-------------------------------------------
This package contains an update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
1) Updates the NF4+ add-on for use with the SF2E
Dec2009 & later patch levels.
2) Adds several new aircraft and AAA objects.
3) Adds a number of new textures to existing aircraft.
4) Fixes or updates numerous other files in the
original NF4+ mod.
This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, or May2010. If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
To get to the original NF4+ files you need to go here:
http://combatace.com/files/category/407-sf2-series-add-on-missions-and-campaigns/
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Aircraft
------------
- Canberra B(1)8: added
- F-4M_80_TMF: added
- F-4M_85_TMF: added
- F-4JUK: added
- Su-24: added
Upgraded Aircraft
-----------------
- B-57B : made flyable
- EF-111A: updated LODs
- F-111D: updated LODs
- F-111F: updated LODs; added missing SLIMER.TGA to skins
- F-4D: added USAFGrey1 skin
- F-4D_67: added USAFGrey1 skin
- F-4D_75: subbed Sundowner's USAFCamo1 textures
- F-4D_78: subbed Sundowner's USAFCamo1 textures
- F-4D_78: added USAFGreen1 skin
- F-4E_75: subbed Sundowner's USAFCamo1/2 textures
- F-4E_78: subbed Sundowner's USAFCamo1/2 textures
- F-4E_78: added USAFGreen1 & USAFGrey1 skins
- F-4G_85: added 81st TFS skin
- F-4M: added custom sounds
- F-4M_75: added custom sounds; adjusted USERLIST.INI
- F-16A Block 1: added Kreelin's Sep. 2008 fm
- F-84F_MF: added ThirdWire SF2 flight model
- Jaguar GR.1: added 2 RAF skin; tweaked names of others
- Mirage 5BA/IIIC/IIIE: added ThirdWire SF2 flight models
- Mirage IIIC: added BleuDA skin
- RF-84F: added French skin (sans Suez stripes)
- RF-84F: added 52c skin (per Campaign 1)
- Tornado GR.1A: added 14 sqn skin
- Other: added new hangar/loading screens, loadout images,
UserLists, destroyed models, & damage holes to aircraft
as appropriate/needed
Other Updates
-------------
- Campaigns 1-4: updated & corrected
- Flight: added sight textures for F-117A, AV-8B, & Su-25
for adjusted years
- AAA: updated ground units & guns; added tracers
- AAA: added Gepard, M-167 VADS, & M-42 Duster
- AAA: added ZPU-4 & ZiL-157 ZPU-1
- EnvironmentSystem: re-configured cloud layers to eliminate
unsightly clipping
- Terrain: added LimitedNations statement to main .INI; added
Spain & USMC to Nations.INI
- Other: added a number of weapons, pilots, guns, & sounds
either to support new aircraft or to fill in previously
missing items
General SF2 post-Dec2009 Updates
--------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Damage Holes: changed to .DDS on default aircraft
- F-4 DATA.INIs: updated to use new node names
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: copied to aircraft texture folders
** Please note that this update package includes all the fixes and updates from the "NF4+ Fixpack & AAA Add-on" released in Oct. 2009.
~~~~~~~
Credits
~~~~~~~
As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
The Mirage Factory & Sundowner ...... F-4M_80, F-4M_85, F-4JUK
Sundowner ........................... new USAF F-4 skins
Ahmed Junaid Raza ................... Canberra B(1)8
Veltro2K, Lindr2, & Tunderchief ..... Su-24 Fencer
FastCargo ........................... updated E/F-111 lods
Suicidal/Banidos Team ............... M-167 VADS
Gabilon & MiGMaster ................. Gepard
Kesselbrut .......................... ZiL-157 ZPU-1
Kreelin ............................. F-16A Block 1 flight model
Credit for the original NF4+ add-on goes to Column 5, Dave (USAFMTL), hgbn and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
Thanks to Crusader and Brain32 for assistance putting this update pack together.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
2,911 downloads
-
NATO Fighters 4+ Part 5
By Dave
NATO Fighters Update #5 by eburger
This version is for the latest patch versions and lots of "goodies".
You will need NF4+ Parts 1-4 of course to have a complete mod.
-----------------------------------------------
NATO Fighters IV+: Post-Dec2009 Update Pack # 5
-----------------------------------------------
This package contains a fifth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
1) Adds new aircraft and ground objects
2) Adds new textures to existing aircraft
3) Adds large number of new ground objects
4) Updates or adds over 200 weapons and guns
5) Fixes or updates numerous other files in the
original NF4+ mod
6) Updates items for May2011 & Exp. Pack 2 compatibility
This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level and that already have the first four NF4+ update packs applied.
IMPORTANT: If your NF4 installation includes Exp. Pack 2, you must be running at the May2011 patch level or later.
Please note the those running at the May2011 patch level or later will have an additional installation step to add update files for that patch level to their installations. Those running SF2E Expansion Pack 2 will have still another installation step (after installing the May2011 updates).
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
BEFORE YOU INSTALL
Before installing this update pack, please ensure that:
- your SF2E installation is patched to at least the Dec2009 patch level;
- the original NF4+ add-on is installed;
- the first four update packs (or patches) are applied to your NF4+ installation.
The four original NF4+ installation packages can be obtained from CombatAce:
http://combatace.com...-1-main-folder/
http://combatace.com...objects-folder/
http://combatace.com...craft-folder-1/
http://combatace.com...craft-folder-2/
The first four update packs can also be had at CombatAce:
http://combatace.com...09-patch-level/
http://combatace.com...-update-pack-2/
http://combatace.com...-update-pack-3/
http://combatace.com...-update-pack-4/
The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
INSTALLING THE UPDATE
Installation of this update is simple.
