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What If Hangar

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  1. Here's my fictional mod of the export version of the PZL-230 belonging to the Ukrainian Air force.
    The original aircraft and templates were made by @Leopardo.  It uses mostly weapons available in the RSSW pack by @Snailman.
    Five skins are included:
    green camo based on a historical Su-25 livery grey camo based on the original skin available with the PZL-230F green splinter camo  based on a modern Ukrainian Su-25 livery blue splinter camo based on a Ukrainian MiG-29 camo by @EricJ grey pixel camo based on the 299BRTA Su-25 livery To install, copy the contents of the 'to mod folder' into your mod folder. Overwrite when asked - I modified some of the weapons to make them work with this aircraft. Read the Knowledge Base for more information about installing mods.
    The contents of this pack are subject to the Combatace Freeware License and cannot be distributes as payware.
    167 0
  2. This is the Blackburn Buccaneer for the Royal Australian Air Force. This package consists of complete aircraft.
    Historical Background
    When considering its Canberra replacement, the Australian Government looked at a variety of options, including the Mirage IV, the A-5 Vigilante, and the TFX (F-111). Britain's Chief of Defence Staff, Admiral of the Fleet Lord Louis Mountbatten pushed the Blackburn Buccaneer. The Buccaneer did not come close to meeting RAAF requirements, but what if it was adopted? 
    Given the lower price of the Buccaneer, we would have had a more than 24 - perhaps twice that. Enough for 3 squadrons easily. Deliveries of RAAF Buccaneers began in 1965 to 82 Wing at RAAF Amberley, Queensland. The RAAF Buccaneers were given the mark number Strike Mark 22. They were generally similar to the Royal Navy's Buccaneer S.2. An ILS was fitted, and some of the carrier-deck equipment was deleted, but the hydraulic folding wings were retained. In addition to the British twin bomb rack, the BRU-42 Triple Ejector Rack was procured, and US bombs such as the Mark 82 and M117 were tested. 
    3 RAAF squadrons were equipped with Buccaneers. 1 Squadron was the primary strike squadron, 2 Squadron also performed the strike role, and was intended for forward defence if necessary, and 6 Squadron was tasked with conversion training and reconnaissance. 6 Squadron also backed up 1 Squadron. 
    2 Squadron was the first RAAF Buccaneer unit to see combat. It was deployed in 1967 to Phan Rang Air Base in South Vietnam to support the B-57 Canberras of the USAF's 35th Tactical Fighter Wing. Between 1967 and 1972, 2 Squadrons Buccaneers performed thousands of missions in South Vietnam. With the addition of electronic countermeasures pods, RAAF Buccaneers were authorised to operate over North Vietnam. 2 Squadron Buccaneers also provided direct support to the Australian Task Force in Phuoc Tuy Province. 2 Squadron lost 1 Buccaneer in an accident, and sustained no losses due to enemy action, though a number of aircraft were damaged by ground fire. 
    Upon their return to Australia, the Buccaneers moved towards a precision strike role with laser guided bombs, and maritime strike with the AGM-84 Harpoon. A number of ex-Royal Navy extra aircraft were purchased to replace attrition. Progressive upgrades kept the force operating efficiently. 
    In 1990, Iraqi dictator Saddam Hussein ordered the invasion of Kuwait. 2 Squadron's Buccaneers formed part of the RAAF's contribution to Operation Damask. RAAF Buccaneers attacked Iraqi ground forces, airfields, and communication and transport infrastructure. Unlike RAF Buccaneers, the RAAF Buccaneers dropped bombs from their first day. The RAAF's Buccaneers used laser guided bombs, and introduced the AGM-84E SLAM into RAAF service. The Buccaneers also took part in the Battle of Bubiyan using Harpoon missiles against the Iraqi Navy. 3 RAAF Buccaneers were lost to ground fire, with 2 aircrew killed. 
    2 Squadron's return to Australia heralded the twilight of the Buccaneer's Australian service. In 1992, the Australian Government dropped plans to upgrade the Buccaneers and began to look for a replacement. The Buccaneer would continue in the strike role until 1996, and a small number would be used for reconnaissance until 1998. 
    The options to replace the Buccaneer were the Panavia Tornado, and the F-15E Strike Eagle - but those are skins for another time, or another modder.
    Package
    4 full aircraft, plus bomb racks, and bonus materials. The aircraft have been edited to use US weapons, and to allow the BRU-42 Triple Ejector Rack. Internal carriage of laser guided bombs is provided. 2 500 or 1000 lb Paveway bombs can be carried. The bomb bays will also carry 4 M117, or Mark 82.
    Contents
    Buccaneer S.22A (1965-1970) Green/Grey camouflage SEAC camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1970-1983) Green/Grey camouflage Green/Grey camouflage with low vis roundel Green/Grey wraparound camouflage SEAC camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1983-1989) Green/Grey wraparound camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1989-1998) Green/Grey wraparound camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Desert camouflage (Operation Damask, 1991) Medium sea grey Gunship grey Squadron markings with squadronlist.ini numbers 1 Squadron: 716 2 Squadron: 193 6 Squadron: 787 Bonus Material Generic day and night SEA textures. These are suitable for any air arm using SEA camouflage, such as the USAF, RNZAF, RBAF, or ROKAF. RAAF SEA camouflage with SEAC roundels Requirements
    Ravenclaw007's Buccaneer RAF for SF2. In addition, to get full benefit out of the package, you should download all of his weapon packs. 
     
