180 files
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SA-10 Grumble A/S-300PT SAM system
By Farid
The S-300 PT is a long-range surface-to-air missile systems produced by NPO Almaz. The S-300 PT is intended to defeat current and future air targets in all conditions of their combat employment under intensive ECM and multiple-threat environments, such as government precincts, industrial facilities, command posts and headquarters, military bases, strategic and tactical airfields and nuclear sites. The S-300 PT system was first deployed by the Soviet Union in 1979, designed for the air defense of large industrial and administrative facilities, military bases, and control of airspace against enemy strike aircraft. The project-managing developer of the S-300 is Russian Almaz corporation which is currently a part of "Almaz-Antei" Air Defense Concern. S-300PT was using 5V55 missiles developed by MKB "Fakel" design bureau. The S-300 PT is also capable of destroying ballistic missile targets and is regarded as one of the most potent anti-aircraft missile systems currently fielded. Its radars have the ability to simultaneously track up to 100 targets while engaging up to 12. S-300 deployment time is five minutes. The S-300 PT missiles are sealed rounds and require no maintenance over their lifetime. A typical battery would be equipped with three 5P85 TELs, each with four SAMs, or double the SAM complement of the S-75/SA-2 it replaced and permitting 2 rounds per launch. The designation of this TEL following a mid-life block upgrade became 5P85-1.
INSTALLATION:
Drop everything from archive to your "Objects" folder.
LICENSE:
All models are made by me from the scratch. You can use them and everything included for personal non-profit use for Thirdwire Strike fighters 2 game only.
CREDITS:
ThirdWire for making this outstanding simulator.
Combatace.com for its dedicated support for this game.
SOFTWARE USED:
Blender 3.0
Substance Painter
3d Max 2009
241 downloads
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Type 625A/625E SHORAD
Please note that because there is less information about this air defense system leaked to the outside world, this mod has certain [What If] content.
So what are Type 625 and 625E?
"Based on the revealed images, the Type 625E is a short range air defense system, or SHORAD. It is built as an 8×8 vehicle-mounted self-propelled anti-aircraft gun and surface-to-air missile system."
—— From Military-Wiki
This SHORAD is set to debut in at least 2021, with Type 625 being PLA’s own version, while Type 625E is the version intended for export.
The difference between them is that the Type 625 has a longer gun and only 2 short-range anti-aircraft missiles on both sides.
In this mod, due to the lack of 100% accurate model materials, I personally transformed the Type 625E based on the real prototype, named it Type 625A and set the service date as 2020.
In summary, this mod contains:
1.Type 625A SHORAD (Olive Green/Desert Digital);
2.Type 625E SHORAD (Woodland/Desert/Desert Digital).
Usage:
Copy the Objects folder into your SF2 main folder.
---------------------------------------------------------------------------------------
Model/Texture: Tim Samedov & Me
Data/Modding: Me.
Special thanks to:GKABS (for the Stinger model, the HY-6B seems to have a similar appearance to the Stinger, so I adapted based on his great work)
168 downloads
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Air Base Precision Approach Radar
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Air Base Precision Approach Radar
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
add to Terrains file for example IraqWA_03_TYPES.INI under the IraqWA_03 so it will show up for you to add to the Terrains by using TargetAreaEditor
replace the XXX with the correct number sequins from your _TYPES.INI file
[TargetTypeXXX]
Name=AAS-Surv-Radar
FullName=GK-AAS-Surveillance-Radar
ModelName=GK-AAS-Surveillance-Radar.lod
TargetType=RADAR
ActiveYear=1960
TargetValue=200
UseGroundObject=FALSE
DamagePoint=1.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=asr_destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=50
AnimationID=1
AnimationTime=4.0
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Virgin 1.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game."
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
50 downloads
0 comments
Updated
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EE-9 Cascavel.7z
By russouk2004
Brazilian Army EE-9 Cascavel for SF2
copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
[TargetTypeXXX]
Name=EE-9
FullName=EE-9 Cascavel
TargetType=MISC
ActiveYear=0
TargetValue=75
UseGroundObject=TRUE
GroundObjectType=EE-9
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
DestroyedModel=TANK_DESTROYED.LOD
SecondaryChance=100
Freeware conversion for freeware use..
