gnavarrete053 Posted Sunday at 02:28 AM Posted Sunday at 02:28 AM Hello, I have been thinking about this for many years, but I have never spoken about it before. I want to create a major mod about the Beagle Channel conflict between Chile and Argentina in 1978. I would appreciate any help regarding vehicles, maps, or anything else. 1
+yakarov79 Posted Sunday at 08:21 AM Posted Sunday at 08:21 AM It is a long way to creating a mod. First, you should collect all available knowledge and data regarding vehicles, maps, and everything else that might be useful in the process of creating a mod. Then find people whose hearts will beat faster when you tell them about your mod, and share your knowledge with them in the newly created inner 'Beagle' circle. And then all goes quite easily. But I might be wrong. It is just my personal experience here in CA.
+Gepard Posted Sunday at 01:14 PM Posted Sunday at 01:14 PM Never heared about that conflict. But no problem at all. My 2 cents about that idea: pro: there are enough airfields in that area to make a proper air war Planes and camos for that conflict are available Vehicles should not the big problem. contra: making the terrain would be enormous time consuming, because the coastline is formed by hundreds of firthes, which must mostly created by hand As basic tileset, the IslandNA tileset would fit, but it must increased by a lot of new made tiles, what needs a lot of time I guess it would need more than a year to make this terrain properly.
+Stratos Posted Sunday at 01:44 PM Posted Sunday at 01:44 PM Long time since I last checked, but is not the area included in the Malvinas mod?
+GKABS Posted Sunday at 02:24 PM Posted Sunday at 02:24 PM 38 minutes ago, Stratos said: Long time since I last checked, but is not the area included in the Malvinas mod? Nice to see you! 1
solci1965 Posted Sunday at 03:46 PM Posted Sunday at 03:46 PM Hello, there was no war between Argentina and Chile in 1978. Both countries mobilized forces but there was never a war. It may be a what if mod of course. I was 13 and was there. 2
+Gepard Posted Sunday at 05:37 PM Posted Sunday at 05:37 PM A terrain could look so: While the east - west distances are more or less correct, the north south distances are to short. The reason is, that the DEM database, which covers the heightfield data of the world are warped. As closer you come to the poles the warp effect becomes bigger and bigger. 1
+Gepard Posted Sunday at 09:29 PM Posted Sunday at 09:29 PM Quick made terrain. Only 2 bases, one for each side, plus a argentinian carrier station. If there is an interesse on this Beta terrain i could release till end of the year. This could be a basic for others who could add more target areas and could create new tiles for towns or so. 4 1
solci1965 Posted Sunday at 10:27 PM Posted Sunday at 10:27 PM I still remember seeing a train carrying Shermans (!!!!!!!) on my way to school. And I believe the F-86s we had were still in service back then. 3
+Wrench Posted yesterday at 12:39 AM Posted yesterday at 12:39 AM Damn, Gepard!! That's some quick work, even for a Beta!!!! 4
redwood Posted yesterday at 01:50 AM Posted yesterday at 01:50 AM Very interesting topic and terrain - would love to see this fully fleshed out. Great work so far! 1
3-A-305 Posted yesterday at 01:34 PM Posted yesterday at 01:34 PM (edited) A few years ago (almost 15....), when we were still flying SFP1, we, in the spanish forums, created a very similar map to fly online, carry out cooperative missions, and conduct virtual tactical exercises among the air forces of Chile, Argentina, Brazil, and Uruguay. We also planned to include Spanish forum members with their F-18s and Eurofighters. The terrain was in a beta–minimal version, but we actually managed to test it online. I even remember an “accident” while landing in Ushuaia because we hadn’t leveled the air base terrain yet… ouch!! We kept working on it for a while longer, but when SF2 was released and online flying was lost—together with a drop in the number of interested people—the idea gradually faded into oblivion. We had also evaluated the idea of a complete MOD, considering the possibility of creating three terrains: the SOUTH, a NORTH one that included the border area between Chile, Peru, Bolivia, and Argentina, and one for the central region. We managed to do some work on both the SOUTH and NORTH terrains; the CENTRAL terrain was never started. In any case, these ideas were always handled within the realm of “what if” fiction, so we used to exaggerate quite a bit and include some very far-fetched situations. https://combatace.com/forums/topic/37391-wing-over-patagonia/ https://combatace.com/forums/topic/60269-sudops-ejercicios-conjuntos/ Edited yesterday at 01:46 PM by 3-A-305 3
