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Classic SF/WOx AV-8B Plus avionics update
By Crusader
BETA ( made in December 2008) for classic SF/WOx games
Thus some things not "up to date" or not to latest standard etc
Update includes new HUD and new APG-65 radar ( AB-8B+ version)
NOT tested in / intended for SF2 series!
Final version (and SF2 version) will be released with a general update of the AV-8B Plus by Bobrock
446 downloads
0 comments
Submitted
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Pilot Legs Developer Pack
By Klavs81
Simple .3ds and Max 9 files containing the legs I used for the F-35.
Drop it into your cockpit mesh to relieve that phantom limb syndrome.
This is NOT, repeat NOT a plugin for Strike Fighters, it is for developers to add to their cockpits if they so choose. If somebody wants to play around with them and try adding them as an ini, feel free, but it ain't gonna be me!
Cheers.
232 downloads
0 comments
Submitted
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Ordway's Early MiG Pits -Upgrade/Repair Package
By Wrench
Early MiG Series Cockpit Upgrade/Repair Pakage
for SF/SFG/WoV/WoE/WoI & SF2/SF2:V/SF2:E
This is a rebulid of Ordway's Early MiG pits for use in ALL the 3rd Wire Series. It's designed for the following aircraft (and/or variants thereof):
MiG-15bis (by Pasko)
Stock 3rdWire:
MiG-17 Fresco-A
MiG-17F Fresco-C
MiG-19S Farmer-C
It is also, therefore, completly useable for any of the myriad 3rd-Party mods of variants of these aircraft (excepting those Frescos and Farmers that are radar equipped -doh!)
Specifialy, it's designed to REPLACE the original versions, as some (including myself) have experienced odd CTDs with an 'aircraftobject.dll' fault in the SF2 series.. By rebuilding these with a STOCK A-4B cockpit lod (albeit from WoE), and reusing Mr. Ordway's VERY COOL gauge bmp repaints, and re-editing the A-4B_cockpit ini, this has been eliminated. This mod has been EXTENSIVELY tested in SF2, as this was the basis and reason for the 'fix', and will work in the Classic Series just as well as the originals. All necessary parts are included.
I even snuck in some Generic WoE-style Hangar screens for the 17 & 19. These will also work in ANY version of the sim.
As always, it's reccomended that you unzip this package to temp folder, or your desktop, to gain access to the rest of the readme for it's specific instructions. Which are gonna run a bit on the long side....so you probably (read: SHOULD) read the document all the way through first before installing. Just to be safe, doncha know :yes:
With expecial thanks to Mr. R. Ordway for creating these in the first place!!
Good Hunting!
Wrench
Kevin Stein
ps: yes, that's still the original screenie. why mess with a good shot?
1,719 downloads
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Skyraider Cockpit Mod
By Wrench
"Stand In" Prop Cockpit Mod for MontyCZ's A-1H and 3rd Wire's A-1H/A-1J Skyraiders
For SF/SFG/WoV/WoE/WoI and SF2/SF2:V/SF2:E
This mod is a semi-complete overhaul of the stock A-4B Skyhawk cockpit into a 'passable' stand-in prop-style pit for use on Monty's Skyraiders and the new Skyraiders in SF2:V. I say "passable", as opposed to the more true "fiddled-with-to-within-an-inch-of-its-life, not-even-close-to-reality".
This mod uses ALL stock items, found in just about all versions, and includes EVERYTHING needed to get your AI SPADs in SF2:V up and flyable. All bmps, inis, and the cockpit lod are included. Most of the gauges have been repainted and reletter for a more "piston engined" look. As stated earlier, it's really designed for use with MontyCZ's A-1, but it's still in the Hangar for it's overhaul, hence, I'm releasing this mod before the aircraft it was made for. Rest assured it'll be included in the new version.
This package has been tested in all the Classic Series -hereinafter known as "TOS", and also in SF2:V -hereinafter to be known as "NextGen" versions of the sim. It works pretty damn good in both, allowing for the innaccuracies in the general layout and so forth. A new avionics ini is included for an audio-only RWR. While not too helpfull, it'll allow you some 'heads-up' time to look around for that radar or radar-controlled AAA or SAM that's about to get you.