1. Copy the contents of the \1_All_Patch_Levels directory to your SF2E Mod Folder,
overwriting as prompted.
If you are NOT running at the May2011 patch level or later (incl. exp. Pack 2),
then you're finished. If you are running at the May2011 patch level or later,
then proceed to the next step.
2. May2011 Patch Level: if you are running at the May2011 patch level or later, then
copy the contents of the \2_May2011 directory to your SF2E Mod Folder, overwriting
as prompted.
If your NF4+ install does NOT include Exp. Pack 2, then you're finished. If your
NF4+ includes Exp. Pack 2, then you have one more step.
3. Exp. Pack 2 Only: copy the contents of the \3_ExpPack2 directory to your SF2E Mod
Folder, overwriting as prompted.
That's it. You're finished.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Aircraft
- AV-8A Harrier
- Su-17
- Su-17M2
- Su-17M4
- Su-20A
- Su-22
- Su-22M
- Su-22M3
- Su-22M4
- Su-24M
- Tu-22M3
Other New Items
- added 26 new ground objects, including APCs, tanks, trucks,
as well as misc. other items
- added large number of new weapons & tanks, many to support
new aircraft
- added 8 new guns
- added 11 new pilots/seats (most for new aircraft)
- added 28 new sounds (most for new aircraft)
Aircraft Updates (All Patch Levels)
- adjusted shadow data for a number of aircraft
- performed minor tweaks/corrections to F-86K, F-102A, F-104A, F-106A,
MiG-15bis, MiG-29As, Mirage 5BA, Mirage IIIC (TMF), Mirage IIIE (TMF),
Su-27, & Tornado F.3
- tweaked flight models for all F-16As
- overhauled rocket stations/loadouts for F-84F (TMF)
- added new camo texture to F-86K
- updated Javelin w/ Wrench's mods
- added six new textures to Javelin
- overhauled MiG-31 w/ updated avionics & loadouts
- overhauled flight models for Mirage 2000C & Mirage 2000D/N
- added new drop tanks for Mirage 2000C
- overhauled avionics & loadouts for Su-9B, Su-11, Su-15A, Su-15TM
- completely overhauled Su-17M & Su-17M3
- overhauled Su-24
- overhauled Yak-25M & Yak-28B w/ latest updates from Lindr2
- added several new skins to Yak-25M
Misc. Updates (All Patch Levels)
- updated campaigns, incorporating latest updates from ThirdWire
- performed large number of weapons updates/tweaks
- updated a number of Soviet AAA guns, SAMs, and radars
- removed ability to target aircraft from several Soviet tanks
- updated SquadronList.INI to incorporate Aug2011 additions
- updated SoundList.ini to incorporate May2011 changes
May2011 Updates
- updated WP effects w/ Stary's changes
- updated EnvironmentSystem.INI for May2011 using tweaks/changes
from Stary & PanamaRed
- updated B-57B, Hunter 4, Hunter 5, Hunter 6, Hunter 51, Hunter 9,
& MiG-15bis to incorporate May2011 changes (already done for Exp.
Pack 2)
- updated CF-104s, F-104G, & F-104G_82 to incorporate May2011 changes
- incorporated new May2011 skins into CF-104_72, F-4M, F-4M_75, F-84F,
Hunter 4, Hunter 5, Hunter 51, Hunter 6, Hunter 9, & Mystere IVA
Exp. Pack 2 Updates
- updated campaigns, incorporating latest updates from ThirdWire
- incorporated new May2011 skins for Canberra 2, Canberra 6, Canberra 20,
Hunter 1, & Hunter 2
~~~~~~~
Credits
~~~~~~~
As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
Wrench ........................................... AV-8A Harrier for SF2
Stary & PanamaRed ................................ updated EnvironmentSystem.INI
Paulopanz ........................................ F-86K updates
Wrench ........................................... Javelin updates & new skins
The Mirage Factory ............................... updated flight models for Mirage 2000C/D/N
Lindr2 ........................................... Su-17, Su-17M2, Su-17M4, Su-20A, Su-22
Su-22M, Su-22M3, Su-22M4
Lindr2 ........................................... updates for Su-17M & Su-17M3
Lindr2 ........................................... Su-24M
Lindr2 ........................................... updates for Su-24
Paulpanz ......................................... Yak-25M updates
Lindr2 ........................................... Yak-28B updates
Pasko ............................................ Euro & Desert SAMS/Vehicles Packs
Abhi ............................................. AN-TQ1 Avenger
Wrench ........................................... M-51 Skysweeper, SA-8/B Mobile SAMs,
US 90mm AA
Ojcar & Kesselbrut ............................... Bofors L70 AA Gun
Kesselbrut/Gerald14 .............................. M3A1
Kesselbrut ....................................... ZiL Family Transport Pack
Crusader ......................................... BM-14-16 Katyuscha Mod
RebelRyder ....................................... BMP-1, BMP-1_AT-3, BRDM-2, BRDM-2_AT,
BRDM-3, ZiS Canvas
Suicidal ......................................... BTR-60, Humvees
Razvan Stanciu & EricJ ........................... BTR-80A
grumpapotamus .................................... Lynx APC
bigal1 ........................................... SCUD Launcher
Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
22 Aug. 2011
1,939 downloads
-
1948 War for Independence/1956 Suez Crisis
By Dave
This mod encompasses a 1948 war for independence campaign and an add to the default campaign by adding most of the missing units and countries involved. It’s as close as I could get it but I am sure someone will say it’s lacking something.