    Installation
    (If not done already), download and install Ravenclaw007's Buccaneer RAF for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Ensure the squadron numbers in the decals match your squadronlist.ini folder. If they do not, edit accordingly.  Bonus Materials: textures only. To be used, decals and ini files are required to make a complete skin. Credits
    Original Model by Russouk2004 Skins and decals by Paulopanz Loading and Hangar screens by Soulman and Gustav FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 If anyone has been missed, please send me a message. 
    151 2
  3. This is the Blackburn Buccaneer for the Royal Australian Navy. This package consists of complete aircraft. 
    Historical Background 
    The military buildup in China and Indonesia in the early 1960s led the RAN to renew the airwing of its 2 Audacious class aircraft carriers, HMAS Sydney and HMAS Melbourne. At the beginning of the decade, these British aircraft carriers fielded an airwing of F3D Skyknight all weather fighters, FJ-3 Fury day fighters, and Westland Wyvern attack aircraft. All were considered incapable of coping with the fighters and air defences projected to be introduced by Indonesia and China in the ensuing years. 
    To respond to this situation, the RAN formulated requirements for an all-weather supersonic fighter, and a carrier-capable strike aircraft which could deploy a "special munition" after penetrating enemy defences. For this latter requirement, only two aircraft were viable, the Grumman A2F, and the Blackburn NA39. The Navy had concerns about the A2F's complex DIANE system, but overall favoured the US offering. The government, on the other hand, saw the Buccaneer requiring less of Australia's dollar reserves, and an order for a British aircraft could provide the British government a greater incentive to engage in nuclear cooperation with Australia. Since the naval fighter requirement was likely to be fulfilled by the McDonnell F-4 Phantom, using a British strike aircraft would keep the two big allies in balance. Therefore, the Government ordered 38 Buccaneer S.22s. The S.22 was basically the same as a British Buccaneer S.2. 
    The RAN's first Buccaneers were hoisted into HMAS Melbourne for delivery as deck cargo in 1965. Deliveries were completed in 1966. By the end of 1967, HMAS Melbourne was ready to sail with 854 Squadron fully equipped with Buccaneers. The RAN's Buccaneers did not participate in the Vietnam War, though some of their pilots and observers did fly 2 Squadron's Buccaneers on exchange to the RAAF. In 1970, the government authorised a "mid-life update" for the Buccaneer. This update was carried out by the Commonwealth Aircraft Corporation, and included upgrades to the Buccaneer's weapons, and defensive systems. In particular, it gained the ability to use guided weapons, and the new Pave Spike pod. Deliveries of upgraded Buccaneers, designated Buccaneer S.22D began in 1972. The Liberal/Country Coalition government intended to use them in Vietnam, as a "political replacement" for the Task Force in Phuoc Tuy province, which was withdrawing. The Labor Government elected at the end of 1972 cancelled this deployment. 
    The Buccaneers spent the rest of the 1970s and 1980s on deployments, mainly in the Pacific and Indian Oceans. In 1990, the Government decided to retire the carriers, and replace them with two Invincible class carriers. HMAS Melbourne was already in inactive reserve. Some of 854 Squadron's Buccaneers were turned over to the RAAF as attrition replacements and parts hulks. It was the beginning of the end of the Buccaneer - at least it was until the invasion of Kuwait. HMAS Sydney, with 857 Squadron's Buccaneers, was dispatched to the Gulf. Some of 854 Squadron's Buccaneers, formerly attached to HMAS Melbourne, were sent to Bahrain to support the Buccaneers of 2 Squadron, RAAF. The HMAS Sydney's Buccaneers operated beside the US Navy's A-6 Intruders against targets in Iraq and Kuwait. 
    After a successful tour of duty in the Gulf, the RAN's Buccaneers returned home. HMAS Melbourne was fully decommissioned in 1992, and HMAS Sydney in 1993. The RAN continued to fly a small number of Buccaneers out of HMAS Albatross in Nowra, New South Wales for fleet support. The RAN's final operational Buccaneer flight took place in 1995. After that, 2 Buccaneers were retained in airworthy for the RAN Historical Flight, a number were turned over the RAAF, and the remainder were offered for private sale, or to Museums - including one at the Fleet Air Arm Museum in Nowra. 