DISCLAIMER: this cockpit layout ain't even close to Real Life . I already know this, but it works, the instruments read pretty close to 'normal', and it's free.
As always, unzip the package to a temp folder, or your desktop, to gain access to the rest of this readme for the full install instructions. It's reccomended you DO so, and read this through before installing; it'll help you understand what we're going to do a bit more.
Happy Landings!!!
Wrench
Kevin Stein
ps: I forgot to list this in the readme;
Crash Testing by NDiki
thanks Nigel!!!
pps: look for the easter egg on the clock!
350 downloads
0 comments
Updated
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IL-28 Beagle Cockpit & Ini Upgrade Pak
By Wrench
IL-28 Beagle Cockpit Upgrade for SF/SFG/WoV/WoE/WoI and SF2
Modifications and repaints to the stock F-4B Phantom cockpit creates a 'reasonably facsimile' twin-jet engine pit for use on the otherwise "AI Only" Ilyushin IL-28 'Beagle". I say 'reasonable', as the Real Life , the Beagle didn't have a radar scope in the cockpit; all that was handled by the bomb aimer/navigator. But, this will allow the Player Pilot some control over what happens.
This is a complete package, with all the necessary bits to just unzip, and install into your game install of choice. As I knew this mod would work in the Classic Series (SF/SFG/Wo-whatever), most of the testing was done is SF2. This assured me that all would work (more or less) as advertised.
For SF2/2:V players, specfic inis for those games are included, edited as necessary to match those of the Classic Series.
For Classic Series users, the data ini included is for use in those installs at the 08 patch level.
Both data inis included herein have had some small adjustments in the gun aim angles, and landing lights added for those bothersome night operations, and a small tweek to the landing gear's rolling radius.
Also included is a generic WoE-Style hangar screen (usable in ALL versions of the series), and the loadout.bmp for the Loading Screen. For those that don't have them, the MiG-style RWR sounds are here for your enjoyment and panicification (with no display, you won't know WHAT kind of radar, or where ... just somebody's looking at YOU!!! <evil grin> )
As always, detailed instruction are included below in the "To Install" section. It's reccomended that you unzip this package to temp folder or your desktop to gain access to the rest of the readme FOR said instructions. The "Notes and Other Nonsensical Ramblings" section will make good reading too, for explinations and etc.
Enjoy!
Wrench
Kevin Stein
ps: look for the 3 Easter Eggs hidden in plane sight on the instrument panel...
442 downloads
0 comments
Updated
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C-130J-30 OPEN COCKPIT Ver 1.0
By Dels
This package contains my C-130J-30 cockpit with everything removed except the essential instruments and panels so that it can be used with any third party add on aircraft using the OpenCockpit=True option.
Read the readme file.
375 downloads
0 comments
Submitted
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B-52 series pit placeholder
By X RAY
This pit will be a placeholder til a good soul will make a proper Buff pit.
Basically is the TK's A-6E pit and avionics placed inside the model via Lexx Luthor's stargetic pit mode.
What you must do to see this feature is:
Go into your Flight folder and in the FLIGHTENGINE.ini replace this entries:
[NearSceneClip]
FarClipDistance=250.0
NearClipDistance=0.2
Than check that any Buff have
AvionicsDLL=Avionics60.dll
And replace the cockpit and avionics.INI's in each folder.
Add the proper pilot as you like.
Than go to WEAPONDATA and copy:
[WeaponDataXXXX]
TypeName=B-52_LLLTV
FullName=B-52_LLLTV camera
ModelName=
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=B-52_LLLTV
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=131329
CEP=100.000000
[WeaponDataXXXX]
TypeName=B-52_FLIR
FullName=B-52_FLIR camera
ModelName=
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=B-52_FLIR
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=257
CEP=100.000000
[WeaponDataXXXX]
TypeName=REVOLVER
FullName=B-52_REVOLVER ADAPTER
ModelName=mer
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=100.000000
This will add fake bombs to your model:
FLIR and LLLTV are EOGB's using their guidance to simulate EVS vision
REVOLVER is a fake MER used into bomb bay as SRAM mount.