READ THE README!!!!!!!!!!!!!!
-------------------------------------------------------
48-56 Mod Update: Change Log
-------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SEP. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes & Updates
---------------
- updated key INIs to support the May2011 & later patch levels
- added some default objects so that the mod install can function
as a complete, self-contained Mod (i.e., you can generate a new,
separate Mods folder, delete the \Aircraft and \GroundObject
folders, and install only what's included in this mod package)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APR. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- minor fixes to Independence War campaign
- minor fixes to La Fayette
- minor corrections to Canberra tip tanks
- minor corrections/tweaks to all three Seahawks
Updates/Additions
-----------------
- overhauled Suez & Kadesh campaigns to incoprorate
new units, skins & use more realistic unit strengths
- updated SquadronList.INI
- added several new weapons
- added new EAF, IDF, & French skins to C-47A
- C-47A now flyable with custom cockpit
- added new EAF & SyAAF skins to Il-28
- added new numbering & kill-mark decals to Meteor 8
- added kill-mark decals to MiG-15bis
- added MiG-15UTI w/ four Arab skins
- minor corrections to Mystere IVA decals
- added six new skins for the Ouragan
- all new skins/decals for all three Seahawks
- added new skins & decals to Vampire 52
- added new custom cockpit (based on Meteor 8) to
Vampire 52
- added RAF pilots for Canberra
- added F-84F tank textures
- added MF F-84F for Alternate Hunters Campaign
- added Arab Medals Pack
* Note: all new skins, decals, cockpits, & medals in this
update were kindly supplied by Paulopanz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAN. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- supplied missing muzzleflash.tga
- fixed landing deck on HMS Albion
- tweaked deck data on other carriers
- fixed carrier landings for SeaHawks
- fixed carrier landings for Corsairs
- fixed carrier landings for Wyvern
- fixed bomb sight on Canberra B.2
- corrected errors in SeaHawk drop tanks
- added RadarFamilyName data to several ground objects
Updates/Additions
-----------------
- updated F-84F to incorporate new fuel tank nodes
- updated Hunter 5 for Exp. Pack 2 to incorporates model changes
- updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
- swapped out old Canberra fm for 3rdWire SF2 fm
- tweaked flight model for SeaHawks
- overhauled SeaHawk FB.3 loadouts
- made minor updates to Spitfires & P-51D
- added Tank_Venom for Venom FB.4
- added two skins to Canberra B.2
- updated Suez & Kadesh campaigns to include new Venom drop tank
- updated FlightEngine.INI for Exp. Pack 2 & later
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
- updated IsraelMe.INI to include Water & Location .BMP pointers
- added Su-85 & Su-100 for Arab forces
- added IDF Super Sherman for Israeli forces
- added 15 new weapons
- updated several guns; added 85MM_D-8TG
- added new campaign/base screen for naval units in Suez campaign
- tweaked CampaignStart/End texts for Suez & Kadesh campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JULY 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from ???
--------------
Eric Howes
(eburger68)
26 July 2010
28 Jan. 2011
19 Feb. 2011
Thank you to these contributors:
Monty CZ for the S-199. What a masterpiece.
Florian for the updated RF-84F. She is uber good now.
Gunrunner for the RF-84F skins. Perfect is not the word for it.
Paul for the extensive work ON many many skins for the mod.
guyran for the Arab version of the campaign.
Wrench for the many add ons via Geo also the terrain work.
Jimbeamer5 for his skin work.
C5 for the FM work on the F4U-7
Crusader for fixing the AU-1 and the F4U-7 and all the little tweaks.
The Mirage factory for the Corsairs and other models.
Bunyap for the Seahawks and Harvard
Wilco my savior on the P-51 and Sptit skins
Pasko for the Mossie and the MD-450
Veltro for the Stirling and Halifax mods. Thanks Ed.
kulbit80 for some skins a planning maps.
eburger for tons of fixes and the MK1 eye ball.
Lloyd for the skins on the Mossie and the Iraqi Sea Fury
Skippybing for the Wyvern.
Kess for the pits.
Hinch for the great carriers.
If I forgot anyone, let me know. I will correct it.
My apologies ahead of time.
Enjoy
Dave USAFMTL
10 Jun 10
Missing cockpit pictures for the Wyvren added.
16 Jun 10
Various fixes by eburger68
26 Jul 2010
---------------------------------
8-56 Mod Update: Change Log
-------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAN. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- supplied missing muzzleflash.tga
- fixed landing deck on HMS Albion
- tweaked deck data on other carriers
- fixed carrier landings for SeaHawks
- fixed carrier landings for Corsairs
- fixed carrier landings for Wyvern
- fixed bomb sight on Canberra B.2
- corrected errors in SeaHawk drop tanks
- added RadarFamilyName data to several ground objects
Updates/Additions
-----------------
- updated F-84F to incorporate new fuel tank nodes
- updated Hunter 5 for Exp. Pack 2 to incorporates model changes
- updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
- swapped out old Canberra fm for 3rdWire SF2 fm
- tweaked flight model for SeaHawks
- overhauled SeaHawk FB.3 loadouts
- made minor updates to Spitfires & P-51D
- added Tank_Venom for Venom FB.4
- added two skins to Canberra B.2
- updated Suez & Kadesh campaigns to include new Venom drop tank
- updated FlightEngine.INI for Exp. Pack 2 & later
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
- updated IsraelMe.INI to include Water & Location .BMP pointers
- added Su-85 & Su-100 for Arab forces
- added IDF Super Sherman for Israeli forces
- added 15 new weapons
- updated several guns; added 85MM_D-8TG
- added new campaign/base screen for naval units in Suez campaign
- tweaked CampaignStart/End texts for Suez & Kadesh campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JULY 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from ???
