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Non-aircraft add-ons and modifications

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    1. ZU-23 Green

      ZU-23 in green camoflage.

      245 downloads

         (0 reviews)

      0 comments

      Submitted

    2. ZSU-23 Green

      ZSU-23 in Green camoflage.

      526 downloads

         (2 reviews)

      0 comments

      Submitted

    3. Windowed Mode For WOV

      makes a windowed version for wov
      may work w/ other TW games dunno
       
      ALTERNATE:
      instead of downloading this file you can change a line in your startup.ini file in your wov directory
      1.under the [debug] there is a line that says "WindowMode=FALSE"
      cange it to "WindowMode=TRUE"

      111 downloads

         (1 review)

      0 comments

      Submitted

    4. EA-6B Prowler fix

      EA-6B Prowler by Hawker
       
      Much appreciated help from Eightlein for the wing fold/canopy open data.ini
      Use shift 0 (Zero) for those two animations.
       
      and
      Capun for his work on fixing serperating the animations and fixing the tailhook problem.
      Press H as standard for the hook to retract.
       
      I can't really claim any credit for anything other then putting it all together.
       
      Thanks again to Capun and Eightlein.
       
      Stormtrooper
       
      Installation
       
      Drop in EA-6B folder and overwrite existing file.
      Seriously doubt you'll want to keep the old files.
       
      Version 1.0 to fix flight model after reported errors.

      517 downloads

         (3 reviews)

      0 comments

      Updated

    5. Rafale lights and airbrakes

      Just a .ini edit containing lights and airbrakes for Dev A-Team Rafale BETA. The airbrakes are my creation though, so it wouldn't be exact accurate.
       
      *Tested in WOV only*
       
      Have fun! -New Guy-

      269 downloads

         (0 reviews)

      0 comments

      Updated

    6. Generic hangars pack

      This package includes 8 generic hangars structures with inis and definitions for modders and terrain builders.

      890 downloads

         (2 reviews)

      0 comments

      Submitted

    7. Opening canopies for WOI Aug 08 patch.

      Opening cockpit canopies for stock WOI aircraft for the August 08 patch !
       
      NFG.
       
       
      Released under CombatAce Fair-Use terms. Visit the URL below for more info.
       
      http://forum.combatace.com/index.php?showtopic=26131

      591 downloads

         (1 review)

      0 comments

      Submitted

    8. WoV Israeli Air Defense Force Squadrons

      Here is a complete list of IDF squadrons placed into Squadronlist.ini form.
       
      Simply drop into your PilotData folder and make the appropriate edits to your individual aircraft's if you want to place it with the correct squadron.
       
      Enjoy!
      Storm

      104 downloads

         (0 reviews)

      0 comments

      Submitted

    9. F-4E-35 with long gun muzzle (MIDAS IV mod)

      Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72:
       
      This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=1020
       
      This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification).
       
      During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon.
       
      I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun").
       
      Drop the .LOD file loose into your aircraft folder.
       
      My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear.
       
      Mike D.

      213 downloads

         (0 reviews)

      0 comments

      Submitted

    10. VF32 Pilots

      Introduction
      ========
       
      this pack contains pilotmodels for VF-32 . VF-32 operated the F-14 Tomcat untill 2005 before transitioning to the F/A-18F Super Hornet
       
      Skinlist
      =====
       
      VF32_pilot: pilot for VF-32 (with the sword painted on his helmet)
      VF32___rio: rio for VF-32 (with squadron badge on his helmet)
       
      Installation
      =======
       
      These pilotskins are based on the models designed by AmokFloo.
       
      Unzip, if you wish, into a temporary folder. This works best. All the files in the zip are seperate zips. This allows you to select which or how many pilots you wish to add.
      Place your selections in the /Objects/Aircraft folder --do NOT place the files in specific aircraft folder!!
       
