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Non-aircraft add-ons and modifications

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    1. WW2 Damage Tgas

      This is the first of several packages aimed at giving many of the older WW2 birds some 'bullet holes' when they get hit.
      Included in this set are "_Holes.tga" for the following aircraft:
       
      -Dev A-Team Aircraft:
       
      Hurricane series
      Spitfire series (to Mk 8 & Seafire 1 & 3)
      Ju-88 series
      Ju-188
      Beaufighter series
      Beaufort & Ki-48 'Lilly'
      SM-79
      Bf-110 series
      Me-262
      Me-262B
      Blenhiem series
       
      -Wolf257 Aircraft:
       
      Bf-109 (F & G models)
      F4U-1 Corsair (includes other variants)
      FW-190
      Ki-27 Nate (version2)
      Ki-43 Oscar
      Ki-21 Sally, Ki-57 Topsy
      P-38 Lightning series
      P-39 Airacobra
      P-40B series
      P-47D-20 Thunderbolt (razorback)
      P-47D-25 Thunderbolt (bubble canopy)
      P-51A/B Mustang
       
      The only problem I forsee, is that Wolf's aircraft are not available for general usage anymore. If you have them, this set is for you. If not, you have my apologies.
       
      Also included is a repainted stock seat for pilot usage, and instruction on how to add it; complete with the data to be added to the aircrafts data ini.
      This is a fairly detailed readme -- SO READ IT!!! There are EXTREAMLY important details in there!!!
       
      Enjoy!
      Wrench
      Kevin Stein

      270 downloads

         (2 reviews)

      0 comments

      Submitted

    2. Realistic Head Movement

      Mod for First Eagles. Add more realistic head movement to your cockpit. With this mod you will move around in your cockpit from g forces and plane movement reactions. The stall shake is also much more violent now.

      647 downloads

         (4 reviews)

      0 comments

      Submitted

    3. Aggressor Pilot Skins

      Multiple Aggressor Pilot skins by Diego

      607 downloads

         (1 review)

      0 comments

      Updated

    4. WOE Landing Lights v1.1

      This adds landing lights to the flyable aircraft for Wings Over Europe patched up to v08.30.06.
       
       
      It includes landing lights for the following aircraft.
       
      A-10A, AV-8A, F-4C, F-4D, F-4E, F-4F, F-4M, F-15A, F-100D ,F -105D , HarrierGR1 ,HarrierGR3 & Hunter FGA Mk.9.
       
      I have done the best I can with the light positioning especially with some of the aircraft that don’t have their landing lights modelled such as the A-10A but they look close enough and have the desired effect any way.
       
      Update v1.1 20.11.06
       
      Landing Light for the Hunter FGA Mk.9 now included.
       
       
      Enjoy
       
      SF

      917 downloads

         (4 reviews)

      0 comments

      Updated

    5. Phantom Lights

      Landing/Taxi/Position lights for all Phantom variants...
      ********************************
      Install instructions included...
       
      Some of these were already done by their authors,,i just went over each one,tweaked & added some lights..
       
      Thanks to Russo Uk for the original Landing Lights fix....
       
      Thanks to all the artest who made the Mighty Phantoms...

      654 downloads

         (0 reviews)

      0 comments

      Updated

    6. Approach and airfield lights for ALL friendly WOE airfields

      [Note]
      This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
       
      [Acknowledgement]
      The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
       
      Credit where credit is due. :-)
       
      This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
       
      There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
       
      Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
       
      Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
       
      Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
       
      [More Info]
      Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
       
      For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
       
      See here for screen shots:
      http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
       
      and also here for additional screen shots of Airfield 3
       
      http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
       
      The list of additional lights for both types of layout is:
       
      Tower1, Tower2 and Tower 4
      Fueltank1 & Fueltank2
      Hangar1, Hangar2 & Hangar3
      Bunker1 & Bunker2
      Watertower
      ASR (radar)
      ShelterA (used for ramp and QRA sites)
      I've also include a Heli-pad for each layout.
       
      Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
       
      This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
       
      Hope you like these mods. Kind regards,
       
      Paul T (PNT/comrpnt/Nazgul) :-)

      1,282 downloads

         (3 reviews)

      0 comments

      Updated

    7. WOV Da Nang (Airfield_1) extra lights for buildings & structures

      This is an update to the original posting.
       
      Inspiration for this work came mostly from extending the excellent approach
      lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
       
      Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
       
      [update Info]
      I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
       
      The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
       
      [TargetArea091]
      Name=Da Nang Air Base
      ...
      AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
      ...
       
      The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
      - ASR Radar dish
      - QRA Sheds (internal flood lights and external anti-collision lights)
      - Fuel tanks
      - Ramp fuel store
      - Ramp Hangars (external flood lights and anti-collision lights)
      - Heli-pad for RAF Rescue SH-3
      - Water tower
      - Bomb dumps
      - Control Tower
       
      This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
       
      See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
       
      I hope you like them.
       