    Package
    2 full aircraft, plus bomb racks. The S.22D uses the S.2B 1989 3D model for its Pave Spike station. The S.22D is edited to allow the use of US weapons. 
    Contents
    This includes the following:
    Buccaneer S.22 Extra dark sea grey and white Extra dark sea grey (British white ensign) Extra dark sea grey (Australian white ensign) Gull grey and white Buccaneer S.22D Extra dark sea grey (white decals) Extra dark sea grey (black decals) Dark sea grey Gull grey and white RAN Camouflage Squadrons  854 Squadron, RAN (HMAS Melbourne) 857 Squadron, RAN (HMAS Sydney) Requirements
    - Ravenclaw007's Buccaneer FAA for SF2: https://combatace.com/files/file/12307-buccaneer-faa-for-sf2/
    Installation
    (If not done already), download and install Ravenclaw007's Buccaneer FAA for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Add the following squadrons to SQUADRONLIST.INI [Squadron791]
    Name=854NAS
    DisplayName=854 Squadron, RAN
    Nation=AustralianNavy
    [Squadron792]
    Name=857NAS
    DisplayName=857 Squadron, RAN
    Nation=AustralianNavy
    Recommendation: Not to use this on the Majestic class HMAS Melbourne. I'd suggest getting Wrench's HMAS Australia, or reskinning HMS Ark Royal (R09) Credits
    original Model by Russouk2004 Skins and decals by Paulopanz FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
    139 0
  4. Gerry Andersons amazing series of Animatronic kids tv programmes inspired model of the Captain Scarlett series Angel Interceptor
    I found freeware model online but it was crap so decided to model this one....shape of it is as accurate as I im going to do...only found some pics after I had done most of it,then reworked some bits as it is now.
    model is about 95% accurate
    anyways....its free so what you worrying about ?.lol
    OK...
    Includes...
    Angel Interceptor 3d model created 100% by me ..
    All textures by me with any borrowed,with owners consent...
    Normal map and speculars....attached LOD with no specular for those who might prefer that...fussy buggers lol...j\k.
    Female Angel pilot in Angel uniform to a degree........
    based on a free pilot model that I adapted,if and when get a better 3d model then for now its what it is.
    AA1 Rockets The Interceptor used these which are internal in nose area
    Optional pylons ,
    though the tv model didnt use any.
    Landing gears\skids ( G )
    on tv it was able to land nose up on a launch table but this one lands\takes off conventionally.
    Animations...
    Canopy =shift and 0
    stock. Flaps  ( F )
    Sounds..J79 I think is stock.....these are,some use F15,sounds,the rest are stock which leaves you able to put what you prefer.
    Decals by me.
    Also...
    Hangar and Loading screens by me.which I think are quite nice lol
    Squadrons and Nations...
    Copy these into respective ini`s ..
    Loadout leaves bit to be desired but its working and basic,for starters.
    Nations..
    [NationXXX]
    Name=WAAF
    DisplayName=World Army Air Force
    Alignment=FRIENDLY
    Mercenary=FALSE
    PilotNameList=NamesMercs.lst
    RankList=RanksRussian.lst
    CallsignList=CallsignsUS.lst
    Formation.Fighter=USFighter
    Formation.Attack=USFighter
    Formation.Bomber=
    Formation.Transport=
    Formation.Tank=
    Formation.MobileAD=
    PilotTrainingStandard=EXCELLENT
    GenderRatio=0
    DebriefSuccessMusic=DebriefSuccess.wav
    DebriefFailMusic=DebriefFail.wav
    DebriefKilledMusic=DebriefKilled.wav
    SpeechFile=USAFSpeech.cat
    SpeechTextFile=USAFSpeechText.str
    ActiveDate=1980
    Squadrons.
    [SquadronXXX]
    Name=A1 SQD "Vipers"
    DisplayName="Vipers"
    Nation=WAAF
    TEMPLATE to follow when ive tidied it up
    This model and files I created are NOT to be used outside of Strike Fighters 1 and or 2...unless by permission of myself,Not to be used for anything other than freeware,and not to be distributed for gain,or any part thereof used without consent ,by myself or any other contributor.
    This model is what it is,if you have a gripe,tough...make your own....unless its a reasonable issue that I overlooked.....to many people moan when they cant create a box...lol...
    hope you like flying it as much as I like creating it...have fun and dont get shot down.