      If you haven't extracted the data.ini for the aircraft you wish to modify, do so.
      If already extracted, open up the **data.ini for your aircraft of choice. In the example below, we are using the F-100D:
       
      Find the section marked crew, as below
       
      // Crew ---------------------------------------------------------
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName= <-- (left blank in this example)
      Position=0.00,4.15,0.88
      SeatModelName=seat_f-100
      SeatPosition=0.00,3.98,0.45
      MinExtentPosition=-0.25,3.52,-0.30
      MaxExtentPosition= 0.25,4.83, 1.09
      CanopyNodeName=canopy_frame_rear_outer
       
      If your data ini does not have the line:
       
      PilotModelName=
       
      You =MUST= add it.
      Then, you can add the pilot figure of choice. Remember, it is case sensitive, so if it's "PILOTAF" you must use all capitals. If it's "PilotCH", you must use the upper and lower case lettering. Adding ".lod" is NOT required.
       
      Acknowledgments
      ============
       
      My work is based upon that of AmokFloo. His work served as a foundation and inspiration to create these pilots.
       
      If you want to learn yourself how to create/mod pilot skins, I wrote a tutorial at combatace (http://forum.combatace.com/index.php?showtopic=25987)
       
      I am a signatory to the Freeware Licensing Agreement (http://forum.combatace.com/index.php?showtopic=26131) so you may use my work on these conditions:
       
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.
       
      Now install those skins and start flying.
       
      KingAlbert Out

      173 downloads

         (0 reviews)

      0 comments

      Submitted

    11. ZIL-157

      178 downloads

         (0 reviews)

      0 comments

      Submitted

    12. ZIL-157 Green camo

      204 downloads

         (0 reviews)

      0 comments

      Updated

    13. Republic Ejection Seat

      This seat was used in the early model of F/RF-84F,check your documentation!,and read the README for
       
      Steve S.

      155 downloads

         (1 review)

      0 comments

      Submitted

    14. JS-1

      The JS-1

      198 downloads

         (0 reviews)

      0 comments

      Submitted

    15. JS-1_update

      This update removes sudden movements of the tower and repair an error as they have to show the LOD.
       
      [LOD001]
      Filename=JS-1.lod
      Distance=8000 --------------------------error sorry :)
       
      [LOD002]
      Filename=JS-1_LOD001.LOD
      Distance=250
       
      [LOD003]
      Filename=JS-1_LOD002.LOD
      Distance=500
       
      [LOD004]
      Filename=JS-1_LOD003.LOD
      Distance=1000
       
      [LOD005]
      Filename=JS-1_LOD004.LOD
      Distance=1500
       
      [LOD006]
      Filename=JS-1_LOD005.LOD
      Distance=8000
       
      And no Gunner

      104 downloads

         (0 reviews)

      0 comments

      Submitted

    16. QTO for post sept 08 patch WOE

      QTO for WOE post Sept 08 patch
       
      Once installed this mod should reduce the take off times for whole flights by approx 50%.
      It is set up to replace the stock airbases for both the German and Soviet bases and has no light modifications as I don't yet know how to change these.
       
      Both German and Soviet airbase 3 are set up for bombers so the spacing is bigger.
       
      This mod should not upset the randomly parked aircraft.
       
      Installation:-
       
      Back up or rename the 8 German and Soviet airbases.(just in case!)
       
      Then copy and past the files in this mod to the GermanyCE terrain folder and thats it!
       
      CREDITS: baffmeister and csb for their eariler similar mods as it was only by lookin at these that I could figure this out.
       
      WAIVERS: I don't mind if anyone wants to use these files for freeware projects. I would prefer this file not be uploaded to any other sites as it may be subject to updates.
       
       
      This is the the first file I've uploaded so be gentle with me!

      328 downloads

         (1 review)

      0 comments

      Updated

    17. More than just an open canopy mod....

      This is just yet another open canopy mod, but I went a bit further... For one, mine covers about every TK sim there is. Under the new code, every plane does something(except A-10,A-7s, and Harriers) The A-6, and the F-8E both have folding wings, and will be in that stance when you see them parked on the taxiways. The A-4 DATA inis include the non floppy deck crash into the carrier deck anomoly already installed! I also included all of the available Mig, and Su aircraft in on this mod too!
       