48-56 Mod Update: Change Log
---------------------------------
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from Kulbit80
--------------
Eric Howes
(eburger68)
2,171 downloads
-
SF2 Falklands Mod
By Dave
--------------------------------------------------
Kesselbrut's
"Falklands '82" (Operation Corporate)
for Strike Fighters 2
--------------------------------------------------
This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
This update pack should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Dec2009 patch level (the Jun2010 patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires either the original Strike Fighters 2 (with the Desert terrain) or Strike Fighters 2: Vietnam (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
STEP 1: PREPARE THE MOD FOLDER
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the Falklands'82 mod proper.
STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER
This is the easiest step.
- Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
- Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
STEP 3: EDIT OPTIONS.INI
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=HarrierFRS1
MissionMap=Malvinas
StartTime=15:15:00
StartDate=05/21/1982
StartTimeDeviation=10
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1982
EndYear=1983
Save your changes and close the Options.INI file.
STEP 4: Optional Step for SF2V Users
This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
- In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
- In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation of Optional Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
- Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
- WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game Play Notes (PLEASE READ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are some important things you should know about playing this updated version of the "Falklands '82" mod.
1. Single Missions vs Campaigns
Like the original "Falklands '82" for SFP1, the Malvinas terrain here is set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
Campaigns: both campaigns automatically start on May 1, 1982, and continue
into early June 1982.
Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
you set the date to 1982, you may get a CTD (crash to desktop)
when attempting to start the mission.
As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
2. Recommended "Gameplay Options"
Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
3. Canberra Bomb Sight
In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
4. Carriers
All Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
5. Infanty Speed
Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
~~~~~~~~~~
Known Bugs
~~~~~~~~~~
There are a few bugs (none "showstoppers") that you should be aware of.
1. Stanley Airfield
The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
2. Non-paved Airfields
When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
3. Rapier SAMs
The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
4. Helicopters & AI Pilots
All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
5. Comrpnt's Missions
Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod was released in December 2010. In January 2012 it was updated with the following fixes and changes:
Fixes & Updates
---------------
- campaigns overhauled, with revised AirOffensive schedules, unit start
dates, and other minor changes
- variant of Argentinean campaign added (Operation Rosario), which bases
3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
of Rio Grande Airbase
- Operation Corporate campaign now allows players to fly the small detach-
ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
- flak & bomb effects fixed to reduce cartoonishly large debris
- Formation.INI updated to reflect changes from the latest 3rdWire patches
- terrain Tyes.INI overhauled to standardize data and better organize/
prioritize target types for campaigns
- terrain Targets.INI tweaked to fix various minor errors & address
problems with front line
- front line (Movement.INI) adjusted to correct problems with game engine's
handling of certain target areas in campaigns
- Exocet ASMs changed to allow them to hit moving targets in Single Missions
- ship-based SAMs overhauled to improve performance
- most warships tweaked to improve performance of ship-based SAMs
- Super Etendard's weapon stations tweaked to correct roll to the left
- Super Etendard's cockpit position moved forward
- Super Etendard's decals.INI fixed to show all decals
- Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
- AIM-9 Sidewinder rails added to A-4Q Skyhawk
- CruiseSpeed for all Skyhawks boosted slightly
- mission radii for all Harriers reduced to prevent them from flying
missions against the Argentinean mainland
- UH-1H flight model tweaked for performance
- ground-based SAMs, AAA, & radars tweaked to improve performance
In September 2011 this mod was re-released following extensive bug fixes, changes, and additions.
Fixes
-----
- missing/incorrect Sea Harrier decals
- bright white Sidewinder rails on Sea Harrier
- A-4 nation decals missing
- non-working nozzel on Sea Harrier
- incorrect alignment/decals for UH-1H
- wrong missiles on Mirage IIIEA
- Mirage IIIEA unable to maintain expected high altitude speed
- wrong .INI pointer for A-109A unit in Malvinas campaign
- Type_12M frigate not appearing in terrain
- front line leaves British ships on Argentine side in campaign
- wrong alignment for Port Howard target area
- wrong model for AR_R-530R
- wrong squadron for Harrier GR.3 (No.1 not No.3)
- loadout/weapon stations problems with S-2F Tracker
- rolling radius on Super Etendard nose wheel too high
- Airfields 1,2,5 use mix of old/new runway textures
- MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
- Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
- Harrier FRS.1 damaged 50% when landing on carriers
- aircraft on use ski jump improperly on Hermes
- AI pilots land incorrectly on Hermes
- double green Pucara's 1-Tex skin wrong color-depth
- AI pilots w/ Twin Otter not take off/land correctly
- AI pilots w/ T-34C Mentor not take off or fly correctly
- wildly inaccurate squadron strengths in campaigns for some aircraft
- "Intelligence" values on wrong force/side in Malvinas campaign
- some number decals not appear on aircraft in campaigns
- other minor errors in campaign DATA.INIs