      Regards, P.T. :-)

      676 downloads

         (5 reviews)

      0 comments

      Updated

    8. New/Refined F4 Phantom Lights

      The F-4 'tomb' is one of my favorite planes and having recently seen some photos of RAF F-4s at night I thought that the previous excellent work of Eightlein and others could do with a tweak here and there.
       
      This mod is my attempt to add or amend the current F-4 lights to match what I saw.
       
      Hope you like it. Regards, Paul T. (comrpnt) :-)

      234 downloads

         (0 reviews)

      0 comments

      Submitted

    9. Strike Fighters medals Pack v2.0

      Strike Fighters Medals Pack v2.0
       
      The standard Strike Fighters (“SF”) has medals available only for the three US services (USAF, USN and USMC). This add-on package adds medals for a host of other countries and air forces, so you can get medals flying non-US aircraft. The package does not interfere with any other SF mod.
       
      The Medals Pack provides medals for Argentina, Brazil, Britain, Belgium, China, Cuba, Czechoslovakia, Denmark, East Germany, Egypt, Finland, France, Greece, Hungary, India, Iran, Iraq, Israel, Italy, Japan, Netherlands, North Korea, North Vietnam, Norway, Pakistan, Poland, South Korea, South Vietnam, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, West Germany and WWII Germany, plus extra medals for the USAF, USN, and USMC.
       
      Simply unzip this package to your Strike Fighters folder. All of the files in the Flight folder go in your Strike Fighters\Flight folder, and all of the files in the Menu folder go in your Strike Fighters\Menu folder. There is a full TXT document which explains it all, and lists all of the available medals.

      1,922 downloads

         (11 reviews)

      0 comments

      Submitted

    10. RAF Pilot skins collection

      Welcome to my first attempt to draw some RAF pilot skins.
       
      I've drawn pilot and navigator skins for the following RAF Squadrons...
       
      Pilot: 5, 11, 19, 56, 74, 92, 111
      Navigator: 19, 56, 74, 92, 111
       
      Both skins are available in camo or white helmets.
       
      The naming convention I've adopted is...
       
      PLTnnnv
      | | |
      | | +-- C or W for Camo or White
      | +------ Squadron number
      +---------- Pilot
       
      NAVnnnv
      | | |
      | | +-- C or W for Camo or White
      | +------- Squadron number
      +------------ Navigator
       
      E.g.
      PLT074W = Pilot 74 Sqn White Helmet
      NAV056C = Navigator 56 Sqn Camo Helmet
       
      I've also included blank helmet designs in camo and white for Pilots and Navs that have no squadron affiliation. These are PLT|NAV000W|C
       
      For info, these skins are 512 x 512 so they're not FPS killers.
       
      Hope you like them, regards, Paul T. (comrpnt).

      598 downloads

         (2 reviews)

      0 comments

      Submitted

    11. Lightning Mk6 Landing Lights etc.

      I'm not sure if this has been done before but I've tweaked the location and colour of some of the lights on Russouk's Lightning Mk6 (hope you don't mind Russ).
       
      [Thanks]
      Many thanks to Russ who created the original aircraft I've used as the basis for my own editing.
       
      [What's included]
      Bascially I've added landing lights to the left and right main gear, and added a bottom stobe -- changing the flash time to slow it down a bit in the process. For the top and bottom strobes I decided to change their colour to red, instead of white as in the original.
       
      Regards, P.T.

      219 downloads

         (2 reviews)

      0 comments

      Submitted

    12. GEPARD_LEOPARD

      Put the files in your GroundObjects.folder and the lastest weapons pack!!
      :-)
       
      I Had put this files for SP4
      Files:
      Soviet Leopard.ini by me
      Model by Gabilon
      Germany Leopard.ini by me
      Model by Gabilon
      Gepard.ini by USAFMTL
       
      This file was by Gerald14 (ini)
      Models:Gepard
      Gebilon ini.by USAFMTL
      And thanks to gepard for the great models!!!
       
      Update!!!!!
      Must have the old file of this because you will need the data.ini

      551 downloads

         (2 reviews)

      0 comments

      Updated

    13. T-72M

      This is a T-72M. Not a Mod!!!!! Model only!!!

      1,556 downloads

         (0 reviews)

      0 comments

      Submitted

    14. SP4 Ground Objects Updates

      WOV/SFG/SFP1 Patch 4 Groundobjects Updates
       
      These are formatted for the new patch. Read the readme or you will be lost in the sauce.

      1,774 downloads

         (3 reviews)

      0 comments

      Updated

    15. Timor Ground Units

      Here you will find three new ground object mods:
       
      1/ An M113_ACAV re-textured and renamed as an Australian Army M113 FSV.
      2/ Opfor Indonesian AMX-13 light tank.
      3/ Opfor Indonesian soliders
       
      Just paste the three folders into your main Objects folder.
       
      Then paste the following into your GroundObjectData.ini in your Objects folder (you may need to extract this file):
       
      [Object0xx]
      ObjectName=AMX-13
      ObjectFullName=AMX-13 Tank
      ObjectDataFile=AMX-13\AMX-13_DATA.ini
       
      [Object0xx]
      ObjectName=IndonSquad
      ObjectFullName=Indonesian Infantry squad
      ObjectDataFile=IndonSquad\IndonSquad_data.ini
       
      [Object0xx]
      ObjectName=M113_ACAV
      ObjectFullName=M113 Cavalry APC
      ObjectDataFile=M113_ACAV\M113_ACAV_data.ini
       
       
      Remember to rename the XXX to the appropriate object number in your GroundObjectData.ini file.
       