Remember that they are droppable like bombs,so take off select LLTV or FLIR depending of day and nightime flying missions,than select SRAM or your main weapon loadout,drop it and than heading back home switching back to your selected viewing system!
If somebody fix it is always welcome or anyway this is the way to use it correctly!
CREDITS:
TK and TW team for the A-6E pit and INIs
Lexx Luthor for the stargetic pit method
Gbreuder help me finding the correct seat positioning
Dave to let me be a part of the project.
REMEMBER that is only a placeholder pit!
just to let work on mine SRAM/Harpoons loadout that you find inside tha late G and H models inside the Megapack.
Also a very special thanks to everyone involved in the project:
Dave,Pappy,Dels,JSF Aggie,MJ,Spillone 104
Enjoy!
X
844 downloads
0 comments
Submitted
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F-35 Cockpit Modification & Alternate Loading Screens
By Klavs81
Drop these into your F-35A/B/C folders and cockpit folders, respectively.
685 downloads
0 comments
Submitted
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Enhanced gun sight for Mirage IIIc Shahak in woi
By guyran
Enhanced gun sight for Mirage IIIc Shahak
In Wings over Israel
The original gun sight of the shahak was too dull, especially against brighter sky.
I made the moving gun sight more solid against the background, by repainting it.
To install:
Copy the included cockpit folder into
Wings Over Israel\Objects\Aircraft\Shahak directory
To restore the previous gun sight just delete the file MIRAGE3_SIGHT_MOVING.TGA
Included are some screenshots of the enhanced piper
Enjoy
Guyran
301 downloads
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F-102A Delta Dagger Cockpit (Field Modified) V.5
By ordway
This is a field-modified Convair F-102A Delta Dagger cockpit for Veltro2k's beautiful F-102A based on Pasko's F-106 stunning cockpit.
It has been modified over time by crews in the field as newer equipment came in and older equipment broke down and needed to be replaced. Apparently historically after time, almost no two F-102A cockpits had the same equipment in the same places as the others.
This is based on Pasko's beautiful later Convair F-106A Delta Dart Cockpit.
Tape gages were eliminated. Round gages were added. The moving map was removed and the radar display was changed and made a historically correct orange. The radar hood was made into a F-102A version. Lots of other detail work done was from actual color cockpit photos. It is much "greyer" and simpler than the later F-106A cockpit.
The F-102A was actually involved in air-air combat in Viet Nam while on a B-52 escort mission. One F-102A was shot down in ambush by a Mig 21 with an Atoll missile on 3 February 1968 according to the ACIG website. Another F-102A shot several Hughes AIM-4 falcon missiles at a Mig-21 but the results were not seen.
According to the ACIG website, a Turkish F-102A was in combat against Greek F-5s with shootdowns and other combats reported in July 1974.
http://s188567700.online.de/CMS/index.php?...14&Itemid=1
Thanks to Pasko for his fantastic F-106 cockpit included in the complete later F-106A Delta Dart that you can download at CombatAce.
If I forgot anyone, I appologize and please tell me. I finished this cockpit about a year before the Veltro2k F-102A was released and I lost track of things.
Apparently some USAAF Viet Nam pilots jury-rigged a mini-gun into the F-102 for some extra buzz.
Version History:
V.2 You can now see the wing tips and wing tanks from the cockpit...thanks for Lexx_luthor's suggestion
Thanks to Dave to point out the goof I made that it was Pasko's F-106 cockpit and not Dave's that I based the model on.
V.3 Added to the bottom right instrument panel: 1) an AC voltmeter and 2) a master warning test and reset switch which some photos show and 3) more detail to the warning light panel as per color cockpit photos making it even more different than the standard F-106 cockpit.
V.4 Added the huge signature F-102A red nav indicator light to the middle of the panel. Changed the colors of the artificial horizon to F-102 specific colors and markings. Changed the colors of the Radio direction instrument to F-102 specific colors and markings. This is probably the final version.