- ReadMe for Malvinas WP not included
Additions
---------
- RWR/ECM corrections on Harrier GR.3
- overhauled decals on Harrier GR.3
- engine updates on Harrier GR.3
- loadout updates on Harrier GR.3
- RWR/ECM corrections on Sea Harrier FRS.1
- engine updates on Sea Harrier FRS.1
- loadout updates on Sea Harrier FRS.1
- corrected black skins from Elephant for Sea Harrier FRS.1
- new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
- corrected 809 skins from PanamaRed & Elephant
- overhauled decals for Sea Harrier FRS.1 based on work by Elephant
- Lynx & Sea King upgrades by dtmdragon
- Argentine pilot pics from IceMan
- new RAF & RN pilots from Elephant & PanamaRed
- new SquadronList.INI from STORM w/ texture data keyed to it
- WATERNORMAL.BMP from SF2 Desert.CAT
- optional verions of WATERNORMAL.BMP from luk1978
New Optional Items
------------------
- 3rdWire Nesher-based Dagger (SF2I only)
- 3rdWire Mirage IIIEA cockpit (SF2I only)
- 3rdWire Harrier GR.3 (SF2E only)
- 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
- alternate WaterNormal.BMPs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
General SF2 post-Dec2009 Updates/Conversions
--------------------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: moved to aircraft texture folders
- UserLists: added UserList.INIs to all aircraft
- AircraftShortNames: added AircraftShortName statements
to all aircraft
- Damage models: added aircraft damage models to all air-
craft DATA.INIs
- Decals: moved all aircraft decals to \Decals folder
- Pilots & Seats: moved all pilots & seats to \Pilots folder
- Radar frequencies: added radar frequency data to aircraft
radars, RWR statements, anti-radiation missiles, & ground
radars (not ships)
- converted weapons & guns to SF2
Other Updates & Fixes
---------------------
- added damage .TGAs to several aircraft
- tweaked weapons loadouts/stations on several aircraft
- updated flight models on Mirage IIIEA, IAI Dagger, Harrier
GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
Etendard, T-34C Mentor, & IA-58a Pucara
- tweaked flight models on most remaining aircraft to make
them SF2-friendly
- added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
- added new Hangar & Loading screens for a number of aircraft
- made minor correction/fixes to most aircraft
- replaced original cloud mod with Cellinsky's WideSky cloud mod
- updated original Menu screens and added a few new ones to round
out the set
- created new InstantAction.INI
- added custom SpeechSystem.INI to suppress some gun-firing radio
calls ("He's firing his guns!")
- carried over original Nations.INI tweaks to SF2 Nations.INI
- added custom pilot pics from comrpnt's mod pack
- carried over relevant customizations from original Formations.INI
to SF2 Formations.INI
- added several new sounds & updated SoundList.INI
- tweaked flak guns to improve effectiveness & use new effects
- fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
now working
- added bobrock's Invincible re-paint skin
- converted main terrain .INIs to SF2 standards
- added seven new terrain target areas for temporary ship locations
to TARGETS.INI
- added new terrain items (static models, ships, etc) to TYPES.INI
- added new terrain items (static models, ships) to TARGETS.INI
- fixed StanleyAirfield_DATA.INI to enable aircraft to take off
- tweaked FOB_DATA.INI to allow more than four aircraft to take
off properly from Port San Carlos FOB
- implemented custom terrain lights from comrpnt's mod pack
- updated campaigns for SF2-compatibility (& added MB-339A)
New Air & Ground Items
----------------------
- MB-339A ARA
- Twin Otter
- Type 12L frigate
- Type 21 frigate
- Type 22 frigate
- Sotoyomo & Z-28 patrol craft
- Argentine Mercedes trucks (Trucks camiones)
- Banidos team static terrain models
- several new weapons or weapons models
~~~~~~~
Credits
~~~~~~~
This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
comrpnt .......................... Falklands Mod & Mission Pack
ChrisBV .......................... Sea Harrier Pack
NeverEnough ...................... IA-58a Pucara for SF2
Tracker & Syd Adams .............. Twin Otter
ID(io)T Team...................... MB-339A
Banidos Team ..................... Static Malvinas Models
Banidos Team ..................... Trucks Camiones
Banidos Team ..................... Type 12L, 21, & Type 22 frigates
bobrock .......................... Invincible re-paint skin
Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
Adrian Benetti ................... Malvinas Weapons Pack
ChrisBV .......................... Falklands War-era Weapons Mini-Pack
Cellinsky ........................ WideSky cloud mod
SayWhat?! ........................ IA-58a Pucara skins
JefeFOSS ......................... Canberra FAA Oscuro skin
PGC .............................. Mirage IIIEA skins
torno & HrntFixr ................. C-130/KC-130 skins
torno ............................ ARA Sea King skin
Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
Fallschirmjager, & 3-A-305
PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
Mentor fixes, Pucara fixes
Elephant ........................ updated Harrier FRS.1 skins & decals
STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
luk1978 .......................... new WaterNormal.BMP versions
Ice Man .......................... Argentine pilot pics
dtmdragon ........................ Lynx & Sea King upgrades
torno ............................ Dagger skins & antennas for 3rdWire Nesher
Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
ataribaby ........................ Super Etendard fixes
Wrench ........................... Exocet ASM fixes
Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
15 November 2010
5 Jan 2012
5,076 downloads
-
NATO Fighters IV+: Post-Dec2009 Update Pack # 4
By Dave
-----------------------------------------------
NATO Fighters IV+: Post-Dec2009 Update Pack # 4
-----------------------------------------------
This package contains a fourth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
1) Adds new aircraft and ground objects
2) Makes several aircraft flyable
3) Adds new textures to existing aircraft
4) Updates over 100 weapons and guns
5) Fixes or updates numerous other files in the
original NF4+ mod
6) Updates items for Exp. Pack 2 compatibility
This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, Jun2010, or Dec2010 -- and that already have the first, second, and third NF4+ update packs applied.