    Any errors you find contact me at CA.
    cheers
    Russo
    Angel No Specular.7z
    182 4
  5. SF2 Yak-14 Mare (What If) Pack       7/21/2019
    -For SF2, Any and All (Full 4/5 Merged Reccomended)
    This package contains a "new" aircraft, the Yak-14 (NATO Codename "Mare") advanced jet trainer and light attack aircraft.
    It is based on, and rebuilt from, Pasko's T-33 T-Bird as this was the aircraft (suitably repainted and rebadged) used in the 1949 motion picture "Jet Pilot". This represents the aircaft flown (#58) by Lt. Anna Marladovan (aka Olga Orlief) as played by Janet Leigh.
    The aircraft is finished in "Soviet Dark Green", and all markings are decals. Skin maps remain in lo-rez bitmaps. All marking are decals, and decal Randomization is TRUE. New era specific Soviet pilot figures are included (the newer 'RedAir1' figure). It uses all stock 3W Soviet/WP weapons, but 'new' drop tanks are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero).
    On the aircraft selection drop down, you'll see:
    Yak-14 "Mare" (P)
    The (P) designates that this was built from Pasko's old T-33.
    As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 
    Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant
    This one was done purely for fun!! Enjoy it in that spirit!
    Happy Landings!
    Wrench
    Kevin Stein  
    73 1
  6. P-39 Jetcora
    America is far behind on the new Jet technology being phased into the war. Top engineers come up with a plan
    to mount borrowed Meteor engines to a P-39 Airframe. the result a fast and heavily armed creation.
     

