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180 files

  1. TAM SF-2

    Tanque Argentino Mediano ( Update SF-2 Gen)
     
     
    3D Model: SUICIDAL
     
    Skins:TORNO
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the GunData in the corresponding INI.
     
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..

    232 downloads

       (2 reviews)

    3 comments

    Submitted

  2. EE-9 Cascavel.7z

    Brazilian Army EE-9 Cascavel for SF2
    copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
    [TargetTypeXXX]
    Name=EE-9
    FullName=EE-9 Cascavel
    TargetType=MISC
    ActiveYear=0
    TargetValue=75
    UseGroundObject=TRUE
    GroundObjectType=EE-9
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    DestroyedModel=TANK_DESTROYED.LOD
    SecondaryChance=100
     
    Freeware conversion for freeware use..
    NOT to be uploaded outsied of CombatAce.com unless permission sought.

    106 downloads

       (1 review)

    0 comments

    Updated

  3. SA-11/M1/-17/-17M Series for SF2 (original done by 101tfs)

    Modded for SF2, read the readme.

    721 downloads

       (2 reviews)

    3 comments

    Submitted

  4. The British Starstreak SAM and the Alvis Stormer HVM launcher SF2

    Original done by winterhunter
     
    Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
    (Source: http://en.wikipedia.org/wiki/Starstreak_missile)
     
    Now in version V1.1 with some small corrections (SF1/WoX):
    + The optronics turret does not "crash" into the missile turret anymore.
    + The visual detection range has been somewhat bettered.
    + The thrust curve of the missile has been tweaked to improve the Pk.
    + The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
     
    SF2 adaptations:
     
    -Had to redo the whole missile system, which works.
    -Edited for SF2
     
    EricJ

    370 downloads

       (1 review)

    0 comments

    Submitted

  5. working HAWK for -SF2-

    this are the working HAWK for the SF2 series , original HAWK by Pasko
     
    JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
     
     
    have fun
     
    ravenclaw_007

    992 downloads

       (3 reviews)

    3 comments

    Submitted

  6. T-80BV MBT

    T-80BV Main Battle Tank:
     
    Original Google Sketchup Model by SWS
    Ported to SF2 format by BPAo and Fubar512
    INI files by Fubar512
    Textures by 331Killerbee
     
    Beta testers: USAFMTL, Crusader, Private (please don't feel left out if I've forgotten you).
     
    to quote from SWS's write up:
     
    "The T-80 is a main battle tank (MBT) designed and manufactured in the former Soviet Union. A development of the T-64, it entered service in 1976 and was the first production tank to be equipped with a gas turbine engine for main propulsion (the Stridsvagn 103 only used a supplementary gas turbine by 1971). The T-80U was last produced in a factory in Omsk, Russia, while the T-80UD and further-developed T-84 continue to be produced in Ukraine. The T-80 and its variants are in service in Belarus, Cyprus, Kazakhstan,Pakistan, Russia, South Korea, and Ukraine. The chief designer of the T-80 was the Russian engineer Nikolay Popov"
     
    Installation:
     
    Simply extract the contents of the zip archive into your SF2 Mod folder. Please back up your default TankGun.wav and TankTrack.wav, as they will otherwise be overwritten.
     
    If you wish to use the TankTurbine.wav, you will need to create an entry for it in your soundlist.ini

    742 downloads

       (1 review)

    0 comments

    Submitted

  7. BTR-80A

    Since I'm not good with vehicle skins I did a cheapie and went with what I have. Template .bmp included.
     
    For SF2 but readme has instructions for adapting for SF1 series.
     
    Model by Razvan Stanciu
    cheap texture by EricJ.

    303 downloads

       (1 review)

    1 comment

    Submitted

  8. Roland Rad for SF2E

    SAM System "Roland Rad"
    -----------------------
     
    This model shows the air defence system "Roland Rad" as used by the german air force till 2005.
    It is in fact the same weapon system as the "Marder Roland" allready availlable, but the Luftwaffe version is mounted on a 8x8 truck.
     
    Installation
    ------------
    - Drop the folder "RolandRad" into your "Groundobject" folder
    - Drop the folder "Roland2" into your "Weapons" folder, you might allready have this missile from the "Marder Roland" Mod or a weapons pack!
    - I use this in SF2 Europe, but it should work with all other Generation 2 Games also!
     
    Credits
    -------
    Thanks to Gabilon and Mig Master for creating/upgrading the "Marder Roland" Mod, from wich i used the missile and some DATA!
     
    This mod is freeware! Use at own risk!

    507 downloads

       (2 reviews)

    2 comments

    Submitted

  9. Desert AMX-13

    Here is the AMx-13 in a "hi-res" (1024X1024) skin.
     
