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Posted (edited)

i have a problem , on the F-4 Phantom where 2 pylons used on the centerline , one for the TER and one for the MER the Mer pylon is inclined by 2 degrees the TER pylon is a bit shorter and is not inclined and can be used for a single weapon

my problem in game is that both pylons uses bombs and the game adds them outomaticaly up to 2 if i like to select a single bomb , actualy a single bomb can not be selected on the loadout the minmum would be 2 

this is the entry for the two pylons , maybe somebody knows a solution to my problem

[CenterlineStation_TER]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=6
StationType=EXTERNAL
AttachmentPosition=0.0,-1.691,-1.1
AttachmentAngles=0.0,0.0,0.0
LoadLimit=2050
AllowedWeaponClass=BOMB,LGB,IFP,DLP,TER,LP
AttachmentType=NATO,USAF
ModelNodeName=pylon_centerline_ter
PylonMass=32.21
PylonDragArea=0.02
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=

[CenterlineStation_MER]
SystemType=WEAPON_STATION
StationID=31
StationGroupID=6
StationType=EXTERNAL
AttachmentPosition=0.0,-1.634,-1.05
AttachmentAngles=0.0,-2.0,0.0
LoadLimit=2050
AllowedWeaponClass=Bomb,MER
AttachmentType=NATO,USAF
ModelNodeName=pylon_centerline_mer

 

this are the two pylons 

Image4.thumb.jpg.cf7d9bc9f031951159d3efdcd2705247.jpg

Image7.thumb.jpg.0aac71d7d632415b3daf403617ddc300.jpg
PylonMass=32.21
PylonDragArea=0.02
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=
RackSpecificStationCode=MER_F-4

Edited by ravenclaw_007
Posted

not saying it cant be done, i just dont recall ever seeing a centerline only loaded with a TER. sort of makes sense that if youre gonna give up 600 gallons of fuel, you'd carry max ordinance there

Posted (edited)

I was thinking about using GroupLimit but you're already at 6 user visible groups. Maybe move the Sidewinder or Sparrow stations to group 7 and have them managed by the loadout.ini ?

Edited by Gunrunner
Posted (edited)

Just a dumb idea. If you set these stations with the HideNodeName= parameter respectively for each of the above, will it do the same double loadout when selecting 3 or 6 bombs?

 

The bellow is just an example I use on the AT-5 to hide a mesh when wingtip rails used.

[LeftWingTipStation]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-4.625,-1.14,-0.096
AttachmentAngles=0.0,-2.0,90.0
LoadLimit=125.0
AllowedWeaponClass=IRM
AttachmentType=NATO,TAIWAN
ModelNodeName=WingtipL
PylonMass=61.23
PylonDragArea=0.02
HideNodeName=WingletL

 

Alternative could be the application of SpecificStationCode= for the MER, though you will need to determine (make weapons with that entry) those "few" things you want it to be used for.

 

Edited by logan4
Posted

Stupid idea, can't you angle the MER model itself, so that it's used in the same Station, at the same position, and the differences of angle and position are due to the MER model rather than the data.ini ? That means the MER ends specific to that usage, but that would solve the issue.

Posted

Yeah that would make more sense than trying to push the envelope on game limits. I mean I made a specific MER back in the day for training purposes and didn't affect the game at all.

Posted

i made a lot of experiments and come to the conviction that it comes with the StationGroupID ,unfortunatley there are just 6 StationGroup possible so no fixing of that issue

the double entry comes only if you like to select 1 bomb , the game gives you automaticly the option between 2,3,or 6 Bombs but none for the single one

i removed now the mer pylon and atched it to the MER model , like the original fixed with six bolts to the MER , this way you can also jettison MER with the pylon like the original

if i select 2 Bombs the TER pylon appears with two bombs , that is the only problem right now if i select a NUC only 1 Bomb can be selected so that works

this is my setup right now

[CenterlineStation_TER]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=6
StationType=EXTERNAL
AttachmentPosition=0.0,-1.691,-1.1
AttachmentAngles=0.0,0.0,0.0
LoadLimit=2050
AllowedWeaponClass=BOMB,LGB,IFP,DLP,TER,LP
AttachmentType=NATO,USAF
ModelNodeName=pylon_centerline_ter
PylonMass=32.21
PylonDragArea=0.02

