+Dave Posted June 9, 2009 Posted June 9, 2009 Currently, most aircraft projects on temporary hold while I adjust to the SF2/SF2V/SF2E/SF2I standard. Already have most of my enviromentals setup, the cirrus mod working, and working on terrains...including adjusting JSF_Aggies' high res runway tiles to fit on the SF2 runways...the mapping seems to be slightly different with the new runways. Basically, I want my enviroments working right before I start porting my aircraft into them. But I still have a few surprises in store... FC Hmm am I missing something about the terrains etc? I have all my 3rd party stuff ported over like the NF4 terrain and it works great. Or is it because I am using the legacy series .cat files for terrain? Will I see some quirky stuff if I adjust it the SF2 terrain cat file? Quote
Wrench Posted June 9, 2009 Author Posted June 9, 2009 Well, since it's Dave asking the question -- I break my own rule for this thread and answer it.. I'm testing a rebuild of my Modern Darwin, in BOTH WoE and SF2:V, and am experiencing NO strangeness. Mind you, all the TOS tiles are in the Darwin terrain folder, but it IS pointing to the SF2V vietnamsea.cat. Using selected Green Hell tods, everything seems to be working just fine, thank you. Other than low double-digit frame rates (10-17 -- but this is in ALL terrains, including the NextGen desert and VNSEA, so it's probably a machine issue) So to answer the question, it seem to be working for me! wrench kevin stein Quote
FastCargo Posted June 9, 2009 Posted June 9, 2009 No, no, it's not that the terrains aren't working...it's that the mapping on the runways are different. Trust me, look at a numbered runway tile for the stock SF2V install, then look at a numbered runway tile of JSF_Aggie's enhanced runway textures and you'll see what I mean. FC Quote
Lexx_Luthor Posted June 11, 2009 Posted June 11, 2009 ...the cirrus mod working... woh, good to hear. I'm back at SF 2006 and don't spend much time with that right now. FC....Among the cirrus methods, I never made the original 1-ship-1-tga available with the update. It sets up one very large cirrus layer for one ship, and is the best for hand made missions if you want solid control over the positioning of the cloud details (no randomness). And there is no overlap ping clouds (just one tga layer but very large). If you think you could have use for that, I can make that available. **haah I just now found two pics I thought I lost. These show the 3D nature of cirrus, mare's tails falling like snow storm. With 2D layer images, I can't do this unfortunately. 306th BW Deployment-1955, see bottom two pics~> http://ourworld.compuserve.com/homepages/bzam/B-47.htm Quote
FastCargo Posted June 11, 2009 Posted June 11, 2009 Yea, the cirrus mod works just fine on terrains that aren't too 'lumpy'. However, I haven't found a way to prevent them cirrus from showing through the far mountains if you're low level. Not a factor when you're at 60k feet at Mach 2+...but down low... FC Quote
Lexx_Luthor Posted June 11, 2009 Posted June 11, 2009 If you want to mess around with this... Its in FlightEngine ~> DetailMeshSize= DMS for short. Well at least in Olde SF. Double the number defined is the distance in km that terrain blocks cirrus, or similar tga effects like nuc fireballs and such. The higher the number, the greater the framerate hit. I think its cpu not grafix card related...unless those numbers are crunched on the gpu. I dunno. Try ramping the number a bit until you see frame hits. Test in lumpy terrain where you have lumps ( ) of varying distances from camera position. Quote
Lexx_Luthor Posted June 11, 2009 Posted June 11, 2009 Ya one big downer is, from ground level, seeing say 400km distant fireballs showing through the bottom of a hill that is only 21km away. I use DMS=10 right now. I have old AMD SemprOn 1800 or something...and ATI-9200 still so I can't ramp much from there...although with my system, I could ramp DMS in SF 2008 which successfully used TE terrains having 8km (!) tile size. That's another thing... DMS also depends on terrain tile, or maybe heightfield, size. Smaller tile/hfd size, greater framerate hit. ie...more terrain detail to calculate for cutting off grafix. Well, you know, more lumps. Quote
+LloydNB Posted June 23, 2009 Posted June 23, 2009 Amiot ACC1 "Toucan" skin for Vietnam nearly finished. Lloyd Quote
thebeast0449 Posted June 23, 2009 Posted June 23, 2009 AAAAIIII...LALALALA..... Crazy saddam gets some firepower... Quote