V.5 I now included the very specific F-102A artificial horizon this time with gray-blue top, gray markings, black bottom with blue markings which I left out in V.4 by mistake. If you compared the photo with the current F-102A artificial horizon, you can probably see the difference.
A visual thread showing these additions:
http://forum.combatace.com/index.php?showtopic=39881
Instructions:
1-Backup your files!
2- Unzip the F-102 cockpit to ...SFP1ObjectsAircraftF-102A.
3-When prompted, overwrite the files.
Enjoy!
NOT FOR PAYWARE USE IN ANY WAY
831 downloads
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Dassault Super Mystere B.2 Early-Mid life cockpit Ver2.0 (From CA_Stary's)
By ordway
This is mostly CA_STARY's work and you should quote him as the main author. All I did was add eighteen or so items/working features to his already brilliant cockpit. I used several Super Mystere color cockpit photos to bring it to better represent an early to mid-life Super Mystere B.2 cockpit.
It has a round working afterburner warning light, a photorealistic lower instrument panel and the more standard WW2-type artificial horizon among other items listed in the readme. Thanks CA_Stary!!!!
Super Mystere B.2 cockpit
(based on Thirdwire F-100D's)
for Wings Over Israel
YOU NEED ONE of these games to be able to use it!
SFP1/SFP1Gold/WoV/WoE
3D .LOD file not included!
This is a modification and repaint of Thirdwire's F-100D cockpit and CA_Stary's cockpit to better represent an early to mid-life Super Mystere B.2 cockpit.
The Super Mystere was of the same generation/class as the supersonic F-100, but was smaller.
Over Saykal, Israeli Super Mysteres encountered a pair of Syrian MiG-21s and although outclassed by the MiGs, shot both of them down.
By the end of the first day of 1967 Six Days War hositilities, Super Mysteres had destroyed 5 aircraft in the air.
http://www.geocities.com/CapeCanaveral/Hangar/2848/smbd.htm
In 1975, Israel sold 12 complete airframes and 6 sets of spares to Honduras. The aircraft were involved in numerous border skirmishes with Nicaragua and were finally withdrawn from service in 1996.
http://en.wikipedia.org/wiki/Dassault_Super_Myst%C3%A8re
Ver2.0- Added eight amber and red warning lights to vertical windscreen braces as per photos.
Credits in the Readme
980 downloads
0 comments
Updated
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MiG-21MF detail Cockpits NEW
By lukasn22
Tak tady je nová úprava kokpitu novinka kterou obsahuje balík textur, je budiky ve skle dodavá autentičnost v kokpite ,,pokud by nekdo mněl nápad či vylepšení tak určitě pisněte ZIP obsahuje HUD F alternativu s F-kem
1,231 downloads
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Add the Co-pilot to the Veltro's SU-24M Cockpit
By mikeymead
Here are modified data and cockpit files to enable the co-pilot to show up in the cockpit.
Just let them overwrite.
Thanks to Veltro for excellent addition.
245 downloads
0 comments
Submitted
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F-104C-10 pit
By starfighter2
Hi there, this is the pit for "C" Zipper dash 10. Goal was to make some difference - and more "realistic" pit for use with early Starfighters (A/C).
This mod is for Ajunaidr F-104C. It's not perfect but in my opinion fits the bill.
I wanna to say thanks to : Batman1978, Kukulo and of course MoonJumper.
Cheers
586 downloads
0 comments
Submitted
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Wings Over Israel MiG-21 Cockpits
By streakeagle
MiG-21 Cockpits for WOI
-----------------------------------------
ORIGINALLY BY: MAGO aka PALADRIAN, BADGER the BAD, & FUBAR512
Modified for use with WoI and multiplayer by: streakeagle
Released with permission from: PALADRIAN
-----------------------------------------
INSTALLATION
-----------------------------------------
Extract the "Objects" and "Sounds" folders from the WOIMiG21 zip file if you have not done so already.
Copy these two folders to your main Wings Over Israel directory.
That’s it!
I have also included the original documents from the other cockpit releases.
-----------------------------------------
COMMENTS
-----------------------------------------
This mod proivdes only a basic package.
