snapper 21 Posted November 1, 2008 Posted November 1, 2008 Hi Marcelo Beautiful looking plane, when you are ready please share with us. An while I am here thanks for the Flanker Cheers Snapper 21 Quote
+drdoyo Posted November 1, 2008 Posted November 1, 2008 (edited) Really nice work there. Just curious, what pit does it use, a new one or a substitute till the real one comes on line like using f-18 pit. probably would be better to use a sub in order to get it released via permission. well, I'm GLAD it has it's own pit. I HATE hornet pits substituted for everything!! I'd just have to change it to the F-35A pit for myself if it was another hornet pit substitute :yes: I'd like to see this and other projects of Marcelo's ( ) released. Edited November 1, 2008 by drdoyo Quote
+X RAY Posted November 1, 2008 Posted November 1, 2008 There's B2 too and su25-su33 to go I hope Marcelo release 'em soon! Quote
Bravo2009 Posted November 1, 2008 Posted November 1, 2008 I am sure a show of community support may encourage him. "Hands Across Mother Earth" Time, oooooh Marcelo, release the Wobbly Goblin please, oh purdy puhlease..... Quote
Silverbolt Posted November 2, 2008 Posted November 2, 2008 Maybe you guys Spam him PM box with "Ei mano, Lança o Nighthawk e o Spirit por favor! :rofl: " xD he may think in a release.... Ok, speaking seriously....when i spoke with him while ago He Said he have no ETA for the nighthawk("it needs more work"-Does it need? o/).....and for B-2 there's thousands of things to do first... maybe that's because he can being sunked by R/L jobs.... but whatever....SPAM him xD! Quote
+Fubar512 Posted November 2, 2008 Posted November 2, 2008 I would, but I only know just enough Portuguese to get myself in trouble..... Quote
Hubertus Posted November 2, 2008 Author Posted November 2, 2008 Go Marcelo, Go, PLEEEAASEEE RELEAAAASEEE, PLEAAASEEE Quote
Hubertus Posted November 2, 2008 Author Posted November 2, 2008 I agree Marcelo relase this! Signum, release Tu-360 (wygląda za....scie):D Quote
Silverbolt Posted November 2, 2008 Posted November 2, 2008 Or....Maybe... http://www.ipetitions.com/start-petition/ hehehe Quote
+Baltika Posted November 2, 2008 Posted November 2, 2008 Gorgeous model, gorgeous pit. . . I remember flying F-117 stealth missions in Jane's USAF, keep low, avoid the radar, hit the target, some of the most intense sim flying I have done. . . Marco, we'd love you to release this one :yes: Cheers mate And, yes, whilst I'm here, thanks for the Flanker :yes: Quote
WarlordATF Posted November 2, 2008 Posted November 2, 2008 Wow, the Nighthawk looks great! I hope it gets released, i could have alot of fun with that! Quote
WombRaider Posted November 2, 2008 Posted November 2, 2008 No F-117 in DS? Yes, I totally agree, you need to put an E-gun to his head, and make him release it. I would like to see his naval flanker, and Frogfoot too. I have always wanted a Soviet counterpart to my A-10A ;) Quote
+Marcfighter Posted November 3, 2008 Posted November 3, 2008 Hi My friends! I would like a lot to make the models in the same speed of years ago, but now I don't have more the time free from the past. Really, the F-117 this almost ready one. I just need to understand as doing the animation of the parachutes to work in the game. Does anybody know as doing that? The SU-25 are again in development. Quote
Hubertus Posted November 3, 2008 Author Posted November 3, 2008 The SU-25 are again in development. Quote
macelena Posted November 3, 2008 Posted November 3, 2008 Hi My friends! I would like a lot to make the models in the same speed of years ago, but now I don't have more the time free from the past. It doesn´t matter, soon you will replace Chuck Norris as the main religion there at CA. Well, faith in Chuck is strong, but he doesn´t release any mods Quote
+bobrock Posted November 3, 2008 Posted November 3, 2008 Hi My friends! I would like a lot to make the models in the same speed of years ago, but now I don't have more the time free from the past. Really, the F-117 this almost ready one. I just need to understand as doing the animation of the parachutes to work in the game. Does anybody know as doing that? The SU-25 are again in development. I don't remember the exact settings of the controllers (i will check them later at home) but i'm sure you have to scale the vertices of the chute in max. After that in the ini it must be set as a speedbrake with DeployWhenOnGround=true. Just check Erikgen's Voodo for the values. I can send you an example file, just let me know Quote
+Soulfreak Posted November 3, 2008 Posted November 3, 2008 Hi My friends! The SU-25 are again in development. yep. and i love it... just working on the stencils (a lot to do still) this is the 1st skin of 6 or 7 i will do for Marcelos great bird. Quote
+Marcfighter Posted November 3, 2008 Posted November 3, 2008 I made the animations in vertexes, but it doesn't work in the game. I don't remember the exact settings of the controllers (i will check them later at home) but i'm sure you have to scale the vertices of the chute in max.After that in the ini it must be set as a speedbrake with DeployWhenOnGround=true. Just check Erikgen's Voodo for the values. I can send you an example file, just let me know Quote
+bpao Posted November 3, 2008 Posted November 3, 2008 I made the animations in vertexes, but it doesn't work in the game. hello, have you remove rotation,position and scale informtion from your animation ? ++ Quote
+FastCargo Posted November 3, 2008 Posted November 3, 2008 I have a technique that I use for scaling animation as well for my chutes. I can send you the file if you like. FastCargo PS Please check your messages Quote
+FastCargo Posted November 5, 2008 Posted November 5, 2008 Since our MAX files are incompatible, I'll try to explain what I do for drag chute animation using scaling vertices. First, I build the drag chute in it's deployed condition: Now, the problem is that if I select all the verticies to scale them (in animation), the scaling will only do it around the 'center' of the selected verticies: You can see that the scaling will not be right...it will 'scale' several meters from the aircraft. How to fix? First, zoom WAY out. Like this picture: The circled red area is the whole aircraft. Now, select the drag chute, and select 'Insert vertex'. Put a new vertex in the middle of the parachute...but WAAAY forward on the Y axis. Like this (circled red area): You only need one. What this does is cause the 'center' of all the vertices of the drag chute to move forward, like this: Now, you can animate using vertex scaling! Usually I compress the drag chute first so it becomes a thin rod: Then scale it into the jet. In reverse, it looks like the chute comes out compacted, then 'fills' with air. I also use TCB for the animation controller for vertice scaling. I hope this gives you an idea on how I animate drag chutes. FastCargo Quote
Jug Posted November 5, 2008 Posted November 5, 2008 Ditto, what he said. Ditto what they said........... Quote
Jug Posted November 5, 2008 Posted November 5, 2008 Hi My friends! I would like a lot to make the models in the same speed of years ago, but now I don't have more the time free from the past. Really, the F-117 this almost ready one. I just need to understand as doing the animation of the parachutes to work in the game. Does anybody know as doing that? The SU-25 are again in development. Seja bem vindo aqui de novo, meu amigo. O senhor e um lendo e seus avioies estao bem acetado pelo todo mundo. (Sinto, estou matando a lingua Portuguesa). Quote
+Fubar512 Posted November 5, 2008 Posted November 5, 2008 Seja bem vindo aqui de novo, meu amigo. O senhor e um lendo e seus avioies estao bem acetado pelo todo mundo. (Sinto, estou matando a lingua Portuguesa). You didn't really kill the language...I mean, it wasn't that bad..... Quote
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