    Often called Israel's "first modern tank", also used by the French 7th Division at Suez.
     
     
    Model I believe made by Pasko (?) years ago. Low poly with weird mapping, I have done the best I can with it.
     
    Drop the contents of the AMX-13 folder in the GroundObject folder in your Mod directory.
     
    Also includes an A2G mission (place in your Missions folder in your Mod directory) to see the AMX easily.
     
     
    -This file is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
     
    JB5

    217 downloads

       (1 review)

    0 comments

    Submitted

  10. Ural-375 Trucks For SF2 Series

    31 Dec 2011
     
    Version 1.02
     
    Converted MAX to LOD by Suicide and Spectre8750
    Additional Model and Skin Fixes by Spectre8750
    Original Model by unknown
     
    Supplied:
    U375_ZPU-2 Bed mounted ZPU-2 Gun
    Ural-375D Covered Bed version and
    Ural-375D-C Crates Loaded
    Ural-375D-U Open Bed
    Ural375wT with Troops
     
    -------------------------------------------------------------------------------------------------------------
    Updated 31 Dec 2011:
    Fixed Vehicle not showing up on Missions. Thanks to Crusader.
     
    Updated 30 Oct 2010:
    Added Tan Skins
    Added Low Poly Distance file for each Truck
     
    Fixed spelling Error
    Thanks christian59 and Wrench
    -------------------------------------------------------------------------------------------------------------
     
    Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
    Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
    Very similar. Main noticeable difference being the front Grill.
     
    Varieties
    The Ural-375D came in a variety of forms:
     
    Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
    Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
    Ural-375D Most produced 375.
    Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
     
    Specification
    The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
    Hood design, 3 seats cab.
    Payload: 9,920 lb (plus trailer: 22,050 lb)
    Full weight: (off road - 11,020 lb),
    Loading height: 4'7.9"
    Suspension: solid axles, leaf springs, rear wheels at balance-cart.
    Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
    Gearbox: 5x2 steps,
    Max. Speed 47 mph (76 km/h).
    Brakes: drums, with pneumatic control.
    Stopping distance from 20 mph (32 km/h) - 36'.
    Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
    Maneuverability: turning circle 69',
    Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
    Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
    Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop Sounds in the Sounds Dir.
    Drop the GroundObject contents in the GroundObject Dir.
     
    Drop the files in the Skins Folder into each Truck Folder.
    This was done to save space for the release.
     
    And add these entries to the ???Types.INI in the Terrain
    Of your choice and change TargetTypexxx sequence respectively:
     
    [TargetTypexxx]
    Name=Ural-375D
    FullName=Ural-375D Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural-375D-U
    FullName=Ural-375D UC Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D-U
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural-375D-C
    FullName=Ural-375D W/Cargo Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D-C
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural375wT
    FullName=Ural-375D w/Troops Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Ural375wT
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=U375_ZPU-2
    FullName=U375 ZPU-2 AAA
    TargetType=AAA
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=U375_ZPU-2
    RepairRate=0.155
    StartDetectChance=80
    StartIdentifiedChance=80
    IncreaseDetectChanceKey=20
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    Happy New Year
    Spectre8750

    729 downloads

       (6 reviews)

    0 comments

    Updated

  11. Hmmwv M1045(Tow Missile Carrier)

    this is my first time to upload File into the CombatACE.com,I make a hmmwv M1045,it maybe have some problems.So.I put the Original 3D model into this File,If something wrong with it.you can repair it by yourself,(the original 3Dmodel creat by "wsly936880205" ,the Tow Missile was creat by TerceraEscuadrilla ,the version of 3dmax is 3dmax2009)
     
    Have fun.

    251 downloads

       (1 review)

    0 comments

    Updated

  12. BTR-70 rework

    ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------
     
    sorry to everyone who's download it.
     
    this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game
     
    But now,we rework this model,it is ok now........................
     
    If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game
     
    ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------
     
    Soviet Army BTR-70 APC (Armor Person Carrier)
    BTR-80/90 is making
     
    this model work for SF2,maybe can used into SF1,you can try it by yourself...................
     
    with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks:
     
    put the BTR-70 folder into your "Objects/GroundObjects..................."
     