[CenterlineStation_MER]
SystemType=WEAPON_STATION
StationID=31
StationGroupID=6
StationType=EXTERNAL
AttachmentPosition=0.0,-1.691,-1.1
AttachmentAngles=0.0,0.0,0.0
LoadLimit=2050
AllowedWeaponClass=BOMB,MER
AttachmentType=NATO,USAF
ModelNodeName=pylon_centerline
PylonMass=32.21
PylonDragArea=0.02
RackSpecificStationCode=MER_F-4_FW

[CenterlineStation_NUC]
SystemType=WEAPON_STATION
StationID=30
StationGroupID=6
StationType=EXTERNAL
AttachmentPosition=0.0,-1.691,-1.11
AttachmentAngles=0.0,0.0,0.0
LoadLimit=2050
AllowedWeaponClass=NUC
AttachmentType=NATO,USAF
ModelNodeName=pylon_centerline_ter
PylonMass=32.21
PylonDragArea=0.02

Posted

I did have similar issues somewhere. THing is that you have the same stationGroupID. And using this way will always cause trouble. You might avoid this by using different stationID groups, and 'GroupLimit=' lines. 

In your case, both racks will use the same pool of ordnance; the game is getting blind, not taking into account whether you want to use TER or MER. And game will always use the first alphabetical name from the weapons folder...so if you have a MER and TER it will pick up by default MER. IF you create MER only for 3 bombs and you have availalble TER on that station too...it will by default use MER not TER - alphabetical issue.

Somewher i have made MER and TERs all named MER (mer3, Mer2 for ters and MER3-3 mer 2-2  for MER in that case first was MER for 6 other for 4 weapons...This is just a workaround, but I still have some issues. It is because if you create weapon station for BOMB and MER..it will by default use loadout option - one bomb...and then, respectively for MER available for type...not possible to have only MER on station..I have this issue with F-4B - I want to have possibility to load only one bomb on outer / inner pylon - but properly - via MER/TER....you can not attach bomb on pylon - only via adapter/TER/MER on those pylons...and game is not liking in my way TER with one bomb...or commonly for mid 60's MER was used on outer pylon but it carried only one Mk83.

 

You can experiment with using example RackSpecificStationCode=MER for station 31 and  RackSpecificStaionCode=TER for station 30...then create TER with SpecificStationCode=TER and other =MER...and play with weight limits so maybe game will be forced to use. light version for TERs and heavier setup for MERs...

 

Did you try to merge rack into airframe and use pylon node name for TER/MER and weapon stations to position ordnance on MER/TER itself, not to call for multiple bomb racks...

  • Like 1
Posted

original sparrow wing station...can hold only sparrow - but technically in game you could load an additional two Sidewinders - but if you want to be accurate, this should not be possible....

So, in-game loadout menu, each time you have loaded Sidewinders on LAUs and you decide to pick two sparrows on wing pylons, the game will automatically unload those two Sidewinders... 

 

[LeftInnerWingStationSparrow]
SystemType=WEAPON_STATION
StationID=21
StationGroupID=4
GroupLimit=5
StationType=EXTERNAL
AttachmentPosition=-2.05,2.74,-1.22
AttachmentAngles=0.0,-1.0,0.0
LoadLimit=231.5
AllowedWeaponClass=SAHM
AttachmentType=USN
HideNodeName=adapter_inner_L
PylonMass=10.89
PylonDragArea=0.00
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=

 

[SidewinderStation4]
SystemType=WEAPON_STATION
StationID=13
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=1.77,2.63,-1.18
AttachmentAngles=0.0,-1.0,90.0
LoadLimit=120
DiameterLimit=0.15
AllowedWeaponClass=IRM
AttachmentType=USN
ModelNodeName=missile_rails_R
PylonMass=
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=

 

And you can have up to 8 Station Groups. only those last two are not visible in loadout menu... For example, you make the front Sparrow wells Station Group=7 and the aft Sparrow wells Station Group=8. Both stations are invisible in the loadout menu.. then, for example, in the centerline station you restrict by GroupLimit=7...so each time you load something on centerline - fuel tank or bombs - game will automatically unload those front sparrows from the front wells. 

  • Like 3

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