    // aircraft model by Veltro2k: July 2019
    // cockpit by Stary: June 2011
    // flight model, data, texture and decals
    // by Charles: July 2019
    // Idea for this project: Stratos
    unzip ad folders to their appropiate places...have fun
     

    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
     
    131 0
  7. F-106A in Vietnam (What if)
     
     
     
    Background:
     
    During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?
     
    In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.
     
     
     
    So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’
     
     
     
    To the SF2 F-106A I have added the following:
     
    - Permanently mounted M61A1 Gun Pack (Project Six Shooter)
     
    - Internal ALQ-100 ECM
     
    - Chaff dispensers
     
    - APR-25 RHAW (Audio only)
     
    - SEA camouflage (Day and Night)
     
    - Pilot in tiger stripped flight suit.
     
    - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
    To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.
     
     
     
    Notes:
     
    - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).
     
    - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.
     
    - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.
     
     
     
    Credits for the original SF2 F-106A and SEA skin decals:
     
    Pasko
    Kesselbrut
    Column5,
    MKSheppard
    eburger68
    Sundowner
    Dave
    DaniloE31
    Pasko
    DaniloE31
    Lexx Luthor
    76.IAP-Blackbird
    Cliff7600
     
     
     
    Enjoy!
     
    Dan (Dtmdragon)
    307 3
  8. Always, shopping for more air frames due to long running conflict with neighbor Paran, in 2008 the Dhimar Air Force began operating a squadron of Atlas Cheetah Cz acquired from South Africa.
    I'd unzip the file into a temp folder and read the readme files. Its easy to install if you've modded your mod folders before. Basic Mod add on.
    Only tested on Full 5 merged. Mostly I think you'd get by with SF2 original & SF2 Israel to be safe. If you load the plane and files in you mod folders and for example and the big Arabic numbers on the tail don't show up, I'll have to find what CAB file they're in and modify the requirements.
    Original Work:
    Aircraft - Denis Oliveira
    Skin - paulopanz
    Coupi - data, cockpit, loadout.inis
    Decals - Spinners (SF1 Decal Pack)
    Ordnance Shop - 331KillerBee (Weps)
    Mirage IIIO - Thirdwire (DLC Store)
    Sounds - Thirdwire (?)
    This Mod by StoneAxe1492
    I used Gimp for Decal and Skin modding. Notepad of course.
    I took the liberty of modifying the flight characteristics of this plane. If don't like my version simply use the original data file. (It may be a issue with my joystick/throttle thing-muh-jig. I often get insane roll rates with hardly any stick movement & i can't hang.)
    Hope you like it. Let me know if you need help or find a prob.
     


    137 0
  9. /// ------ MiG-31A What if--> Iran got some MiG-31's --------- ///     This is my First Aircraft mod upload so go easy:)    I used the MiG-31BM from the "MiG-BM_update pak" downloaded from Combat Ace SF2 MiG-31 Downloads.  There is no readme file attached just said jv44 is the original creator and want to thank him for the skin and lod file.   I tweaked the Data ini file to make nodes operational along with making the MiG-31A as an attack aircraft. Designed to attack the US Navy I am sure this is what Iran wanted it for. This Aircraft was put together with SF1 and SF2 Freeware Items. This Foxbat will for sure test your fleet and put the pressure on the F-14 Tomcats!!!
      "MiG-31A tested in latest patch SF2 against US Fleet and ground targets."
    151 0
  10. In 2014, the Polish MoD decided to replace the fleet of Polish Air Force's ageing MiG-29s, which were becoming more and more obsolete and not suitable with the requirements of modern combat. The new promising Swedish design of an upgraded JAS-39 was chosen and the deliveries began in 2018 with 64 aircraft purcahsed in total, both one- and two-seaters.
    That's the little background story. The mod itself includes the E and F versions of the aircraft. It is generally based on USAF Gripen NG mod by @dtmdragon which you can find here https://combatace.com/files/file/16048-f-39ab-griffin-blk-15-gripen-ng-for-the-us/?tab=comments
    The pack includes:
    JAS-39E
    22 Baza Lotnictwa Taktycznego (Tactical Air Base) skin with the "Knight flagship" paintscheme (aircraft no. 6036) 23 Baza Lotnictwa Taktycznego skin with the "Kosciuszko flagship" paintscheme (aircraft no. 6020) 23 Baza Lotnictwa Taktycznego special NATO Tiger Meet paintscheme JAS-39F
    22 Baza Lotnictwa Taktycznego paintscheme 23 Baza Lotnictwa Taktycznego paintscheme  
    All respective credits go to the creators of the original Gripen model, you will find the list here, many thanks to them: https://combatace.com/files/file/14351-tsf-saab-jas-39-gripen-flygvapnet-package/
    Important note: the aircraft in this pack DO NOT use 100% accurate Gripen NG models but rather modified JAS-39C/D. I am not a 3D modder and I couldn't make one myself.
    To install, unpack the zip archive and paste the contents of "to mod folder" folder into your game's mod folder. Read the Knowledge Base for more instructions. The mod was created and tested with the full 5 install of SF2 with the latest patch.
    You can use and distribute the contents of this mod ONLY as freeware. Remember to give credits to the authors.
    Chris
     