    If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder
    Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini
     
     
    GunData:
     
    [GunDataXXXX]
    TypeName=7.62MM_PKB
    FullName=7.62mm PKB/PKMB Machinegun
    Caliber=7.620000
    ROF=900.000000
    MuzzleVel=935.000000
    AmmoWt=0.012500
    WarheadWt=0.000000
    Reliability=97.000000
    Accuracy=70.000000
    AddLight=TRUE
    MaxLightRange=1000.000000
    FireColor=0.150000,0.150000,0.150000
    GunFireEffect=LmgFireEffect
    GunFireSound=50cal
    EffectClassName=LmgEffects
    EffectTime=0.100000
    TracerTexture=Tracer2.tga
    TracerSize=0.150000
    TracerDistFactor=0.002000
    TracerLength=0.015000
    MaxVisibleDist=4000.000000
    MaxStreakVisibleDist=1000.000000
    TimeFuzed=FALSE
     
    [GunDataXXXX]
    TypeName=14MM_KPV
    FullName=14.5mm KPV Machinegun
    Caliber=14.500000
    ROF=600.000000
    MuzzleVel=976.000000
    AmmoWt=0.064000
    WarheadWt=0.000000
    Reliability=95.000000
    Accuracy=66.000000
    AddLight=FALSE
    MaxLightRange=1000.000000
    FireColor=0.150000,0.150000,0.150000
    GunFireEffect=HmgFireEffect
    GunFireSound=50cal
    EffectClassName=HmgEffects
    EffectTime=0.100000
    TracerTexture=Tracer2.tga
    TracerSize=0.150000
    TracerDistFactor=0.002000
    TracerLength=0.015000
    MaxVisibleDist=4000.000000
    MaxStreakVisibleDist=1000.000000
    TimeFuzed=FALSE
     
    (original 3D model from "wsly936880205")

    279 downloads

       (1 review)

    2 comments

    Updated

  13. Hmmwv (with 12.7mm M2HB)

    a hmmwv with12.7mm M2HB Machine Gun
     
     

    263 downloads

       (0 reviews)

    0 comments

    Submitted

  14. GAZ-66 6x6 Trucks for SF2 series

    29 Apr 2013
    Version 1.03
    Supplied:
    GAZ-66 6x6 with ZU-23 mounted AAA
    GAZ-66 6x6 W/Cargo
    GAZ-66 6x6 Covered
    GAZ-66 6x6 UnCovered
    -------------------------------------------------------------------------------------------------------------
    The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop Sounds in the Sounds Dir.
    Drop the GroundObject contents in the GroundObject Dir.
    Drop the contents of the Skin Folder into each Truck Folder in the Mods dir.
    And add these entries to the ???Types.INI in the Terrain
    Of your choice and change TargetTypexxx sequence respectively:
    [TargetTypexxx]
    Name=GAZ-66_Cargo
    FullName=GAZ-66 W/Cargo
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ-66_Cargo
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ-66_UNCVRD
    FullName=GAZ-66 UnCovered
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ-66_UNCVRD
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ66COVRD
    FullName=GAZ-66 Covered
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ66COVRD
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ66ZPU23
    FullName=GAZ66 ZU-23 AAA
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GAZ66ZPU23
    ActiveYear=1966
    TargetValue=100
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    Enjoy!
    Spectre8750

    694 downloads

       (3 reviews)

    0 comments

    Updated

  15. BTR-80 and BTR-80A

    BTR-80 and 80A
     
     

    308 downloads

       (1 review)

    0 comments

    Submitted

  16. New Hawk SAM site Models

    This is a new Hawk site SAM with desert
    skin, I hope you like it.
     
    there are five new models included
     
    1. HAWK_CWAR (Pulse Acquisition Radar)
     
    2. HAWK_HIPIR (Hight Power IIIuminator)
     
    3. HAWK_CCWAR (CW Acquisition radar)
     
    4. HAWKL (Missiles and Launches)
     
    5. destroyed site for all the above
     
    All the credit goes to everyone who helped me and If we forget anyone to credit in the read me please forgive me.
     
    last please accept my first contribution to thiscommunity and to this excellent game.
     
    Take care,
     
    umm

    487 downloads

       (1 review)

    2 comments

    Updated

  17. SF2 SA-8/8B "Gekko" SAM, Static Versions

    SA-8/8B "Gekko" SAM, Static Versions
    -- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --
     
    As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.
     
    As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.
    It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
     
    This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.
     
    Duck & Cover!!
    wrench
    kevin stein
     
    **Package Updated to correct wrong SA-8B data ini**

    383 downloads

       (1 review)

    0 comments

    Updated

  18. BTR-40_RU.7z

    README Included...
     
    BTR-40-RU Turret version...From a freeware model,author unknown....
    Named so to avoid conflict with the BTR-40 by GKABS
    Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file.
    Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works.
    [TargetTypeXXX]
    Name=SovietBRDM
    FullName=BRDM
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=TRUE
    GroundObjectType=BTR-40_RU
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini
    to reduce it to bump mapping only..
    Specular=0.200000
    Glossiness=0.600000
    Reflection=0.000000
    This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first.
    Feel free to mod this ...
    No templates or other skins as yet.
    Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly...
    Credit to GKABS for allowing use of his destroyed LOD ty
    have fun shooting this....
    Russouk

    65 downloads

       (2 reviews)

    5 comments

    Submitted

  19. New "Undead Horde" squad

    New "Undead Infantry Horde"
     
    = For SF2 (Any and All) and SF/Wo* =
     
    A Horrific New Enemy ™ for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
     
    Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
     
    A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
     
    Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
     
    As always, fairly simple easy to follow install instructions are included, so give them a read!
    Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
     
    Duck, Cover and Cower ... they're coming for your brains...
     
