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  1. Toyota tactical with ZU23-2

    Hello and thank you for downloading my work.
    https://gkabs.net
    https://gulfknights.net
    What's included:
    Toyota with ZU23-2 AAA comes with 3textures and a new sound file
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    add this to your soundlist under the Flight folder if you don't have it listed there.
    [SoundList]
    SoundFilexxx=Toyota
    [Toyota]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=TRUE
    NumBuffers=4
    MaxDist=2500.000000
    MinDist=400.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100

    Note Change the XXX with the last number in your soundlist 
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    yakarov79 for making the ZU23-2/gunners/textures for them and for letting me use it with my Toyota truck
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    85 downloads

       (1 review)

    2 comments

    Submitted

  2. Saudi Arabian National Guard V150 90 mm APC

    Hello and thank you for downloading my work.
    https://gkabs.net
    https://gulfknights.net
    What's included:
    Saudi Arabian National Guard V150  90mm APC model
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Thank the maker of a V-150 model (a free model but don't know the maker's name) I used it as a blueprint as I found it a lot easier to use than the regular blueprint.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    78 downloads

       (0 reviews)

    2 comments

    Updated

  3. PZH-2000

    I present to you Panzerhaubitze 2000 a model for 21st century warfare.
    I can't remember where I found the Max file, I hope you won't mind me, if anyone still has something against it, let me know.
    I was free to render the original file because the old one was not at the right scale.
    The skin is not complete, if someone wants, they can modify them, with data, too as desired.
    Also, I can send the Max file, whoever wants it, cheers.

    75 downloads

       (0 reviews)

    2 comments

    Submitted

  4. Cold East Ground Objects Bonanza Vol.2


    The second part of Cold East Ground Objects Bonanza mods for the SF2 series game.
    First of all. This is not entirely a 'Plug and Play' mod.
    Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. 
    In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
    Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
    All objects have destroyed models added.
    Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
    I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.

    Part two contains mostly air-to-air defenses.
    SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7.
    Again those SAMs are not really plug-and-play mods. 
    I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER.
    It is up to the player to pick and choose the desired system for a specific mod, terrain, etc.
    all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models)
    All objects have destroyed models added.
    Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
    All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
    Userlist ini files are just there but they might need editing for your own use.
    If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files.  Here you will find new updated models.
    Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.

    SA-2A (SA-75):
    P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket
    SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users)
    P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket
    SA-2C(S-75):
    P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket
    SA-2E (S-75V):
    P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket
    SA-2E1 (S-75M1):
    P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket
    SA-2E2 (S-75M2):
    P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
    SA-2E3 (S-75M3):
    P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
    SA-2F (S-75MK):
    P-12M + PRV-11 Station
    P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket
    SA-3 (S-125):
    P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket
    SA-3B (S-125M):
    P-15 + PRV-11
    P-15M + PRV-13 + 1L22 
    P-15M2 + PRV-13 + 1L22 
    P-19 + PRV-13
    SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket
    SA-7 (9K32M)
    BTR-60PB equipped with 9K32M Strela-2M system
    SA-8B
    P-40 radar and  9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis.
    SA-9/SA-9B
    9K31 Strela-1 on BRDM-2 chassis
    SA-13
    9K35 Strela-10 on MT-LB chassis
    Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
     
    Do not blindly copy-paste files.
    Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
     
    Just in case - enjoy.
    Jarek.
     
    questions - suggestions - go to the designated area here 
     

    323 downloads

       (5 reviews)

    2 comments

    Submitted

  5. BTR-80A

    Since I'm not good with vehicle skins I did a cheapie and went with what I have. Template .bmp included.
     
    For SF2 but readme has instructions for adapting for SF1 series.
     
    Model by Razvan Stanciu
    cheap texture by EricJ.

    303 downloads

       (1 review)

    1 comment

    Submitted

  6. Alternative Armour Pack

    Alternative Armour Pack
     
    This armour pack is my humble attempt to make ground war somewhat more "accurate". It's been created with SF2:E/NF4+ in mind, but it should be easy to adapt it to other mods/installs. Several "new" tanks have been created, but due to my lack of modelling skills they're only ini edits. Other tanks (both TW and community ones) have been tweaked.
     