Please note the those running SF2E Expansion Pack 2 (Dec2010) will have an additional installation step to add Exp. Pack 2 update files to their installations. There are also several "optional" items included in this package -- see below for more information on what they are and how to use them.
If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
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Installation
~~~~~~~~~~~~
BEFORE YOU INSTALL
Before installing this update pack, please ensure that:
- your SF2E installation is patched to at least the Dec2009 patch level;
- the original NF4+ add-on is installed;
- the first, second, & third update packs (or patches) are applied to
your NF4+ installation.
The four original NF4+ installation packages can be obtained from CombatAce:
http://combatace.com...-1-main-folder/
http://combatace.com...objects-folder/
http://combatace.com...craft-folder-1/
http://combatace.com...craft-folder-2/
The first three update packs can also be had at CombatAce:
http://combatace.com...09-patch-level/
http://combatace.com...-update-pack-2/
http://combatace.com...-update-pack-3/
The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
INSTALLING THE UPDATE
Installation of this update is simple.
1. Copy the contents of the \All_Patch_Levels directory to your SF2E Mod Folder,
overwriting as prompted.
If you are NOT running Exp. Pack 2, then you're finished. If you are running
Exp. Pack 2, then you have one more step.
2. Exp. Pack 2 Only: copy the contents of the \Dec_2010_Patch directory to your
SF2E Mod Folder, overwriting as prompted.
That's it. You're finished. Please look over the next section on "optional" items included here that you may want to install.
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Optional Items
~~~~~~~~~~~~~~
The \_Optional directory included in this package contains files to make three aircraft flyable (one available only in Exp. Pack 2). If you have SF2I you might have already made the other two flyable, in which case you you do not need these files.
Here's what's available (by directory).
Canberra20: Contains files to make the Exp. Pack 2 Canberra B.20 flyable. If you
installed Exp. Pack to an install merged with the original SF2 (w/ the
mercenary canmpaign and Desert terrain) then the Exp. Pack 2 installer
should have dropped the Canberra20 in your \Aircraft folder. Simply
copy these files to your \Objects\Aircraft\Canberra20 folder to make
the aircraft flyable.
Mirage5F: Update 3 included files to make the Mirage 5F flyable, but additional files
from SF2I were required. If you do not have SF2I, you can use the alternate
files in this folder to make the Mirage 5F flyable. Simply copy these files
to your \Objects\Aircraft\Mirage5F folder to make the aircraft flyable.
MystereIVA: Update 3 included files to make the Mystere IVA flyable, but additional files
from SF2I were required. If you do not have SF2I, you can use the alternate
files in this folder to make the Mystere IVA flyable. Simply copy these files
to your \Objects\Aircraft\MystereIVA folder to make the aircraft flyable.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes
-----
- large number of weapons updates/tweaks
- added internal gun ammo wt data for several aircraft
- minor corrections to FlapLid radar unit
- added missing cockpit files to several aircraft
Updates (All Patch Levels)
--------------------------
- updated & revised campaigns
- revised USAF F-4 loadouts
- misc. aircraft fixes, incl. re-naming the old
Lightning F.6 to avoid conflicts with new one
- overhauled Lightning F6 flight model to match 3rdWire fm
- tweaks to AlphaObject settings in the terrain DATA.INI
- AMD_SM_B2: new Super Mystere cockpit
- F-100D_59_RDAF: tweaked skins for SF2 mapping
- F-100D_64_RDAF: tweaked skins for SF2 mapping
- F-84F: made flyable; added refueling probe & Wrench' custom USAF decals
- F-84F (MF): replaced several skins with better versions
- Hunter 4 & 5: made flyable & added serials
- Hunter 51: tweaked skin for SF2 mapping
- Hunters (4-9): Exp. 2 fixes/updates
- Super Mystere B.2: made flyable w/ 4 skins (silver & camo)
- number of other minor fixes/updates to existing aircraft
- several new weapons & drop tanks
- several new new pilots/seats
- two new sounds
- added French carrier station (disabled) to terrain TARGETS.INI
- added several new tank/APC models
- added new destroyed models for tanks
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
Updates (Exp. Pack 2)
---------------------
- updated campaigns
- added '56 campaign
- small INI tweaks to incorporate Exp. 2 changes
- updated B-57B to reflect new model changes
- updated Hunter 4,5,51,6,9 to reflect new model changes
- Canberra B.2: made flyable
- Canberra B.6: made flyable
- Hunter 1 & 2: added serials
New Aircraft
------------
- Canberra B2 (3rd-party model)
- Canberra B6 (3rd-party model)
- F-104C Starfighter
New Skins
---------
- AMD SM B2: additional French Silver skins for units
- Canadair: two new GAF skins
- F-104G_63: RDAF Grey & Camo skins
- F-4D_78: USAF Grey skin
- F-84F (MF): KLU Camo, Jabo33, USAF Silver/Grey
- F-86K: French Silver, KLU Silver
- Hunter 4: KLU Camo skins
- Hunter 6: KLU Camo skin
- JaguarGR: added several new RAF Camo skins
- Lightning F6: new silver & camo skins for units
- Mirage IIIC: silver Alsace & Cigognes skins
- Mystere IVA: four unit-specific silver skins
- Super Mystere B2: four new skins (silver & camo)
- Yak-28B: new camo skin
Optional Items
--------------
- Mirage 5F: alternate cockpit for those without SF2I
- Mystere IVA: alternate cockpit for those without SF2I
- Canberra B.20: files to make flyable (Exp. Pack 2 only)
~~~~~~~
Credits
~~~~~~~
As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
Ajunaidr ............................... F-104C
Ajunaidr ............................... Canberra B2/B6
USAFMTL/Dave ........................... F-104C skins
Kulbit(80) ............................. Super Mystere B.2 camo skin
Eole ................................... AMD_SM_B2 skins
PGC .................................... Mirage IIIC skins
Paulopanz .............................. Mystere IVA skins, Hunter KLU skins
Sundowner .............................. Lightning F6 skins, F-4D_78 grey skin
ravenclaw_007 .......................... CL-13B GAF camo skins
Greg Thomas ............................ F-104G green RDAF skin
Muesli, Soulfreak ...................... F-84F (MF) skins
Matthew Ouellette ...................... Yak-28 camo skin, F-86K French skin
Bobrock ................................ F-86K KLU skin
Wrench ................................. F-84F USAF decals & mods
Spinners ............................... items from RAF Decals Pack
Ordway & CA_Stary ...................... Super Mystere cockpit
Ordway ................................. Mystere IVA cockpit
rebel ryder ............................ BMP-1
Gepard ................................. T-64
BPAo, Fubar512, & 331Killerbee ......... T-80
SUICIDAL ............................... New Destroyed Tank LODs
Pasko, Patak, & Kesselbrut ............. M60A3
Credit for the original NF4+ add-on goes to Column 5, Dave (USAFMTL) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
14 Feb. 2011
1,962 downloads
-
Desert Storm Part 2 For SF2
By Dave
The popular DS mod updated to SF2 standards.