    Enjoy!
    wrench
    kevin stein

    128 downloads

       (1 review)

    0 comments

    Updated

  20. Flak 30 & Flak 88 ground objects

    Flaks (AAA) for Strike Fighters 2 (WWII time period)
     
    Monty CZ

    383 downloads

       (2 reviews)

    0 comments

    Submitted

  21. New Soviet MANPADS models

    this is set of new models for Crusader's "Soviet Manpads" pack for Strike Fighters 2 series
     
    Created with the aid of freeware "soldier02" model by ? available at free3dmodels.com, rebuild and tweaked by me
    Sa-7, Sa-16, Sa-18, Sa-24 models by me*
     
    This pack updates the visuals of all units from Crusader's mod, namely:
     
    SA-7 "Grail" - GRAU 9K32 Strela-2
    SA-7b "Grail" - GRAU 9K32M Strela-2M
    SA-14 "Gremlin" - GRAU 9K34 Strela-3
    SA-16 "Gimlet" - GRAU 9K310 Igla-1
    SA-18 "Grouse" - GRAU 9K38 Igla
    Sa-24 "Grinch" - GRAU 9K338 Igla-S
     
    I tried to give the models some variety in look, so some are standing and some are firing from keeling positions. Some have ugly box with additional missiles near them.
    The models are "generic" enough to possibly serve for various armies and time periods.
     
    Also slightly tweaked, more visible effect for launched missiles is included. Use at own risk ;)
     
     
     

    398 downloads

       (4 reviews)

    3 comments

    Submitted

  22. Taliban MANPADS

    Thanks to Stary here is a quick easy mod that adds Taliban SA-14 and SA-18 missiles. Read the README but most of the credits go to Stary.

    240 downloads

       (1 review)

    0 comments

    Submitted

  23. SA-18 Grouse Dual-launcher system

    This is dual-launcher variant of Sa-18 Grouse (GRAU: 9K38 Igla) MANPADS
     
    Features:
     
    reasonably detailed system mounting
    reworked SA-18 launch tube model -better matching real-life thing
    reworked soldier model with helmet
    secondary LOD
    etc.
     
    Credits:
    Crusader -original Soviet MANPADS data, used here
     
     

    318 downloads

       (1 review)

    0 comments

    Submitted

  24. 3 More Airbase "Equipments"

    More Airbase Goodies
    = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
     
    A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
     
    Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
    Road Grader
    Steamroller (these 2 by Sundowner)
     
    It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
     
    As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
     
    *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
     
    With special thanks to Sundowner!!
     
    Enjoy!
     
    wrench
    kevin stein

    292 downloads

       (3 reviews)

    1 comment

    Updated

  25. SF2 SAMs Pack

    --------------------------------------------
    SF2 SAMs Pack
    --------------------------------------------
     
    This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - added missing Freq data to a number of radars
     
    - implemented numerous tweaks to launchers & radars to standardize data and improve performance
     
    - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
     
    - added RadarFamily data w/ associated TEWs entries and TGAs
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
     
    \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
     
    \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
     
    NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
     
    Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
    The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
    ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
    bigal1 ........................................ Bloodhound SAM
    Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
    Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
    Fubar512 & Wrench ............................. Hawk INI tweaks
    Florian ....................................... Roland Rad
    CrazyhorseB34 ................................. Roland Rad desert skin
    FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
    Monty CZ....................................... SA-10 & Flaplid, Stinger site
    Fubar512 ...................................... SA-10 INI tweaks
    EricJ ......................................... SA-11 & SA-17
    EricJ & winterhunter .......................... Starstreak Stormer
    Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
    YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
    Gerald14 & Kesselbrut ......................... M6 Linebacker
    BANIDOS Team .................................. TAM VCLM
    rebel ryder ................................... BRDM-SA9
    Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
    ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
    WhiteBoySamurai ............................... R440/FM-80
    Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
    Wrench ........................................ Hawk Site upgrades/layout
    Fubar512 ...................................... NIKE-Hercules sites layout/placement
    OldDiego ...................................... SAMSite01
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    Eric Howes
    eburger68
    16 August 2012

    2,124 downloads

       (10 reviews)

    12 comments

    Updated

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