+Brain32 Posted June 23, 2009 Posted June 23, 2009 Wrench can I comment? Please,please pretty please? LOL Quote
Wrench Posted June 23, 2009 Author Posted June 23, 2009 Go for it!!! anyone that even thinks up doing an Iraqistani Bug, gets what they deserve!!! (all in good fun, of course ) wrench kevin stein Quote
thebeast0449 Posted June 23, 2009 Posted June 23, 2009 Hmmm, not many us military servicemen on this site I hope..I may suffer a popularity crises... Arming the arabs and all..lol Quote
+Brain32 Posted June 23, 2009 Posted June 23, 2009 Every time you make an Iraquistani Hornet, God kill's a kitten and Chuck Noriss losses his magical powers...while we can sort of live with that take special care with what you do with F-15, if you do the unmentionable the space-time continuum will shift and we may end up with wrong stuff growing up from our foreheads... xD Quote
thebeast0449 Posted June 23, 2009 Posted June 23, 2009 Oh your good.....thats funny. I guess there's nothin like gettin shot at with your own gear aye... The russkies know all about that huh......lol Quote
SUICIDAL Posted June 24, 2009 Posted June 24, 2009 HMS-BRILLIANT. Skin: TORNO Work in 3D: SUICIDAL Special thanks to, REBEL RYDER For his work in the DATA and his invaluable help with the animation and work in general. Muy Pronto !!!!! Saludos Marcos Quote
Wrench Posted June 28, 2009 Author Posted June 28, 2009 Nice boat...I have to say, 'that's Brilliant'!!!! --------- Terrains in the shop: Edwards' WW2 North africa, getting an Extreme Makeover Edwards' WW2 Tunisia, starting to get looked at. As of today, all the sea/land transition tiles have new alpha channels, so the water "works" wrench kevin stein Quote
jross Posted July 9, 2009 Posted July 9, 2009 Working on a Campaign editor for V2 of the Thirwire code. See here... http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=6676 for initial post. Looking for suggestions on what to include. Thanks JX Quote
Fubar512 Posted July 10, 2009 Posted July 10, 2009 Oh, just a few minor projects......here's one of tthem....... Quote
Erwin_Hans Posted July 10, 2009 Posted July 10, 2009 Oh, just a few minor projects......here's one of tthem....... Nimitz!!!!!!! Quote
Fubar512 Posted July 10, 2009 Posted July 10, 2009 Nimitz!!!!!!! Actually, Forrestal, circa 1966.... Quote
SUICIDAL Posted July 13, 2009 Posted July 13, 2009 The Beagle Conflict was a border dispute between Chile and Argentina over the possession of Picton, Lennox and Nueva islands and the scope of the maritime jurisdiction associated with those islands. The islands are strategically located off the south edge of Tierra del Fuego and at the east end of the Beagle Channel. The Beagle channel, the Straits of Magellan and the Drake Passage are the only three waterways between the Pacific Ocean and the Atlantic Ocean in the southern hemisphere. After refusing a binding international award giving the islands to Chile, the Argentine junta pushed the controversy to the brink of war in 1978 in order to produce a maritime boundary consistent with Argentine claims The Beagle conflict is seen as the main reason for Chilean support to the United Kingdom during the Falklands War of 1982 The conflict began in 1904 with the first official Argentine claims over the islands that have been always under Chilean control. The conflict passed through several status: unknown territories, since 1881 Chilean islands, since 1904 disputed islands, direct negotiations, submitted to a binding international tribunal, direct negotiations again, brinkmanship. The conflict was resolved through papal mediation and since 1984 Argentina recognizes the islands as Chilean territory. The 1984 treaty resolves also several collateral issues of great importance, including navigation rights, sovereignty over other islands in the Fuegian Archipelago, delimitation of the Straits of Magellan, and maritime boundaries south to Cape Horn and beyond ScrenShoots By TORNO Skin And Le misioner Work TORNO. Quote
mppd Posted July 17, 2009 Posted July 17, 2009 390th TFS, 35th TFW - Da Nang - April 1966 - first field-applied three-tone camougflage - few small markings - undersides as per 1965 gull grey/white scheme. Mike D. Quote
+Spillone104 Posted July 17, 2009 Posted July 17, 2009 Mikoyan i Gurevich Izdeliye 104 Bis (I-104 Bis) prototype. Quote
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