      To install....
      1. You need the latest patch (except for SFG)
      2. If you have a mutant ninja install, this is set up for you! Just unzip to your sim's folder
      3. If you do not have a merged install, you need to extract to a temporary folder, then place the plane folders individually.
      4.To use the canopy, or wingfold
      5.There are several cockpits available for the Mig-21s, and the Mig-17s, and Mig-19s. To make use of this mod fully, you might want to get some flyable red stuff going!
       
      I hope you can make use of these files, they definitely added some immersion to my experience to the sim.
       
       
      Good Hunting
      Warren

      1,082 downloads

         (2 reviews)

      0 comments

      Submitted

    18. Scud-b and pt-76

      Scud-b and pt-76 in green camoflage.
      Updated- + bdmr, Barlock, Fansong, jeep and others...

      870 downloads

         (0 reviews)

      0 comments

      Updated

    19. M-48A2 tank

      Here is m-48 tank with new camoflage(brown).

      209 downloads

         (0 reviews)

      0 comments

      Submitted

    20. T-64 package

      T-64 package
      ***********
       
      This package contains the versions
      T-64A
      T-64B
      T-64BV
       
       
      The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it.
      His weakpoint were the engine and the running gear.
       
      Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini
       
      *********************************
      INSTALLATION
       
      Simply unzip all files into your /objects/GroundObject folder
       
      Thats it.
      *************************************
       
      T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
       
      *************************************
       
      Hope you enjoy it
       
       
      Michael (Gepard)
       
      Made in Germany
      November2008

      571 downloads

         (1 review)

      0 comments

      Updated

    21. BRDM-3 - AT-5_SPANDREL - AT-5_ESPIRAL

      BRDM-3 + AT-5_SPANDREL
       
       
      And AT-5_ESPIRAL for soviet helos

      330 downloads

         (0 reviews)

      0 comments

      Submitted

    22. IS-2

      The IS-2.

      238 downloads

         (0 reviews)

      0 comments

      Submitted

    23. CH Fighter Stick config for auto door operations on the F-22 and F-35

      CH FIGHTER STICK CONFIGURED FOR AUTOMATIC DOOR OPERATIONS FOR THE F-22A, F-22A_B20, AND THE F-35A WITH CORRECT WEAPON DEPLOYMENT;NOMENCLATURE AND OPERATIONS FOR THE CH FIGHTER STICK AND PRO THROTTLE;NEW WEAPON DATA FOR AIM-9X AND AIM-120C
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      This mod is for both any SF series sim and for the CH Fighter Stick and Pro Throttle. What this mod does takes full advantage of the unique controller programing capabilites of the CH Fighter Stick and Pro
      Throttle operations to allow a more imerssive experience of the F-22 and F-35. NOTE: this might not work with any other CH controls and will most definately not work with any other controls that are not by
      CH. So if you downloaded this in hopes that it will give you automatic doors for the F-22 and F-35 with your own game controllers, I appologize in misleading you for that.
       
      ...............................................................................................................................................................................................................
       
      CHANGES TO THE F-22A, F-22A_B20, THE F-35A AND INSTALLATION
       
      *CHANGES
      The changes that I made to these aircrafts was changing the attachment type in the weapons bay from internal to external. This was done so that the new Aim-9X and Aim-120C (which will be explained further)
      will operate and deploy correctly from the weapons bay. Setting the attachment type from internal to external allows the Aim-9X can to track a target while inside the weapons bay. The opening time for the
      weapon bay doors on both F-22s have been speed-up by 50%. NOTE: Only the Aim-9X and Aim-120C have been adapated for these changes. Other weapons may not deploy correctly.
       
      *INSTALLATION
      First, back-up your original F-22A, F-22A_B20, and F-35A folders. Then drag the .rar folders of the F-22A, F-22A_B20, and F-35A into your Aircraft folder. This will overwrite the original data.ini and
      loadout.ini files of these aircrafts in your Aircraft folder.
       