It upgrades all of the stock MiG-21 variants in Wings Over Israel to be flyable.
It primarily adds 3d cockpits previously released for SFP1/WOV/WOE MiG-21 mods.
They are slightly tweaked:
1. Increased transparency for all glass.
2. Removed head-bobbing, which made gunsights too difficult to use.
3. Added preview patches to each skin.
4. Translated the Arabic decals to make lists for selecting the nose numbers.
5. Other files such as flight models and weapons loadouts were omitted.
Omitting the custom flight models and loadouts ensures 100% compliance with the stock game.
This mod allows hosting/joining multiplayer sessions with others using stock installs.
The addon does provide two advantages over pure stock installs: radar and rwr support.
AI MiG-21s already have these systems as they should, so can it be considered cheating?
This mod also ensures that the AI will continue to function as Thirdwire intended.
So, game balance and campaign play in single player are unaffected.
Yet, the MiG-21s are now flyable with appropriate 3d cockpits and avionics.
I have included a text file listing real nose numbers from photos.
This list could be used to make the game's nose decals more historically accurate.
1,037 downloads
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A-4 Avionics Pack
This mod upgrades the HUD and radar for the A-4 variants to operate
with Avionics70.dll.
In this pack, you will find 5 folders of A-4 variants. Each variants'
avionics suite is unique to each other. The avionics suite is upgraded
appropriately for each variant.
......................................................................
A-4B: No radar; simple HUD displaying heading, speed, altitude,
attitude, waterline, and flightpath.
A-4C: AG radar; HUD updates include the additions of Waypoint data and
AG targeting data (depending on munitions).
A-4E: Same as the A-4C; HUD updates include the additions of flight
performance data.
A-4F: Same as the A-4E; HUD updates include the additions of a CCIP
A-4ese (Super Echo): AA and AG radar; HUD updates include AA targeting
data.
......................................................................
INSTALLATION: back-up you original files, then copy and paste each
A-4 folder into your aricraft folder. These aricrafts will require
the stock A-4B,C,E,and F lods from Wings Over Europe and Wings Over
Vietnam. In the A-4.ini file, it will advise of which lod file you
will need. The A-4_Cockpit.ini will advise of which cockpit.lod you
will need.
NOTE: these avionics suites may and are most likely not true to the
real A-4s. Since I couldn't find anyreference pictures of them, I
implemented what I would think would be somewhat believable. I just
didn't think that it would only be a yellow guncross. If you happen
to know exactly what the HUD would look like on a real A-4, you are
more than welcomed to make the changes and distribute the mod.
This mod will work in SFP1, WOV, WOE, and WOI.
......................................................................
This mod made by me, serverandenforcer
630 downloads
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Fishpot Series Cockpit & Ini Upgrade Pak
By Wrench
Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko:
Su-9A
Su-9B
Su-11
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated.
Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but....
The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one.
:IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below.
Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles.
Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case.
Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites.
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues.
A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below.
Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included.
Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them.
-This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything...
It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors....
Happy Landings!!
Wrench
Kevin Stein
EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W
789 downloads
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Yak Cockpit Pak #2
By Wrench
Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 2) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
Yak-28B "Brewer-C"
Yak-28P "Firebar"
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
Included in the package are complete cockpit folders for both (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B/D Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B/D exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and KG. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc)
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
The main ini has been left alone i regards to the "Shadow" section. There seems to be some 'issues' with how the game engine creates the 'new style' shadows via the main LOD. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
Obviously, you'll need both these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. They should also be availabe at CombatAce, way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants (with the other Yaks and Sukhoi Fishpots - which are next on the list)
There's a pretty detailed, step-by-step readme enclosed; I'd highly reccomend reading it all the way through before installing the bits and ini, just to familarize yourself with the whole process.
Sorry there's no screenshot, but it's all pretty much the same as Yak Pak #1
Good Hunting!!
Wrench
kevin stein
(this one was supposed to be uploaded in November, 2008 -- I simply forgot about it, what with other projcets popping up!)