    "New" stuff:
     
    - Chieftain mk2, mk5 & mk11 (edited stock Centurions);
    - 120MM L11 gun for Chieftain, parameters optimized for the L15 APDS round;
    - Leopard 1 (edited stock Leopard 1A1);
    - M1 IP (edited M1 Abrams from NF4+);
    - M60A1 AOS (edited stock M60A1);
    - M60A3 (edited Pasko's & Kesselbrut's M60A3)
    - T-80B (edited T-80BV by SWS, BPAo, Fubar512 & 331Killerbee)
     
    Modified stuff:
     
    - 120MM L44 customized for '80s M829 APFSDS round);
    - Centurions (mk5,6,8,10,13), Leopard (1A1-1A5), Leopard 2A4, M1, M1A1, M48 (A2 & A3), M60A1, T-54, T-55, T-62A, T-72A, T-80BV;
     
    Modifications inlclude following changes/corrections:
     
    - tank's weight;
    - armor values have been changed to RHA equivalents against Kinetic Energy rounds. Angled plates have been taken into account whenever possible. Late tanks (T-72, T-80, Abrams, Leo 2) armor RHA values have been greatly influenced by data presented in "Armor Basics" created by Paul Lasowski & included in Steel Beasts;
    - number of gun rounds carried;
    - presence (or lack thereof) of nightsight, gun stabilization;
    - rangefinder & ballistic computer values;
    - service entry dates.
     
    I "hope" all this changes enhance accuracy but please bear in mind that:
     
    - SF series is about flying and the ground war aspect is kind off limited;
    - I'm no guru, I pulled the data from the Internet, therefore it might not be actually accurate, lol;
    - there's no easy way to calculate RHA values, info on the net can vary significantly from source to source; if you have some good/reliable literature where these are well/reliably documented for many cold war tanks and their variants/sub-types you're welcome to share ;)
     
    If you find any bugs/errors, please let me know so I can correct it.
     
    INSTALLATION:
     
    Back up your stuff first, so you can revert changes if you don't like them! Unzip archive and copy Objects folder to your mod directory (usually "C:\Users\Username\Saved Games\ThirdWire\StrikeFighters2 Europe\" when using Vista/7). If you want M60A3 & T-80B\BV to show up you'll need to download them from CA (I didn't include lod files or textures). M60A3 is included in US Armour Pack, T-80BV is, well T-80BV. For T-80B copy T-80BV lod files into it's directory. If you don't have NF4+ installed you'll have to get the M1 Abrams from the US Armour Pack as well. And obviously if you want all the "new" stuff to show up in a campaign, you'll have to modify campaign data file. For starters I suggest replacing British Division's Leos with Chieftains in 1979 & 1986 campaigns.
    If you're still lost PM me :).
     
    Enjoy!
     
    SFP1Ace
     
    CREDITS:
     
    Pasko & Kesselbrut (M60A3)
    SWS, BPAo, Fubar512 & 331Killerbee (T-80BV)
    NF4+ Team/Kesselbrut (M1 Abrams)

    428 downloads

       (0 reviews)

    1 comment

    Submitted

  7. 3 More Airbase "Equipments"

    More Airbase Goodies
    = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
     
    A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
     
    Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
    Road Grader
    Steamroller (these 2 by Sundowner)
     
    It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
     
    As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
     
    *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
     
    With special thanks to Sundowner!!
     
    Enjoy!
     
    wrench
    kevin stein

    292 downloads

       (3 reviews)

    1 comment

    Updated

  8. JGSDF Vehicle Pack 1

    This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included.
     
    Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
     
     
    Featured JGSDF vehicles include:
    Type 74 MBT: Cold war era tank armed with a 105mm L7 gun
    Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics
    Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun
    Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles
    Type 73 APC: Cold war era tracked APC
    Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher)
    Type 96 APC B: Modern 8-wheeled APC (heavy machine gun)
    Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns
    Type 93 SAM: Mobile short-range SAM
    Type 75 MRL: Cold war era 130mm rocket launcher
    Type 75 SPA: Cold war era 155mm mobile howitzer
    Type 99 SPA: Modern 155mm mobile howitzer
    Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft
    M110 SPA: License-built version of cold war era 203mm howitzer
    M270J MLRS: License-built version of the US 227mm rocket launcher
    L-90 AAA: License-built variant of the Swiss 35mm towed AAA system
    Komatsu LAV: Modern light armored truck
    Komatsu LAV-AT: LAV equipped with anti-tank missile launcher

    International vehicles include:
    GDF-001: Popular Swiss 35mm towed AAA system; used by many countries
    GDF-002: Upgraded 35mm towed AAA system; used by many countries
    M270 MLRS: US 227mm rocket launcher
    M270A1 GMLRS: US 227mm GPS-guided rocket launcher

    Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.)
     
    Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.)
     
    These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

    564 downloads

       (10 reviews)

    1 comment

    Updated

  9. SA-2 Guideline pack for Strike Fighters2

    SA-2 Guideline pack for Strike Fighters2
     
    This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2
     
    Inside there are updated Fan Song radars and launcher data files.
    Plus all new models of 4 missile variants:
     
    11DU Dvina (2 skin variation)
    15D Volkhov (with nuke or conventional warhead)
    20D Volkhov
    5Ya23 Volkhov
     
    -------------------------------------------------------------------------------------------------------------------
     
    Installation:
     
    Simply copy all the files in the respective directory of your game folder.
    C\Programm Files\ThirdWire\StrikeFighters
     
    Then open your SOUNDLIST.INI file inside the Flight folder and add these lines:
     
    (REPLACE THE XXX WITH THE SEQUENTIAL NUMBER)
    SoundFileXXX=Nuclear
    SoundFileXXX=S-125
     
    And add these to the bottom
     
    [Nuclear]
    Priority=HIGH
    3DSound=TRUE
    DopplerEffect=TRUE
    NumBuffers=2
    MaxDist=30000.000000
    MinDist=500.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=0
     
    [s-125]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=TRUE
    NumBuffers=4
    MaxDist=6000.000000
    MinDist=100.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=0
     
    -------------------------------------------------------------------------------------------------------------------
     
    Credits:
     
    Thirdwire: Default launchers, radars and the sim itself!
     
    3D model, Texture, Data, Effects and Sounds: Spillone104
     
    Nuke effects: Lexx_Luthor
     
    Beta testers : Flogger23
    -------------------------------------------------------------------------------------------------------------------
     
    Legal stuff:
     
    This mod is freeware. Commercial use is not allowed.
     
    ------------------------------------------------------------------------------------------------------------------
     
     
    Enjoy and good flight. :)
     
    December 2012
     
    Spillone104

    458 downloads

       (9 reviews)

    1 comment

    Submitted

  10. SF2 WW2 SDKFZ-251 Half-Track Mod

    SF2 WW2 SDKFZ-251 Half-Track Mod
     
    -- Something for the WW2 ETO/MTO/Eastern Front players --
     
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
     
    This pack contains a modification of Geo's German Army Sdkfz-251 "Hanomag" Half-Track. Even though the full vehicle is here (and an extra 'snow camo' skin, still zipped), it's mostly an ini tweek.
    What I've done is change it's GroundObjectRole= from TANK to TRANSPORT. This will allow the Game Engine ™ to use them in ARMED_RECON missions.
     
    But beware...
    It'll bite back!!!
     
    As always, fairly easy to follow, detailed install instructions are included. Please READ them FIRST!!!
     
    Good Hunting!!
    wrench
    kevin stein

    157 downloads

       (0 reviews)

    1 comment

    Updated

  11. T-34-85-2.7z

    T34-85 Russian Tank
     
    Model adapted from freeware model...not found creator name yet...
     
    adapted and a lot of restoring the model to max format....and some minor new meshes and some mapping...
     
    all inis are basically TW but adapted by me.
     
    copied stock data etc but renamed to avoid conflict.......works ok in game...after having a few mesh probs...(high poly count) fixed.
    I think its far better than stock...
    feel free to alter ini`s as desired...
     
    Usual CA Rulez apply...
    have fun blowing it up....
    Russouk

    137 downloads

       (4 reviews)