NOT to be uploaded outsied of CombatAce.com unless permission sought.
106 downloads
0 comments
Updated
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The British Starstreak SAM and the Alvis Stormer HVM launcher SF2
By EricJ
Original done by winterhunter
Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
(Source: http://en.wikipedia.org/wiki/Starstreak_missile)
Now in version V1.1 with some small corrections (SF1/WoX):
+ The optronics turret does not "crash" into the missile turret anymore.
+ The visual detection range has been somewhat bettered.
+ The thrust curve of the missile has been tweaked to improve the Pk.
+ The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
SF2 adaptations:
-Had to redo the whole missile system, which works.
-Edited for SF2
EricJ
370 downloads
0 comments
Submitted
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T-80BV MBT
By Fubar512
T-80BV Main Battle Tank:
Original Google Sketchup Model by SWS
Ported to SF2 format by BPAo and Fubar512
INI files by Fubar512
Textures by 331Killerbee
Beta testers: USAFMTL, Crusader, Private (please don't feel left out if I've forgotten you).
to quote from SWS's write up:
"The T-80 is a main battle tank (MBT) designed and manufactured in the former Soviet Union. A development of the T-64, it entered service in 1976 and was the first production tank to be equipped with a gas turbine engine for main propulsion (the Stridsvagn 103 only used a supplementary gas turbine by 1971). The T-80U was last produced in a factory in Omsk, Russia, while the T-80UD and further-developed T-84 continue to be produced in Ukraine. The T-80 and its variants are in service in Belarus, Cyprus, Kazakhstan,Pakistan, Russia, South Korea, and Ukraine. The chief designer of the T-80 was the Russian engineer Nikolay Popov"
Installation:
Simply extract the contents of the zip archive into your SF2 Mod folder. Please back up your default TankGun.wav and TankTrack.wav, as they will otherwise be overwritten.
If you wish to use the TankTurbine.wav, you will need to create an entry for it in your soundlist.ini
743 downloads
0 comments
Submitted
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Desert AMX-13
By JimBeamer5
Here is the AMx-13 in a "hi-res" (1024X1024) skin.
Often called Israel's "first modern tank", also used by the French 7th Division at Suez.
Model I believe made by Pasko (?) years ago. Low poly with weird mapping, I have done the best I can with it.
Drop the contents of the AMX-13 folder in the GroundObject folder in your Mod directory.
Also includes an A2G mission (place in your Missions folder in your Mod directory) to see the AMX easily.
-This file is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
JB5
217 downloads
0 comments
Submitted
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Hmmwv M1045(Tow Missile Carrier)
By jv44kt
this is my first time to upload File into the CombatACE.com,I make a hmmwv M1045,it maybe have some problems.So.I put the Original 3D model into this File,If something wrong with it.you can repair it by yourself,(the original 3Dmodel creat by "wsly936880205" ,the Tow Missile was creat by TerceraEscuadrilla ,the version of 3dmax is 3dmax2009)
Have fun.
251 downloads
0 comments
Updated
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BTR-70 rework
By jv44kt
---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------
sorry to everyone who's download it.
this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game
But now,we rework this model,it is ok now........................
If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game
---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------
Soviet Army BTR-70 APC (Armor Person Carrier)
BTR-80/90 is making
this model work for SF2,maybe can used into SF1,you can try it by yourself...................
with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks:
put the BTR-70 folder into your "Objects/GroundObjects..................."