See readme for details and instructions.
Make sure you thank eburger because he did all of the conversion work.
3,137 downloads
-
Desert Storm Part 1 For SF2
By Dave
The popular DS mod updated to SF2 standards.
See readme for details and instructions.
Make sure you thank eburger because he did all of the conversion work.
3,814 downloads
-
Desert Storm Part 3 For SF2
By Dave
The popular DS mod updated to SF2 standards.
See readme for details and instructions.
Make sure you thank eburger because he did all of the conversion work.
3,139 downloads
-
SF2 USAF Red Flag Nellis AFB Proving Grounds
By Viper63a
SF2 USAF Red Flag Nellis AFB Proving Grounds
Viper63a
This is my mod install for testing new aircrafts, objects and weapons. Once installed, I backup/zip the whole mod folder so I can reset it after testing whatever mod I am testing. It's also a Red Flag simulator. So if you want to take your favorite plane to Red Flag, here you go!
Red Flag Nellis AFB is a stripped down Strikefighter2 installation based in Nellis AFB with only a handful of flyable planes against the pre-loaded USAF F-15s/16s and Navy A-4s/F-5s/F-14s Aggressors (All AIs). There are no Campaigns, only Instant Action and Single Missions. I recommend setting the Enemy AI to "Hard" to get the most out of this install.
I added, tweaked, adjusted and created new items for this mod, but the lions share of this mod was created by other faithful modders on CombatAce - ALL CREDITS TO THEM! Thank you!
This mod is an expansion for "Hurc's Nellis Range Mod 2.0" mod, so you will need that mod as well...
http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
Enjoy!
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Installation for fully merge installs only...Using SF2 Europe as an example.
* Creating a new "StrikeFighters2 Nellis" Mod Folder:
In the "C:\...\Thirdwire\" folder..
1) Copy "StrikeFighters2 Europe.exe" to "StrikeFighters2 Nellis.exe"
2) Copy "StrikeFighters2 Europe.ini" to "StrikeFighters2 Nellis.ini"
3) Create a short cut of "StrikeFighters2 Nellis.exe" on your desktop.
4) Run the "StrikeFighters2 Nellis.exe" short cut. Once the game starts, Exit.
5) You have now created a new "StrikeFighters2 Nellis" mod folder in \user\...\Saved Games\...
Mine looks like this...Yours may/will look different.
C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\
* Download and install "Hurc's Nellis Range Mod 2.0":
1) If you haven't already - download, uncompress and install "Nellis Range 2.0" into your new SF2 Nellis Mod Folder.
http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
2) Run the "StrikeFighters2 Nellis" short cut to start the game.
3) In the Single Missision Menu, Ensure\Select the F-15A and the Nellis Terrain. Exit Menu to Main.
4) Optional, set up the Pilot and Options menus to your liking or do this later. Exit Menu to Main.
5) Exit from Main.
* Configure and install the "Red Flag Nellis" Mod:
In the "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\" folder...
1) Under the "Objects" folder, delete both "Aircraft" and "Decals" folders.
2) Uncompress "USAF RED FLAG..." zip file...
3) Copy the contents of "To_Mod_Folder" to your SF2 Nellis Mod Folder. Overwrite.
* Last steps...
1) Copy the "INITNELLIS.BMP" file from the new "Red Flag Nellis" Mod folder to "C:\...\Thirdwire\Menu" folder...
2) Edit "C:\...\Thirdwire\StrikeFighters2 Nellis.ini"...
a) Under [startup], change "LoadingScreen=" from "Menu\INITSCREEN.BMP" to "Menu\INITNELLIS.BMP". Save.
3) Edit "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\Options.ini" file.
a) Under [instantAction], change "MissionMap=" from "GermanyCE" to "NELLIS_RANGE". Save.
* Now you have completed the install of the "USAF Red Flag Nellis AFB" and "Nellis Range" mod packs.
* I recommend setting the Enemy AI to "Hard" to get the most of this pack.
* Install any new or your favorite plane mods to test at the Nellis AFB.