      Thanks to Kesselbrut for the M113 ACV and the Infantry. Thanks to whoever made the AMX-13!
       
      This most excellent mod brought to you by Charles!
       
      Thanks Charles!
       
      Uploaded by:
       
      Richard "Gramps" Kaminski

      1,262 downloads

         (3 reviews)

      1 comment

      Updated

    16. F-19 Landing Light Mod

      This mod will add a landing light in the nosewheel well of the F-19.

      286 downloads

         (2 reviews)

      0 comments

      Updated

    17. 2S6 TUNGUSKA (FIXED)

      2S6 TUNGUSKA Add-On for SFP1
      Version 2
      Both 30mm and SA-19 weapons have been combined into one model

      1,453 downloads

         (0 reviews)

      1 comment

      Updated

    18. Canopy Mods for SP3

      This is a new version of Hawker7's canopy mod that I updated to make use of the new SP3 plane_data.ini files. The mod affects most of the stock SFP1 stock planes and official addons --->
       
      -A4B/C/E
      -F4B/C/D/E/J
      -F100D
      -F104G
      -Mig17F
      -Mig19S
      -Mig21F/MF/PFM
      -SU7
       
      Installation: Just put the .ini files in the corresponding aircraft folder in your "Strategy First/Strike Fighters/Objects/Aircraft/xxx/" folder
       
      Example: the A4B_data.ini has to be put into the A4B folder
       
      After the installation the canopies of these planes will automatically open at speeds <25kts... above that speed they will close again!
       
      credit where credit is due: - Hawker7 for actually finding out how to make this work and for releasing the original mod

      432 downloads

         (0 reviews)

      0 comments

      Updated

    19. Pcpilots' pilot photo pack

      Youve got 5 cold war Russian pilots, 3 woman pilots, 2 Chinese, 3 WW2 US
      and 2 WW2 US art pics. Also 2 WW2 Russian and 2 US U-2 pilot photos. There are also 2 Isreali, one Vietnamese and one US light aircraft pilots for those who like the Birddog and FAC missions. Plus 4 more regular allied pilot photos. Hope you enjoy a little more of a choice in faces. Have fun.

      1,378 downloads

         (0 reviews)

      0 comments

      Updated

    20. Post 1980 Object mode for SFP1

      Post 1980 Ini mod for SFP1by Smokey799.
       
      Spectre-USA and I puzzled this out when we found the only AAA/SAM target you could light up post 1980 were ZSU-23-4's.
       
      Special thanks to Spectre-USA for answering my rhetorical questions.
       
      DIRECTIONS: Take the contents of the included objects folder and add them to your strikefighters objects folder.
       
      Include are the data ini?s for pretty much all of the mobile objects in the stock game. This mod
      Does not include any of the various add-on?s.
       
      If you want to revert back to the stock configuration, simply delete all the ini's you add from this package.
       
      This mod is only a slight mod of Thirdwire's work.
      Kudo's to them for such a great game.
       
      Smokey799

      774 downloads

         (0 reviews)

      0 comments

      Updated

    21. Yak-28P Firebar Upgrade

      This will upgrade the Yak-28P Firebar with a new Soviet-green repainted F-4B cockpit. Includes updated data, avionics, cockpit inis. Now has working audio-only RWR. Also has working running and landing lights!

      422 downloads

         (1 review)

      0 comments

      Updated

    22. Updated AV-8C FM

      Use this one and see if th AI is more stable for the AV-8C that was released 17 Nov 05

      378 downloads

         (1 review)

      0 comments

      Updated

    23. CanopyMod for SF/WoV (Sp3.2)

      Features:
      -A4B/C/E/F
      -F100D
      -F104G
      -F4B/C/D/E/J
      -MiG17 (F)
      -MiG19S
      -MiG21F/MF/PFM/PFV
      -Su7BM

      869 downloads

         (0 reviews)

      0 comments

      Updated

    24. Recce Mod Test Pack

      Hi!
       
      Here's a very simple ini mod that adds views in order to simulate recce cameras.
       
      Everything (I really mean everything) is in the read-me txt.
       
      Smile you villains, you're getting snapped!
       
      "Technical" explanations at http://reccemod.blogspot.com

      584 downloads

         (2 reviews)

      0 comments

      Updated

    25. Runway Approach Lights

      4 versions of approach lights for SFP1.
      Based off pictures found on the web. 2 for FUN , 2 for "realism".
       
      Read the read me included in the zip first.
       
      As always back up your files before you mod!!!!
       
      Many thanks to Deuces for his help and advice.
       
      Included in the zip:
      ini's
      jpg's
      read me
       
      Question's PM or email me through CA.

      1,292 downloads

         (0 reviews)

      0 comments

      Updated

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