      ...............................................................................................................................................................................................................
      NEW WEAPON DATA FOR THE AIM-9X AND AIM-120C AND INSTALLATION
       
      *NEW WEAPON DATA
      The changes that I made to these aircrafts was adding them as a new weapon: AIM-9X (INTERNAL) and AIM-120C (INTERNAL). Both missiles have a delay release of 1 second and a booster start delay of 1 second for
      the Aim-9X and 2 seconds for the Aim-120C. This allows both missiles to clear the weapons bay before being released and engaging the boosters. Time from when pushing the pickle button to booster ignition is
      about 2.5 seconds for the Aim-9X and about 3.5 seconds for the Aim-120C. The extra half second is due to the command time to engage each action of opening the weapon bay and launching the weapons. After the
      weapon has launched, the weapon bay doors will close on their own.
       
      *INSTALLATION
      At the bottom of this readme is two weapons data. Copy and paste this data into your WEAPONDATA.ini file as the last entry. Then under the heading [WeaponData2109] and [WeaponData2110], change the numeical
      values to the appropriate corresponding order (which ever value they come after from the previous weapon in the WEAPONDATA.ini file).
       
       
      ***************************************************************************************************************************************************************************************************************
      NOMENCLATURE AND OPERATIONS OF THE CH FIGHTER STICK, PRO THROTTLE, AND INSTALLATION
       
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      NOMENCLATURE AND OPERATIONS OF THE MODE SELECTOR, TRIGGER, AND PICKLE BUTTONS OF THE CH FIGHTER STICK
       
      The pickle button has been assigned to not only fire the selected weapon, but to operate the bay doors to open and close with a
      single push of the button. I've implemented a sort of "master arm" button by using the mode selection button on the top right of the Fighter Stick. In Mode-1 (indicated by the green light on the base
      platform of the Fighter Stick), both the pickle button and the trigger have been disabled to prevent any accidental firing of both the weapons and the guns to take place. In Mode-2 (indicated by the red
      light on the base of the platform of the Fighter Stick), the "master arm" is on, the selected weapons can fire by use of the pickle button (which fires the weapon, at 0.5 seconds after that command ,it opens
      the weapon bay door, and then closes the weapon bay doors after the missile has engaged it's boosters and cleared the area in only one push of the button), but the trigger is disabled to prevent any
      accidental firing of the gun. In Mode-3 (indicated by the yellow light on the base of the platform of the Fighter Stick), the "master arm" is on, the trigger can fire the guns, but the pickle button has
      been disabled to prevent any accidental firing of the guns. In order to use Mode-2 and 3, you must first go through Mode-1. This does not mean that if you accidentally start a mission in either Mode-2 or 3
      you can not disable the pickle or trigger buttons. All you need to do is to go to Mode-1 from Mode-2 or 3 first, then you can access the pickle and trigger buttons.
       
      ...............................................................................................................................................................................................................
      NOMENCLATURE OF ALL OTHER SWITHCES BUTTONS OF THE CH FIGHTER STICK (WORKS IN ALL MODES)
       
      *POV HAT SWITCH
      The POV HAT switch, located right of the pickle button, controls the targeting operations. Pushing right selects the next radar target. Pushing left selects the previous radar target.
      Pushing up acquires and identifies the radar target (both controls have been unionized in a single operation). Pushing down deselects the acquired radar target.
       
      *HAT 1 SWTICH
      The HAT 1 switch, located under the pickle button, controls the gunsight mode, gun group mode, ripple quantity, and ripple interval selections. Pushing right selects the next gunsight mode. Pushing left
      selects the previous gun sight mode. Pushing up selects the next ripple quantity. Pushing down selects the previous ripple quantity. Holding the SHIFT key and pushing right selects the next gun group. Hold
      the SHIFT and pushing left selects the previous gun group. Holding the SHIFT key and pushing up selects the next ripple interval. Holding the SHIFT key and pushing down selects the previous ripple interval.
       
      *HAT 2 SWITCH
      The HAT 2 swtich, located to the right of the HAT 1 swtich, controls the weapon selection. Pushing right selects the next A2A weapon. Pushing left selects the previous A2A weapon. Pushing down selects the
      next A2G weapon. Pushing up selects the previous A2G weapon. The HAT 2 switch has not be programed for to specific characters, so you can make any changes to it if you like.
       