    1 comment

    Submitted

  12. SA-7 Grail / 9K32 Strela-2 MANPADS Pack

    SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
    -----------------------------------------------------------------------------------------
    This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude, 
    infrared guided surface-to-air missile system (MANPADS). It is widely exported and has 
    been in use in nearly every regional conflict since 1969. Despite its operational limitations,
    it has been proved quite effective in the hands of tactical armies and rebel groups.
    During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H 
    Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources 
    this might have been the first successful combat use of any MANPADS in history! 
    Following variants are included:
    9K32 Strela-2 (SA-7A, 1968) - First variant.
    9K32M Strela-2M (SA-7B, 1970) - Improved variant.
    ------------------------------------------------------------------------------------------
    New features:
    - Updated missiles data which offer more realistic performance
    - Fuze distances have been increased since the SA-7 had lethality limitations after hitting
      a target. Now a target can be hit but it may return back home safely
    - New launch effect and sound
    ------------------------------------------------------------------------------------------
    Known issues:
    - Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target 
      aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear. 
      After massive failed launches it became clear that it was extremely difficult to achieve a single 
      hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had 
      been increased. 
    - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
      without causing significant damage. I guess this is another game engine characteristic.
    - Low altitude (lower than 600-800m) performance is downgraded for current missile values. 
      By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
      but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
    - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
      In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
      target even in 10 meters! 
    ------------------------------------------------------------------------------------------- 
    As always open readme.txt first to see installation instructions and credits.
    Lot of research and hard work was made to make this SAM as realistic as possible.
    More than 2000 launches took place!
    Enjoy as much as you can this mod and leave comments with your in-game experience
    in the support topic!
    --------------------------------------------------------------------------------------------
    License:
    This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
    You are free to make further modifications for own use but if you plan to release a modified
    version of this package you must request permission first. In that case you must include original
    read me file. This mod may not in any way, shape or form be used in any payware additions.
     
     
     

    352 downloads

       (4 reviews)

    1 comment

    Updated

  13. SF2 Harbor Crane

    HarborCrane                
    -----------------------------------------------------------------------------------------------------
    This is freeware from "www.Archive3D.net"
    Category: "Port handling cranes" - Collection
    Size: 1.82MB
    Downloads: 2202
    Added by: Filip
    Resource: Free 3d models
    Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
    Tags: Crane, harbor crane, lifting crane, port crane
    . This 3D model is provided "as is", entirely at your own risk.
    2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
    3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
    4. This model may be freely modificated or elaborated.
    -----------------------------------------------------------------------------------------------------
    This is a modification (painting) of this harbor crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.
    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=HarborCrane
    FullName=Crane
    ModelName=HarborCrane.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=100
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapseEmitter
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=MediumExplosionEffect

    Kindest regards - Krfrge
    September 2018.

    84 downloads

       (0 reviews)

    1 comment

    Updated

  14. PT-76

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    there are 2 models for the GK-PT-76 
     
    all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-PT-76
    FullName=GK-PT-76
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-PT-76
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-PT-76-Folded
    FullName=GK-PT-76-Folded
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-PT-76
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need to change the skin please just rename the one you want to use  to GK-PT-76-6.jpg
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    152 downloads

       (1 review)

    1 comment

    Updated

  15. BTR-70 APC

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    BTR-70 model with 5 skins. and 4 models from high to low poly.
    All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=BTR-70
    FullName=BTR-70 APC
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-70
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-BTR-70-Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Strahi for testing and making the data file big help many thanks, bro.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    140 downloads

       (0 reviews)

    1 comment

    Updated

  16. SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack

    SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
    -------------------------------------------------------------------------------------------------------
    This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, 
    infrared guided surface-to-air missile system (MANPADS) developed as a response to 
    the limited performance of the earlier SA-7 Grail. The missile was largely based on the 
    earlier Strela-2 and thus development proceeded rapidly. 
    The most significant change over the Strela-2 was the introduction of an all-new infra-red 
    homing seeker head. The new seeker worked on FM modulation (con-scan) principle, 
    which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
    which were easily fooled by flares and even the most primitive infrared jammers. The 
    new seeker also introduced detector element cooling in the form of a pressurized nitrogen 
    bottle attached to the launcher.
    The effect of cooling was to expand the seeker's lead sulphide detector element's 
    sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of 
    uncooled PbS elements). In practice this made possible the tracking of cooler targets 
    over longer ranges, and enabled forward-hemisphere engagement of jets under favourable 
    circumstances. The seeker also had better tracking rate, enabling the missile to track 
    maneuvering of fast and approaching targets.
    A negative side effect from the aforementioned improvements was increased missile 
    weight, which caused a slight decrease in the kinematic performance compared with
    Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall 
    effectiveness was much improved.
    The new system was accepted into service in 1974. Strela-3 missiles have been exported 
    to over 30 countries. 
    ------------------------------------------------------------------------------------------
    Known issues:
    - System has limited all aspect capability mostly against slow, low-altitude targets.
     
    - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
      without causing significant damage. I guess this is another game engine characteristic.
    - Low altitude (lower than 500 meters) performance is downgraded for current missile values. 
      By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
      but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
    - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
      In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
      target even in 10 meters! 
    ----------------------------------------------------------------------------------------------
    As always open readme.txt first to see installation instructions and credits.
    Lot of research and hard work was made to make this SAM as realistic as possible.
    More than 2000 launches took place during testing!
    Enjoy as much as you can this mod and leave comments with your in-game experience
    in the support topic!
    -----------------------------------------------------------------------------------------------
    License:
    This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
    You are free to make further modifications for own use but if you plan to release a modified
    version of this package you must request permission first. In that case you must include original
    read me file. This mod may not in any way, shape or form be used in any payware additions.
     
     

    190 downloads

       (1 review)

    1 comment

    Submitted

  17. P-14 Tall King Radar

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    P-14 Tall King Radar
    This file work and tested on SP2 only
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-P-14
    FullName=P-14 Tall King Radar
    TargetType=EW_RADAR
    ;TargetType=RADAR
    ActiveYear=1959
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-P-14
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Radar_Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    copy the GK-P-14 folder to the ground object
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it 
    Me for making the model
    and big thianks to AC members for there help.
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    160 downloads

       (1 review)

    1 comment

    Updated

  18. Flakpanzer Gepard Anti-aircraft gun tanks

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Flakpanzer-Gepard AAA model
    Flakpanzer Gepard
    The Flugabwehrkanonenpanzer Gepard is an all-weather-capable German self-propelled anti-aircraft gun. It was developed in the 1960s and fielded in the 1970s, and has been upgraded several times with the latest electronics.
    Type    Self-propelled anti-aircraft gun
    Place of origin    West Germany
    Specifications
    Mass    47.5 t (46.7 long tons; 52.4 short tons)
    Length    Overall: 7.68 m (25 ft 2 in)
    Width    3.71 m (12 ft 2 in)
    Height    Radar retracted: 3.29 m (10 ft 10 in)
    Crew    3 (driver, gunner, commander)
    Armor    conventional steel
    Main
    armament
    2 × 35 mm Oerlikon GDF autocannon, each with 320 rounds of anti-air ammunition and 20 rounds of anti-tank
    Secondary
    armament
    2 × quad 76mm smoke grenade dischargers
    Engine    10-cylinder, 37,400 cc (2,280 cu in) MTU multi-fuel engine
    830 PS (819 hp, 610 kW)
    Power/weight    17.5 PS/t
    Suspension    Torsion bar suspension
    Operational
    range
    550 km (340 mi)
    Maximum speed    65 km/h (40 mph)
    https://en.wikipedia.org/wiki/Flakpanzer_Gepard
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
    Name=GK-Flakpanzer-Gepard
    FullName=GK-Flakpanzer-Gepard
    TargetType=AAA
    ;TargetType=MISC
    UseGroundObject=TRUE
    GroundObjectType=ZSU-23
    ActiveYear=1960
    TargetValue=25
    RepairRate=3.22
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_DESTROYED.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Coupi for making all the data files and testing the model.
    compufat for making the Brazilian skin.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
    Vidoe by Coupi

    202 downloads

       (0 reviews)

    1 comment

    Updated

  19. UAZ-469

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    UAZ-469 model
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    compufat big thank you for making all 4 textures for the model and the Driver/Gunner.
    Coupi for his outstanding work with the data file without him this is nothing big thank you, my friend.
    Google for some photos and information.
    Driver and gunner are free low poly from the net without skin.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
    videos by Coupi
     

    107 downloads

       (0 reviews)

    1 comment

    Updated

  20. M106A3-NC (No Crew)

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M106A3-NC (No Crew) model with 14 textures
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    //Please add to Soundlist under Flight directory and change the XXX with the correct number
    [SoundList]
    SoundFileXXX=50cal
    SoundFileXXX=Mortar
    SoundFileXXX=TankEngine
    SoundFileXXX=TankTrack
    [50cal]
    Priority=NORMAL
    Looped=TRUE
    NumBuffers=4
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1000.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [Mortar]
    Priority=NORMAL
    Looped=FALSE
    NumBuffers=2
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1500.000000
    MinDist=400.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankEngine]
    Priority=LOW
    3DSound=TRUE
    DopplerEffect=TRUE
    Looped=TRUE
    NumBuffers=2
    MaxDist=250.000000
    MinDist=10.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankTrack]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=4
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Big thanks to guuruu for fixing my mortar dataINI and adding these explosion effects and everyone who replied to my question and offered to help
    compufat for making most of the texture for the model Thanks a lot for your help as always
    Thanks to however made the sounds and Effects as I don't know their names.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    60 downloads