If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder
Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini
GunData:
[GunDataXXXX]
TypeName=7.62MM_PKB
FullName=7.62mm PKB/PKMB Machinegun
Caliber=7.620000
ROF=900.000000
MuzzleVel=935.000000
AmmoWt=0.012500
WarheadWt=0.000000
Reliability=97.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=LmgFireEffect
GunFireSound=50cal
EffectClassName=LmgEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
[GunDataXXXX]
TypeName=14MM_KPV
FullName=14.5mm KPV Machinegun
Caliber=14.500000
ROF=600.000000
MuzzleVel=976.000000
AmmoWt=0.064000
WarheadWt=0.000000
Reliability=95.000000
Accuracy=66.000000
AddLight=FALSE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=HmgFireEffect
GunFireSound=50cal
EffectClassName=HmgEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
(original 3D model from "wsly936880205")
279 downloads
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0 comments
Submitted
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New Hawk SAM site Models
By umm
This is a new Hawk site SAM with desert
skin, I hope you like it.
there are five new models included
1. HAWK_CWAR (Pulse Acquisition Radar)
2. HAWK_HIPIR (Hight Power IIIuminator)
3. HAWK_CCWAR (CW Acquisition radar)
4. HAWKL (Missiles and Launches)
5. destroyed site for all the above
All the credit goes to everyone who helped me and If we forget anyone to credit in the read me please forgive me.
last please accept my first contribution to thiscommunity and to this excellent game.
Take care,
umm
487 downloads
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SF2 SA-8/8B "Gekko" SAM, Static Versions
By Wrench
SA-8/8B "Gekko" SAM, Static Versions
-- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --
As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.
As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.
It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.
Duck & Cover!!
wrench
kevin stein
**Package Updated to correct wrong SA-8B data ini**
383 downloads
0 comments
Updated
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New "Undead Horde" squad
By Wrench
New "Undead Infantry Horde"
= For SF2 (Any and All) and SF/Wo* =
A Horrific New Enemy for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
As always, fairly simple easy to follow install instructions are included, so give them a read!
Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
Duck, Cover and Cower ... they're coming for your brains...
Enjoy!
wrench
kevin stein
128 downloads
0 comments
Updated
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Taliban MANPADS
By EricJ
Thanks to Stary here is a quick easy mod that adds Taliban SA-14 and SA-18 missiles. Read the README but most of the credits go to Stary.
240 downloads
0 comments
Submitted
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SA-18 Grouse Dual-launcher system
By Stary
This is dual-launcher variant of Sa-18 Grouse (GRAU: 9K38 Igla) MANPADS
Features:
reasonably detailed system mounting
reworked SA-18 launch tube model -better matching real-life thing
reworked soldier model with helmet
secondary LOD
etc.
Credits:
Crusader -original Soviet MANPADS data, used here
318 downloads
0 comments
Submitted
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"Civilian" Gas Truck
By Wrench
Civilian Fuel Truck
= SF/Wo* & SF2 series Games (Any and All!) =
A simple repaint of the stock Zil Fuel truck into something more 'civilian' looking for use around airports and such like. The templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins. Also supplied, is a red Phillips 66 skin, easily swapped.
The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! They'll all add a little color to an otherwise drab setting.
Happy Gassing!
wrench
kevin stein
131 downloads
0 comments
Updated
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SON-9A "FIrecan" AAA Fire Control Radar
By Wrench
SON-9A "Firecan" by Julhelm.
This model represents a SON-9 (NATO reporting name, Firecan) fire control radar. It's set up to datalink with the KS-19 100 MM AAA gun. I've included the data.ini file with the appropriate network edits to allow that weapon to work in conjunction with the SON-9.
This model is set up as "Static_AAA", as that is the only way that it will work properly. That is, track its target, network with the aforementioned gun types, and to illuminate the "AAA" warning light on an aircraft's annunciator panel.
INSTALLATION:
Simply drop the Firecan and the KS-19 folders into the Objects/GroundObject subfolder, under the Saved Games/Thirdwire/Strike FightersX folder. If warned about a file or folder overwrite (which should be the case for just the KS-19), simply accept the overwrite and continue.
The game engine will automatically place the unit wherever it deems fit.
Known issue: This model will not cast a shadow, and only the developer can rectify that.
Model and textures by Julhelm, data.ini work by Fubar512.
*Be advised to rename/remove/move any other versions of the Firecan*
298 downloads
0 comments
Submitted
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SF2 KAW Misc Items Pak
By Wrench
SF2 Korean War Era Misc Items
= For SF2, Full-5 Merged (Reccomended/Preferred) =
This package contains some of the various miscellanious items needed/required for a full Stand-Alone KAW mods folder.