      *HAT 3 SWITCH
      The HAT 3 switch, located at the thumb rest of the CH Fighter Stick, controls radar operations. Pushing right selects the next radar mode. Pushing left selects the previous radar mode. Pushing up selects
      the next radar range. Pushing down selects the previous radar range. The HAT 3 switch has not be programed for to specific characters, so you can make any changes to it if you like.
       
      *BUTTON 4
      Button 4, located at the bottom of the CH Fighter Stick (where your pinky finger would rest) activates and deactivates the radar. It also acitivates and deactivates the ECM. ECM is activated when the radar
      is activated.
       
      ...............................................................................................................................................................................................................
      NOMENCLATURE OF ALL SWITCHES, BUTTONS, AND MICRO STICK OF THE CH PRO THROTTLE (WORKS IN ALL MODES)
       
      *POV HAT SWITCH
      The POV HAT switch, located left of the Micro Stick and under the HAT 2 switch, controls VTOL nozzle operations and the wing leveler. Pushing forward rotates the nozzles up. Pushing back rotates the nozzles
      down. Push up activates the wing leveler. No functions are assigned to when you push down. The POV HAT switch has not be programed for to specific characters, so you can make any changes to it if you like.
       
      *HAT 1 SWTICH
      The HAT 1 switch, located on the front of the Pro Throttle, controls waypoint selection, inflight map, and ECM. Pushing right selects the next waypoint. Pushing left selects the previous waypoint. Pushing
      down selects the inflight map. Pushing up selects the ECM individually from the radar.
       
      *HAT 2 SWITCH
      The HAT 2 switch, located above the Micro Stick and the POV HAT switch, controls speed and lift control devices. Pushing forward applies the speed brakes until released. Pushing back applies both the speed
      brakes and the wheel brakes until released. Pushing up raises the flaps. Pushing down lowers the flaps.
       
      *HAT 3 SWITCH
      The HAT 3 switch, located under the Micro Stick, controls the landing gear, wheel brakes, and the arrestor hook. Pushing forward applies the wheel brakes until released. Pushing back unlocks and locks the
      wheel brakes. Pushing up lowers and raises the arrestor hook.
       
      *BUTTONs 2, 3, AND 4
      Button 2, located on the right of the forward hand grip, left of Button 3, ejects 6 chaffs and flares simultaneously. Button 3, located in the middle of Button 2 and 4, jettisons the fuel tanks. Button 4,
      located on the left of Button 3, jettisons all external loads.
       
       
      *MICRO STICK (BUTTON 1)
      Button 1, located on the Micro Stick, controls pilot ejection. The no functions are assigned to the Micro Stick. Button one has not be programed for to specific characters, so you can make any changes to it
      if you like.
       
      ...............................................................................................................................................................................................................
      INSTALLATION
      In the F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder, you will find the folder Control Manager. Copy that folder and paste it inside your CH Products folder (where ever it may be located on your
      computer. After that, open the CH Control Manager (if you don't have it - which might explain why you can't find the folder CH Products - you can download it here:
      http://www.chproducts.com/retail/tech_control_manager.html). In the Control Manager, open the file CH Control.map. Then click on the download button. Exit the control Manager. Next, go back to the
      F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder and go open the Controls folder in it. Copy and paste the file CH Controls.ini into your Controls folder. That is it.
       
      ***************************************************************************************************************************************************************************************************************
      WEAPONDATA - COPY AND PASTE THE FOLLOWING (NOT THE DASHED LINES) UNDER THE LAST ENTRY INTO YOUR WEAPONDATA.ini FILE AND DO AS PREVIOUSLY INSTRUCTED
       