       (0 reviews)

    1 comment

    Updated

  21. M113 APC

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M113APC model with 15 textures
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    //Please add to Soundlist under Flight directory and change the XXX with the correct number
    [SoundList]
    SoundFileXXX=50cal
    SoundFileXXX=Mortar
    SoundFileXXX=TankEngine
    SoundFileXXX=TankTrack
    [50cal]
    Priority=NORMAL
    Looped=TRUE
    NumBuffers=4
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1000.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [Mortar]
    Priority=NORMAL
    Looped=FALSE
    NumBuffers=2
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1500.000000
    MinDist=400.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankEngine]
    Priority=LOW
    3DSound=TRUE
    DopplerEffect=TRUE
    Looped=TRUE
    NumBuffers=2
    MaxDist=250.000000
    MinDist=10.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankTrack]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=4
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    compufat for making most of the texture for the model Thanks a lot for your help as always
    Thanks to however made the sounds and Effects as I don't know their names.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    84 downloads

       (0 reviews)

    1 comment

    Updated

  22. M113 APC (No crew)

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M113APC-NC (No crew) model with 15 textures
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    //Please add to Soundlist under Flight directory and change the XXX with the correct number
    [SoundList]
    SoundFileXXX=50cal
    SoundFileXXX=Mortar
    SoundFileXXX=TankEngine
    SoundFileXXX=TankTrack
    [50cal]
    Priority=NORMAL
    Looped=TRUE
    NumBuffers=4
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1000.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [Mortar]
    Priority=NORMAL
    Looped=FALSE
    NumBuffers=2
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1500.000000
    MinDist=400.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankEngine]
    Priority=LOW
    3DSound=TRUE
    DopplerEffect=TRUE
    Looped=TRUE
    NumBuffers=2
    MaxDist=250.000000
    MinDist=10.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankTrack]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=4
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    compufat for making most of the texture for the model Thanks a lot for your help as always
    Thanks to however made the sounds and Effects as I don't know their names.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    61 downloads

       (0 reviews)

    1 comment

    Updated

  23. M113 UN and Ambulance

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M113 one UN and two ambulances
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    //Please add to Soundlist under Flight directory and change the XXX with the correct number
    [SoundList]
    SoundFileXXX=TankEngine
    SoundFileXXX=TankTrack
    [TankEngine]
    Priority=LOW
    3DSound=TRUE
    DopplerEffect=TRUE
    Looped=TRUE
    NumBuffers=2
    MaxDist=250.000000
    MinDist=10.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankTrack]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=4
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    compufat for making most of the texture for the model Thanks a lot for your help as always
    Thanks to however made the sounds and Effects as I don't know their names.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    60 downloads

       (0 reviews)

    1 comment

    Updated

  24. M113 ACAV from 60's to 2000 No crew

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M113 ACAV from 60's to 2000 No crew with more than 18 textures 
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    //Please add to Soundlist under Flight directory and change the XXX with the correct number
    [SoundList]
    SoundFileXXX=TankEngine
    SoundFileXXX=TankTrack

    [TankEngine]
    Priority=LOW
    3DSound=TRUE
    DopplerEffect=TRUE
    Looped=TRUE
    NumBuffers=2
    MaxDist=250.000000
    MinDist=10.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankTrack]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=4
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    compufat for making most of the texture for the model Thanks a lot for your help as always
    Thanks to however made the sounds and Effects as I don't know their names.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    218 downloads

       (0 reviews)

    1 comment

    Updated

  25. M577-CPC

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M577-CPC model with 12 textures
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    //Please add to Soundlist under Flight directory and change the XXX with the correct number
    [SoundList]
    SoundFileXXX=TankEngine
    SoundFileXXX=TankTrack
    [TankEngine]
    Priority=LOW
    3DSound=TRUE
    DopplerEffect=TRUE
    Looped=TRUE
    NumBuffers=2
    MaxDist=250.000000
    MinDist=10.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [TankTrack]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=4
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    compufat for making most of the texture for the model Thanks a lot for your help as always
    Thanks to however made the sounds and Effects as I don't know their names.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    77 downloads

       (0 reviews)

    1 comment

    Updated

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