    161 0
  11. This aircraft mod represents Dassault's probable initial Mirage 4000A fighter and its trainer B variant in the French Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages.
    This package comes with 3 skin sets for each variant, 3 squadron specific for A (18 planes), and 3 squadron sets for B (8 planes) and special Tiger Meet skin for a single AC.
    This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section.
    Install is the regular dropping the contents in their respective places. In case you have the prototype variant you can skip the overwrite prompt of weapons as those 4 items are identical.
    Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
    The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family.
    Important: The B variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
    CockpitDataFile=Mirage4000B_Cockpit.ini <---- basic setup
    ;CockpitDataFile=Mirage4000B_Cockpit_full1.ini <------ front seat
    ;CockpitDataFile=Mirage4000B_Cockpit_full2.ini <------ rear seat
    Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
    Make sure to read the manual included with the package.
    ----------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Original 3D work: Cocas
    Aircraft 3d update and additional changes: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Cliff7600
    Aircraft avionics: Loborojo, Cliff7600, logan4
    Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
    Cockpit files: Logan4, Cliff7600
    Thanks to Crusader for additional brochure files
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
    428 0
  12. There’s no record of a twin P-40 ever having been made and the only evidence is a few Pics found on the internet. There were a few variations on the design, so I took a bit from them and add lib'd a few of my own.
    Credits:

    Model: Veltro2k
    Textures, decals and FM (Charles).
    Cockpit by CAStary
     
     
     
    Not to be used in whole or part in anything that is payware
    97 2
  13. Douglas A-1G Skyraider Deutsche Luftwaffe for STRIKE FIGHTERS 2
    Fictional mod of the stock A-1H Skyraider to create a fictional attacker aircraft for the west german air forces.
    Since it's not stock flyable, it uses an aliased A-4C cockpit. Afitting pit is available here at CA.
    In the skin folder "LeKG41", there is a file called "A-1H_TAIL_alt.jpg" which can be used renaming it properly (backup the other if wanted) to move the
    squadron badge from the tailto the front.
    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    Also to Nyghtfall for the reworked Skyraider templates from Wrench.
    If I forgot somebody, pls inform me and I'll change it ASAP.

    Kindest regards
    ValAstur
    77 0
  14. Dassault Mirage IIIEG + Mirage 5G Deutsche Luftwaffe for STRIKE FIGHTERS 2
    Fictional mod of the stock Mirage 5F and the Mirage IIIOA to make them look like fictional fighter planes for the west german air forces.
    They shall depict possible aircraft that could have entered service in the german air forces instead of the Starfighter (or "Widowmaker"; nickname from the german pilots).
    YOU WILL NEED THE DLC 17 MIRAGE IIIO FOR THE MIRAGE IIIEG.

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    Also thanks to Spinners. Without his help the decaling of the serial numbers would have taken ages.
    If I forgot somebody, pls inform meand I'll change it ASAP.

    Kindest regards
    ValAstur
    94 0
  15. This aircraft mod represents Dassault's what-if Mirage 4000BA fighter and its trainer BB variant in the Belgian Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages.
    This package comes with 1 skin set for each variant, with decals for BA (18 planes), and for BB (8 planes).
    This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section.
    Install is the regular dropping the contents in their respective places. In case you have the prototype or French A and B variants you can skip the overwrite prompt of weapons as those 6 items are identical.
    Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
    The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family.
    Important: The BB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
    CockpitDataFile=Mirage4000BB_Cockpit.ini <---- basic setup
    ;CockpitDataFile=Mirage4000BB_Cockpit_full1.ini <------ front seat
    ;CockpitDataFile=Mirage4000BB_Cockpit_full2.ini <------ rear seat
    Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
    Make sure to read the manual included with the package.
    ----------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Original 3D work: Cocas
    Aircraft 3d update and additional changes: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Cliff7600
    Aircraft avionics: Loborojo, Cliff7600, logan4
    Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
    Cockpit files: Logan4, Cliff7600
    Thanks to Crusader for additional brochure files
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
     
    211 1
  16. This aircraft mod represents the probable workout of Dassault's Mirage 4000 and also the first member of an aircraft family as the company always created several variants of each type based on costumer requirement and evolution of technology. Other types and variants will be uploaded as separate packages.
    This package comes with 2 skin sets, the white prototype available for 4 AC, and a test squadron skin for 26 planes.