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      [WeaponData2109]
      TypeName=AIM-9X (INTERNAL)
      FullName=AIM-9X Sidewinder (INTERNAL)
      ModelName=AIM9X
      Mass=83.900002
      Diameter=0.127000
      Length=2.983000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.370000
      AttachmentType=USAF,USN
      SpecificStationCode=
      NationName=USAF
      StartYear=2002
      EndYear=2020
      Availability=1
      BaseQuantity=40
      Exported=TRUE
      ExportStartYear=2002
      ExportEndYear=2020
      ExportAvailability=1
      WeaponDataType=1
      RailLaunched=TRUE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      HasGrowl=TRUE
      EffectClassName=SmallMissileEffects
      ReleaseDelay=1.000000
      WarheadType=0
      Explosives=10.150000
      FusingDistance=1.500000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=10
      Accuracy=90
      MaxTurnRate=70.000000
      MaxLaunchG=9.000000
      LockonChance=90
      LaunchReliability=90
      ArmingTime=0.500000
      SeekerFOV=30.000000
      SeekerGimbleLimit=90.000000
      SeekerTrackRate=200.000000
      SeekerRange=40000.000000
      MinLaunchRange=150.000000
      MaxLaunchRange=26500.000000
      Duration=90.000000
      CounterCountermeasure=100.000000
      NoiseRejection=95.000000
      CapabilityFlags=0x000004c4
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=14.000000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=1.000000
      BoosterDuration=4.700000
      BoosterAccel=17.930000
      BoosterEffectName=R2
      BoosterSoundName=Missile
      BoosterNodeName=
      BoosterPosition=0.000000,-1.505000,0.000000
      SustainerDuration=0.000000
      SustainerAccel=0.000000
      SustainerEffectName=
      SustainerSoundName=
      SustainerPosition=0.000000,-1.505000,0.000000
      InFlightEffectName=R2
      InFlightSoundName=
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
      [WeaponData2110]
      TypeName=AIM-120C (INTERNAL)
      FullName=AIM-120C AMRAAM (INTERNAL)
      ModelName=Amraam120C4
      Mass=156.500000
      Diameter=0.178000
      Length=3.655000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.370000
      AttachmentType=USAF,USN
      SpecificStationCode=
      NationName=USAF
      StartYear=1995
      EndYear=2020
      Availability=2
      BaseQuantity=40
      Exported=TRUE
      ExportStartYear=1995
      ExportEndYear=2020
      ExportAvailability=1
      WeaponDataType=1
      RailLaunched=TRUE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=TRUE
      SpinStabilized=TRUE
      HasGrowl=FALSE
      EffectClassName=MediumMissileEffects
      ReleaseDelay=1.000000
      WarheadType=0
      Explosives=33.000000
      FusingDistance=2.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=13
      Accuracy=99
      MaxTurnRate=23.000000
      MaxLaunchG=7.000000
      LockonChance=99
      LaunchReliability=100
      ArmingTime=2.000000
      SeekerFOV=15.000000
      SeekerGimbleLimit=45.000000
      SeekerTrackRate=55.000000
      SeekerRange=55000.000000
      MinLaunchRange=1000.000000
      MaxLaunchRange=75000.000000
      Duration=120.000000
      CounterCountermeasure=150.000000
      NoiseRejection=150.000000
      CapabilityFlags=0x1000002f
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=14.000000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=2.000000
      BoosterDuration=4.400000
      BoosterAccel=30.639999
      BoosterEffectName=R2
      BoosterSoundName=Missile
      BoosterNodeName=
      BoosterPosition=0.000000,-1.660000,0.000000
      SustainerDuration=20.000000
      SustainerAccel=0.520000
      SustainerEffectName=R1
      SustainerSoundName=Missile
      SustainerPosition=0.000000,-1.660000,0.000000
      InFlightEffectName=R1
      InFlightSoundName=
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
      ***************************************************************************************************************************************************************************************************************
      CREDITS
       
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      ORIGINAL .ini WORK ON THE F-22A AND F-22_B20
       
      *Moonjumper
       
      ...............................................................................................................................................................................................................
      ORIGINAL .ini WORK ON THE F-35A
       
      *FastCargo
       
      ...............................................................................................................................................................................................................
      THIS MOD MADE BY
       
      *serverandenforcer

      198 downloads

         (0 reviews)

      0 comments

      Submitted

    24. Brdm-2

      Brdm-2

      197 downloads

         (0 reviews)

      0 comments

      Submitted

    25. update_BRDM-3

      update_BRDM-3

      110 downloads

         (0 reviews)

      0 comments

      Submitted

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