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********* Credits ********
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Hurc's Nellis Range Mod 2.0 - Steve "Hurc" Crane
http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
Original Bombing Range/Mescalero Proving Grounds:
- Deuces
- Bunyap
- Wrench
- ChampionsVA56
Objects & Mods used for the Nellis Range Update:
- Nellis Airbase, buildings/hangars and terrain mod: Me
- Static and Target versions of several vehicles or A/C: Me
- BANIDOS TEAM: Aircraft Weapon Loading Set (A-10 and F-16 static models)
- Amokfloo: ControlTower, ForkLift, FireExtinguisher
- Ravenclaw: Fire Trucks
- Pureblue and Sundowner: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, and most of the ground equipment
- Factory and building Models: Wingwiner
- Generic Hangars: CA_Stary
- Hi-Res Desert tiles: JSF_Aggie
- ChampionsVA56: Mockup AAA and radars, basic range target layout
Drones and A/C included: (All downloaded from CombatAce.com)
- QF-100D drone
- A-4F Aggressor
- F-5E Aggressor
- F-16C Aggressor
- F-16C Thunderbirds
- QF-106A drone
- BQM-34 Firebee drone
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SF2 Scooters! Vol.2 - Aggressors for TW A-4 and Fractures TA-4 Skyhawks 1.0 - Nyghtfall
http://combatace.com/files/file/15560-sf2-scooters-vol2-aggressors-for-tw-a-4-and-fractures-ta-4-skyhawks/
Credits
=======
- Thirdwire and TK for a great game, models and the cockpit-parts I used.
- Fracture, Wrench for the original TA-4J Pack and Model.
- dtmdragon for his A-4 Aggressor pack, on which this is based.
- RAVEN - LAU-129 missile-rail
- ravenclaw_007 - ACMI-Pod
- 331Killerbee - CAP-9 from his Ordnance Shop II Pack
- Alejandro - Escapac seat
- FastCargo - FakePilot
- ???? - TopGun pilot
- ???? - J52-Sound
- ???? - 150gal OV-10A-tank
- Nyghtfall skins, decals, loadingscreens, ini-work, modified A-4E cockpit.
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F-16C Block 30/32 Aggressors by The Viper Team 1.2
http://combatace.com/files/file/12949-f-16c-block-3032-aggressors-by-the-viper-team/
Pit by ravenclaw. (Ok now he has gone too far.....)
Models by bpao, modified highly by Jat and ravenclaw.
Skins templates by Migbuster and EricJ
MFD panel glass by Stary
Units skins by Sony Tuckson, Jat, Migbuster and EricJ
ACMIs, CATM-9's and ALQ-167 by ravenclaw
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work.
Crash test Dummy and screens, Dave
CrazyhorseB34, the other dummy
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TMF F-14 Tomcat Superpack v1.21 Full - Spectre8750
http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original), reworked and updated by Brain32
FM: ThirdWire, Column5, Spectre8750, Caesar
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5
NATOPS Textures: HomeFries
Extra Hangar, Loading and Main Screens: Dave, Spectre8750
Ejection Mod: Stary
Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
TARPS: Bunyap and Spectre8750
Weapons: Ravenclaw, wpnssgt, Bunyap and others
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TMF F-14D_96 Aggressor flanker scheme V1.01 - Blackburn32
http://combatace.com/files/file/15733-tmf-f-14d-96-aggressor-flanker-scheme/
I think someone requested an F-14 aggressor/flanker style skin for the Tomcat, so here is my effort! Keep in mind this is the first time I've attempted to skin a bird so it's a not the best possible version of this yet!
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F-15 Super Pack (Version 2.4) - FastCargo
http://combatace.com/files/file/10443-f-15-super-pack-version-24/
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit.
Kout - Loading and Hanger Screens.
Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
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F-15C "Grim Reapers", 493rd TFS 48th TFW, RAF Lakenheath Version 1 - Viper63a
http://combatace.com/files/file/15308-f-15c-grim-reapers-493rd-tfs-48th-tfw-raf-lakenheath/
Credits: Fastcargo, Sundowner, Dave. James Fox, Wrench et all for the EXCELLENT mods in CombatAce!
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Hollywood Explosions - Stary
http://combatace.com/files/file/10391-hollywood-explosions/
What can I say...just love his effects!!
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SF2 TopGun F-14 Pilots: Maverick/Goose, Viper/Jester & Iceman/Slider! Version 2 - Viper63a
http://combatace.com/files/file/15578-sf2-topgun-f-14-pilots-maverickgoose-viperjester-icemanslider/
Western Style Pilot Models (SF1/SF2) - Florian - "AmokFloo"
http://combatace.com...e-pilot-models/
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QF-16 Zombie Viper (SF1) - LeL
http://combatace.com/files/file/15834-qf-16-zombie-viper/
DAVE for the F-16C Block 30 Version 1.0
RavenClaw
and TEAM VIPER
Original Model by Swede
Additional Model Work by Wpnssgt
Flight Model by Column5
Skins by Wpnssgt & USAFMTL
F-16A Cockpit by ??? Briliant work
Loading & Hangar Screens by LeL
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I think that about covers it. If I missed anyone, I am sincerely sorry...please let me know and I will update the Credits list...
=Viper=
569 downloads
- aggressors
- f-16
- (and 4 more)
-
Operation Darius (Final) - Part 4 of 4
By eburger68
This is the last of four parts of Operation Darius for SF2.
Eric Howes
2,223 downloads
-
Operation Darius (Final) - Part 3 of 4
By eburger68
This is the third of four parts of Operation Darius for SF2.
Eric Howes
2,371 downloads
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