356 downloads
0 comments
Submitted
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WOE Harrier Mod v1.0
By Crusader
v1.0
This mod will enhance the WOE Harrier avionics ( some better and little more "real" look)
Also fixed are cockpit gear buttons and the airspeed indicator needle indicating tens of knots
Cockpit position is adjusted and view/aim angles changed to give a better angle for weapon delivery
Additionally, the AV-8A is modded into an early version which used the GR1 cockpit but without
functioning moving map display, only the navigation electronics were used.
The AV-8A(early) and Harrier GR1 have no attitude bars displayed in HUD A2A mode, thats no error.
All data inis have several changes effecting service years and weapon loadout/capability
They are based on WOE Update September 2008 inis in this v1.0 of the mod, but work without any problems in
WOE patched with WOE Update October 2008.
544 downloads
0 comments
Submitted
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A-10 HUD modification
A-10HUD
Version 1.0
December 2008
This file modifies your external neon green hud to a more good looking one!
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installation
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Extract the packed file into your A-10/skin folder of you`re choice. You can find you`r birds in your Object/Aircraft folder.
backup your files first, you will be asked if overwrite press yes.
works with A-10 early,late modern and NAW-10B
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Credits
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The credits goes to Wpnssgt, Kesselbrut and usafmtl for this bird
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Version History
---------------
1.0
Enjoy
355 downloads
0 comments
Submitted
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Improved T-45 cockpit
By coolpilot
A mod that adds a HUD,RWR, and Radar to the T-45A´s cockpit.
All details in the readme
*notes
RWR is not visual, it is only the sound
Radar is ACM mode only
408 downloads
0 comments
Updated
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Cockpit & Ini Updates for Pakso's Yaks
By Wrench
Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 1) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
Yak-25 "Flashlight"
Yak-25B "Brewer"
Yak-25RV "Mandrake"
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
Included in the package are complete cockpit folders for all 3 (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and Liters. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
The main ini has been upgraded to the post 10/08 standard in regards to the "Shadow" section. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
Obviously, you'll need these 3 birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. In regards to the Flashlight, this is designed to totaly replace a much older cockpit mod I'd done 3 or 4 years ago....
As you've all come to expect, there's a detailed, step-by-step readme enclosed that illuminates, elucidates, clarifies, and generally points the way for the necessary steps to install this Yak Pak Pt.1. And, of course the usual Notes and Other Nonsense section, which IS reccomeneded reading for it explinations and other diatribes
Happy Hunting!
Wrench
Kevin Stein
ps: please note that the RP-22 radar bmp shown in this screenie has bee replace by a much better one!
418 downloads
0 comments
Updated
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F-80 Shooting Star Cockpit
F-80 Cockpit
Version 1.0
October 2008
This is a F-80 pit, original created by Fubar`s request by Kesselbrut
It`s FREEWARE only!
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installation
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Extract the pit folder into your planefolder of you`re choice. You can find you`r birds in your Object/Aircraft folder.
open this file
*(plane name).ini
and replace the entries with
CockpitDataFile=F-80_cockpit.ini
!!!Make sure to safe the files in your cockpitfolder first!!!
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Credits
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Cockpit: Kesselbrut
---------------
Version History
---------------
1.0 : This pit was not released yet.
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Limitations
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Freeware only, if you want to use it, credit Kesselbrut!!!
825 downloads
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WOE F-15A avionics enhancement v1.0
By Crusader
Wings Over Europe (WOE) F-15A avionics enhancement v1.0
by :
MoonJumper ( avionics, ini tweaks )
For WOE with patch WOE_Sep2008_Update applied.
Install instructions included.
1,072 downloads
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A-6A DIANE bombing system
By MigBuster
Yeah right - dream on - this is actually just a CCIP sight to allow you some form of level bombing and relive those FOTI days
Basic CCIP for A-6A to simulate a DIANE level bombing system.
For Stock A-6A WOV (Version September 2008) only tested on Hard Avionics
See the instructions file
Issues:
1. No Terrain Avoidance Radar mode with new avionics
2. Unguided rockets uses the same CCIP sight - its an in game thing so you will just have to ignore it
Its useless for targetting anyway.
945 downloads
0 comments
Submitted
-
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