    This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. 
    Install is the regular dropping the contents in their respective places. 
    Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
    The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family.
    Make sure to read the manual included with the package.
    ----------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Original 3D work: Cocas
    Aircraft 3d update and additional changes: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Cliff7600
    Aircraft avionics: Loborojo, Cliff7600, logan4
    Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
    Cockpit files: Logan4, Cliff7600
    Thanks to Crusader for additional brochure files

    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
     
    381 4
  17. Hawker Hunter F.6 ' Red Arrows' for STRIKE FIGHTERS 2 
    This is a simple mod of the stock Hawker Hunter F.6 to give my interpretation as to how it might have looked if the famous Red Arrows display team had flown it in the 1960's. I've kept it simple by using a Gnat-esque scheme but I've used white serial numbers instead of blue.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the HunterF6ra folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the HunterF6ra folder into your Decals folder.
    That's it!
    BTW the mission editor can be used to select all 9 aircraft leaving you to get some formation screenshots taken!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    A big thank you to Sundowner for releasing his Hunter tempates to allow ham-fisted amateurs like me to get a bit creative.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 07/03/19
    48 0
  18. Lockheed F-104C 'Getti Tonanti' for STRIKE FIGHTERS 2
    This is a very simple mod of the stock Third Wire F-104C to create a fictional F-104C of the famous 'Getti Tonanti' aerobatic display team of the Aeronautica Militare who performed at the opening ceremony of the 1960 Olympic Games in Rome. The real 'Getti Tontanti' flew F-84F's in 1960 so this is just my interpretation of how the Starfighter might have looked with those distinctive Olympic Rings coloured tails.
    If you haven't got the F-104C then I'm sure you can hack it to fit the F-104G by changing the skin bitmap names, etc.

    BACKSTORY
    Entering service in February 1958 with the 83rd Fighter Interceptor Squadron at Hamilton AFB, California the F-104A interceptor served only briefly with the USAF Air Defense Command but this was soon followed by the multi-role F-104C which entered service with USAF Tactical Air Command in September 1958 when the 479th Tactical Fighter Wing at George AFB, California began to re-equip with the type. Despite setting a new world altitude record of 103,395 ft (31,515 m) just a few months later in December 1958 the USAF sharply reduced their orders for the F-104 leading Lockheed to urgently seek export orders and they soon gained an export order from the Italian Government in January 1960 for 40 F-104C's for the Aeronautica Militare. 
    With Italy hosting the Olympic Games in the late summer of 1960, the Italian President Giovanni Gronchi personally asked the US President Dwight D. Eisenhower for the earliest possible delivery date as he wanted to use the F-104C's as part of the opening ceremony. Not only did 'Ike' graciously agree but he also authorised the immediate transfer of 10 F-104C's from USAF stocks which were airlifted to Europe during February and March being reassembled at Ramstein Air Base before being flown to Villafranca Air Base by USAF pilots and officially handed over to the 5th Aerobrigata of the Aeronautica Militare. The F-104C's replaced the F-84F Thunderstreaks of the 'Getti Tonanti' aerobatic display team and this elite unit performed a sensational display at both the opening and closing ceremonies of the Games of the XVII Olympiad held in Rome from August 25th to September 11th, 1960.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-104Cgt folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-104Cgt folder into your main Decals folder.
    That's it! 
    BTW the mission editor can be used to select all 6 aircraft leaving you to get some formation screenshots taken!

    CREDITS
    Thanks to Third Wire for a great little game/sim.
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 1 - 05/03/19  
    46 0
  19. Late 1950´s Breguet's project for a jack of all trades for the upcoming French Carriers, in the end, the project was scrapped wend 
    the Aeronaval decide to use to buy two single role fighter instead of one multi-role fighter the rest is History!