In this zip you'll find the following folders:
Ground Object
/Objects/Guns
/Objects/Weapons
/Objects/Pilots
Speech
Menu
Flight (both contain new menu screens)
This is a particularly LARGE download, so give youself some time. Most of the USN vessels are those seen in the recently released WW2 PTO Naval Units Pak; some (like the various cargoships, trawlers, and so forth) you may already have. All are updated to SF2NA standard. Some of the weapons and pilots have also been released recently in some of the aircraft; just allow the overwrite when asked. They're the same items.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
If I've forgotten an item PLESE let me know, and I'll try to get it uploaded ASAP
Good Hunting!
729 downloads
0 comments
Updated
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SAM-3 complete system
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
complete SA-3 models tested and working for only SF2 series.
Installation:
Copy the files to Objects folder and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3DL
FullName=SA-3 Goa Dual SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3DL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3QL
FullName=SA-3 Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=Pechora-2ML
FullName=Pechora-2ML Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
also you need to add these:
SNR-125
SNR-125M
SNR-125-2M
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Big thanks to :
tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
strahi for testing the earlier models.
yakarov79 for his excellent SNR-125 model
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
197 downloads
- sa-3 goa dual sam
- sa-3 goa quad sam
- (and 3 more)
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T-72A skins
By The Trooper
Some skins for the stock T-72A.
Camo
Snow
Tan
Finland Camo
Installation:
---------------------------
Extract to your GroundObject folder.
---------------------------
Released under CombatAce Fair-Use terms:
http://forum.combatace.com/index.php?showtopic=26131
The Trooper
14 Mar 2016
146 downloads
0 comments
Submitted
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PT-76
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
there are 2 models for the GK-PT-76
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-PT-76
FullName=GK-PT-76
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-PT-76
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]
Name=GK-PT-76-Folded
FullName=GK-PT-76-Folded
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-PT-76
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need to change the skin please just rename the one you want to use to GK-PT-76-6.jpg
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
152 downloads
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Zastava-M55 AAA
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Zastava-M55 model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK-Zastava-M55
FullName=GK-Zastava-M55
TargetType=AAA
;TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=GK-Zastava-M55
ActiveYear=1960
TargetValue=25
RepairRate=3.22
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Truck_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.1.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for making all the data files and testing the model.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Video by Coupi
199 downloads
0 comments
Updated
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MIM-23 Hawk Missile System Unit
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is a complete new MIM-23 Hawk Missile System Unit.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
credit goes to the following:
1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help.
2-strahi for his testing and feedback as well as sharing his knowledge with me.
3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures.
4-tiopilotos for sharing his feedback and knowledge.
5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect.
6-GKABS for creating the rest of the models and texture
This is really group work and without you all and help this would not come this far, Thank you all.
Please if I forgot anyone please let me know.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
466 downloads
- mim-23 hawk missile
- hawk
- (and 3 more)
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SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack
By tiopilotos
SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
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This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS) developed as a response to
the limited performance of the earlier SA-7 Grail. The missile was largely based on the
earlier Strela-2 and thus development proceeded rapidly.
The most significant change over the Strela-2 was the introduction of an all-new infra-red
homing seeker head. The new seeker worked on FM modulation (con-scan) principle,
which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
which were easily fooled by flares and even the most primitive infrared jammers. The
new seeker also introduced detector element cooling in the form of a pressurized nitrogen
bottle attached to the launcher.
The effect of cooling was to expand the seeker's lead sulphide detector element's
sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of
uncooled PbS elements). In practice this made possible the tracking of cooler targets
over longer ranges, and enabled forward-hemisphere engagement of jets under favourable
circumstances. The seeker also had better tracking rate, enabling the missile to track
maneuvering of fast and approaching targets.
A negative side effect from the aforementioned improvements was increased missile
weight, which caused a slight decrease in the kinematic performance compared with
Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall
effectiveness was much improved.
The new system was accepted into service in 1974. Strela-3 missiles have been exported
to over 30 countries.
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Known issues:
- System has limited all aspect capability mostly against slow, low-altitude targets.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 500 meters) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
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As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place during testing!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
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License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
190 downloads
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