+Major Lee Posted December 7, 2007 Posted December 7, 2007 NOTICE of COMMENCEMENT: Danger! Bering Straits 2.0 For those who may wish to contribute, please consider this post to be your semi-formal agreement to contribute to the DBS-2.0 project. This will be a community effort and will not be worth doing without lots of help. If you wish to make contributions, please list your areas of expertise and an affirmation of intent... Access to the private DBS forum will commence this weekend.... (Much thanks to USAFMTL for the new forum!!) This post notes some of the things I need to see for DBS2. http://forum.combatace.com/index.php?showtopic=23807# I also need some terrain tile dirt painters... I want thank those who have already made contributions to the new effort, Capun and CA_Stary. Fracture and Russo, I believe, aren't far behind. I also want to thank those who made things for the original DBS: Polak and Russo come to mind, but there were many others, so many others... Please sign up for DBS 2 below... This list is not all inclusive, but will get us moving along. Here are some of the skills useful for the project... 3D Objects Aircraft SKins Objects Skins Terrain Tiles for base set Terrain Tiles for season switching Target and INI work Beta Testing and Realism Mission and Campaign design Thanks! ML... Quote
+JSF_Aggie Posted December 7, 2007 Posted December 7, 2007 Campaign design, aircraft skins, airfield design, target area setup Quote
+russouk2004 Posted December 7, 2007 Posted December 7, 2007 Some 3d stuff (skinned)..and making the tea and mopping the floors....lol Russ Quote
+Dave Posted December 7, 2007 Posted December 7, 2007 Private forum is set up for the DBS 2.0 team. See Maj Lee for details.... Quote
+suhsjake Posted December 7, 2007 Posted December 7, 2007 (edited) Skin - Entry Level (really good with decals). Beta Tester - When needed. I also need some terrain tile dirt painters... Maybe brian32 or Doghouse. They both seem to do a very good job. Edited December 7, 2007 by suhsjake Quote
+Zurawski Posted December 7, 2007 Posted December 7, 2007 With my schedule... I think I only have time to be the "fluffer". Quote
+Wrench Posted December 7, 2007 Posted December 7, 2007 I'm in already, right?? If not, then I express my intent. (wasn't I just volenteered for the US air defenses???) one skin already released, another on the way (well, soon...I had to redo all the decals -- had the wrong marks' serial numbers for the D) If you need me...that is Wrench kevin stein Quote
+Timmy Posted December 7, 2007 Posted December 7, 2007 (edited) 3d objects and their associated skins... I really hope you're looking for a J-32... Edited December 7, 2007 by Timmy Quote
Dreamstar Posted December 7, 2007 Posted December 7, 2007 I can BETA test if you still need someone Quote
+ErikGen Posted December 7, 2007 Posted December 7, 2007 (edited) Hi, my sign is for 3D objects (ground and flying), skins ... and italian wine . Edited December 7, 2007 by erikgen Quote
+whiteknight06604 Posted December 7, 2007 Posted December 7, 2007 Hi,my sign is for 3D objects (ground and flying), skins ... and italian wine . I volunteer to Beta test the italian wine. I don't know if I can be of any assistance but if I can I'm here to help in any way I'm needed. Quote
Silverbolt Posted December 7, 2007 Posted December 7, 2007 ... and italian wine . Italina Wine where? one bottle please Quote
+ErikGen Posted December 7, 2007 Posted December 7, 2007 Italina Wine where?one bottle please Of course ... virtual wine for you ... sweet real wine for me. I'm the ONLY authorized tester . Quote
Silverbolt Posted December 7, 2007 Posted December 7, 2007 Of course ... virtual wine for you ... sweet real wine for me.I'm the ONLY authorized tester . Quote
Lexx_Luthor Posted December 9, 2007 Posted December 9, 2007 (edited) I'm very good at Texture Listing terrains, especially efficient tile naming systems, but I can't do terrain tiles themselves -- very sad. If you'd like, we can try to find a way for TK's campaign engine to generate occasional non-combat "vehicles" that carry cirrus clouds. Right now, the method I use is a molded cargo ship with visibility restricted to 500 meters (for testing only), speed set in KMD, and the results are useful for single missions or static campaigns or something like peronalized YaP missions. Below are cirrus clouds under (1) the stock Environment system lighting but with an experimental sun more suitable for screenshot (2) which is an experimental more deep blue winteresque or high altitude colour... Edited December 9, 2007 by Lexx_Luthor Quote
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