    FM his just copy paste as usual 
    all weapons are on Gunny weapons pack
     
    model  ini edits skins and  decals by CAF team 
    Cockpit by TW
     
    To install just drop the  file to your on you savegames etc StrikeFighters folder
    enjoy 
    Cocas
    CAF team
    PS readme has lots of typos! LOL
    175 2
  20. Supermarine Spitfire F.Mk 22 - Royal Norwegian Air Force
    This is a very simple mod of the stock Third Wire Spitfire F.Mk 22 to give a fictional Norwegian Spitfire F.Mk 22 with markings for the following squadrons;
    No.331 Squadron RNoAF in standard RAF Camo.
    No.332 Squadron RNoAF in NMF/Silver finish.
    No.91 Squadron RAF in standard RAF Camo (not a real world user).
    This mod requires AI Plane Pack 2 and should not conflict with the stock Third Wire Spitfire F.Mk 22.
    I have elected NOT to make this Spitfire F.Mk 22 nation specific for the RNoAF but have kept it as RAF so as to allow other future skins to be dropped in.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the SpitfireF22 folder into your main Aircraft folder.
    2. From the DECALS folder drag and drop the SpitfireF22 folder into your main Decals folder.
    At this point it might be a good idea to change the pilot to whatever you've got in your install suitable for the early post-war period.

    CREDITS
    Thanks to Third Wire for a great little game/sim.
    Special thanks to Kesselbrut for the Spitfire cockpit (an oldie but goldie).
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 1 - 15/02/19 
     
     
     
    62 0
  21. This is the F-23A Black Widow II as if it had won the ATF competition.
     
    This is Version 3.0 which has significant upgrades over Ver 2.0. Including new 3d model and skin, new flight model and updated cockpit.
     
    Read the readme.txt
    2,285 5
  22. Grumman E-2K Hawkeye AEW.1 - For Strike Fighters 2 North Atlantic
    This is a simple mod of the stock non-flyable Third Wire E-2C to create a fictional Hawkeye AEW.1 in service with the Fleet Air Arm of the Royal Navy.
    You simply must have Strike Fighters 2 North Atlantic - it will not work in any other game.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the E-2K folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the E-2K folder into your Decals folder.
    That's it!

    CREDITS
    Thanks to Third Wire Productions for a great little game/sim.
    Special thanks to pappychksix for the E-2C 'Late' skin which I've resized down to 2048x2048.
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 1 - 18/01/19
    210 0
  23. Dec 23rd 2018
    =============
    Gift Bomber
    -------------------------
    Just for fun ;-)
    Wojtek
    ================================================
    Keys:
    ------
    SHIFT+1 -> canopy open
    SHIFT+2 -> fuel probe
    SHIFT+3 -> weapon operator cockpit
    So, the most important part ... CREDITS:
    Fantastic five 1st. Nothing wouldn't be possible without these guyz :
    ------------------------------------------------------------------
    ravenclaw_007 - weapons, documentation, 3d lessons
    yakarov79 - skinning lessons, testing, damages
    crusader - documentation, testing, avionics, HUD, air search radar
    baffmeister - flight model
    76_IAP - 3d lessons
    Then Godfather of project:
    ---------------------------
    fanatic modder - testing, documentation, flight model, engine datas, inspiration
    And last not least ..
    ---------------------
    coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals.
    viper63 - testing, skins, loading and arming screens, pilots
    durasoul,  logan4 - help with weapons, testing
    florian - some parts and ideas I used in my model from his German Tornado
    svetlin - testing
    stratos - testing
    ..  and all previous Tonka creators. THANK YOU ALL VERY MUCH.
    And looser ;-)
    --------------
    Well, looks like I was the most lazy guy in this team ;-)
    guuruu - all bugs
    44 1
  24. "What if" Britains 4th V Bomber.
    290 1
  25. B-1R Beta 1.0 By Dels and Team
     
    USAFMTL - Decals, testing, ini work
    ST0RM - Skins and Jimmy B.
    JAT - ini work, avionics
    Spillone - Sounds
     
    Pit by Normanknight (F-111)
    (Pit is a temp fix, best we can do)
     
    Thanks to anyone I might have missed too.
    1,091 10

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