ravenclaw_007 Posted Tuesday at 08:44 PM Posted Tuesday at 08:44 PM (edited) i have a problem , on the F-4 Phantom where 2 pylons used on the centerline , one for the TER and one for the MER the Mer pylon is inclined by 2 degrees the TER pylon is a bit shorter and is not inclined and can be used for a single weapon my problem in game is that both pylons uses bombs and the game adds them outomaticaly up to 2 if i like to select a single bomb , actualy a single bomb can not be selected on the loadout the minmum would be 2 this is the entry for the two pylons , maybe somebody knows a solution to my problem [CenterlineStation_TER] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-1.691,-1.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,IFP,DLP,TER,LP AttachmentType=NATO,USAF ModelNodeName=pylon_centerline_ter PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation_MER] SystemType=WEAPON_STATION StationID=31 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-1.634,-1.05 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=Bomb,MER AttachmentType=NATO,USAF ModelNodeName=pylon_centerline_mer this are the two pylons PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= RackSpecificStationCode=MER_F-4 Edited Tuesday at 09:02 PM by ravenclaw_007
ravenclaw_007 Posted Tuesday at 09:07 PM Author Posted Tuesday at 09:07 PM after locking closely to the above pictures it seems that the TER rack is also by 2 degrees inclined
daddyairplanes Posted Wednesday at 03:35 AM Posted Wednesday at 03:35 AM not saying it cant be done, i just dont recall ever seeing a centerline only loaded with a TER. sort of makes sense that if youre gonna give up 600 gallons of fuel, you'd carry max ordinance there
ravenclaw_007 Posted Wednesday at 03:48 AM Author Posted Wednesday at 03:48 AM (edited) you would need the TSC adapter also for a single weapon like a nuc or a gunpod an the C(D Edited Wednesday at 04:29 AM by ravenclaw_007 1
Gunrunner Posted Wednesday at 09:35 AM Posted Wednesday at 09:35 AM (edited) I was thinking about using GroupLimit but you're already at 6 user visible groups. Maybe move the Sidewinder or Sparrow stations to group 7 and have them managed by the loadout.ini ? Edited Wednesday at 09:36 AM by Gunrunner
logan4 Posted Wednesday at 11:49 PM Posted Wednesday at 11:49 PM (edited) Just a dumb idea. If you set these stations with the HideNodeName= parameter respectively for each of the above, will it do the same double loadout when selecting 3 or 6 bombs? The bellow is just an example I use on the AT-5 to hide a mesh when wingtip rails used. [LeftWingTipStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.625,-1.14,-0.096 AttachmentAngles=0.0,-2.0,90.0 LoadLimit=125.0 AllowedWeaponClass=IRM AttachmentType=NATO,TAIWAN ModelNodeName=WingtipL PylonMass=61.23 PylonDragArea=0.02 HideNodeName=WingletL Alternative could be the application of SpecificStationCode= for the MER, though you will need to determine (make weapons with that entry) those "few" things you want it to be used for. Edited Wednesday at 11:52 PM by logan4
Gunrunner Posted yesterday at 11:27 AM Posted yesterday at 11:27 AM Stupid idea, can't you angle the MER model itself, so that it's used in the same Station, at the same position, and the differences of angle and position are due to the MER model rather than the data.ini ? That means the MER ends specific to that usage, but that would solve the issue.
Flanker562 Posted 22 hours ago Posted 22 hours ago Yeah that would make more sense than trying to push the envelope on game limits. I mean I made a specific MER back in the day for training purposes and didn't affect the game at all.
ravenclaw_007 Posted 22 hours ago Author Posted 22 hours ago i made a lot of experiments and come to the conviction that it comes with the StationGroupID ,unfortunatley there are just 6 StationGroup possible so no fixing of that issue the double entry comes only if you like to select 1 bomb , the game gives you automaticly the option between 2,3,or 6 Bombs but none for the single one i removed now the mer pylon and atched it to the MER model , like the original fixed with six bolts to the MER , this way you can also jettison MER with the pylon like the original if i select 2 Bombs the TER pylon appears with two bombs , that is the only problem right now if i select a NUC only 1 Bomb can be selected so that works this is my setup right now [CenterlineStation_TER] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-1.691,-1.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,IFP,DLP,TER,LP AttachmentType=NATO,USAF ModelNodeName=pylon_centerline_ter PylonMass=32.21 PylonDragArea=0.02 [CenterlineStation_MER] SystemType=WEAPON_STATION StationID=31 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-1.691,-1.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,MER AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=32.21 PylonDragArea=0.02 RackSpecificStationCode=MER_F-4_FW [CenterlineStation_NUC] SystemType=WEAPON_STATION StationID=30 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-1.691,-1.11 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=NUC AttachmentType=NATO,USAF ModelNodeName=pylon_centerline_ter PylonMass=32.21 PylonDragArea=0.02
yakarov79 Posted 22 hours ago Posted 22 hours ago I did have similar issues somewhere. THing is that you have the same stationGroupID. And using this way will always cause trouble. You might avoid this by using different stationID groups, and 'GroupLimit=' lines. In your case, both racks will use the same pool of ordnance; the game is getting blind, not taking into account whether you want to use TER or MER. And game will always use the first alphabetical name from the weapons folder...so if you have a MER and TER it will pick up by default MER. IF you create MER only for 3 bombs and you have availalble TER on that station too...it will by default use MER not TER - alphabetical issue. Somewher i have made MER and TERs all named MER (mer3, Mer2 for ters and MER3-3 mer 2-2 for MER in that case first was MER for 6 other for 4 weapons...This is just a workaround, but I still have some issues. It is because if you create weapon station for BOMB and MER..it will by default use loadout option - one bomb...and then, respectively for MER available for type...not possible to have only MER on station..I have this issue with F-4B - I want to have possibility to load only one bomb on outer / inner pylon - but properly - via MER/TER....you can not attach bomb on pylon - only via adapter/TER/MER on those pylons...and game is not liking in my way TER with one bomb...or commonly for mid 60's MER was used on outer pylon but it carried only one Mk83. You can experiment with using example RackSpecificStationCode=MER for station 31 and RackSpecificStaionCode=TER for station 30...then create TER with SpecificStationCode=TER and other =MER...and play with weight limits so maybe game will be forced to use. light version for TERs and heavier setup for MERs... Did you try to merge rack into airframe and use pylon node name for TER/MER and weapon stations to position ordnance on MER/TER itself, not to call for multiple bomb racks... 1
ravenclaw_007 Posted 18 hours ago Author Posted 18 hours ago @yakarov79 how do the GroupLimits= work , can yoo have this way more than 6 StationGroups ???
yakarov79 Posted 17 hours ago Posted 17 hours ago original sparrow wing station...can hold only sparrow - but technically in game you could load an additional two Sidewinders - but if you want to be accurate, this should not be possible.... So, in-game loadout menu, each time you have loaded Sidewinders on LAUs and you decide to pick two sparrows on wing pylons, the game will automatically unload those two Sidewinders... [LeftInnerWingStationSparrow] SystemType=WEAPON_STATION StationID=21 StationGroupID=4 GroupLimit=5 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USN HideNodeName=adapter_inner_L PylonMass=10.89 PylonDragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.77,2.63,-1.18 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= And you can have up to 8 Station Groups. only those last two are not visible in loadout menu... For example, you make the front Sparrow wells Station Group=7 and the aft Sparrow wells Station Group=8. Both stations are invisible in the loadout menu.. then, for example, in the centerline station you restrict by GroupLimit=7...so each time you load something on centerline - fuel tank or bombs - game will automatically unload those front sparrows from the front wells. 3
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