+cellinsky Posted June 30, 2008 Posted June 30, 2008 View File WideSky V1.0 Widesky: all new environment for WOI/WOE/WOV (not FE!!!) WHAT IT IS: - all new 3D-clouds - custom colors for sky, haze, fog - custom colors for noon, sunset, dawn, night and everthing between - custom sun-glare effect (lensflare must be ticked on) - all new background textures - new cloud layers - much wider sky INSTALLATION: !!!!!!!!!!!! Important !!!!!!!!!!!! Make a backup/copy of youre "flight" folder and name it to something like "flight default". In case you dont like what you see, just delete it an rename the original folder back. Or do like I do: having different flight folders you can choose...... !!!!!!!!!!!! Important !!!!!!!!!!!! Extract widesky.zip in youre main thirdwire directory. (WOI, WOE, WOV) Or extract to a place of youre choise and place all the files in youre "flight" folder. KNOWN ISSUES: If you fly close to the overcast cloudlayer you will occasionally see some clipping issues. At least thats what I do with my ATI card.?? ACKNOWLEDGEMENTS: Thanks to TK and crew for this fantastic series. And to all the modders making an outstanding game even more enjoyable!!! Suggs and critics: Marcel "Cellinsky" Aerni marcelaerni@sunrise.ch Submitter cellinsky Submitted 06/30/2008 Category Environmental Mods Quote
Silverbolt Posted July 1, 2008 Posted July 1, 2008 (edited) awesome! thanks! i used your sky mod since the begining Edited July 1, 2008 by Silverbolt Quote
kukulino Posted July 1, 2008 Posted July 1, 2008 Great work Thank you Together with CA_Starys tree mod it is exciting adventure fly over Europe Quote
+Soulfreak Posted July 1, 2008 Posted July 1, 2008 I love this mod, real outstanding!!! Thank you very much!!! Quote
Leeloominai Posted July 1, 2008 Posted July 1, 2008 Well, everything already said by people above..........thanks a lot....just awesome Quote
Vader2 Posted July 1, 2008 Posted July 1, 2008 Outstanding work again. Thank,s for your hard work. Very importent for the sim! Quote
+wilco Posted July 1, 2008 Posted July 1, 2008 Who needs eye candy? Well, I do! Outstanding mod! Quote
+cellinsky Posted July 2, 2008 Author Posted July 2, 2008 Thanks everybody gets me red ears Hope it helps spoil the immersion-factor a bit. I tried to create a more real-life environmment. Dont get me wrong, I like the "cartoonish" approach of the default environment. But since the planes have evolved to a level wich is simply amazing (Kfir, A7 etc.), the environment is at a standstill. Wich is a shame IMHO, after all, thats what we fly in. I hope TK will some day improve here a little. It wouldnt take much effort with programming and and would come at almost no cost in performance. Cool dawn and hot sunset, occasionally cirrus-layers, cloudshadows and the like. But I think, thats not high on the list.............. good hunting Marcel Quote
+Typhoid Posted July 2, 2008 Posted July 2, 2008 Thanks everybody gets me red ears Hope it helps spoil the immersion-factor a bit. I tried to create a more real-life environmment. Dont get me wrong, I like the "cartoonish" approach of the default environment. But since the planes have evolved to a level wich is simply amazing (Kfir, A7 etc.), the environment is at a standstill. Wich is a shame IMHO, after all, thats what we fly in. I hope TK will some day improve here a little. It wouldnt take much effort with programming and and would come at almost no cost in performance. Cool dawn and hot sunset, occasionally cirrus-layers, cloudshadows and the like. But I think, thats not high on the list.............. good hunting Marcel You have done an absolutely outstanding job here. The visual effects and clouds are very, very realistic. Absolutely top notch and should be on everyone's MUST LOAD list. I can hardly wait for your next project! What do you have in mind next? Quote
+cellinsky Posted July 2, 2008 Author Posted July 2, 2008 "What do you have in mind next?" WideSky for FE: But this one is hard. I still have to find some workarounds due to the different engine............. (Z-Buffer and clipping) Not yet sure, if I will find some solutions. Cheers, Marcel Quote
+Tailspin Posted July 2, 2008 Posted July 2, 2008 "What do you have in mind next?" WideSky for FE: But this one is hard. I still have to find some workarounds due to the different engine............. (Z-Buffer and clipping) Not yet sure, if I will find some solutions. Cheers, Marcel That great news! I hope you can come up with something for FE. The horizon situation is a major detraction IMHO. Pre-EP it was fine. Quote
+starfighter2 Posted July 2, 2008 Posted July 2, 2008 Absolutely awesome One of the best mods ever for SF Thank you very much :yes: Quote
Fubar512 Posted July 3, 2008 Posted July 3, 2008 Excellent work....I can appreciate the amount of time & effort it takes just to get the lighting right. BTW the clipping issue with the cloud layer is due to the near tile count & size, and there are a few otherwise "unknown" options that one has when it comes to implementing overcast & inclement weather conditions that you might want to know about... Quote
+JAT81500 Posted July 3, 2008 Posted July 3, 2008 (edited) A major addition to the game, thanks a lot Edited July 3, 2008 by JAT81500 Quote
Canadair Posted July 3, 2008 Posted July 3, 2008 I like the sun that gets brighter and brighter when looked at directly, just like in real life Excllent Quote
J.Clark Posted July 3, 2008 Posted July 3, 2008 I'm rather new here, actually: a brand new noob. This is a beautifull add on. Thanks !! Quote
column5 Posted July 4, 2008 Posted July 4, 2008 I'm rather new here, actually: a brand new noob. This is a beautifull add on. Thanks !! In that case, welcome aboard! Quote
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