+Gepard Posted yesterday at 02:07 PM Posted yesterday at 02:07 PM Some target areas on Tierra del Fuego. Only placeholders with one warehouse and a Flak each, to test whether Strike, SEAD, RECON, INTERCEPT missions will work. You see the blue stripe in the middle. It is the place of a lake (name forgotten, sorry i'm not familiar with this part of our world). Here i must do still a lot of tiling and height setting by hand. Some screenshots of Rio Grande Air Base. 14 1
+Gepard Posted yesterday at 08:01 PM Posted yesterday at 08:01 PM Ushuaia Airport (left) and Ushuaia Naval Air Station (right) Only the Airport is made operational in game. I doubt, that the AI can handle the mountains north of the Naval Air Station, thatwhy it is made only as eyecandy. The runway of the airport is shorter than in real life, but otherwise it would not fit. 4
solci1965 Posted yesterday at 08:20 PM Posted yesterday at 08:20 PM Bravo! This terrain will be a great addon! F-86, Hunters, F-5, A-4, Mirages, Canberras, A-37, a lot of planes.
3-A-305 Posted yesterday at 08:28 PM Posted yesterday at 08:28 PM (edited) Quote I doubt, that the AI can handle the mountains north of the Naval Air Station Indeed, the Ushuaia Naval Air Station was an air base where flying operations were particularly hazardous. Pilots and passengers who flew there at a time when it was the only available airport recall that landing on that runway was an impressive—and daunting—experience. Quote This terrain will be a great addon! F-86, Hunters, F-5, A-4, Mirages, Canberras, A-37, a lot of planes. Quick List of main aircrafts: FAA: MirageIIIEA F-86 A-4B/C IAI Dagger Camberra IA-58 Pucara COAN (Arg. Naval aviation) A-4Q Tracker Neptune MB.326 FACh F-5E/F TIger II Hawker Hunter A-37B DH.115 Vampire Edited yesterday at 08:50 PM by 3-A-305 2
+torno Posted 2 hours ago Posted 2 hours ago (edited) Interesante, en el terreno de Malvinas que estoy trabajando, coloqué una base chilena y algunas pistas de campaña en el lado argentino, y en una fecha temprana como 1978 se pueden hacer misiones entre el Hunter y el Dagger, también modifiqué algunos skins para que se parecieran al esquema de la flota naval chilena en esos años. The Argentine Navy's T28Fs, which were the true operators of that field base during the crisis, were missing. Edited 2 hours ago by torno 5
+Gepard Posted 2 hours ago Posted 2 hours ago Planning Map: 3 argentinian airbases, 2 chilean airbases All target areas on Tierra del Fuego: Some screenshots of Porvenir Airport, Chile Here the small argentinian airfield Tolhuin (i hope that is correct) This base i made a little bit longer than in reality. Otherwise the planes were unable to take off from this base. I also had to be creative with the take off positions of the planes. I hope, that i can release it till tomorrow. At the moment i'm on testing the terrain. Known issues: I have not checked the coastline, so you will surely find "water climbing the hill". The very most target areas are only populated with 1 warehose and 1 Flak. The complete area north of Tierra del Fuego i have not touched. The tileset i took from IslandNA terrain, which is outdated by todays standards. (256x256 pixel tileset instead modern 1024x1024) It is a first and quick try to make the terrain. It is completly operational, but need a lot of work to finish it (New tileset, checking the long coastlines, populating the target areas .....) 1 1
+Wrench Posted 2 hours ago Posted 2 hours ago (edited) If I may suggest that within the release, you might include the Terran Editor for that terrain, with the necessary tiles and such like. That way, one of our few remaining terraformers could pick it up more easily. Would save a lot of time and effort! Edited 1 hour ago by Wrench spelling correction 1
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